Language - Visual Basic: Difference between revisions

From Phidgets Support
No edit summary
No edit summary
Line 6: Line 6:
==Introduction==
==Introduction==


{{LanguageSupport|C#|the complete Phidget API, including events|all Phidget devices.|the .NET or Mono framework. Both of the frameworks are supported on Windows. For Linux and Mac OS X, only the Mono framework can be used. We provide instructions on how to set up your environment/compilers for [[#Visual Studio 2005/2008/2010 | Visual Studio 2005/2008/2010]], [[#Visual Studio 2003 | Visual Studio 2003]], [[#MonoDevelop | MonoDevelop]] and the [[#Mono | Mono command line compilers]]|}}
{{LanguageSupport|Visual Basic .NET|the complete Phidget API, including events|all Phidget devices.|the .NET or Mono framework. Both of the frameworks are supported on Windows. For Linux and Mac OS X, only the Mono framework can be used. We provide instructions on how to set up your environment/compilers for [[#Visual Studio 2005/2008/2010 | Visual Studio 2005/2008/2010]], [[#Visual Studio 2003 | Visual Studio 2003]], [[#MonoDevelop | MonoDevelop]] and the [[#Mono | Mono command line compilers]]|}}


==Quick Downloads==
==Quick Downloads==


Just need the C# documentation, drivers, libraries, and examples?  Here they are:
Just need the Visual Basic .NET documentation, drivers, libraries, and examples?  Here they are:


===API Documentation===
===API Documentation===
Line 28: Line 28:
*[http://www.phidgets.com/downloads/libraries/Phidget_2.1.8.20111103.dmg Mac OS X Drivers Installer]
*[http://www.phidgets.com/downloads/libraries/Phidget_2.1.8.20111103.dmg Mac OS X Drivers Installer]


==Getting started with C#==
==Getting started with Visual Basic .NET==


If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
Line 41: Line 41:


===Description of Library Files===
===Description of Library Files===
C# programs on Windows depend on the following files, which the installers above put onto your system:
Visual Basic .NET programs on Windows depend on the following files, which the installers above put onto your system:
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidgets library, which is used at run-time.  By default, it is placed in {{Code|C:\Windows\System32}}.
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidgets library, which is used at run-time.  By default, it is placed in {{Code|C:\Windows\System32}}.
You will also need one of the following two files, depending on the .NET framework version you are targeting:
You will also need one of the following two files, depending on the .NET framework version you are targeting:
Line 66: Line 66:
[[File:VS2005 Conversion Wizard.PNG|link=|alt=Conversion Wizard]]
[[File:VS2005 Conversion Wizard.PNG|link=|alt=Conversion Wizard]]


This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device.  If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]].
This will load all of the examples available for Visual Basic .NET, and then you can set your main project to be the one that matches your device.  If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]].


The only thing left to do is to run the examples! Click on Debug &rarr; Start Debugging. Please note that the projects, by default try to find the {{Code|Phidget21.NET.dll}} in the {{Code|C:\Program Files\Phidgets}}. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to {{Code|Phidget21.NET.dll}}. Please see the [[#Write Your Own Code | Write Your Own Code ]] section for details.  
The only thing left to do is to run the examples! Click on Debug &rarr; Start Debugging. Please note that the projects, by default try to find the {{Code|Phidget21.NET.dll}} in the {{Code|C:\Program Files\Phidgets}}. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to {{Code|Phidget21.NET.dll}}. Please see the [[#Write Your Own Code | Write Your Own Code ]] section for details.  


[[File:CSharp VS2005 Run.PNG|link=|alt=Run‎]]
[[File:CSharp VS2005 Run.PNG|link=|alt=Run?]]


Once you have the C# examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
Once you have the Visual Basic .NET examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.


=====Write Your Own Code=====
=====Write Your Own Code=====


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget C# libraries. To begin:  
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget Visual Basic .NET libraries. To begin:  


1. Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.  
1. Generate a new Visual Visual Basic .NET Windows Applications project with a descriptive name such as PhidgetTest.  


[[File:CSharp VS2005 New Project.PNG|link=|alt=New Project]]
[[File:CSharp VS2005 New Project.PNG|link=|alt=New Project]]
Line 109: Line 109:
=====Use Our Examples=====
=====Use Our Examples=====


1. Download the [http://www.phidgets.com/downloads/examples/CSharp_2.1.8.20110615.zip examples] and unpack them into a folder. Here, you can find example programs for all the devices. If you are not sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. As the examples were written in newer versions of Visual Studio, Visual Studio 2003 is not able to open the examples. Fortunately, you can import the simple examples to a Visual Studio 2003 project. It will be difficult to import the full examples as you will need to recreate the GUI components. In the [[#Use Our Examples 2 | Use Our Examples]] section, it will be assumed that the simple examples are used. You will need this example source code to be copied into your C# project later on.  
1. Download the [http://www.phidgets.com/downloads/examples/CSharp_2.1.8.20110615.zip examples] and unpack them into a folder. Here, you can find example programs for all the devices. If you are not sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. As the examples were written in newer versions of Visual Studio, Visual Studio 2003 is not able to open the examples. Fortunately, you can import the simple examples to a Visual Studio 2003 project. It will be difficult to import the full examples as you will need to recreate the GUI components. In the [[#Use Our Examples 2 | Use Our Examples]] section, it will be assumed that the simple examples are used. You will need this example source code to be copied into your Visual Basic .NET project later on.  


2. Next, a new project will need to be created. Generate a new Visual C# console application project with a descriptive name such as PhidgetTest.
2. Next, a new project will need to be created. Generate a new Visual Visual Basic .NET console application project with a descriptive name such as PhidgetTest.


[[File:CSharp_VS2003 New Project.PNG|link=|alt=New Project]]
[[File:CSharp_VS2003 New Project.PNG|link=|alt=New Project]]
Line 144: Line 144:
[[File:CSharp VS2003 Run.PNG|link=|alt=Run]]
[[File:CSharp VS2003 Run.PNG|link=|alt=Run]]


Once you have the C# examples running, we have a [[#Follow the Examples|teaching ]] section below to help you follow them.
Once you have the Visual Basic .NET examples running, we have a [[#Follow the Examples|teaching ]] section below to help you follow them.


=====Write Your Own Code=====
=====Write Your Own Code=====


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C# libraries. Please see the [[#Use Our Examples 2 | Use Our Examples ]] section for instructions.
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Visual Basic .NET libraries. Please see the [[#Use Our Examples 2 | Use Our Examples ]] section for instructions.


Then, in your code, you will need to include the Phidget library:
Then, in your code, you will need to include the Phidget library:
Line 164: Line 164:
===Mono===
===Mono===


This section will provide instructions on how to compile using the {{Code|mcs}} compiler. Other compilers such as {{Code|gmcs}}, {{Code|smcs}}, and {{Code|dmcs}} all work in the same way. Start by downloading the C# Examples.  
This section will provide instructions on how to compile using the {{Code|mcs}} compiler. Other compilers such as {{Code|gmcs}}, {{Code|smcs}}, and {{Code|dmcs}} all work in the same way. Start by downloading the Visual Basic .NET Examples.  


=====Use Our Examples=====
=====Use Our Examples=====
Line 187: Line 187:
</div>
</div>


Once you have the C# examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
Once you have the Visual Basic .NET examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.


=====Write Your Own Code=====
=====Write Your Own Code=====


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C# libraries. Please see the [[#Use Our Examples 3 | Use Our Example ]] section for instructions.
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Visual Basic .NET libraries. Please see the [[#Use Our Examples 3 | Use Our Example ]] section for instructions.


In your code, you will need to include the Phidget library:
In your code, you will need to include the Phidget library:
Line 215: Line 215:
To load all projects in MonoDevelop, go to File &rarr; Open, and open {{Code|AllExamples/AllExamples.sln}}
To load all projects in MonoDevelop, go to File &rarr; Open, and open {{Code|AllExamples/AllExamples.sln}}


This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device.  If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. If you are running under the .NET framework, you can use either the full or simple examples. Otherwise, if you are running under the Mono framework, please only use the simple examples. The full examples uses Windows Forms, which is not completely compatible with Mono's Gtk#.
This will load all of the examples available for Visual Basic .NET, and then you can set your main project to be the one that matches your device.  If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. If you are running under the .NET framework, you can use either the full or simple examples. Otherwise, if you are running under the Mono framework, please only use the simple examples. The full examples uses Windows Forms, which is not completely compatible with Mono's Gtk#.


[[File:CSharp MonoDevelop Win Start Up.PNG|link=|alt=Start Up Project]]
[[File:CSharp MonoDevelop Win Start Up.PNG|link=|alt=Start Up Project]]
Line 223: Line 223:
[[File:CSharp MonoDevelop Win Run As.PNG|link=|alt=Run As]]
[[File:CSharp MonoDevelop Win Run As.PNG|link=|alt=Run As]]


Once you have the C# examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
Once you have the Visual Basic .NET examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.


=====Write Your Own Code=====
=====Write Your Own Code=====


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your  development environment to properly link the Phidget C# libraries. To begin:
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your  development environment to properly link the Phidget Visual Basic .NET libraries. To begin:


1. Create a new C# empty project with a descriptive name such as PhidgetTest.
1. Create a new Visual Basic .NET empty project with a descriptive name such as PhidgetTest.


[[File:CSharp MonoDevelop Win New Project.PNG|link=|alt=New Project]]
[[File:CSharp MonoDevelop Win New Project.PNG|link=|alt=New Project]]
Line 256: Line 256:
==Mac OS X==
==Mac OS X==


C# has excellent support on Mac OS X through the Mono framework.  
Visual Basic .NET has excellent support on Mac OS X through the Mono framework.  


The first step in using C# on Mac is to install the Phidget libraries.  Compile and install them as explained on the [[Device List|getting started guide for your device]].  Then, the [[OS - Mac OS X]] page also describes the different Phidget files, their installed locations, and their roles....
The first step in using Visual Basic .NET on Mac is to install the Phidget libraries.  Compile and install them as explained on the [[Device List|getting started guide for your device]].  Then, the [[OS - Mac OS X]] page also describes the different Phidget files, their installed locations, and their roles....


==Linux==
==Linux==


C# has support on Linux through the Mono framework.   
Visual Basic .NET has support on Linux through the Mono framework.   


The first step in using C# on Linux is to install the Phidget libraries.  Compile and install them as explained on the main [[OS - Linux | Linux page]].  That Linux page also describes the different Phidget files, their installed locations, and their roles.
The first step in using Visual Basic .NET on Linux is to install the Phidget libraries.  Compile and install them as explained on the main [[OS - Linux | Linux page]].  That Linux page also describes the different Phidget files, their installed locations, and their roles.


==Follow the Examples==
==Follow the Examples==
Line 270: Line 270:
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want.  This teaching section has resources for you to learn from the examples and write your own.
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want.  This teaching section has resources for you to learn from the examples and write your own.


Next, comes our API information.  These resources outline the C# Phidget functions:
Next, comes our API information.  These resources outline the Visual Basic .NET Phidget functions:


{{UsingAPhidgetInCodeGeneral|both of which are available in C#|[http://www.phidgets.com/documentation/Phidget21.NET.zip C# API]}}
{{UsingAPhidgetInCodeGeneral|both of which are available in Visual Basic .NET|[http://www.phidgets.com/documentation/Phidget21.NET.zip Visual Basic .NET API]}}


===Example Flow===
===Example Flow===


{{ExamplePseudocode|In C#, you can name these '''event''' functions whatever you like.  You will then pass them as function pointers to the Phidget library below in the Main Code section.  This hooks them into the actual events when they occur. <br>  
{{ExamplePseudocode|In Visual Basic .NET, you can name these '''event''' functions whatever you like.  You will then pass them as function pointers to the Phidget library below in the Main Code section.  This hooks them into the actual events when they occur. <br>  
In the example code, the event functions common to all Phidgets are called things like '''AttachHandler()''' and '''DetachHandler()''', etc.<br><br>
In the example code, the event functions common to all Phidgets are called things like '''AttachHandler()''' and '''DetachHandler()''', etc.<br><br>
Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.
Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.
Other functions are given in the examples to show you more detail on using your Phidget.  For example, '''DeviceInitialize()''' will show what needs to be set up for your Phidget before using it.
Other functions are given in the examples to show you more detail on using your Phidget.  For example, '''DeviceInitialize()''' will show what needs to be set up for your Phidget before using it.
|Creating a Phidget software object in C# is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a {{Code|Spatial}} object.  The examples show how to do this and other API functions.<br><br>
|Creating a Phidget software object in Visual Basic .NET is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a {{Code|Spatial}} object.  The examples show how to do this and other API functions.<br><br>
The object provides device specific methods and properties which are available from the API for your specific Phidget.|
The object provides device specific methods and properties which are available from the API for your specific Phidget.|
[http://www.phidgets.com/documentation/Phidget21.NET.zip C# API]}}
[http://www.phidgets.com/documentation/Phidget21.NET.zip Visual Basic .NET API]}}


==Code Snippets==
==Code Snippets==

Revision as of 19:26, 9 February 2012

Icon-Visual Basic Net.png Preamble about the language's origin and its main characteristics.

Introduction

Template:LanguageSupport

Quick Downloads

Just need the Visual Basic .NET documentation, drivers, libraries, and examples? Here they are:

API Documentation

Example Code

Libraries and Drivers

Getting started with Visual Basic .NET

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

Instructions are divided up by operating system. Choose:

Windows(2000/XP/Vista/7)

Description of Library Files

Visual Basic .NET programs on Windows depend on the following files, which the installers above put onto your system:

  • phidget21.dll contains the actual Phidgets library, which is used at run-time. By default, it is placed in C:\Windows\System32.

You will also need one of the following two files, depending on the .NET framework version you are targeting:

  • Phidget21.NET.dll is the Phidgets library for .NET framework 2.0 or higher. Your compiler has to know where this file is. By default, it is placed into C:\Program Files\Phidgets. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.
  • Phidget21.NET1.1.dll is the Phidgets library for .NET framework 1.1. Your compiler has to know where this file is. By default, is is placed into C:\Program Files\Phidgets. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.

You can optionally install the following files:

  • Phidget21.NET.XML provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, it is placed into C:\Program Files\Phidgets.
  • Policy.2.1.Phidget21.NET.dll is the policy assembly for Phidget21.NET.dll. Our installer places this file in the Global Assembly Cache(GAC) directory. It directs any programs compiled against version 2.1.0 or higher of Phidget21.NET.dll to use the most recent installed version.

If you do not want to use our installer, you can download the five file files.


Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.

Visual Studio 2005/2008/2010

Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see Microsoft Visual Studio for more information.

Use Our Examples

Please start by downloading the examples and unpack them into a foler. While these examples were written in Visual Studio 2005 and 2008, Visual Studio 2010 will easily open and upgrade them. To load all projects in Visual Studio, go to File → Open → Project, and open AllExamples/AllExamples.sln or AllExamples/AllExamples_vs2008.sln for Visual Studio 2005 and 2008, respectively.

If you are opening the Phidget examples in Visual Studio 2010, you will need to go through the Visual Studio Conversion Wizard to convert the 2005 or 2008 project. Conversion Wizard

This will load all of the examples available for Visual Basic .NET, and then you can set your main project to be the one that matches your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.

The only thing left to do is to run the examples! Click on Debug → Start Debugging. Please note that the projects, by default try to find the Phidget21.NET.dll in the C:\Program Files\Phidgets. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to Phidget21.NET.dll. Please see the Write Your Own Code section for details.

Run?

Once you have the Visual Basic .NET examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget Visual Basic .NET libraries. To begin:

1. Generate a new Visual Visual Basic .NET Windows Applications project with a descriptive name such as PhidgetTest.

New Project

2. Add a reference to the .NET Phidgets library.

Add Reference

3. Under the .NET tab, select Phidget21.NET.dll. If you used our installer, these files are installed in C:\Program Files\Phidgets, by default. If it does not appear in this list, then you can browse to the Phidget Framework installation directory and add the file.

Add Reference

4. Then, in your code, you will need to include the Phidget library:

  using Phidgets;
  using Phidgets.Events;


The project now has access to the Phidget21 function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

Visual Studio 2003

Use Our Examples

1. Download the examples and unpack them into a folder. Here, you can find example programs for all the devices. If you are not sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. As the examples were written in newer versions of Visual Studio, Visual Studio 2003 is not able to open the examples. Fortunately, you can import the simple examples to a Visual Studio 2003 project. It will be difficult to import the full examples as you will need to recreate the GUI components. In the Use Our Examples section, it will be assumed that the simple examples are used. You will need this example source code to be copied into your Visual Basic .NET project later on.

2. Next, a new project will need to be created. Generate a new Visual Visual Basic .NET console application project with a descriptive name such as PhidgetTest.

New Project

3. Add a reference to the .NET Phidgets library.

Add Reference

4. Under the .NET tab, select Phidget21.NET1.1.dll. If you used our installer, by default, this file is placed in C:\Program Files\Phidgets. If it is in another location, please change the path to the file's location accordingly.

Add Reference

5. To import the simple example program into your project, please: open up Class1.cs.

6. Traverse to the example in Windows Explorer and locate the Program.cs file.

Source Code

7. Copy and paste the contents from that file into Class1.cs.

8. Comment out the following line as it is not supported in .NET 1.1:

  using System.Collections.Generic;

Source Code

9. Now, you can run the example. Click on Debug → Start.

Run

Once you have the Visual Basic .NET examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Visual Basic .NET libraries. Please see the Use Our Examples section for instructions.

Then, in your code, you will need to include the Phidget library:

  using Phidgets;
  using Phidgets.Events;

The project now has access to the Phidget21 function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

Mono

This section will provide instructions on how to compile using the mcs compiler. Other compilers such as gmcs, smcs, and dmcs all work in the same way. Start by downloading the Visual Basic .NET Examples.

Use Our Examples

Download the examples and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. Please only use the simple examples. The full examples uses Windows Forms, which Mono and the Gtk# toolkit are not completely compatible with. Locate the Program.cs file as this contains the example source code. Copy the file into your working directory, and rename it to example.cs.

To compile and build an executable, run:

mcs /out:example.exe /lib:"C:\Program Files\Phidgets" /r:phidget21.NET.dll example.cs

If you have the Phidget21.NET.dll installed in another location, please change the path to the file's location accordingly.

Afterwards, you will have an executable named example.exe that you can run. Place the Phidget21.NET.dll in the same directory as the executable and type the following to run the program:

mono example.exe

Once you have the Visual Basic .NET examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Visual Basic .NET libraries. Please see the Use Our Example section for instructions.

In your code, you will need to include the Phidget library:

  using Phidgets;
  using Phidgets.Events;


The project now has access to the Phidget21 function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

MonoDevelop

Use Our Examples

Download the examples and unpack them into a folder. Here, you can find example programs for all the devices. These examples were written in Visual Studio 2005 and 2008, but are also compatible with MonoDevelop.

To load all projects in MonoDevelop, go to File → Open, and open AllExamples/AllExamples.sln

This will load all of the examples available for Visual Basic .NET, and then you can set your main project to be the one that matches your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. If you are running under the .NET framework, you can use either the full or simple examples. Otherwise, if you are running under the Mono framework, please only use the simple examples. The full examples uses Windows Forms, which is not completely compatible with Mono's Gtk#.

Start Up Project

The only thing left to do is to run the examples! Right click the project, and click on Run With and select the target framework. Please note that the projects, by default try to find the Phidget21.NET.dll in the C\Program Files\Phidgets. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to Phidget21.NET.dll. Please see the Write Your Own Code section for details.

Run As

Once you have the Visual Basic .NET examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget Visual Basic .NET libraries. To begin:

1. Create a new Visual Basic .NET empty project with a descriptive name such as PhidgetTest.

New Project

2. Add a reference to the .NET library.

Add Reference

3. Select Phidget21.NET.dll. If you used our installer, by default, this file is placed in C:\Program Files\Phidgets. If it is in another location, please change the path to the file's location accordingly.

Add Reference

4. Then, in your code, you will need to include the Phidget library:

  using Phidgets;
  using Phidgets.Events;

The project now has access to the Phidget21 function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

Mac OS X

Visual Basic .NET has excellent support on Mac OS X through the Mono framework.

The first step in using Visual Basic .NET on Mac is to install the Phidget libraries. Compile and install them as explained on the getting started guide for your device. Then, the OS - Mac OS X page also describes the different Phidget files, their installed locations, and their roles....

Linux

Visual Basic .NET has support on Linux through the Mono framework.

The first step in using Visual Basic .NET on Linux is to install the Phidget libraries. Compile and install them as explained on the main Linux page. That Linux page also describes the different Phidget files, their installed locations, and their roles.

Follow the Examples

By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.

Next, comes our API information. These resources outline the Visual Basic .NET Phidget functions:

Template:UsingAPhidgetInCodeGeneral

Example Flow

Template:ExamplePseudocode

Code Snippets

Common Problems and Solutions/Workarounds

Here you can put various frequent problems and our recommended solutions.