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==Welcome!==
Welcome to the Phidget Programming Basics guide!


To use your Phidget within code, you'll want to:
By following this guide, you will learn the important concepts behind how Phidgets are used in any software application.
# '''[[#Creating a Software Object|Create]]''' one or more Phidget software <code>objects</code>, which gives you access to functions specific to the features of your device.
# '''[[#Opening the Phidget|Open]]''' the Phidget using the <code>object</code>.
# Detect when a Phidget is '''[[#Attaching the Phidget|attached]]''' (plugged in) by using the <code>object</code>.
# Use '''[[#Do Things with the Phidget|functions]]''' that the <code>object</code> provides, like turning on LEDs, reading sensors, or triggering events on data change.
# '''[[#Close the Phidget|Close]]''' the <code>object</code>, when you are done.


Small code snippets are provided for each step in the sections below.  [[Language - C/C++|C++]] and [[Language - Java|Java]] were selected because Java is a relatively high-level language and C++ is a relatively low level language, thereby showing how specific each language API really is.  So, the most useful resource for the ''actual functions'' would be the {{Phidget22API}} for your specific language.  This page is merely a high-level introduction.
==Before You Start==
We recommend having a few things set up before starting this guide on how to program with Phidgets:


'''1.''' You will need the Phidget22 libraries installed on your machine. To get the Phidgets libraries for your operating system, check out our page on [[Operating System Support]].


== Creating a Software Object ==
'''2.''' We recommend knowing which programming language you intend to use before starting this guide, so you can follow along. We provide a list of [[Programming Resources|programming languages]] we support, and instructions of how to set them up for use with Phidgets.


Phidget devices are controlled using software objects. A Phidget may have one or more objects, each in charge of a different feature of that device. For example, the 1018 - Phidget InterfaceKit has four possible objects: <code>Digital Input</code>, <code>Digital Output</code>, <code>Voltage Input</code>, and <code>VoltageRatio Input</code>. All software objects have a function that allow you to '''create''' it, and one to '''delete''' it, in addition to handlers that will let you set up functions when certain things happen to the Phidget.
'''3.''' This guide will work best if you have a Phidget to work with, and have already tried it out using the '''Phidget22 Control Panel'''. If you haven't yet, navigate to the [[Product_Page_Links|product page]] for your Phidget and follow the instructions in the '''User Guide''' tab to try it out.
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{|class="ProgrammingBasicsTOCsmall" style="color: black; width: 100%; border-style: solid; border-width: 2px;" cellpadding="10"
For example, in Java:
|<font size=5>'''Table of Contents'''</font>
 
<font size=4>
<syntaxhighlight lang=java>
#'''[[{{Flow Page Number Name| 1 }}]]'''
 
#'''[[{{Flow Page Number Name| 2 }}]]'''
// Create a new Accelerometer object
#'''[[{{Flow Page Number Name| 3 }}]]'''
Accelerometer accel = new Accelerometer();
#'''[[{{Flow Page Number Name| 4 }}]]'''
 
#'''[[{{Flow Page Number Name| 5 }}]]'''
</syntaxhighlight>
#'''[[{{Flow Page Number Name| 6 }}]]'''
 
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<syntaxhighlight lang=java>
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#'''[[{{Flow Page Number Name| 12 }}]]'''
// Create a new RFID device object
#'''[[{{Flow Page Number Name| 13 }}]]'''
RFID rfid = new RFID();
#'''[[{{Flow Page Number Name| 14 }}]]'''
 
#'''[[{{Flow Page Number Name| 15 }}]]'''
</syntaxhighlight>
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</font>
Or in C:
|}
 
</div>
<syntaxhighlight lang=c>
{{Flow_Navigation_Buttons|{{Flow Page Number|{{PAGENAME}} }} }}
 
// Create a new Accelerometer object
PhidgetAccelerometerHandle accel = 0;
PhidgetAccelerometer_create(&accel);
 
</syntaxhighlight>
 
 
 
<syntaxhighlight lang=c>
 
// Create a new RFID device object
PhidgetRFIDHandle rfid = 0;
PhidgetRFID_create(&rfid);
 
</syntaxhighlight>
 
Software objects will also have special functions specific to the feature they belong to. For example, the <code>Voltage Input</code> object contains a <code>getVoltage</code> function (or for some languages, a <code>Voltage</code> property) that lets you access the current voltage measured by the input. The accelerometer API includes a function to set the sensitivity on each axis. The RFID API has a function that writes to a writable RFID tag.
 
== Opening the Phidget ==
 
Phidgets can either be opened when attached directly to a computer, or they can be opened remotely using the [[Phidget Network Server]].  This section deals primarily with opening Phidgets directly.
 
Once you have created the [[#Creating a Software Object|software object]], you can call the <code>open()</code> function in your language on that object. <code>open()</code> is part of the generic Phidget API.
For example, with an accelerometer object in Java:
 
<syntaxhighlight lang=java>
accel.open();
</syntaxhighlight>
 
Or in C:
 
<syntaxhighlight lang=c>
Phidget_open((PhidgetHandle) accel);
</syntaxhighlight>
 
To see how to use open in other languages, have a look at the {{Phidget22API}}.
 
The <code>open()</code> function in any language opens the software object for use, not the hardware itself.  Having the software "open" before the hardware means that the software can capture all events, including multiple attach (plug in) and detach (unplug) events for one <code>open()</code> call.
 
===Details for Open()===
 
Open will return immediately once called, because it can be called even if the Phidget to be used is not attached to the system. This is known as an asynchronous call. It’s important to understand that most calls on a Phidget will fail if they are called when the Phidget is not attached - in fact the only calls that are allowed on a detached Phidget are <code>close()</code>, <code>waitForAttachment()</code> and <code>getAttached()</code>.
 
Open is also pervasive. This means that once open has been called, it will constantly try to stay attached to a Phidget. Even if the Phidget is unplugged from the computer and then plugged back in, you will simply get a Detach event, and then an Attach event. It’s a good idea to handle the Detach event in order to avoid calling the Phidget after it has detached.
 
Open can be used without setting any properties to try and get the first object of that type it can find, or you can set properties such as <code>DeviceSerialNumber</code>, <code>Channel</code>, or in the case of a remote Phidget,<code>isRemote</code> and <code>ServerName</code> to open a specific device's object. The list of all properties that can be set for open can be found in the {{Phidget22API}}. If there are more than one of the same type of Phidget attached to a computer, and you use open() without specifying the serial number or some other property, there is no way of knowing which Phidget will be opened first.
 
If you are looking to do a remote open call, to use the [[Phidget Network Server]], you only have to set the <code>isRemote</code> property to change your program from a locally-running one to one that can control a Phidget over the network.  We give an in-depth example of using the Network Server on each of our [[Software Overview#Operating System Support|operating system pages]], we have a brief overview of the Network Server (with code snippets) in the [[#Using Phidgets over a Network|Using Phidgets over a Network]] section, and we often have Network Server code snippets on the [[Software Overview#Language Support|language pages]] which do not easily extend from the examples on this page.
 
'''Note:''' Once a Phidget is opened by an application, it cannot be opened again in another application until closed by the first.  When open and attached in software, no other programs or instances can read data from or change the Phidget. This includes it being open via the Windows Control Panel application!  The one exception is if the Phidget is controlled ''only'' over the network with the [[Phidget Network Server]], and not directly.  Then, you can use multiple remote control programs.
 
== Attaching the Phidget ==
 
Physically, attaching a Phidget means plugging it in.  The real guts behind the 'attach' command, however, occur within the software libraries.  The 'attach' event is what makes the final connections between the opened software object and the corresponding thread and events.  This is why all Phidget objects must be attached in software, even those that are not actually plugged in with a cable.  This includes Phidgets used remotely via our [[Phidget Network Server]], it includes Interface Kits on the same board as our Single Board Computer, and it even includes the [[Phidget Manager]] software object, which is a sort of meta-Phidget from which you can [[Phidget Manager|manage other Phidgets]]. When you plug in a Phidget, each software object and each channel that it uses will attach individually. For example, if you plugged in the 1024 - Phidget RFID Read/Write, and you had all of the channels opened and ready for attachment, you would get an attach event for:
* the RFID object
* the digital output for the onboard LED
* the digital output for the LED terminal
* and the digital output for the 5V relay terminal.
 
In your code, you can detect an attachment either with an '''event''' in event-driven programming, or '''waiting''' for it, in logic programming. For information about these two types of programming, see the page on [[Polling vs. Events]].
 
=== Event Attachment ===
 
For example, to use an event to detect attachment in Java:
 
<syntaxhighlight lang=java>
  //create a Phidget accelerometer object:
  Accelerometer accel = new Accelerometer();
  accel.addAttachListener((AttachEvent ae) -> {
      Accelerometer attached = (Accelerometer) ae.getSource();
      // Do things after attachment (i.e. read data, control the device)
      }
  });
</syntaxhighlight>
 
Or to use an event to detect attachment in C:
 
<syntaxhighlight lang=c>
  // Define the attach handler function
  void CCONV OnAttachedEventHandler(PhidgetHandle Device, void *userPtr) {
      printf("A new device has been plugged in!");
      // Do things after attachment (i.e. read data, control the device)
  }
 
  int main() {
    // .....Then, in the main code create the object and set the attach handler:
    PhidgetAccelerometerHandle accel;
    PhidgetAccelerometer_create(&accel);
    Phidget_setOnAttachHandler((PhidgetHandle)accel,OnAttachedEventHandler, NULL)
    // other stuff in main
 
    return 0;
 
  }
</syntaxhighlight>
 
Both of the code snippets above do the same thing.  The function <code>AttachHandler(...)</code>/<code>AttachListener(...)</code> is called automatically when a device is plugged in.
 
You should set the attach event handler '''before you open the Phidget object'''.  Otherwise, you may miss an attach event if it occurs between opening the object and setting the handler.
 
This method for using events to detect attachment can be expanded to other events and more complex control flow.  Where possible, all example code downloads from the [[Software Overview#Language Support|specific language pages]] will use [[Polling vs. Events|event-driven programming]].
 
=== Wait for Attachment ===
 
Waiting for attachment is a straightforward process.  Rather than setting up an event handler to do something every time an attach happens, it simply waits for a device to be plugged in before moving on and doing something once.
In Phidget22, waitForAttachment has been rolled into the open command rather than being a separate function call after opening.
 
For example, waiting for an accelerometer object C:
 
<syntaxhighlight lang=c>
// after opening the Accelerometer object "accel":
int result;
// Wait up to 10000 ms for the accelerometer to be plugged in
result = Phidget_openWaitForAttachment((PhidgetHandle)accel, 10000))
 
if(result != 0) {
    // openWaitForAttachment returns a non-zero error code when it fails
    // you could handle the error in this 'if' statement by printing the error code
}
else {
    // Successful attachment
    // Do things after attachment (i.e. read data, control the device)
}
 
</syntaxhighlight>
 
Or in Java, you simply pass a parameter to the <code>open()</code> call:
 
<syntaxhighlight lang=java>
// After opening the Accelerometer object "accel":
// When provided with a parameter, open will wait for a number of milliseconds equal
// to the timeout parameter provided.
accel.open(10000);
// Do things after attachment (i.e. read data, control the device)
</syntaxhighlight>
 
So, unlike the event model above, a Phidget software object should be opened before waiting for a device to be plugged in.
 
== Do Things with the Phidget ==
 
After you have a [[#Creating a Software Object|properly created]] Phidget software object, you can actually use methods and properties of that object to do things like turn LEDs on, change output states, or read data from sensors.
 
For many Phidgets, you probably want to read data from its sensors or inputs. This might be, say, a sensor plugged in to a [{{SERVER}}/products.php?product_id=1018 1018 Phidget Interface Kit] used in the code snippets below.  You can do this either by detecting changes via [[Polling vs. Events|event driven code]], or polling for new values via [[Polling vs. Events|logic code]].
 
'''Details about data handling:'''
 
*When a Phidget is opened, its initial state will be read before it is marked as attached. This allows polling of many properties -- including some data -- even during the Attach event, and anytime afterwards.
 
*Your computer can poll much faster than the Phidget can respond.  If you poll in a continuous '''<code>while</code>''' loop in byte code, you will probably swamp the Phidget with requests.
 
*Similarly, if you set a value and then immediately read the value on the next line in your program, the Phidget may not have time to finish the set.  In our examples, we use <code>print()</code> statements within loops.  Print functions are relatively slow; you can also use <code>wait()</code> or <code>sleep()</code> depending on your language. This also applies to rapidly changing output properties. For example, if you turn on a digital output and then turn it off in the next line of code, the output will appear to never turn on because the hardware doesn't have time to react. You need to put more instructions (preferably a wait or sleep function) between the two to guarantee that both changes actually happen.
 
*If you are handling data using events as described below, the data event functions will fire when the device is plugged in and its initial state is read.
 
*Some properties have default values, but these should not be trusted. Remember: '''always set''', don’t rely on defaults.  Trying to read an uninitialised value with no default will result in an Exception.
 
*Usually by default, a sensor will trigger change events for the quantity it's sensing at a regular time interval (usually 8 ms). If you want to only get change events when the measured value exceeds a certain threshold, you need to set the <code>ChangeTrigger</code>. For example, setting <code>TemperatureChangeTrigger</code> for a thermocouple board.
 
*Often Phidgets will retain their last state unless power is lost. This can give surprising results as the previous state may not always be what you expect. For example, if you open an InterfaceKit and set an output, this output may stay set even after the Phidget is closed. Be sure to set all outputs to their ideal settings before closing the object those outputs belong to.
 
===Capture Data Change with Events===
 
To capture data changes in sensors or inputs as they happen, you need to use [[Polling vs. Events|event driven code]].
 
Like defining an event function that fires [[#Event Attachment|when the Phidget is plugged in]], you can create functions that automatically run when, for example, a sensor value or input value changes.
 
For example, for a VoltageInput object like the ones on a 1018 - PhidgetInterfaceKit, you can create a function that gets called when the input value changes.  You would do this '''before''' the Phidget software object has been [[#Opening the Phidget|opened]].
 
In Java, this would look like:
 
<syntaxhighlight lang=java>
  // After creating and opening a VoltageInput object called "sensorIn":
  sensorIn.addVoltageChangeListener((VoltageInputVoltageChangeEvent de) -> {
            System.out.println("Voltage: " + de.getVoltage());
  });
</syntaxhighlight>
 
Or to use an event to detect a voltage change in C:
 
<syntaxhighlight lang=cpp>
  void __stdcall OnVoltageChangeHandler(PhidgetVoltageInputHandle voltageInput, void *userPtr, double voltage) {
printf("\nVoltage: %lf V", voltage);
  }
 
  // .....Then, in the main code:
  // After creating and opening a VoltageInput object called "sensorIn":
  PhidgetVoltageInput_setOnVoltageChangeHandler(sensorIn, OnVoltageChangeHandler, NULL);
</syntaxhighlight>
 
===Poll for Data Change===
 
To poll for sensor data, or output state, you usually want to look for a '''get...Value''' or '''get...State''' function available in the {{Phidget22API}} for your device. Or, in the case of object-oriented langauges like C#, look for a property with the name of the data you want (for example, instead of <code>getTemperature</code>, just use the <code>Temperature</code> property). Then, you simply set up a loop that get the value of a sensor continuously.
 
To poll your software object, the object must already be [[#Opening the Phidget|open]].  This is in contrast to the event-driven method above, where all event handlers are declared and attached before opening the object. The easiest thing to do is open the device at the beginning of your program and not close it until the end of the program.  You can poll it any number of times in the intervening period.
 
Note that when you poll the value of a sensor or another attribute, this will probably be within a loop.  When you create this loop, the ''more code'' you have within a loop, the ''more slowly'' your loop will run, and the ''more slowly'' you will be sampling the value in practice. If you have too much code in your loop, this may make you lose data, as described further on the [[Data Interval/Change Trigger]] page.
 
This effect is also felt with interpreted languages (Java, Python) versus purely compiled languages, as the interpreted languages sample more slowly even within an otherwise completely empty loop.
 
So if you want to sample as fast as possible, and capture all of the changes that a sensor produces, you should [[#Capture Data Change with Events|capture data with event programming]].  If you choose not to use the event-driven design, you should keep the code run between polls to a minimum. This way you can sample as quickly as possible.
 
These code snippets assume <code>vin</code> is a VoltageInput object, like one of the inputs on a [{{SERVER}}/products.php?product_id=1018 1018 Phidget Interface Kit 8/8/8].  For example, in Java:
 
<syntaxhighlight lang=java>
  double val;
  for (int i = 0; i < 10; i++) {
    val = vin.getVoltage();
    System.out.println("Value: " + val);
  }
</syntaxhighlight>
 
Or, in C, for the Sensor at location 5 on the Interface Kit board:
 
<syntaxhighlight lang=cpp>
 
  double val;
  for (int i = 0; i < 10; i++) {
    PhidgetVoltageInput_getVoltage(vin, &val);
    printf("Value: %f\n", val);
  }
</syntaxhighlight>
 
===Sensors, Input, and Output===
 
Often, your Phidget will be something like an [{{SERVER}}/products.php?product_id=1018 1018 Phidget Interface Kit] which has voltage inputs (black plug holes), digital inputs and outputs (green screw attachments). You can learn about the software objects your Phidget uses and how to physically connect them by visiting its product page and the {{Phidget22API}}. For InterfaceKits like the 1018:
 
* To the voltage inputs, you can attach various sensors, including sensors for temperature, humidity, light, sound, and so on. 
* To the digital inputs, you can attach various input devices, including switches.
* To the digital outputs, you can attach simple indicators like LEDs, buzzers, or relays.
 
You use all of these things in software entirely through the software objects that each one belongs to.  For example, to turn off an LED connected to output 1 on on an RFID tag reader, you'll want to set the output at location 1 to "0" (or false).  In C, this would be:
 
<syntaxhighlight lang=cpp>
  // Create the DigitalOutput software object:
  PhidgetDigitalOutput led_out = 0;
  PhidgetDigitalOutput_create(&led_out);
  Phidget_setChannel((PhidgetHandle)led_out,1);
  // Open and handle the attachment of the DigitalOutput object
  ....
 
  // Then, turn the LED off, passing first the digitalOutput handle, then the new state:
  PhidgetDigitalOutput_setState(led_out, 0);
</syntaxhighlight>
 
Or in Java, this would be:
 
<syntaxhighlight lang=java>
  // Create the DigitalOutput software object:
  DigitalOutput led_out = new DigitalOutput();
  led_out.setChannel(1);
  // Open and handle the attachment of the digital output object
  ....
 
  // Then, turn the LED off, passing first the output number, then the new state:
  led_out.setState(0);
</syntaxhighlight>
 
Getting a digital input would follow a similar pattern, except you would use the getState function and store the result in a variable instead of passing the function a new output state.
 
Getting sensor data from a voltage input is a little more complicated because:
* You must declare the sensor as one of two types ('''ratiometric''' or '''non-ratiometric'''). If it is ratiometric, use the VoltageRatioInput object to open the channel. If it is non-ratiometric, use the VoltageInput object instead. To find out which your sensor is, read the product information for your specific sensor on our [{{SERVER}} main web site].
* You must translate the 0-5V reading that you get from the input into the proper units you need (temperature, luminosity, decibels, etc.)
If the sensor comes from Phidgets, you can use the <code>setSensorType</code> method in order to have the conversion done for you.
 
For example, to obtain the lux from the [{{SERVER}}/products.php?product_id=1127 - PrecisionLightSensor], a '''non-ratiometric''' sensor plugged into voltage input 5, you would do this in C:
 
<syntaxhighlight lang=cpp>
// Use the VoltageInput object because the 1127 is non-ratiometric
PhidgetVoltageInputHandle voltageInput;
PhidgetVoltageInput_create(&voltageInput)
 
// Set the input channel to 5 and open
Phidget_setChannel(voltageInput, 5);
Phidget_open(voltageInput);
 
// Set the sensor type. For a complete list of Phidgets sensors, see the Sensor Type enum in the API documentation.
PhidgetVoltageInput_setSensorType(voltageInput, SENSOR_TYPE_1127);
 
// Get the sensor value; since the library knows it's an 1127, it will automatically convert from volts to lux.
int lightLevel;
PhidgetVoltageInput_getSensorValue(voltageInput, &lightLevel);
 
</syntaxhighlight>
 
 
Or in Java:
 
<syntaxhighlight lang=java>
  // Use the VoltageInput object because the 1127 is non-ratiometric
  VoltageInput voltageInput = new VoltageInput();
 
  // Set the input channel to 5 and open
  voltageInput.setChannel(5);
  voltageInput.open();
 
  // Set the sensor type. For a complete list of Phidgets sensors, see the Sensor Type enum in the API documentation.
  voltageInput.setSensorType(SENSOR_TYPE_1127);
 
  // Get the sensor value; since the library knows it's an 1127, it will automatically convert from volts to lux.
  int lightLevel = voltageInput.SensorValue();
</syntaxhighlight>
 
===Learning Everything You Can Do===
 
The things you can do with your particular Phidget are many and varied, so we only include general concepts on this page.
 
You can view the complete list of functions for your device in the {{Phidget22API}}. Select your device at the top of the screen, select your preferred programming language, and then select which object type you want to view the documentation for.
 
The API documentation is broken up into sections. The first section is a list of methods (or if you're using an object-oriented language, properties), after that there'll be a list of events and event handlers. After that, there may be sections for enumerations (which are like names that let you select options for certain functions, like SensorType in the earlier example), error events, or structs, depending on the language.
 
== Close the Phidget ==
 
When you are finished with the Phidget software object at the end of your program, you should close and (in some languages) delete it.
 
For example, in Java:
 
<syntaxhighlight lang=java>
  device.close();
  device = null;
</syntaxhighlight>
 
Or, in C:
 
<syntaxhighlight lang=cpp>
Phidget_close((CPhidgetHandle) device);
Phidget_release((CPhidgetHandle) device);
</syntaxhighlight>
 
The <code>close()</code> call removes the lock that [[#Opening the Phidget|open]] put on the Phidget.  Make sure to close your object, so other software can use those parts of the Phidget!
 
The close() function also makes sure the thread associated with the Phidget close properly.  Any outstanding writes will block close() until they complete, because writes are guaranteed to complete (unless a device is detached).
 
Also note that a device should be put into a known state before calling close. For example, if a motor controller is driving a motor and close is called, it will continue to drive the motor even though the application has exited. This may or may not be what you want.  This is a result of the fact that all Phidgets boards will maintain their current state until they are powered down (physically detached from the computer), even when they are closed by the current application.
 
== Further Reading ==
 
[[Data Interval/Change Trigger]] - Learn about these two properties that control how much data comes in from your sensors.
 
[[Using Multiple Phidgets]] - It can be difficult to figure out how to use more than one Phidget in your program. This page will guide you through the steps.
 
[[Polling vs. Events]] - Your program can gather data in either a polling-driven or event-driven manner. Learn the difference to determine which is best for your application.
 
[[Logging, Exceptions, and Errors]] - Learn about all the tools you can use to debug your program.
 
[[Phidget Network Server]] - Phidgets can be controlled and communicated with over your network- either wirelessly or over ethernet.
 
[[Best Phidgets Practices]] - Good programming habits that will save you from common problems when writing code for your Phidgets.

Latest revision as of 14:46, 8 August 2023

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1 . Phidget Programming Basics

Welcome!

Welcome to the Phidget Programming Basics guide!

By following this guide, you will learn the important concepts behind how Phidgets are used in any software application.

Before You Start

We recommend having a few things set up before starting this guide on how to program with Phidgets:

1. You will need the Phidget22 libraries installed on your machine. To get the Phidgets libraries for your operating system, check out our page on Operating System Support.

2. We recommend knowing which programming language you intend to use before starting this guide, so you can follow along. We provide a list of programming languages we support, and instructions of how to set them up for use with Phidgets.

3. This guide will work best if you have a Phidget to work with, and have already tried it out using the Phidget22 Control Panel. If you haven't yet, navigate to the product page for your Phidget and follow the instructions in the User Guide tab to try it out.

Table of Contents

  1. Phidget Programming Basics
  2. Phidget Channels
  3. Phidget Program Outline
  4. Creating a Channel
  5. Addressing Phidgets
  6. Opening a Channel
  7. Attaching a Channel
  8. Do Things with the Channel
  9. Closing a Channel
  10. Using Events
  11. A Basic Phidget Program
  12. Using Multiple Phidgets
  13. Using the Phidget22 API
  14. Handling Errors and Logging
  15. Phidget Network Server
  16. Advanced Topics

Table of Contents

  1. Phidget Programming Basics
  2. Phidget Channels
  3. Phidget Program Outline
  4. Creating a Channel
  5. Addressing Phidgets
  6. Opening a Channel
  7. Attaching a Channel
  8. Do Things with the Channel
  9. Closing a Channel
  10. Using Events
  11. A Basic Phidget Program
  12. Using Multiple Phidgets
  13. Using the Phidget22 API
  14. Handling Errors and Logging
  15. Phidget Network Server
  16. Advanced Topics