Language - Objective C: Difference between revisions

From Phidgets Support
No edit summary
 
(28 intermediate revisions by 2 users not shown)
Line 1: Line 1:
<metadesc>Communicate over USB with sensors, controllers and relays with Phidgets! Our Objective C library supports MacOS and iOS using Xcode.</metadesc>
[[Category:Language]]
[[Category:Language]]
__NOTOC__
We provide support for Objective C in '''macOS''' and '''iOS'''. We also provide instructions on how to get your project started in Xcode. Select your operating system below, and follow the instructions to get your project running with Phidgets.


__TOC__
Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on [[Phidget Programming Basics]]. The guide will showcase the fundamentals of programming with Phidgets.


== Quick Downloads ==
==Setup Guide==
Already know what you're doing? Here you go:


== Getting Started with Objective-C ==
<div class="phd-deck-sequence">
Welcome to using Phidgets with Objective-C! By using Objective-C, you will have access to the complete {{Phidget22API}}, including events. We also provide example code in Objective-C for all Phidget devices.
{{PT3_OBJC_CHOOSE}}{{PT3_OBJC_MAC_XCODE}}{{PT3_OBJC_IOS_XCODE}}
</div>


==macOS==
== Quick Downloads ==
If you didn't come from the [[OS - macOS| macOS page]], be sure to check it out first before you continue reading!
If you already know what you're doing and just need the files, you can find them all below.
===Xcode===
====Use our examples====
 
One of the best ways to start programming with Phidgets is to use our example code as a guide. In order to run the examples for macOS you will need to download [https://developer.apple.com/xcode/ Xcode] from the Mac App Store.
 
Now that you have Xcode installed, download and unpack the examples:
 
*'''<span style="color:#FF0000">Phidget Examples for Objective C</span>'''.
 
Next, select an example that will work with your Phidget. Remember: your Phidget may have multiple channels, each one corresponding to a different class, and therefore, a different example. Open the {{Code|.xcodeproj}} of the example you would like to use for your Phidget and follow these steps:
 
 
Start the example by pressing the <i>Run</i> button.
 
[[Image:macos_RunExample.png|link=|center]]
 
The application will attach to the Phidget and show you some basic information. Here is an example of a Digital Output channel on a RFID Phidget:
 
[[Image:macos_DigitalOutputExample.png|link=|center]]
 
You should now have the example up and running for your device. The next step is configuring your project and writing your own code!
 
====Configure your project====
 
When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your developement environment to properly link the Phidget iOS library. To begin:
 
1. Create a new Xcode project.
 
[[Image:Cocoa_CreateProject.png |link=| 600px]]
 
2. Select a macOS Cocoa application.
 
[[Image:Cocoa_Application.png |link=| 600px]]
 
3. Give the project a descriptive name such as PhidgetTest.
 
[[Image:Cocoa_NameProject.png |link=| 600px]]
 
4. Next, add the Phidget22 Framework located in: Library → Frameworks → Phidget22.framework
 
5 Now navigate to the header file that was generated and add a reference to phidget22.h.
 
<syntaxhighlight lang="objc">
#import <Phidget22/phidget22.h>
</syntaxhighlight>
 
Success! Your project now has access to Phidgets and you are ready to [[#Write Code | write your own code]].
 
== iOS ==
If you didn't come from the [[OS - iOS| iOS page]], be sure to check it out first before you continue reading!
===Xcode===
====Use our examples====
One of the best ways to start programming with Phidgets is to use our example code as a guide. In order to run the examples for iOS you will need to download [https://developer.apple.com/xcode/ Xcode] from the Mac App Store.
 
Now that you have Xcode installed, download and unpack the examples:
 
*'''<span style="color:#FF0000">Phidget Examples for Objective C</span>'''.
 
When you are ready to run the examples, open {{Code|Phidgets.xcodeproj}} and follow these steps:
 
 
Select the target you want the application to run on. Note: you must be an [https://developer.apple.com/programs/ Apple Developer] in order to download the app to your iOS device.
 
[[Image:ios_SelectTarget.png|link=|center]]
 
Start the example by pressing the <i>Run</i> button.
 
[[Image:ios_RuniOS.png|link=|center]]
 
The program will list any Phidgets that are connected to a Phidget Network Server.
 
[[Image:ios_PhidgetApp_MainScreen.png|link= | 500px |center]]
 
After confirming that the Phidgets Example is working, you can proceed to run the example for your specific device. Do this by selecting your server and then continue to navigate through the hierarchy until you reach your device. After tapping your device, the example will show automatically. Currently, we have example programs for the following software objects:
 
* DigitalInput
 
* DigitalOutput
 
* VoltageInput
 
* VoltageRatioInput
 
Here is an example of what the DigitalOutput example looks like:
 
[[Image:ios_PhidgetApp_DigitalOutput.png|link= | 500px |center]]
 
You should now have the example up and running for your device. The next step is configuring your project and writing your own code!
 
====Configure your project====
 
Whether you are  building a project from scratch, or adding Phidget functionality to an existing project, you will need to configure your development environment to properly link the Phidget library. To begin:
 
1. Create a new Xcode project
 
[[Image:Cocoa_CreateProject.png |link=| 500px|center]]
 
2. Select an iOS application. For this tutorial's purposes, we will use a Single View Application.
 
[[Image:iOS_SingleView.png |link=| 500px|center]]
 
3. Give the project a descriptive name such as PhidgetTest, select Objective-C as the language, and choose which devices will be supported.
 
[[Image:iOS_NameProject.png|link= | 500px|center]]
 
A .xcodeproj file will be created in the destination folder.
 
4. Remember the [{{SERVER}}/downloads/libraries/Phidget-iPhone.zip iOS drivers] you downloaded from the iOS page? Move the {{Code|iphoneos}} and {{Code|iphonesimulator}} folders as well as {{Code|phidget22.h}} into the same directory as your .xcodeproj
 
5. In Xcode, open Project Settings → Build Settings and navigate to the Linking section
 
6. In Linking → Other Linker Flags, following the following steps:
 
Select Any iOS Simulator SDK and enter: $(SRCROOT)/iphonesimulator/libPhidget22.a
 
Select Any iOS SDK and enter: $(SRCROOT)/iphoneos/libPhidget22.a
 
[[Image:iOS_LinkerFlags.png|link=|center]]
 
 
7. In Search Paths→Header Search Paths enter $(SRCROOT)
 
[[Image:iOS_HeaderSearchPaths.png|link=|center]]
 
8. In your header file, add a reference to phidget22.h
 
<syntaxhighlight lang="objc">
#import "phidget22.h"
</syntaxhighlight>
 
Success! The project now has access to Phidgets and we are ready to begin coding.
 
== Write Code ==
By following the instructions for your operating system and compiler, you should now have examples that work and a project that is configured. This teaching section has resources for you to learn from the examples and write your own.
 
The following code snippets describe how to do various general tasks with Phidgets. You should be able to find places in the examples where these snippets exist, and modify them to suit your requirements. Remember: your main reference for writing Objective-C code will be the {{Phidget22API}} Manual and the example code.
 
==== Step One: Initialize and Open ====
You will need to declare your Phidget variable in your code. For example, we can declare a Phidget Digital Output like this:
 
<syntaxhighlight lang="objc">
PhidgetDigitalInput ch;
</syntaxhighlight>
 
The object name for any Phidget is listed in the {{Phidget22API}} manual. Every type of Phidget also inherits functionality from the Phidget base class.
 
Next, the Phidget object needs to be initialized and opened.
 
<syntaxhighlight lang="objc">
PhidgetDigitalInput_create(&ch);
Phidget_open((PhidgetHandle)ch);
</syntaxhighlight>
 
==== Step Two: Wait for attachment of the Phidget ====
Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events and detach events. Alternatively, we can call the following function:
 
<syntaxhighlight lang="objc">
Phidget_openWaitForAttachment(ch, 5000); //wait for attach for 5 seconds, if not time out
</syntaxhighlight>
 
Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.
 
To use events to handle attachments, we need to first declare the function that will be called when an attach event is fired - in this case the function gotAttach will be called.
 
<syntaxhighlight lang="objc">
static void gotAttach(PhidgetHandle phid, void *context){
    [(__bridge id)context performSelectorOnMainThread:@selector(deviceAttached)
                                          withObject:nil
                                        waitUntilDone:NO];
}
</syntaxhighlight>
 
Next, we have to modify our code to emulate the following:
 
<syntaxhighlight lang="objc">
PhidgetDigitalInput_create(&ch);
Phidget_setOnAttachHandler((PhidgetHandle)ch,gotAttach,(__bridge void*)self);
Phidget_open((PhidgetHandle)ch);
</syntaxhighlight>
 
==== Step Three: Do things with the Phidget ====
We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can add an event handler with the following code:
 
<syntaxhighlight lang="objc">
PhidgetDigitalInput_setOnStateChangeHandler(ch, gotStateChange, (__bridge void*)self);
</syntaxhighlight>
 
This code will connect a function and an event. In this case, the gotStateChange function will be called when there has been a change to the devices input. Next, we need to create the gotStateChange function.
 
<syntaxhighlight lang="objc">
void gotStateChange(PhidgetDigitalInputHandle phid, void *context, int state){
        [(__bridge id)context performSelectorOnMainThread:@selector(onStateChangeHandler:)
                                              withObject:[NSNumber numberWithInt:state]
                                            waitUntilDone:NO];
}
</syntaxhighlight>
 
Above, the onStateChangeHandler method is invoked on the main thread. Event data is stored as an NSNumber.
 
The method onStateChangeHandler is defined as follows:
 
<syntaxhighlight lang="objc">
- (void)onStateChangeHandler:(NSNumber *)state{
    if(state.intValue == 1){
        stateTextField.stringValue = @"True";
    }
    else{
        stateTextField.stringValue = @"False";
    }
}
</syntaxhighlight>
 
The example shown above simply changes the text of a UITextField to display whether the input is true or false.
 
Some events such as the attach or detach events belong to the base Phidget object and are thus common to all Phidgets. Please refer to the {{Phidget22API}} manual and the Objective-C examples for a list of events and their usage.
 
If events do not suit your needs, you can also poll the device directly for data using code like this:
 
<syntaxhighlight lang="objc">
int state;
PhidgetDigitalInput_getState(ch, &state);
stateTextField.stringValue = [NSString stringWithFormat:@"%@", state ? @"True" : @"False"];
</syntaxhighlight>
 
Polling code can be used inside a polling loop as an alternative to event driven programming.
 
==== Step Four: Close and Delete ====
At the end of your program, don't forget to close your device.
 
<syntaxhighlight lang="objc">
Phidget_close((PhidgetHandle)ch);
PhidgetDigitalInput_delete(&ch);
</syntaxhighlight>
 
== Further Reading ==


[[Phidget Programming Basics]] - Here you can find the basic concepts to help you get started with making your own programs that use Phidgets.
=== Documentation ===


[[Data Interval/Change Trigger]] - Learn about these two properties that control how much data comes in from your sensors.
*{{Phidget22API}} (Select C from drop-down menu)


[[Using Multiple Phidgets]] - It can be difficult to figure out how to use more than one Phidget in your program. This page will guide you through the steps.
=== Example Code ===


[[Polling vs. Events]] - Your program can gather data in either a polling-driven or event-driven manner. Learn the difference to determine which is best for your application.
*{{SampleCode|Objective-C|Objective-C Example}}


[[Logging, Exceptions, and Errors]] - Learn about all the tools you can use to debug your program.
===Libraries===


[[Phidget Network Service]] - Phidgets can be controlled and communicated with over your network- either wirelessly or over ethernet.
{{MacQuickDownloads}}
{{iOSQuickDownloads}}

Latest revision as of 20:31, 19 December 2024


We provide support for Objective C in macOS and iOS. We also provide instructions on how to get your project started in Xcode. Select your operating system below, and follow the instructions to get your project running with Phidgets.

Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on Phidget Programming Basics. The guide will showcase the fundamentals of programming with Phidgets.

Setup Guide

Objective C - Select Development Environment

Select your Development Environment:

macOS

iOS

Language - Objective C

macOS with Xcode

Welcome to using Phidgets with Objective C! By using Objective C, you will have access to the complete Phidget22 API, including events.

Xcode is an IDE provided by Apple that can be used to develop code in a wide variety of programming languages, including Objective C.

Requirements

First, make sure you have the following installed:

Phidgets Drivers for macOS

Xcode from the Mac App Store

Use Our Examples

Next, download some of our sample code:

Objective-C Examples

Download the example(s) that correspond to your Phidget's channel classes. You can find them listed on the enclosure in most cases, or on the API tab of the product page.

Use Our Examples

Start the example by pressing the Run button:

Use Our Examples

The application will attach to the Phidget and show you some basic information. Here is an example of a Digital Output channel on a RFID Phidget:

You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. The next step is configuring your project and writing your own code!

Configure Your Project

When you are building a project from scratch, or adding Phidgets to an existing project, you'll need to configure your development environment to properly link the Phidget iOS library. To begin, create a new Xcode project:

Configure Your Project

Next, select a macOS Cocoa application:

Configure Your Project

Name that project:

Configure Your Project

Navigate to your target's Build Settings and find the Framework Search Path setting:

Configure Your Project

Add a reference to /Library/Frameworks where the Phidget22 framework is installed:

Configure Your Project

Next, navigate to the Linked Frameworks and Libraries setting under General and add a reference to the Phidget22 framework which is installed to /Library/Frameworks:

Configure Your Project

Finally, navigate to your header file and add a reference to phidget22.h

#import <Phidget22/phidget22.h>

Success! Your project now has access to Phidgets. Now that you have working examples and a project that is configured, we'll cover how the examples were written so you can start writing your own code.

Remember: your main reference for writing Objective C code will be:

● The Phidget22 API Manual (select 'C' as the language)

● Objective C example code

Write Code

Step One: Initialize and Open

You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:

PhidgetDigitalInput ch;

Next, the Phidget object needs to be initialized and opened.

PhidgetDigitalInput_create(&ch);
Phidget_open((PhidgetHandle)ch);

Write Code

Step One: Initialize and Open

We won't go into detail on it in this guide, but this is the previous code with error handling:

PhidgetReturnCode res;
const char* errorString;

res = PhidgetDigitalInput_create(&ch);
if(res != EPHIDGET_OK){
  Phidget_getErrorDescription ( returnValue, &errorString );
  NSLog(@"Handle error here");
}

res = Phidget_open((PhidgetHandle)ch);
if(res != EPHIDGET_OK){
  Phidget_getErrorDescription ( returnValue, &errorString );
   NSLog(@"Handle error here");
}

Write Code

Step Two: Wait for Attachment of the Phidget

Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:

PhidgetDigitalInput_create(&ch);
Phidget_openWaitForAttachment(ch, 5000);

Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.

To use events to handle attachments, we have to modify our code slightly:

PhidgetDigitalInput_create(&ch);
Phidget_setOnAttachHandler((PhidgetHandle)ch,gotAttach,(__bridge void*)self);
Phidget_open((PhidgetHandle)ch);

Write Code

Step Two: Wait for Attachment of the Phidget

Next, we have to declare the function that will be called when an attach event is fired - in this case the function gotAttach will be called:

static void gotAttach(PhidgetHandle phid, void *context){
    [(__bridge id)context performSelectorOnMainThread:@selector(deviceAttached)
                                           withObject:nil
                                        waitUntilDone:NO];
}

Write Code

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

PhidgetDigitalInput_create(&ch);
Phidget_setOnAttachHandler((PhidgetHandle)ch,gotAttach,(__bridge void*)self);
PhidgetDigitalInput_setOnStateChangeHandler(ch, gotStateChange, (__bridge void*)self);
Phidget_open((PhidgetHandle)ch);

This code will connect a function and an event. In this case, the gotStateChange function will be called when there has been a change to the devices input. Next, we need to create the gotStateChange function.

void gotStateChange(PhidgetDigitalInputHandle phid, void *context, int state){
        [(__bridge id)context performSelectorOnMainThread:@selector(onStateChangeHandler:)
                                               withObject:[NSNumber numberWithInt:state]
                                            waitUntilDone:NO];
}

Above, the onStateChangeHandler method is invoked on the main thread. Event data is stored as an NSNumber.

Write Code

Step Three: Do Things with the Phidget

The method onStateChangeHandler is defined as follows:

- (void)onStateChangeHandler:(NSNumber *)state{
    if(state.intValue)
        stateTextField.stringValue = @"True";
    else
        stateTextField.stringValue = @"False";
}

If events do not suit your needs, you can also poll the device directly for data using code like this:

int state;

PhidgetDigitalInput_getState(ch, &state);
stateTextField.stringValue = [NSString stringWithFormat:@"%@", state ? @"True" : @"False"];

Write Code

Step Four: Close and Delete

At the end of your program, be sure to close and delete your device:

Phidget_close((PhidgetHandle)ch);
PhidgetDigitalInput_delete(&ch);

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

«
»

Language - Objective C

iOS with Xcode

Welcome to using Phidgets with Objective C! By using Objective C, you will have access to the complete Phidget22 API, including events.

Xcode is an IDE provided by Apple that can be used to develop code in a wide variety of programming languages, including Objective C.

Requirements

First, make sure you have the following installed:

Phidgets Drivers for macOS on your development machine

Xcode from the Mac App Store

Use Our Examples

Next, download and unpack the Phidget libraries for iOS development

Phidget iOS Libraries

You will later need to reference these files from your Xcode project in order to use Phidgets.

Next, download the Objective-C example:

Objective-C Example

Use Our Examples

Unpack the Objective-C example and navigate to Phidget.xcodeproj. Open the file in Xcode:

Use Our Examples

With Phidgets as your target, navigate to Build Settings and find the Header Search Paths setting:

Use Our Examples

The header file phidget22.h was included in the Phidget iOS libraries download. Add a reference to the folder that contains phidget22.h under the Header Search Paths setting:

Use Our Examples

Next, find the Other Linker Flags setting:

Use Our Examples

Add a reference to the Phidget libraries that were included in the Phidget iOS libraries download:

Use Our Examples

Now that the library files are linked, simply select the type of device you would like the application to run on and press play:

Write Code

The application will detect any servers that are currently online and have Phidgets connected. Here is an example output:

First, confirm that the Phidgets Example is working. Then, run the example for your specific device by selecting your server and then continue to navigate through the hierarchy until you reach your device. After tapping your device, the example will show automatically. Currently, we have example programs for the following classes:

  • DigitalInput
  • DigitalOutput
  • VoltageInput
  • VoltageRatioInput

Write Code

Here is an example of what the VoltageInput example looks like:

You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. When you are ready, the next step is configuring your project and writing your own code!

Configure Your Project

When you are building a project from scratch, or adding Phidgets to an existing project, you'll need to configure your development environment to properly link the Phidget iOS library. To begin, create a new Xcode project:

Configure Your Project

Select an iOS application. For this tutorial's purposes, we will use a Single View Application:

Configure Your Project

Name the project, select Objective-C as the language, and choose which devices will be supported:

Configure Your Project

Now that your project is created, you need to add references to the Phidget iOS libraries in the same way you added them to run our example code earlier in this guide.

After you have linked the Phidget iOS libraries, simply add a reference to phidget22.h in your header file:

#import <Phidget22/phidget22.h>

Success! The project now has access to Phidgets and we are ready to begin coding.

Remember: your main reference for writing Objective C code will be:

● The Phidget22 API Manual (select 'C' as the language)

● Objective C example code

Write Code

Step One: Initialize and Open

You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:

PhidgetDigitalInput ch;

Next, the Phidget object needs to be initialized and opened.

PhidgetDigitalInput_create(&ch);
Phidget_open((PhidgetHandle)ch);

Write Code

Step One: Initialize and Open

We won't go into detail on it in this guide, but this is the previous code with error handling:

PhidgetReturnCode res;
const char* errorString;

res = PhidgetDigitalInput_create(&ch);
if(res != EPHIDGET_OK){
  Phidget_getErrorDescription ( returnValue, &errorString );
  NSLog(@"Handle error here");
}

res = Phidget_open((PhidgetHandle)ch);
if(res != EPHIDGET_OK){
  Phidget_getErrorDescription ( returnValue, &errorString );
   NSLog(@"Handle error here");
}

Write Code

Step Two: Wait for Attachment of the Phidget

Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:

PhidgetDigitalInput_create(&ch);
Phidget_openWaitForAttachment(ch, 5000);

Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.

To use events to handle attachments, we have to modify our code slightly:

PhidgetDigitalInput_create(&ch);
Phidget_setOnAttachHandler((PhidgetHandle)ch,gotAttach,(__bridge void*)self);
Phidget_open((PhidgetHandle)ch);

Write Code

Step Two: Wait for Attachment of the Phidget

Next, we have to declare the function that will be called when an attach event is fired - in this case the function gotAttach will be called:

static void gotAttach(PhidgetHandle phid, void *context){
    [(__bridge id)context performSelectorOnMainThread:@selector(deviceAttached)
                                           withObject:nil
                                        waitUntilDone:NO];
}

Write Code

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

PhidgetDigitalInput_create(&ch);
Phidget_setOnAttachHandler((PhidgetHandle)ch,gotAttach,(__bridge void*)self);
PhidgetDigitalInput_setOnStateChangeHandler(ch, gotStateChange, (__bridge void*)self);
Phidget_open((PhidgetHandle)ch);

This code will connect a function and an event. In this case, the gotStateChange function will be called when there has been a change to the devices input. Next, we need to create the gotStateChange function.

void gotStateChange(PhidgetDigitalInputHandle phid, void *context, int state){
        [(__bridge id)context performSelectorOnMainThread:@selector(onStateChangeHandler:)
                                               withObject:[NSNumber numberWithInt:state]
                                            waitUntilDone:NO];
}

Above, the onStateChangeHandler method is invoked on the main thread. Event data is stored as an NSNumber.

Write Code

Step Three: Do Things with the Phidget

The method onStateChangeHandler is defined as follows:

- (void)onStateChangeHandler:(NSNumber *)state{
    if(state.intValue)
        stateTextField.stringValue = @"True";
    else
        stateTextField.stringValue = @"False";
}

If events do not suit your needs, you can also poll the device directly for data using code like this:

int state;

PhidgetDigitalInput_getState(ch, &state);
stateTextField.stringValue = [NSString stringWithFormat:@"%@", state ? @"True" : @"False"];

Write Code

Step Four: Close and Delete

At the end of your program, be sure to close and delete your device:

Phidget_close((PhidgetHandle)ch);
PhidgetDigitalInput_delete(&ch);

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

«
»

Quick Downloads

If you already know what you're doing and just need the files, you can find them all below.

Documentation

Example Code

Libraries