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[[Category:OS]]
[[Category:OS]]
__TOC__


==Quick Downloads==
==Getting Started with macOS==
Already know what you're doing? Here you go:
Welcome to using Phidgets with macOS!
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS Installer Download]
*[[Software License]]


If you need older versions of the macOS libraries, [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22/ click here].
Phidget22 is supported on '''macOS 10.11 and newer'''.
 
To get started, install our libraries.


==Getting Started with macOS==
===Quick Downloads===
Welcome to using Phidgets with macOS. If you haven't already, check out the [[:Category:UserGuide|user guide]] for your device. If you are ready to go, the first step in creating macOS applications with Phidgets is installing the Phidget libraries!
* [https://cdn.phidgets.com/downloads/phidget22/libraries/macos/Phidget22.dmg macOS Installer Download]
* [https://cdn.phidgets.com/downloads/phidget22/tools/macos/Phidget22ControlPanel.dmg macOS Standalone Control Panel]
* [https://cdn.phidgets.com/downloads/phidget22/libraries/macos/Phidget22_macosdevel.zip macOS Development Files]


===Install===
===Install===
To begin, select which version of our installer to use:
* [https://cdn.phidgets.com/downloads/phidget22/libraries/macos/Phidget22.dmg Installer]
** '''Recommended for most users.'''
** Installs Phidget development libraries globally for use in C, Java or Max.
** Includes the Phidget Control Panel and the Phidget Network Server.


To install the Phidget libraries, download the Phidget installer:
* [https://cdn.phidgets.com/downloads/phidget22/tools/macos/Phidget22ControlPanel.dmg Standalone]
*[{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22.dmg macOS installer download]
** '''Optional''' for simpler setups (requires macOS 10.15 or newer).
** Self contained Application; no installer.
** Includes the Phidget Control Panel and the Phidget Network Server.


 
Open up the installer, and double click on ''Phidgets.pkg'' to install the libraries:
Next, open up the installer, and double click on ''Phidgets.pkg'' to install the libraries:
[[File:OSX Install 1.png|link=|alt=macOS Install|center]]
[[File:OSX Install 1.png|link=|alt=macOS Install|center]]


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[[File:OSX Install 2.png|link=|alt=macOS Install|center]]
[[File:OSX Install 2.png|link=|alt=macOS Install|center]]


If you are using macOS 10.13 or newer you will also need to give explicit permission for the driver to function.  You can read about this here[https://developer.apple.com/library/content/technotes/tn2459/_index.html].


The Phidgets libraries are now installed on your machine. Next, let's verify that the Phidget libraries are working properly.
The Phidgets libraries are now installed on your machine. Next, let's verify that the Phidget libraries are working properly.
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Open Finder and navigate to the Phidget Control Panel in the Applications list:
Open Finder and navigate to the Phidget Control Panel in the Applications list:
[[File:OSX Finder Apps.png|link=|900px|alt=macOS Finder Apps|center]]
[[File:OSX Finder Apps.png|link=|800px|alt=macOS Finder Apps|center]]




Double click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network:
Double click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network:
[[File:OSX ControlPanel General.png|link=|alt=macOS Control Panel General|center]]
[[File:OSX ControlPanel General.png|600px|link=|alt=macOS Control Panel General|center]]




Click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.
Click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.
[[File:OSX Control Panel Channel.png ‎|link=|alt=macOS Control Panel Channel]]
[[File:OSX Control Panel Channel.png ‎|link=|alt=macOS Control Panel Channel|center]]




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Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!
Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!


===Programming===
==Programming==
Ready to write some code? Select one of the programming languages below:
Ready to write some code? Select one of the programming languages below:


''Great choices for beginners:''
{{Programming_Languages_Table}}
* [[Language - C/C++|C/C++]]
* [[Language - C Sharp|C#]]
* [[Language - Python | Python]]
* [[Language - Java | Java]]
''Also supported:''
* [[Language - Objective C | Objective-C]]
* [[Language - JavaScript | JavaScript]]
* [[Language - Swift | Swift]]
* [[Language - Max/MSP|Max/MSP]]


==Phidget Network Server==
===Development Files===
The Phidget Network Server is an extremely useful feature of Phidgets that allows you to remotely control Phidgets over your network. If you haven't already, check out the [[Phidget Network Server]] page for a complete overview.
If you're a developer and want to bundle the Phidget libraries with your application for distribution, download the [https://cdn.phidgets.com/downloads/phidget22/libraries/macos/Phidget22_macosdevel.zip macOS Development Files]. See the included README for more details.


===Try it out!===
===Older Versions===
In order to try the Phidget Network Server out, you will need a host computer, and a client computer:
If you need older versions of the macOS libraries, [{{SERVER}}/downloads/phidget22/libraries/macos/Phidget22/ click here].
*Host computer: the computer that is physically connected to the Phidgets via USB and is running the Phidget Network Server.
*Client computer: a computer running a Phidgets application that accesses Phidgets connected to the host computer.
If you only have one computer, don't worry, your machine can act as both a host and a client.
 
 
Next, open the Phidget Control Panel on your host computer. Do this by double-clicking on the [[File:Ph.jpg|link=]] icon in your applications folder. Navigate to the Network Server tab, you will see the following:
[[File:macos_networkserver.png|link=|center]]
 
 
From here, you can start or stop the Network Server. You can also decide when the Network Server will start.
[[File:macos_networkserver_run.png|link=|center]]
 
 
Check the automatic start box and enter a server name. By enabling automatic startup, the Network Server will run immediately after macOS boots, so you won't have to manually start it again. You can verify the Network Server is running by looking at the label beside the start/stop button.
 
 
Now that you have the Network Server running on your host computer, the next step will be accessing the Phidgets connected to your host computer from your client computer. Follow the steps below:
 
 
Open the Phidget Control Panel on your client computer. You will see something like this:
[[File:macos_controlpanel_remote.png|link=|center]]
 
 
As you can see from the image above, Phidget servers are listed under the following heading:
*Remote Server: Servername
 
 
You now have access to the Phidgets that are connected to your host computer. Try double-clicking one of them to bring up an example:
[[File:macos_controlpanel_remoteexample.png|link=|center]]
 
 
Note the label in the example indicating a remote connection. This means the example is using the Network Server in order to communicate with the Phidget.
 
===What's next?===
Now that you have seen the Network Server in action, you may be interested in implementing an application that takes advantage of all it's features. Luckily, every programming language we support comes with example code on how to do this! Jump to [[#Programming|programming languages]] above.
 
For more information about the Network Server tab on the Phidget Control Panel, visit the Visit the [[Phidget Control Panel#macOS|Phidget Control Panel]] page.


==Advanced Information==
===Software License===
These files that were placed onto your system as part of the installation process:
By downloading the macOS installer you agree to adhere to the terms of the [{{SERVER}}/documentation/Licenses/Phidgets_EULA.pdf Phidgets End User License Agreement]. The Phidget libraries and development files are covered by the [https://opensource.org/licenses/BSD-3-Clause The 3-Clause BSD License].
*{{Code|Phidget22.framework}} contains the actual Phidget library, which is used at run-time.  It is placed into {{Code|/Library/Frameworks}}.
*{{Code|Phidget.kext}} is the kernel extension.  It is placed into {{Code|/System/Library/Extensions}}.
*{{Code|phidgetnetworkserver22}} is the Phidget Network Server. It is placed into {{Code|/usr/local/bin}}.

Latest revision as of 22:44, 20 December 2024


Getting Started with macOS

Welcome to using Phidgets with macOS!

Phidget22 is supported on macOS 10.11 and newer.

To get started, install our libraries.

Quick Downloads

Install

To begin, select which version of our installer to use:

  • Installer
    • Recommended for most users.
    • Installs Phidget development libraries globally for use in C, Java or Max.
    • Includes the Phidget Control Panel and the Phidget Network Server.
  • Standalone
    • Optional for simpler setups (requires macOS 10.15 or newer).
    • Self contained Application; no installer.
    • Includes the Phidget Control Panel and the Phidget Network Server.

Open up the installer, and double click on Phidgets.pkg to install the libraries:

macOS Install

When prompted, continue with the installation:

macOS Install

If you are using macOS 10.13 or newer you will also need to give explicit permission for the driver to function. You can read about this here[1].

The Phidgets libraries are now installed on your machine. Next, let's verify that the Phidget libraries are working properly.

Verify

The best way to verify that your libraries are working properly is to use the Phidget Control Panel. The Phidget Control Panel is a powerful tool that will help you develop your Phidgets applications. Get started by following the instructions below:


Open Finder and navigate to the Phidget Control Panel in the Applications list:

macOS Finder Apps


Double click on the Phidgets icon to bring up the Phidget Control Panel. You can now see all the Phidgets that are plugged into your machine, as well as any Phidgets that are on the network:

macOS Control Panel General


Click on the arrow beside a device to expand it so that you can see all available channels. Double click on one of these channels to open up a window that lets you interact with it.

macOS Control Panel Channel


The Phidget Control Panel can be used for testing devices, updating firmware, enabling a network server, and more! Visit the Phidget Control Panel page if you want to delve a little deeper.

Your Phidget is now able to communicate with your development machine. The next step is selecting a programming language so you can start to write some code!

Programming

Ready to write some code? Select one of the programming languages below:

Development Files

If you're a developer and want to bundle the Phidget libraries with your application for distribution, download the macOS Development Files. See the included README for more details.

Older Versions

If you need older versions of the macOS libraries, click here.

Software License

By downloading the macOS installer you agree to adhere to the terms of the Phidgets End User License Agreement. The Phidget libraries and development files are covered by the The 3-Clause BSD License.