1016 User Guide: Difference between revisions

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__NOINDEX__
<metadesc>This touch wheel Phidget recognizes both contact and proximity of human touch and connects directly to a USB port.</metadesc>
[[Category:UserGuide]]
==Getting Started==
==Getting Started==
{{UGIntro|1016}}
*[{{SERVER}}/products.php?product_id=1016 1016 PhidgetCircularTouch] and [{{SERVER}}/products.php?product_id=3016 custom USB cable]
*computer


===Checking the Contents===
{{UGbox|
'''You should have received:'''
* A PhidgetCircularTouch board.
* A custom USB cable
|||}}


===Connecting the Pieces===
Next, you will need to connect the pieces:
{{UGbox|
[[Image:1016_0_Connecting_The_Hardware.jpg|500px|right|link=]]
#Connect the PhidgeCircularTouch board to the computer using the included custom USB cable.
# Connect the Phidget to your computer using the USB cable
|
<br clear="all">
[[File:1016_0_Connecting_The_Hardware.jpg|400px|link=]]
{{UGIntroDone|1016}}
||}}


===Testing Using Windows 2000 / XP / Vista / 7===
==Using the 1016==
{{UGcontrolpanel|1016}}


{{UGwin}}
===Capacitive Touch===
Double-click on the Capacitive Touch object labelled ''PhidgetCircular Touch'' in order to run the example:
[[Image:1016_CapacitiveTouch_Example.jpg|center|link=]]


===Running Phidgets Sample Program===


{{UGwin2|'''InterfaceKit-full'''}}
{{UGExampleDescription}}
*Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the [[Data_Rate_and_Change_Trigger|data interval/change trigger]] page.
*When the 1016 senses a touch, the state of the ''Touch?'' checkbox will change.
*The ''Last Value'' label corresponds to the location of the last touch along the 1016.
<br clear="all">


{{UGbox|
{{ugAddressingInformation}}
Double Click on the [[File:Ph.jpg|link=]] icon to activate the Phidget Control Panel and make sure that the Phidget Touch Rotation is properly attached  to your PC.
|[[File:1016_0_Control_Panel_Screen.jpg|400px|link=]]
|
# Double Click on Phidget Touch Rotation in the Phidget Control Panel to bring up InterfaceKit-full and check that the box labelled Attached contains the word True.
# As you bring your finger closer tothe board and touch the board, tick marks will appear in the Digital In boxes. The left one shows “touch” and the right one shows “proximity”.
# Move your finger along the backside of the PhidgetCircularTouch and watch the numbers in the Analog box change. The numbers are only significant when both Digital In boxes are “tick marked”.
# Adjusting the input sensitivity with the sensitivity slider changes the number of discrete steps that will fire the on-sensor-change event.
|[[File:1016_0_InterfaceKit_Screen.jpg|400px|link=]]
}}


===Testing Using Mac OS X===
{{ugUsingYourOwnProgram|1016}}
 
{{UGmac|Phidget Touch Rotation|InterfaceKit-full}}
 
===Using Linux===
 
{{UGlinux}}
 
===Using Windows Mobile / CE 5.0 / CE 6.0===
 
{{UGce}}


==Technical Details==
==Technical Details==


===Device Inputs===
The 1016 appears to the Phidget libraries as a CapacitiveTouch object. Sliding a finger around the touch sensor varies the axis value from 0 to 1 in approximately 125 discrete steps. When the finger is removed, the final measured value is retained.


If it is desired to use the touch slider as an array of buttons, or a combination of an array of buttons and a smaller slide-touch area, one must only interpret specific sub-ranges of sensor values differently in software depending upon the intended use. If sub-ranges of values are to be used as buttons, it is recommended that a small range of sensor values be left between the sub-ranges where a null-response is observed.


==API==
===Dielectric Separation===
{{UGapih}}
The 1016 has been left without components on the contact side so that it may be mounted behind a sheet of glass or plastic. The recommended thickness of separation material is 1/8"Silicon adhesive is recommended when attaching the Phidget to the material; standing the 1016 off or creating space between the separation material and the Phidget can cause false-triggering to occur.
 
===Functions===
{{UGapi|int InputCount() [get] : Constant <nowiki>=</nowiki> 2
|Returns the number of digital inputs supported.  Please refer to the Device Inputs section for details on the abstractions used on the 1016.
}}
 
{{UGapi|bool InputState(int InputIndex) [get]
|Returns the state of a particular digital input. 
}}
 
{{UGapi|int SensorCount() [get] : Constant <nowiki>=</nowiki> 1
|Returns the number of sensors (Analog Inputs) supported by this PhidgetInterfaceKitIntrepreted together with the digital inputs, this represents the positiion of the user’s finger on the circular slider.
}}
 
{{UGapi|int SensorValue(int SensorIndex) [get]
|Returns the sensed value of a particular Analog Input.  Please refer to the Device Inputs section for details on the abstractions used on the 1016.
}}
 
{{UGapi|double SensorChangeTrigger (int SensorIndex) [get,set]
|Returns the change trigger for an analog input. This is the ammount that an inputs must change between successive SensorChangeEvents. This is based on the 0-1000 range provided by getSensorValue. This value is by default set to 10.
}}
 
===Events===
{{UGapi|OnInputChange(int InputIndex, bool State) [event]
|An event that is issued when the state of a digital input changes.
}}


{{UGapi|OnSensorChange(int SensorIndex, int SensorValue),  [event]
It should be noted that materials thicker than 1/8" may work, but will require a larger surface area of contact to ensure proper triggering (i.e. two fingers instead of one). Increasing the surface area of the contacting object helps to increase the measurable capacitance at the point of contact that further seperation causes to reduce, balancing these factors out.
|An event that is issued when the returned value from an Analog Input varies by more than the SensorChangeTrigger property.
}}


==Product History==
{{UGnext|}}
{{UGhist}}
{{UGrow| | | | }}

Latest revision as of 21:45, 27 June 2024


Getting Started

Welcome to the 1016 user guide! In order to get started, make sure you have the following hardware on hand:


Next, you will need to connect the pieces:

1016 0 Connecting The Hardware.jpg
  1. Connect the Phidget to your computer using the USB cable


Now that you have everything together, let's start using the 1016!

Using the 1016

Phidget Control Panel

In order to demonstrate the functionality of the 1016, the Phidget Control Panel running on a Windows machine will be used.


The Phidget Control Panel is available for use on both macOS and Windows machines.

Windows

To open the Phidget Control Panel on Windows, find the Ph.jpg icon in the taskbar. If it is not there, open up the start menu and search for Phidget Control Panel

Windows PhidgetTaskbar.PNG

macOS

To open the Phidget Control Panel on macOS, open Finder and navigate to the Phidget Control Panel in the Applications list. Double click on the Ph.jpg icon to bring up the Phidget Control Panel.


For more information, take a look at the getting started guide for your operating system:


Linux users can follow the getting started with Linux guide and continue reading here for more information about the 1016.

First Look

After plugging the 1016 into your computer and opening the Phidget Control Panel, you will see something like this:

1016 Panel.jpg


The Phidget Control Panel will list all connected Phidgets and associated objects, as well as the following information:

  • Serial number: allows you to differentiate between similar Phidgets.
  • Channel: allows you to differentiate between similar objects on a Phidget.
  • Version number: corresponds to the firmware version your Phidget is running. If your Phidget is listed in red, your firmware is out of date. Update the firmware by double-clicking the entry.


The Phidget Control Panel can also be used to test your device. Double-clicking on an object will open an example.

Capacitive Touch

Double-click on the Capacitive Touch object labelled PhidgetCircular Touch in order to run the example:

1016 CapacitiveTouch Example.jpg


General information about the selected object will be displayed at the top of the window. You can also experiment with the following functionality:

  • Modify the change trigger and/or data interval value by dragging the sliders. For more information on these settings, see the data interval/change trigger page.
  • When the 1016 senses a touch, the state of the Touch? checkbox will change.
  • The Last Value label corresponds to the location of the last touch along the 1016.


Finding The Addressing Information

Before you can access the device in your own code, and from our examples, you'll need to take note of the addressing parameters for your Phidget. These will indicate how the Phidget is physically connected to your application. For simplicity, these parameters can be found by clicking the button at the top of the Control Panel example for that Phidget.

The locate Phidget button is found in the device information box

In the Addressing Information window, the section above the line displays information you will need to connect to your Phidget from any application. In particular, note the Channel Class field as this will be the API you will need to use with your Phidget, and the type of example you should use to get started with it. The section below the line provides information about the network the Phidget is connected on if it is attached remotely. Keep track of these parameters moving forward, as you will need them once you start running our examples or your own code.

All the information you need to address your Phidget

Using Your Own Program

You are now ready to start writing your own code for the device. The best way to do that is to start from our Code Samples.

Select your programming language of choice from the drop-down list to get an example for your device. You can use the options provided to further customize the example to best suit your needs.

Code Sample Choose Language.png


Once you have your example, you will need to follow the instructions on the page for your programming language to get it running. To find these instructions, select your programming language from the Programming Languages page.

Technical Details

Device Inputs

The 1016 appears to the Phidget libraries as a CapacitiveTouch object. Sliding a finger around the touch sensor varies the axis value from 0 to 1 in approximately 125 discrete steps. When the finger is removed, the final measured value is retained.

If it is desired to use the touch slider as an array of buttons, or a combination of an array of buttons and a smaller slide-touch area, one must only interpret specific sub-ranges of sensor values differently in software depending upon the intended use. If sub-ranges of values are to be used as buttons, it is recommended that a small range of sensor values be left between the sub-ranges where a null-response is observed.

Dielectric Separation

The 1016 has been left without components on the contact side so that it may be mounted behind a sheet of glass or plastic. The recommended thickness of separation material is 1/8". Silicon adhesive is recommended when attaching the Phidget to the material; standing the 1016 off or creating space between the separation material and the Phidget can cause false-triggering to occur.

It should be noted that materials thicker than 1/8" may work, but will require a larger surface area of contact to ensure proper triggering (i.e. two fingers instead of one). Increasing the surface area of the contacting object helps to increase the measurable capacitance at the point of contact that further seperation causes to reduce, balancing these factors out.

What to do Next

  • Programming Languages - Find your preferred programming language here and learn how to write your own code with Phidgets!
  • Phidget Programming Basics - Once you have set up Phidgets to work with your programming environment, we recommend you read our page on to learn the fundamentals of programming with Phidgets.