LCD1100 User Guide: Difference between revisions

From Phidgets Support
No edit summary
 
(10 intermediate revisions by 2 users not shown)
Line 1: Line 1:
__NOINDEX__
__NOTOC__
<metadesc>Control a 64x128-pixel LCD display from a VINT port with this graphic LCD Phidget.</metadesc>
[[Category:UserGuide]]
[[Category:UserGuide]]
__NOTOC__
==Part 1: Setup==
[[Image:LCD1100_Functional.jpeg|300px|right|link=]]
{{PT1 Deck Sequence}}
===Required Hardware===
 
== Part 2: Using Your Phidget ==


* An [{{SERVER}}/products.php?product_id=LCD1100 LCD1100 Graphic LCD Phidget]
===About===
* A 3-wire Phidget cable
The Graphic LCD Phidget allows you to display simple images and text. The screen is 128 pixels wide and 64 pixels tall, and each pixel is 0.45 mm. The backlight brightness and pixel contrast can both be controlled from software. You can use default fonts or load your own. The frame buffer allows you to save fonts and images.
* A {{VINTHub}}
* A USB cable
* A computer


===Connecting the Pieces===
===Explore Your Phidget Channels Using The Control Panel===


# Connect the LCD1100 to the VINT Hub using the Phidget cable.
You can use your Control Panel to explore your Phidget's channels.
# Connect the VINT Hub to your computer with a USB cable.


<br clear="all">
'''1.''' Open your Control Panel, and you will find the following channel:


==Testing Using Windows==
[[Image:LCD1100_Panel.jpg|link=|center]]


{{UGcontrolpanel|LCD1100}}
'''2.''' Double click on the channel to open the example program. This channel belongs to the '''LCD''' channel class:


{{ugGraphicLCD}}
{{UGC-Start}}


{{UGotheros}}
{{UGC-Entry|Graphic LCD Phidget:| Draws shapes, text, and bitmaps to the LCD screen|
In your Control Panel, double click on "Graphic LCD Phidget":


==Technical Section==
[[Image:LCD1100-LCD.jpg|center|link=]]}}


===Custom Characters===
{{UGC-End}}
Custom characters are images associated with given unicode characters. A custom character can be any arrangement of pixels within the space allotted for a single character.  Single characters are made up of pixels arranged in a grid with a size defined by <code>setFontSize()</code>.


You can create a bitmap by defining a byte array of ones and zeroes. Ones are colored in, and zeroes are empty. If you put a line break after each row, it'll be easy to edit the bitmap.
{{UG-Part3}}


== Part 4: Advanced Topics and Troubleshooting ==
{{UGC-Start}}
{{UGC-Addressing}}
{{UGC-Firmware}}
{{UGC-Entry|How to Draw a Bitmap Image||
Bitmaps define images to be drawn on the screen of the Graphic LCD display. Bitmaps on the Graphic LCD display are made up of pixels arranged in a grid with a size defined when the bitmap is drawn.
You can create a bitmap by defining a byte array of ones and zeroes. Ones are colored in, and zeroes are empty. If you put a line break after each row, it'll be easy to edit the bitmap.
In C#, this may look something like this:
<source lang=cpp>
Byte[] heart = [0,0,0,0,0,
0,1,0,1,0,
1,1,1,1,1,
1,1,1,1,1,
0,1,1,1,0,
0,0,1,0,0,
0,0,0,0,0,
0,0,0,0,0];
gLCD.WriteBitmap(0, 0, 5, 8, heart);
</source>
}}
{{UGC-Entry|How to Write Custom Characters||
Custom characters are images associated with given unicode characters. A custom character can be any arrangement of pixels within the space allotted for a single character. Single characters are made up of pixels arranged in a grid with a size defined by {{Code|setFontSize()}}.
As with regular bitmaps for the Graphic LCD display, you can create a character bitmap by defining a byte array of ones and zeroes. Ones are colored in, and zeroes are empty. If you put a line break after each row, it will be easy to edit the bitmap.
In C#, this may look something like this:
In C#, this may look something like this:


<source lang=cpp>
<source lang=cpp>
Byte[] heart = [0,0,0,0,0,
Byte[] heart = [0,0,0,0,0,
0,1,0,1,0,
0,1,0,1,0,
Line 49: Line 72:
</source>
</source>


Once stored, characters can be recalled into a text string by using the unicode value for the location (in this example, '''"\x6"'''). For example, in C#:
Once stored, characters can be recalled into a text string by using the unicode value for the location (in this example, "\x6"). For example, in C#:


<source lang=cpp>
<source lang=cpp>
Line 55: Line 78:
</source>
</source>


Custom characters on the LCD1100 are stored as images on the frame buffer for their font.
Custom characters on the LCD1100 are stored as images on the frame buffer. {{Code|FONT_User1}} is stored on frame buffer 1 and {{Code|FONT_User2}} is on frame buffer 2.
<code>FONT_User1</code> is stored on frame buffer 1 and <code>FONT_User2</code> is on frame buffer 2.
 
These characters occupy the same space as drawings on their framebuffer, and will be displayed onscreen if their framebuffer is flushed. They can also be overwritten by using drawing funcitons on their framebuffer, so it is recommended to only use a given framebuffer either for drawing or storing fonts, but not both.


We recommend using <code>FONT_User2</code> (frame buffer 2) to store custom fonts, as it can be saved for later use.
These characters occupy the same space as drawings on the framebuffer, and will be displayed onscreen if the framebuffer is flushed. The characters can also be overwritten by using drawing functions on the framebuffer, so it is recommended to only use a given framebuffer either for drawing or storing fonts, but not both.


In order to use the custom fonts, you must first define their size with <code>setFontSize()</code>. Once the font size is set, custom characters will be placed on the font's frame buffer at a location corresponding to the character number provided.
We recommend using {{Code|FONT_User2}} (frame buffer 2) to store custom fonts, as it can be saved for later use.
In order to use the custom fonts, you must first define their size with {{Code|setFontSize()}}. Once the font size is set, custom characters will be placed on the font's frame buffer at a location corresponding to the character number provided.


Characters for each font are stored in rows ordered left-to-right, top-to-bottom.
Characters for each font are stored in rows ordered left-to-right, top-to-bottom. Rows are filled with as many characters as will completely fit across the width of the screen. There are as many rows as will fit on the screen vertically.
Rows are filled with as many characters as will completely fit across the width
of the screen. There are as many rows as will fit on the screen vertically.


On a screen 128 pixels wide by 64 pixels high, if your font is 10 pixels wide by 20 high, you will have 3 rows of 12 characters. This allows for a maximum of 36 characters of that size.
On a screen 128 pixels wide by 64 pixels high, if your font is 10 pixels wide by 20 high, you will have 3 rows of 12 characters. This allows for a maximum of 36 characters of that size.
Line 72: Line 91:
[[image: LCD1100_CustomCharacterCount.png|thumb|center|upright=2|<center>A demonstration of how many 10x20px characters can fit on the screen.</center>]]
[[image: LCD1100_CustomCharacterCount.png|thumb|center|upright=2|<center>A demonstration of how many 10x20px characters can fit on the screen.</center>]]


To quickly determine how many characters can be in your custom font, you can call
To quickly determine how many characters can be in your custom font, you can call getMaxCharacters() in your code.
<code>getMaxCharacters()</code> in your code.


Custom character indexing starts with character 0x01 and can be any character between 0x01 and the maximum
Custom character indexing starts with character 0x01 and can be any character between 0x01 and the maximum number of characters that fit on screen.
number of characters that fit on screen.


To determine if an ascii character can be used in a given custom font, you can  
To determine if an ascii character can be used in a given custom font, you can look at its corresponding ascii value on an [http://www.asciitable.com/%7C ascii table] to determine if it is within the limit determined above.
look at its corresponding ascii value on an [http://www.asciitable.com/| ascii table] to determine if it is within the limit determined above.
}}
{{UGnext|}}
{{UGC-End}}

Latest revision as of 21:16, 17 January 2022


Part 1: Setup

Select Device

Your Phidget must be connected to a device with a VINT port using a 3-wire Phidget cable.

Which device are you connecting to?

«
»

USB VINT Hub - Select OS

Select your Operating System:

«
»

HUB5000 - Select OS

Select your Operating System:

«
»

SBC3003 - Select OS

Select your Operating System:

«
»

USB VINT Hub - Windows

Step 1: Install Phidgets Library

Step 2: Connect Devices

Step 3: Verify Connection

Step 1: Install Phidgets Library

Before you begin using your Phidgets, you will need to install the Phidget Library.

1. Download the installer for your system:

● 32-bit Installer Download

● 64-bit Installer Download

If you're unsure which one you should get, press ⊞ WIN + Pause/Break:

Before installing our libraries, be sure to read our Software License.

Step 1: Install Phidgets Library

2. Open the download. If it asks you for permission, select Run

Step 1: Install Phidgets Library

3a. Select Next

Step 1: Install Phidgets Library

3b. Read the Licence Agreement. Select Next.

Step 1: Install Phidgets Library

3c. Choose Installation Location. Select Next.

Step 1: Install Phidgets Library

3d. Confirm Install

Step 1: Install Phidgets Library

3e. Wait for Installation to complete. This should only take a few moments.

Step 1: Install Phidgets Library

3f. Installation Complete. Close installation Window.

Step 2: Connect Devices

● Connect USB Cable to your Windows Computer

● Connect VINT Device(s)

Step 3: Verify Connection

1. Open the Phidgets Control Panel:

If your Control Panel does not open, look in your taskbar. Double click the Phidget Icon.

Step 3: Verify Connection

2. If connected, your Phidgets will appear in the Phidget Control Panel.

Done!

If you're able to see and interact with your devices in the Phidget Control Panel, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more help installing in Windows (e.g. manual install, using a VM, etc.), visit this page:

Windows Advanced Information

«
»

USB VINT Hub - MacOS

Step 1: Install Phidgets Library

Step 2: Connect Devices

Step 3: Verify Connection

Step 1: Install Phidgets Library

Before you begin using your Phidgets, you will need to install the Phidget Library.

1. Download the installer for your system:

● OS X 10.11+: Installer Download

● Mac OS X 10.7 - OS X 10.10: Installer Download

● Mac OS X 10.5 - OS X 10.6: Installer Download


Before installing our libraries, be sure to read our Software License.

Step 1: Install Phidgets Library

2. Open the download and double click on Phidgets.pkg

Step 1: Install Phidgets Library

3a. Select Continue

Step 1: Install Phidgets Library

3b. Read and continue. Read the License and click Agree.

Step 1: Install Phidgets Library

3c. Here, you have the option to select the installation location. Select Install to continue.

Step 1: Install Phidgets Library

3d. MacOS may ask for permission to install. Enter your username and password and Install Software.

Step 1: Install Phidgets Library

3e. Wait for Installation to complete. This should only take a few moments.

Step 1: Install Phidgets Library

3f. You may see a message that the extension has been blocked. Select Open Security Preferences.

Step 1: Install Phidgets Library

3g. Beside the message for Phidgets Inc, Click Allow.

Step 1: Install Phidgets Library

3h. Installation Complete, Click Close.

Step 1: Install Phidgets Library

3i. To delete the installer, click Move to Trash.

Step 2: Connect Devices

● Connect USB Cable to your Mac

● Connect VINT Device(s)

Step 3: Verify Connection

1. Open the Phidgets Control Panel:

Step 3: Verify Connection

2. If connected, your Phidgets will appear in the Phidget Control Panel.

Done!

If you're able to see and interact with your devices in the Phidget Control Panel, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more info installing in MacOS (e.g. developer tools, driver extension, etc.), visit this page:

MacOS Advanced Information

«
»

USB VINT Hub - Linux

Step 1: Install Phidgets Library

Step 2: Connect Devices

Step 3: Verify Connection

Step 1: Install Phidgets Library

1. First, you need to install the libusb-1.0 development libraries. For example, in Debian based distributions:

apt-get install libusb-1.0-0-dev


You’ll also need a C compiler and builder, if you don’t already have one installed.

apt-get install gcc
apt-get install make

Step 1: Install Phidgets Library

2. Next, download and unpack the Phidgets library:

libphidget22

Step 1: Install Phidgets Library

3. Use the following commands in the location you unpacked to install the library:

./configure
make
sudo make install

Step 1: Install Phidgets Library

4. (Optional) You can also download and unpack the following optional packages:

phidget22networkserver - Phidget Network Server, which enables the use of Phidgets over your network

phidget22admin - Admin tool to track who is connected to your Phidgets when using the network server

libphidget22extra - Required for phidget22networkserver and phidget22admin

libphidget22java - The Java libraries for Phidget22


For installation instructions for these packages, see the README file included with each one.

Step 2: Connect Devices

● Connect USB Cable to your Linux Computer

● Connect VINT Device(s)

Step 3: Verify Connection

1. The easiest way to verify that your libraries are working properly is to compile and run an example program. Download and unpack this C example that will detect any Phidget:

HelloWorld C Example

Step 3: Verify Connection

2. Next, open the terminal in the location where you unpacked the example. Compile and run using:

gcc HelloWorld.c -o HelloWorld -lphidget22
sudo ./HelloWorld

ou should receive a “Hello” line for each Phidget channel that is discovered:

I don’t see any Phidgets show up in the HelloWorld example

You need to run it with sudo in order to be able to access USB devices. In order to use Phidgets without sudo, you need to set your udev rules. See the Advanced Information page on the final slide of this guide for details.

Done!

If you're able to see your devices in the Hello World example, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more info installing in Linux (e.g. Udev rules, old versions, etc.), visit this page:

Linux Advanced Information

«
»

HUB5000 - Windows

Step 1: Install Phidgets Library

Step 2: Connect Devices

Step 3: Connect Wireless

Step 4: Verify Connection

Step 5: Update

Step 1: Install Phidgets Library

Before you begin using your Phidgets, you will need to install the Phidget Library.

1. Download the installer for your system:

● 32-bit Installer Download

● 64-bit Installer Download

If you're unsure which one you should get, press ⊞ WIN + Pause/Break:

Before installing our libraries, be sure to read our Software License.

Step 1: Install Phidgets Library

2. Open the download. If it asks you for permission, select Run

Step 1: Install Phidgets Library

3a. Select Next

Step 1: Install Phidgets Library

3b. Read the Licence Agreement. Select Next.

Step 1: Install Phidgets Library

3c. Choose Installation Location. Select Next.

Step 1: Install Phidgets Library

3d. Select Next to confirm install.

Step 1: Install Phidgets Library

3e. Wait for Installation to complete. This should only take a few moments.

Step 1: Install Phidgets Library

3f. Installation Complete. Close installation Window.

Step 2: Connect Devices

● Connect Power Jack

● Connect VINT Device(s)

● Connect Ethernet to a Router or Switch (optional)

Step 3: Verify Connection

Choose a setup method:

«
»

Connection (Mobile)

Step 3: Connect Wireless

1. When you connect the power supply to the HUB5000, the red LED should turn on.

Step 3: Connect Wireless

2. On your mobile device, go to the Wi-Fi settings and connect to the HUB5000:

Step 3: Connect Wireless

3. When asked for a password, enter the password printed on the HUB5000’s label.

Step 3: Connect Wireless

4. Once your device is connected to the HUB5000’s WiFi signal:

Click on the WiFi network and find an option that says “Manage router” or “Visit homepage”.

Go to your internet browser and type 192.168.100.1 in the address bar.

Step 3: Connect Wireless

5. Create a password for your HUB5000. You'll use it to access the Configure Page from now on.

Step 3: Connect Wireless

6. Navigate to the network page. Change the Mode to Client.

Step 3: Connect Wireless

7. Enter your Wifi Network details and click Save & Apply. It may take a few minutes for your Phidgets to appear in the Phidget Control Panel, which we’ll check in the next step.

Step 4: Verify Connection

1. Open the Phidgets Control Panel:

If your Control Panel does not open, look in your taskbar. Double click the Phidget Icon.

Step 4: Verify Connection

2. If connected, your Phidgets will appear in the Phidget Control Panel.

Step 5: Update

Now that you've confirmed that you have access to your Phidgets, you should ensure the HUB5000 is fully updated. You can update the firmware of the VINT Hub by going back to the Phidget Control Panel. If there's a blue arrow beside the version number, it means an update is available:

Right-click anywhere on that row and select Upgrade Firmware. When it's done, the number in the Version column will change.

Step 5: Update

Next, to update the OS firmware, go to the Network Phidgets tab in the control panel, find your HUB5000 and double-click on it. If the OS firmware is out of date, you'll see the following window pop up with steps to follow:

1. Download the firmware (you can get it here if the button does not work)

2. Open the web interface by clicking the button or entering the HUB5000's IP address in your web browser.

3. Go to the System tab and scroll down to the Upgrade Firmware section. Select the file you just downloaded and click Upgrade and Restart. You'll be instructed to wait a few minutes before logging back into the web interface.

Step 5: Update

When you log back in, you can confirm that the new version has successfully installed by checking to see if the firmware version listed in the Status section matches the first three numbers in the firmware file name that you downloaded. You can also check the version in the Network Phidgets tab on the Phidget Control Panel.

Done!

Now that you're able to see and interact with your devices in the Phidget Control Panel and they're fully updated, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more help installing in Windows (e.g. manual install, using a VM, etc.), visit this page:

Windows Advanced Information

«
»

Connection (Ethernet)

Step 3: Connect Wireless

1. When you connect the power supply to the HUB5000, the red LED should turn on.

Step 3: Connect Wireless

2. In your Web Browser, enter hub5000.local

Step 3: Connect Wireless

3. Create a password for your HUB5000. You'll use this password to access the Configure Page from now on.

Step 3: Connect Wireless

4. Navigate to the network page. Change the Mode to Client.

Step 3: Connect Wireless

5. Enter your Wifi Network details to use your Hub wirelessly and click Save & Apply. You can then disconnect the ethernet cable.

It may take a few minutes for your Phidgets to appear in the Phidget Control Panel, which we’ll check in the next step.

Step 4: Verify Connection

1. Open the Phidgets Control Panel:

If your Control Panel does not open, look in your taskbar. Double click the Phidget Icon.

Step 4: Verify Connection

2. If connected, your Phidgets will appear in the Phidget Control Panel.

Step 5: Update

Now that you've confirmed that you have access to your Phidgets, you should ensure the HUB5000 is fully updated. You can update the firmware of the VINT Hub by going back to the Phidget Control Panel. If there's a blue arrow beside the version number, it means an update is available:

Right-click anywhere on that row and select Upgrade Firmware. When it's done, the number in the Version column will change.

Step 5: Update

Next, to update the OS firmware, go to the Network Phidgets tab in the control panel, find your HUB5000 and double-click on it. If the OS firmware is out of date, you'll see the following window pop up with steps to follow:

1. Download the firmware (you can get it here if the button does not work)

2. Open the web interface by clicking the button or entering the HUB5000's IP address in your web browser.

3. Go to the System tab and scroll down to the Upgrade Firmware section. Select the file you just downloaded and click Upgrade and Restart. You'll be instructed to wait a few minutes before logging back into the web interface.

Step 5: Update

When you log back in, you can confirm that the new version has successfully installed by checking to see if the firmware version listed in the Status section matches the first three numbers in the firmware file name that you downloaded. You can also check the version in the Network Phidgets tab on the Phidget Control Panel.

Done!

Now that you're able to see and interact with your devices in the Phidget Control Panel and they're fully updated, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more help installing in Windows (e.g. manual install, using a VM, etc.), visit this page:

Windows Advanced Information

«
»

HUB5000 - MacOS

Step 1: Install Phidgets Library

Step 2: Connect Devices

Step 3: Connect Wireless

Step 4: Verify Connection

Step 5: Update

Step 1: Install Phidgets Library

Before you begin using your Phidgets, you will need to install the Phidget Library.

1. Download the installer for your system:

● OS X 10.11+: Installer Download

● Mac OS X 10.7 - OS X 10.10: Installer Download

● Mac OS X 10.5 - OS X 10.6: Installer Download


Before installing our libraries, be sure to read our Software License.

Step 1: Install Phidgets Library

2. Open the download and double click on Phidgets.pkg

Step 1: Install Phidgets Library

3a. Select Continue

Step 1: Install Phidgets Library

3b. Read and continue. Read the License and click Agree.

Step 1: Install Phidgets Library

3c. Here, you have the option to select the installation location. Select Install.

Step 1: Install Phidgets Library

3d. MacOS may ask for permission to install. Enter your username and password and Install Software.

Step 1: Install Phidgets Library

3e. Wait for Installation to complete. This should only take a few moments.

Step 1: Install Phidgets Library

3f. You may see a message that the extension has been blocked. Select Open Security Preferences.

Step 1: Install Phidgets Library

3g. Beside the message for Phidgets Inc, Click Allow.

Step 1: Install Phidgets Library

3h. Installation Complete, Click Close.

Step 1: Install Phidgets Library

3i. To delete the installer, click Move to Trash.

Step 2: Connect Devices

● Connect Power Jack

● Connect VINT Device(s)

● Connect Ethernet to a Router or Switch (optional)

Step 3: Verify Connection

Choose a setup method:

«
»

Connection (Mobile)

Step 3: Connect Wireless

1. When you connect the power supply to the HUB5000, the red LED should turn on.

Step 3: Connect Wireless

2. On your mobile device, go to the Wi-Fi settings and connect to the HUB5000:

Step 3: Connect Wireless

3. When asked for a password, enter the password printed on the HUB5000’s label.

Step 3: Connect Wireless

4. Once your device is connected to the HUB5000’s WiFi signal:

Click on the WiFi network and find an option that says “Manage router” or “Visit homepage”.

Go to your internet browser and type 192.168.100.1 in the address bar.

Step 3: Connect Wireless

5. Create a password for your HUB5000. You'll use this password to access the Configure Page from now on.

Step 3: Connect Wireless

6. Navigate to the network page. Change the Mode to Client.

Step 3: Connect Wireless

7. Enter your Wifi Network details and click Save & Apply. It may take a few minutes for your Phidgets to appear in the Phidget Control Panel, which we’ll check in the next step.

Step 4: Verify Connection

1. Open the Phidget Control Panel:

Step 4: Verify Connection

2. If connected, your Phidgets will appear in the Phidget Control Panel.

Step 5: Update

Now that you've confirmed that you have access to your Phidgets, you should ensure the HUB5000 is fully updated. You can update the firmware of the VINT Hub by going back to the Phidget Control Panel. If the name of the device is red, it means an update is available:

Double click on the device in the control panel to update the VINT Hub firmware. When it's finished, the text will turn from red to black and the number in the Version column will change.

Step 5: Update

To upgrade the firmware of the operating system on the HUB5000, download the most recent file here.

Next, go back to the web configuration page and click on the System tab. Scroll down to Upgrade Firmware and select the file you download and hit Upgrade & Restart. You'll be instructed to wait a few minutes before logging back into the web interface.

When you log back in, you can confirm that the new version has successfully installed by checking to see if the firmware version listed in the Status section matches the first three numbers in the firmware file name that you downloaded.

Done!

Now that you're able to see and interact with your devices in the Phidget Control Panel, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more info installing in MacOS (e.g. developer tools, driver extension, etc.), visit this page:

MacOS Advanced Information

«
»

Connection (Ethernet)

Step 3: Connect Wireless

1. When you connect the power supply to the HUB5000, the red LED should turn on.

Step 3: Connect Wireless

2. In your Web Browser, enter hub5000.local

Step 3: Connect Wireless

3. Create a password for your HUB5000. You'll use this password to access the Configure Page from now on.

Step 3: Connect Wireless

4. Navigate to the network page. Change the Mode to Client.

Step 3: Connect Wireless

5. Enter your Wifi Network details to use your Hub wirelessly and click Save & Apply. You can then disconnect the ethernet cable.

It may take a few minutes for your Phidgets to appear in the Phidget Control Panel, which we’ll check in the next step.

Step 4: Verify Connection

1. Open the Phidget Control Panel:

Step 4: Verify Connection

2. If connected, your Phidgets will appear in the Phidget Control Panel.

Step 5: Update

Now that you've confirmed that you have access to your Phidgets, you should ensure the HUB5000 is fully updated. You can update the firmware of the VINT Hub by going back to the Phidget Control Panel. If the name of the device is red, it means an update is available:

Double click on the device in the control panel to update the VINT Hub firmware. When it's finished, the text will turn from red to black and the number in the Version column will change.

Step 5: Update

To upgrade the firmware of the operating system on the HUB5000, download the most recent file here.

Next, go back to the web configuration page and click on the System tab. Scroll down to Upgrade Firmware and select the file you download and hit Upgrade & Restart. You'll be instructed to wait a few minutes before logging back into the web interface.

When you log back in, you can confirm that the new version has successfully installed by checking to see if the firmware version listed in the Status section matches the first three numbers in the firmware file name that you downloaded.

Done!

Now that you're able to see and interact with your devices in the Phidget Control Panel, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more info installing in MacOS (e.g. developer tools, driver extension, etc.), visit this page:

MacOS Advanced Information

«
»

HUB5000 - Linux

Step 1: Install Phidgets Library

Step 2: Connect Devices

Step 3: Connect Wireless

Step 4: Verify Connection

Step 5: Update

Step 1: Install Phidgets Library

1. First, you need to install the libusb-1.0 development libraries. For example, in Debian based distributions:

apt-get install libusb-1.0-0-dev


You’ll also need a C compiler and builder, if you don’t already have one installed.

apt-get install gcc
apt-get install make

Step 1: Install Phidgets Library

2. Next, download and unpack the Phidgets library:

libphidget22

Step 1: Install Phidgets Library

3. Use the following commands in the location you unpacked to install the library:

./configure
make
sudo make install

Step 1: Install Phidgets Library

4. (Optional) You can also download and unpack the following optional packages:

phidget22networkserver - Phidget Network Server, which enables the use of Phidgets over your network

phidget22admin - Admin tool to track who is connected to your Phidgets when using the network server

libphidget22extra - Required for phidget22networkserver and phidget22admin

libphidget22java - The Java libraries for Phidget22


For installation instructions for these packages, see the README file included with each one.

Step 2: Connect Devices

● Connect Power Jack

● Connect VINT Device(s)

● Connect Ethernet to a Router or Switch (optional)

Step 3: Verify Connection

Choose a setup method:

«
»

Connection (Mobile)

Step 3: Connect Wireless

1. When you connect the power supply to the HUB5000, the red LED should turn on.

Step 3: Connect Wireless

2. On your mobile device, go to the Wi-Fi settings and connect to the HUB5000:

Step 3: Connect Wireless

3. When asked for a password, enter the password printed on the HUB5000’s label.

Step 3: Connect Wireless

4. Once your device is connected to the HUB5000’s WiFi signal:

Click on the WiFi network and find an option that says “Manage router” or “Visit homepage”.

Go to your internet browser and type 192.168.100.1 in the address bar.

Step 3: Connect Wireless

5. Create a password for your HUB5000. You'll use this password to access the Configure Page from now on.

Step 3: Connect Wireless

6. Navigate to the network page. Change the Mode to Client.

Step 3: Connect Wireless

7. Enter your Wifi Network details and click Save & Apply. It may take a few minutes for your Phidgets to appear in the Phidget Control Panel, which we’ll check in the next step.

Step 4: Verify Connection

1. The easiest way to verify that your libraries are working properly is to compile and run an example program. Download and unpack this C example that will detect any Phidget:

HelloWorld C Example

Step 4: Verify Connection

2. Next, open the terminal in the location where you unpacked the example. Compile and run using:

gcc HelloWorld.c -o HelloWorld -lphidget22
sudo ./HelloWorld

ou should receive a “Hello” line for each Phidget channel that is discovered:

I don’t see any Phidgets show up in the HelloWorld example

You need to run it with sudo in order to be able to access USB devices. In order to use Phidgets without sudo, you need to set your udev rules. See the Advanced Information page on the final slide of this guide for details.

Step 5: Update

Now that you've confirmed that you have access to your Phidgets, you should ensure the HUB5000 is fully updated. You can update the firmware of the VINT Hub using the phidget22admin tool (see included readme for further instructions).

To upgrade the firmware of the operating system on the HUB5000, download the most recent file here.

Next, go back to the web configuration page and click on the System tab. Scroll down to Upgrade Firmware and select the file you download and hit Upgrade & Restart. You'll be instructed to wait a few minutes before logging back into the web interface.

When you log back in, you can confirm that the new version has successfully installed by checking to see if the firmware version listed in the Status section matches the first three numbers in the firmware file name that you downloaded.

Done!

Now that you're able to see your devices in the Hello World example and the device is fully updated, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more info installing in Linux (e.g. Udev rules, old versions, etc.), visit this page:

Linux Advanced Information

«
»

Connection (Ethernet)

Step 3: Connect Wireless

1. When you connect the power supply to the HUB5000, the red LED should turn on.

Step 3: Connect Wireless

2. In your Web Browser, enter hub5000.local

Step 3: Connect Wireless

3. Create a password for your HUB5000. You'll use this password to access the Configure Page from now on.

Step 3: Connect Wireless

4. Navigate to the network page. Change the Mode to Client.

Step 3: Connect Wireless

5. Enter your Wifi Network details to use your Hub wirelessly and click Save & Apply. You can then disconnect the ethernet cable.

It may take a few minutes for your Phidgets to appear in the Phidget Control Panel, which we’ll check in the next step.

Step 4: Verify Connection

1. The easiest way to verify that your libraries are working properly is to compile and run an example program. Download and unpack this C example that will detect any Phidget:

HelloWorld C Example

Step 4: Verify Connection

2. Next, open the terminal in the location where you unpacked the example. Compile and run using:

gcc HelloWorld.c -o HelloWorld -lphidget22
sudo ./HelloWorld

You should receive a “Hello” line for each Phidget channel that is discovered:

I don’t see any Phidgets show up in the HelloWorld example

You need to run it with sudo in order to be able to access USB devices. In order to use Phidgets without sudo, you need to set your udev rules. See the Advanced Information page on the final slide of this guide for details.

Step 5: Update

Now that you've confirmed that you have access to your Phidgets, you should ensure the HUB5000 is fully updated. You can update the firmware of the VINT Hub using the phidget22admin tool (see included readme for further instructions).

To upgrade the firmware of the operating system on the HUB5000, download the most recent file here.

Next, go back to the web configuration page and click on the System tab. Scroll down to Upgrade Firmware and select the file you download and hit Upgrade & Restart. You'll be instructed to wait a few minutes before logging back into the web interface.

When you log back in, you can confirm that the new version has successfully installed by checking to see if the firmware version listed in the Status section matches the first three numbers in the firmware file name that you downloaded.

Done!

Now that you're able to see your devices in the Hello World example and the device is fully updated, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more info installing in Linux (e.g. Udev rules, old versions, etc.), visit this page:

Linux Advanced Information

«
»

SBC3003 - Windows

Step 1: Install Phidgets Library

Step 2: Connect Devices

Step 3: Verify Connection

Step 4: Connect Wireless

Step 1: Install Phidgets Library

Before you begin using your Phidgets, you will need to install the Phidget Library.

1. Download the installer for your system:

● 32-bit Installer Download

● 64-bit Installer Download

If you're unsure which one you should get, press ⊞ WIN + Pause/Break:

Before installing our libraries, be sure to read our Software License.

Step 1: Install Phidgets Library

2. Open the download. If it asks you for permission, select Run.

Step 1: Install Phidgets Library

3a. Select Next.

Step 1: Install Phidgets Library

3b. Read the Licence Agreement. Select Next.

Step 1: Install Phidgets Library

3c. Choose Installation Location. Select Next.

Step 1: Install Phidgets Library

3d. Select Next.

Step 1: Install Phidgets Library

3e. Wait for Installation to complete. This should only take a few moments.

Step 1: Install Phidgets Library

3f. Installation Complete. Close installation Window.

Step 2: Connect Devices

● Connect Power Jack

● Connect VINT Device(s)

● Connect Ethernet to a Router or Switch in the same network as your Windows PC

Step 3: Verify Connection

1. Open the Phidgets Control Panel:

If your Control Panel does not open, look in your taskbar. Double click the Phidget Icon.

Step 3: Verify Connection

2. If connected, your Phidgets will appear in the Phidget Control Panel.

Now that the SBC's ethernet connection is verified, it can be connected to wifi.

If you don't have a USB wifi adapter or you're planning to stay on ethernet, you can scroll down to

Part 2: Using Your Phidget

Step 4: Connect Wireless

1. In your web browser, enter phidgetsbc.local

Step 4: Connect Wireless

2. Create a password for your SBC. You'll use this to access the configuration page from now on.

Step 4: Connect Wireless

3. Navigate to Network -> Wireless. Select your Network, enter the wifi password and select Add This Network.

Step 4: Connect Wireless

4. Scroll down to your saved networks, click on your network and select Join This Network.

Step 4: Connect Wireless

5. It should now say connected in the status column.

You can now unplug the ethernet cable.

Step 4: Connect Wireless

6. Return to the Phidget Control Panel to access your Phidgets.

Done!

If you're able to see and interact with your devices in the Phidget Control Panel, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more help installing in Windows (e.g. manual install, using a VM, etc.), visit this page:

Windows Advanced Information

«
»

SBC3003 - MacOS

Step 1: Install Phidgets Library

Step 2: Connect Devices

Step 3: Verify Connection

Step 4: Connect Wireless

Step 1: Install Phidgets Library

Before you begin using your Phidgets, you will need to install the Phidget Library.

1. Download the installer for your system:

● OS X 10.11+: Installer Download

● Mac OS X 10.7 - OS X 10.10: Installer Download

● Mac OS X 10.5 - OS X 10.6: Installer Download


Before installing our libraries, be sure to read our Software License.

Step 1: Install Phidgets Library

2. Open the download and double click on Phidgets.pkg

Step 1: Install Phidgets Library

3a. Select Continue

Step 1: Install Phidgets Library

3b. Read and continue. Read the License and click Agree.

Step 1: Install Phidgets Library

3c. Here, you have the option to select the installation location. Select Install.

Step 1: Install Phidgets Library

3d. MacOS may ask for permission to install. Enter your username and password and Install Software.

Step 1: Install Phidgets Library

3e. Wait for Installation to complete. This should only take a few moments.

Step 1: Install Phidgets Library

3f. You may see a message that the extension has been blocked. Select Open Security Preferences.

Step 1: Install Phidgets Library

3g. Click Allow.

Step 1: Install Phidgets Library

3h. Installation Complete, Click Close.

Step 1: Install Phidgets Library

3i. To delete the installer, click Move to Trash.

Step 2: Connect Devices

● Connect Power Jack

● Connect VINT Device(s)

● Connect Ethernet to a Router or Switch in the same network as your Mac

Step 3: Verify Connection

1. Open the Phidget Control Panel:

Step 3: Verify Connection

2. If connected, your Phidgets will appear in the Phidget Control Panel.

Now that the SBC's ethernet connection is verified, it can be connected to wifi.

If you don't have a USB wifi adapter or you're planning to stay on ethernet, you can scroll down to

Part 2: Using Your Phidget

Step 4: Connect Wireless

1. In your web browser, enter phidgetsbc.local

Step 4: Connect Wireless

2. Create a password for your SBC. You will use this to access the configuration page from now on.

Step 4: Connect Wireless

3. Navigate to Network -> Wireless. Select your Network, enter the wifi password and select Add This Network.

Step 4: Connect Wireless

4. Scroll down to your saved networks, click on your network and select Join This Network.

Step 4: Connect Wireless

5. It should now say connected in the status column.

You can now unplug the ethernet cable.

Step 4: Connect Wireless

6. Return to the Phidget Control Panel to access your Phidgets.

Done!

If you're able to see and interact with your devices in the Phidget Control Panel, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more info installing in MacOS (e.g. developer tools, driver extension, etc.), visit this page:

MacOS Advanced Information

«
»

SBC3003 - Linux

Step 1: Install Phidgets Library

Step 2: Connect Devices

Step 3: Verify Connection

Step 4: Connect Wireless

Step 1: Install Phidgets Library

1. First, you need to install the libusb-1.0 development libraries. For example, in Debian based distributions:

apt-get install libusb-1.0-0-dev


You’ll also need a C compiler and builder, if you don’t already have one installed.

apt-get install gcc
apt-get install make

Step 1: Install Phidgets Library

2. Next, download and unpack the Phidgets library:

libphidget22

Step 1: Install Phidgets Library

3. Use the following commands in the location you unpacked to install the library:

./configure
make
sudo make install

Step 1: Install Phidgets Library

4. (Optional) You can also download and unpack the following optional packages:

phidget22networkserver - Phidget Network Server, which enables the use of Phidgets over your network

phidget22admin - Admin tool to track who is connected to your Phidgets when using the network server

libphidget22extra - Required for phidget22networkserver and phidget22admin

libphidget22java - The Java libraries for Phidget22


For installation instructions for these packages, see the README file included with each one.

Step 2: Connect Devices

● Connect Power Jack

● Connect VINT Device(s)

● Connect Ethernet to a Router or Switch in the same network as your Linux machine

Step 3: Verify Connection

1. The easiest way to verify that your libraries are working properly is to compile and run an example program. Download and unpack this C example that will detect any Phidget:

HelloWorld C Example

Step 3: Verify Connection

2. Next, open the terminal in the location where you unpacked the example. Compile and run using:

gcc HelloWorld.c -o HelloWorld -lphidget22
sudo ./HelloWorld

If everything is working, you should receive a “Hello” line for each Phidget channel that is discovered:

I don’t see any Phidgets show up in the HelloWorld example

You need to run it with sudo in order to be able to access USB devices. In order to use Phidgets without sudo, you need to set your udev rules. See the Advanced Information page on the final slide of this guide for details.

Now that the SBC's ethernet connection is verified, it can be connected to wifi.

If you don't have a USB wifi adapter or you're planning to stay on ethernet, you can scroll down to

Part 2: Using Your Phidget

Step 4: Connect Wireless

1. In your web browser, enter phidgetsbc.local

If you're using a terminal-only Linux machine, use the browser on your phone instead.

(If you use a phone, you need to enter the IP address your router assigned to the SBC instead of phidgetsbc.local)

Step 4: Connect Wireless

2. Create a password for your SBC. You will use this to access the configuration page from now on.

Step 4: Connect Wireless

3. Navigate to Network -> Wireless. Select your Network, enter the wifi password and select Add This Network.

Step 4: Connect Wireless

4. Scroll down to your saved networks, click on your network and select Join This Network.

Step 4: Connect Wireless

5. It should now say connected in the status column.

You can now unplug the ethernet cable.

Step 4: Connect Wireless

6. Run the HelloWorld example again to confirm that your Phidgets are accessible over wifi.

Done!

If you're able to see your devices in the Hello World example, you're done with the Setup part of this guide.

Scroll down to Part 2: Using Your Phidget for the next step.


For more info installing in Linux (e.g. Udev rules, old versions, etc.), visit this page:

Linux Advanced Information

«
»

Part 2: Using Your Phidget

About

The Graphic LCD Phidget allows you to display simple images and text. The screen is 128 pixels wide and 64 pixels tall, and each pixel is 0.45 mm. The backlight brightness and pixel contrast can both be controlled from software. You can use default fonts or load your own. The frame buffer allows you to save fonts and images.

Explore Your Phidget Channels Using The Control Panel

You can use your Control Panel to explore your Phidget's channels.

1. Open your Control Panel, and you will find the following channel:

LCD1100 Panel.jpg

2. Double click on the channel to open the example program. This channel belongs to the LCD channel class:

Expand All
Graphic LCD Phidget: Draws shapes, text, and bitmaps to the LCD screen

In your Control Panel, double click on "Graphic LCD Phidget":

LCD1100-LCD.jpg

Part 3: Create your Program

Part 4: Advanced Topics and Troubleshooting

Expand All
How do I know what channel, serial number, or hub port to use in my program?

Before you open a Phidget channel in your program, you can set these properties to specify which channel to open. You can find this information through the Control Panel.

1. Open the Control Panel and double-click on the red map pin icon:

The locate Phidget button is found in the device information box

2. The Addressing Information window will open. Here you will find all the information you need to address your Phidget in your program.

All the information you need to address your Phidget


See the Phidget22 API for your language to determine exact syntax for each property.

Upgrading or Downgrading Device Firmware

Firmware Upgrade

MacOS users can upgrade device firmware by double-clicking the device row in the Phidget Control Panel.

Linux users can upgrade via the phidget22admin tool (see included readme for instructions).

Windows users can upgrade the firmware for this device using the Phidget Control Panel as shown below.

ControlpanelFWup.jpg

Firmware Downgrade

Firmware upgrades include important bug fixes and performance improvements, but there are some situations where you may want to revert to an old version of the firmware (for instance, when an application you're using is compiled using an older version of phidget22 that doesn't recognize the new firmware).

MacOS and Linux users can downgrade using the phidget22admin tool in the terminal (see included readme for instructions).

Windows users can downgrade directly from the Phidget Control Panel if they have driver version 1.9.20220112 or newer:

ControlpanelFWdown.jpg

Firmware Version Numbering Schema

Phidgets device firmware is represented by a 3-digit number. For firmware patch notes, see the device history section on the Specifications tab on your device's product page.

FWversion.jpg

  • If the digit in the 'ones' spot changes, it means there have been bug fixes or optimizations. Sometimes these changes can drastically improve the performance of the device, so you should still upgrade whenever possible. These upgrades are backwards compatible, meaning you can still use this Phidget on a computer that has Phidget22 drivers from before this firmware upgrade was released.
  • If the digit in the 'tens' spot changes, it means some features were added (e.g. new API commands or events). These upgrades are also backwards compatible, in the sense that computers running old Phidget22 drivers will still be able to use the device, but they will not be able to use any of the new features this version added.
  • If the digit in the 'hundreds' spot changes, it means a major change has occurred (e.g. a complete rewrite of the firmware or moving to a new architecture). These changes are not backwards compatible, so if you try to use the upgraded board on a computer with old Phidget22 drivers, it will show up as unsupported in the Control Panel and any applications build using the old libraries won't recognize it either. Sometimes, when a Phidget has a new hardware revision (e.g. 1018_2 -> 1018_3), the firmware version's hundreds digit will change because entirely new firmware was needed (usually because a change in the processor). In this case, older hardware revisions won't be able to be upgraded to the higher version number and instead continue to get bug fixes within the same major revision.
How to Draw a Bitmap Image

Bitmaps define images to be drawn on the screen of the Graphic LCD display. Bitmaps on the Graphic LCD display are made up of pixels arranged in a grid with a size defined when the bitmap is drawn. You can create a bitmap by defining a byte array of ones and zeroes. Ones are colored in, and zeroes are empty. If you put a line break after each row, it'll be easy to edit the bitmap. In C#, this may look something like this:

Byte[] heart = 	[0,0,0,0,0,
		 0,1,0,1,0,
		 1,1,1,1,1,
		 1,1,1,1,1,
		 0,1,1,1,0,
		 0,0,1,0,0,
		 0,0,0,0,0,
		 0,0,0,0,0];

gLCD.WriteBitmap(0, 0, 5, 8, heart);
How to Write Custom Characters

Custom characters are images associated with given unicode characters. A custom character can be any arrangement of pixels within the space allotted for a single character. Single characters are made up of pixels arranged in a grid with a size defined by setFontSize(). As with regular bitmaps for the Graphic LCD display, you can create a character bitmap by defining a byte array of ones and zeroes. Ones are colored in, and zeroes are empty. If you put a line break after each row, it will be easy to edit the bitmap. In C#, this may look something like this:

Byte[] heart = 	[0,0,0,0,0,
		 0,1,0,1,0,
		 1,1,1,1,1,
		 1,1,1,1,1,
		 0,1,1,1,0,
		 0,0,1,0,0,
		 0,0,0,0,0,
		 0,0,0,0,0];

gLCD.SetFontSize(LCDFont.User2, 5, 8);
gLCD.SetCharacterBitmap(LCDFont.User2,"\x6",heart);

Once stored, characters can be recalled into a text string by using the unicode value for the location (in this example, "\x6"). For example, in C#:

gLCD.WriteText(LCDFont.Dimensions_5x8, 0, 0,"I \x6 Phidgets!");

Custom characters on the LCD1100 are stored as images on the frame buffer. FONT_User1 is stored on frame buffer 1 and FONT_User2 is on frame buffer 2.

These characters occupy the same space as drawings on the framebuffer, and will be displayed onscreen if the framebuffer is flushed. The characters can also be overwritten by using drawing functions on the framebuffer, so it is recommended to only use a given framebuffer either for drawing or storing fonts, but not both.

We recommend using FONT_User2 (frame buffer 2) to store custom fonts, as it can be saved for later use. In order to use the custom fonts, you must first define their size with setFontSize(). Once the font size is set, custom characters will be placed on the font's frame buffer at a location corresponding to the character number provided.

Characters for each font are stored in rows ordered left-to-right, top-to-bottom. Rows are filled with as many characters as will completely fit across the width of the screen. There are as many rows as will fit on the screen vertically.

On a screen 128 pixels wide by 64 pixels high, if your font is 10 pixels wide by 20 high, you will have 3 rows of 12 characters. This allows for a maximum of 36 characters of that size.

A demonstration of how many 10x20px characters can fit on the screen.

To quickly determine how many characters can be in your custom font, you can call getMaxCharacters() in your code.

Custom character indexing starts with character 0x01 and can be any character between 0x01 and the maximum number of characters that fit on screen.

To determine if an ascii character can be used in a given custom font, you can look at its corresponding ascii value on an ascii table to determine if it is within the limit determined above.