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| [[Category:Language]] | | #REDIRECT [[Language - C]] |
| {{NoTitle}}
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| {{Language_-_C_Dev_Environment_Table}}
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| {|
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| |style="vertical-align:middle; width: 60%;"|
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| <font size=6>'''Language - C'''
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| '''Windows with Visual Studio'''</font>
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| Welcome to using Phidgets with C! By using C, you will have access to the complete Phidget22 API, including events.
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| Visual Studio is an IDE provided by Microsoft that can be used to develop code in a wide variety of programming languages, including C/C++.
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| |{{TOC limit|2}}
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| |}
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| {{Language_-_C_Intro|Windows|Visual Studio}}
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| ==Use Our Examples==
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| One of the best ways to start programming with Phidgets is to use our example code as a guide. In order to run the examples, you will need to download and install [https://www.visualstudio.com/ Microsoft Visual Studio].
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| Now that you have Microsoft Visual Studio installed, select an example that will work with your Phidget:
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| *{{SampleCode|C|C Examples}}
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| Open the example project by unzipping the example folder, and opening the <code>ExampleName.sln</code> file in the ExampleName folder.
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| Once the project is open, start the example by pressing the ''Local Windows Debugger'' button:
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| [[Image: c_vs_run.png|link=|center]]
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| The application will open the Phidget, list basic information about the Phidget, and demonstrate the Phidget's functionality. Here is an example of an Accelerometer channel on a Spatial Phidget:
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| [[Image: c_vs_output.PNG|link=|center]]
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| ===Unresolved External Symbol===
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| If you try to compile the program and the linker throws a number of errors called <code>unresolved external symbol</code>, then it is likely the project is trying to run using the wrong platform. Select your platform from the drop-down list, as shown in the image below.
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| [[Image:VS_Select_Platform.jpg|link=|center]]
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| {{Edit_the_Examples}}
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| ==Editing the Examples==
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| {{Language_-_C_Editing_The_Examples}}
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| ==Write Code==
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| {{Language_-_C_Write_Code}}
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| ==Setting up a New Project==
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| When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget C library. To begin:
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| Create a new Win32 Console application:
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| [[Image:C_vs_newproject.PNG|link=|center|850px]]
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| Select an empty project and finish:
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| [[Image:C_vs_emptyproject.PNG|link=|center]]
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| If you are using a 64-bit machine, select x64, otherwise, keep x86:
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| [[Image:C_vs_configuration.png|link=|center|850px]]
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| Next, add a new item to your source folder:
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| [[Image:C_vs_additem.png|link=|center|850px]]
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| Give the source file a descriptive name and continue:
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| [[Image:C_vs_addsource.PNG|link=|center|850px]]
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| Access the project's properties:
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| [[Image:C_vs_propertie.png|link=|center|850px]]
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| Next, navigate to Configuration Properties -> C/C++ -> General and add the following line to the additional include directories:
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| *C:\Program Files\Phidgets\Phidget22
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| [[Image:C_vs_additionalinclude.png|link=|center|850px]]
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| Navigate to Configuration Properties -> Linker -> Input and add the following line to the additional dependencies:
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| *C:\Program Files\Phidgets\Phidget22\phidget22.lib
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| [[Image:C_vs_additionadepend.png|link=|center|850px]]
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| Finally, include the Phidget library in your code, and any other header files:
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| <syntaxhighlight lang='C'>
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| #include <phidget22.h>
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| </syntaxhighlight>
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| [[Image:C_vs_finished.PNG|link=|center|850px]]
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| Success! The project now has access to Phidgets.
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| {{Language_-_C_Further_Reading}}
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