Language - Java: Difference between revisions

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Preamble about the language and its general strengths and weaknesses.
[[Category:Language]]
__NOTOC__


==Assessment for use with Phidgets==
We provide support for the Java language in all major operating systems. We also provide instructions on how to get your project started in a number of common development environments. Select your operating system and preferred development environment below, and follow the instructions to get your project running with Phidgets.
Our honest opinion on how well this language is suited to controlling Phidgets. If it is a poor choice, suggest and link similar (better) languages.


==Support==
If you do not know which development environment you want to use, or your development environment of choice is not listed, we recommend starting with javac as the simplest path to getting your code running.
Java has a complete API and code samples for all Phidgets devices.


For a complete list of our supported languages and their support status, [[Levels of Support|click here]].
Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on [[Phidget Programming Basics]]. The guide will showcase the fundamentals of programming with Phidgets, with examples in Java.


==Restrictions==
== Setup Guide ==
In this section, list any restrictions or limitations that this particular language may impose. For example, incompatibility with certain operating systems.


==Development Environments and Compilers==
<div class="phd-deck-sequence">
 
{{PT3_JAVA_CHOOSE}}{{PT3_JAVA_WIN_JAVAC}}{{PT3_JAVA_MAC_JAVAC}}{{PT3_JAVA_LNX_JAVAC}}{{PT3_JAVA_SBC_JAVAC}}{{PT3_JAVA_WIN_NETBEANS}}{{PT3_JAVA_MAC_NETBEANS}}{{PT3_JAVA_LNX_NETBEANS}}{{PT3_JAVA_WIN_ECLIPSE}}{{PT3_JAVA_MAC_ECLIPSE}}{{PT3_JAVA_LNX_ECLIPSE}}{{PT3_JAVA_ANDROID_AS}}
Describe each major compiler and notable differences or important information. (eg. framework versions) If there are known issues/workarounds mention them and link to the corresponding issue at the bottom of the page.
 
==Quick Downloads==
 
''For using Java in Android, please refer to the [[Language - Android Java]] page.''
 
Before you can run your program, you need to set up the proper environment and get the necessary files off the Phidgets website.
Visit the drivers section at www.phidgets.com and get the latest:
* [http://www.phidgets.com/drivers.php Phidget Framework]
* [http://www.phidgets.com/downloads/libraries/phidget21jar_2.1.8.20110615.zip Phidget21.jar]
You will need the Phidget Framework to use and to program with Phidgets. We also recommend that you download the following reference materials:
* [http://www.phidgets.com/documentation/JavaDoc.zip API Manual]
* [http://www.phidgets.com/documentation/web/javadoc/index.html API Reference]
* [http://www.phidgets.com/downloads/examples/JavaJNI_2.1.8.20110615.zip Java Sample Code]
* You can find a high level discussion about programming with Phidgets in general on the [[General API]] page.
* The [[Device Functionality]] page explains the general operational information for your device.
 
You may want to have these pages open while working through these instructions.
 
==Getting Started (Windows, Linux, and Mac OS)==
 
The Phidget full examples were written using NetBeans and this tutorial assumes its use.
Other environments such as Eclipse work as well and would be set up in a similar manner.
For Java command line compilers, include the phidget21.jar during compilation.
For example, you can use “javac -classpath phidget21.jar MyPhidgetProgram.java” from the Java SDK.
In NetBeans, the Phidget .jar library can be added to the project from the project explorer window.
Simply right click the “Libraries” item in the project explorer and then select “Add JAR/Folder”.
Navigate to the location where the phidget21.jar was extracted and then add it to the project.
You are now ready to begin coding with Phidgets.
 
===Coding For Your Phidget===
 
Before you can use the Phidget, you must include a reference in the code to the library. In Java:
 
<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<font size="3">
<source lang=java>
 
  import com.phidgets.*;
  import com.phidgets.event.*;
 
</source>
</font>
</div>
 
Now in the main body of code, the Phidget object will need to be declared.
For example, we can declare a PhidgetInterfaceKit with:
 
<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<font size="3">
<source lang=java>
 
  static InterfaceKitPhidget ik;
 
</source>
</font>
</div>
 
The object name for any type of Phidget is listed in the API manual.
Every type of Phidget also inherits functionality from the Phidget base class.
All Phidgets can throw PhidgetExceptions if something unexpected happens during operation.
Make sure to catch or declare the exception, even in a generic way.
This is what the main function looks like where we initialize the Phidget object without any constructors:
 
<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<font size="3">
<source lang=java>
 
  public static final void main(String args[]) throws Exception
  {
    ik = new InterfaceKitPhidget();
  }
 
</source>
</font>
</div>
 
===Connecting to the Phidget===
 
Next, the program needs to try and connect to the Phidget through an open call.
The open will tell the program to continuously try to connect to a Phidget, based on the parameters given, even trying to reconnect if it gets disconnected.
This means that simply calling open does not guarantee you can use the Phidget immediately. We can handle this by using event driven programming and tracking the AttachEvents and DetachEvents, or by calling waitForAttachment.
WaitForAttachment will block indefinitely until a connection is made to the Phidget, or an optional timeout is exceeded.
 
<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<font size="3">
<source lang=java>
 
  ik.openAny();
  ik.waitForAttachment();
 
</source>
</font>
</div>
 
The parameters can be used to open the first Phidget of a type it can find, open based on its serial number, or even open across the network.
The API manual lists all of the available modes that open provides.
One important thing to remember is that when working with Phidgets, a local connection will reserve the device until closed.
This prevents any other instances from retrieving data from the Phidget, including other programs.
The one connection per device limit does not apply when exclusively using the Phidget Webservice.
At the end of your program, don’t forget to call close to free any locks on the Phidget.
 
<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<font size="3">
<source lang=java>
 
  ik.close();
  ik = null;
 
</source>
</font>
</div>
</div>


===Event Driven Programming===
== Quick Downloads ==
 
We recommend the use of event driven programming when working with Phidgets. In Java, we hook
an event handler with the following code: 
 
<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<font size="3">
<source lang=java>
 
  ik.addSensorChangeListener(new SensorChangeListener()
  {
      public void sensorChanged(SensorChangeEvent se)
      {
        //Insert your code here
        System.out.println(se.getValue());
      }
  });
 
</source>
</font>
</div>
 
With this method, the code inside sensorChanged will get executed every time the PhidgetInterfaceKit reports a change on one of its analog inputs.
The items from the event, such as the index or reported value, can be accessed from the SensorChangeEvent object properties.
Some events such as Attach and Detach belong to the base Phidget object and thus are common to all types of Phidgets.
Please refer to the API manual for a full list of events and their usage.
 
===Working Directly With the Phidget===
 
Some values can be directly read and set on the Phidget. Simply use the instance’s properties or call member functions such as  getSensorValue(int index) or setOutputState(int index, boolean newVal) for PhidgetInterfaceKits.
These methods can be used inside a polling loop as an alternative to event driven programming.
 
===Working With Multiple Phidgets===
 
Multiple Phidgets of the same type can easily be run inside the same program.
In our case, it  requires another PhidgetInterfaceKit instance to be defined and initialized.
The new instance can then be set up, opened and used in the same process as the previous one.
If the application needs to distinguish between the devices, open can be called with the serial number of a specific Phidget.
 
===Other Phidgets===
 
The design given in this document can also be followed for almost all Phidgets.
For example, if you were using a PhidgetRFID instead of an PhidgetInterfaceKit, you would declare an RFID object instead of an InterfaceKit object.
The methods and events available would change but they can be accessed in a similar manner.
 
===Compiling a .jar File===


Finally, when the project is completed it is recommend to compile the project as a .jar.
If you already know what you're doing and just need the files, you can find them all below.
This will reduce the number of extra flies created into a single package that is easier to manage.
In NetBeans a .jar file is automatically created during compilation.
Under the command line, you can use the jar utility from the Java SDK to package the .class files.
For example: “jar -cf MyProgram.jar *.class”. You will also need to provide a Manifest file for the jar program to indicate the program entry point via the Main-Class and the Class-Path which will point to the phidget21.jar.
Simply create a file, for example MyProgram.mf, and enter the following lines:


<font size="3">
=== Documentation ===


  Manifest-Version: 1.0
*{{Phidget22API}} (select Java from the drop-down menu)
Class-Path: phidget21.jar
Main-Class: MyProgram


</font>
=== Example Code ===


Please note that the manifest file must end with a new line or a carriage return.
*{{SampleCode|Java|Java Examples}}
Now run the jar utility to package the files. For example: “jar –cfm MyProgram.jar MyProgram.mf *.class”.


==Building your Project==
===Libraries===
Describe the different ways a project could be built using this language.


==Common Problems and Solutions/Workarounds==
*[https://cdn.phidgets.com/downloads/phidget22/libraries/any/Phidget22Java.zip phidget22.jar]
Here you can put various frequent problems and our recommended solutions.
{{AllQuickDownloads}}

Latest revision as of 22:07, 17 October 2023


We provide support for the Java language in all major operating systems. We also provide instructions on how to get your project started in a number of common development environments. Select your operating system and preferred development environment below, and follow the instructions to get your project running with Phidgets.

If you do not know which development environment you want to use, or your development environment of choice is not listed, we recommend starting with javac as the simplest path to getting your code running.

Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on Phidget Programming Basics. The guide will showcase the fundamentals of programming with Phidgets, with examples in Java.

Setup Guide

Java - Select Development Environment

Select your Development Environment:

Windows

MacOS

Linux

PhidgetSBC

Android

Language - Java

Windows with Javac

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Javac is a command line-based compiler for java programs that compiles java code into bytecode class files.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Windows (see Part 1 of this user guide)

● The Java Development Kit from Oracle

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the Download Example button to download a sample Java file.

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your program. We recommend you copy phidget22.jar from the following location:

C:\Program Files\Phidgets\Phidget22\phidget22.jar

Your folder should look something like this:

Compile and Run

Once you are ready to run your program, open the command prompt at the folder location. Next, enter the following command in the command prompt:

javac -classpath .;phidget22.jar example.java

Finally, enter the following command to run the program:

java -classpath .;phidget22.jar example

The project is now using Phidgets!

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

«
»

Language - Java

MacOS with Javac

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Javac is a command line-based compiler for java programs that compiles java code into bytecode class files.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for MacOS (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● A copy of phidget22.jar

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the Download Example button to download a sample Java file.

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your program:

Compile and Run

Once you are ready to run your program, open the terminal at the folder location. Next, enter the following command in the terminal:

javac -classpath .:phidget22.jar example.java

Finally, enter the following command to run the program:

java -classpath .:phidget22.jar example

The project is now using Phidgets!

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

«
»

Language - Java

Linux with Javac

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Javac is a command line-based compiler for java programs that compiles java code into bytecode class files.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Linux (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● A copy of phidget22.jar

Installing Java

In order to use Java, you will need to download and install the JDK. You can do this by entering the following command in the terminal (where VERSION is replaced with your preferred version number):

apt-get install openjdk-VERSION-jdk

Before continuing, ensure your JDK version matches your JRE version:

javac -version
java -version

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the Download Example button to download a sample Java file.

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

The easiest way to allow Java to access the Phidgets Java library is to place a copy of phidget22.jar in the same folder as your program:

Compile and Run

Once you are ready to run your program, open the terminal at the folder location. Next, enter the following command in the terminal:

javac -classpath .:phidget22.jar example.java

Finally, enter the following command to run the program:

java -classpath .:phidget22.jar example

The project is now using Phidgets!

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

«
»

Language - Java

PhidgetSBC with Javac

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Javac is a command line-based compiler for java programs that compiles java code into bytecode class files.

Requirements

If you haven't already, check out the user guide in order to set up the following:

● Networking

● Administrator password


This guide will cover development using an external machine. For development using the SBC itself, go back and select Javac - Linux as your environment.

Introduction

To begin, this video will help you get started:

Developing With An External Computer

There are two main ways in which you can access your SBC from an external computer:

● SBC Web Interface

● Secure Shell (SSH)


Since the SBC User Guide covers the web interface in detail, this guide will cover SSH.

SSH

If you are unfamiliar with SSH, it is a simple yet powerful tool that allows you to log into a remote machine in order to execute commands. You can also transfer files using the associated SCP tool.

In order to use SSH, you need the following:

● The SBC's IP address (e.g. 192.168.3.195) or the link local address (e.g. phidgetsbc.local)

● The administrator password

● SSH enabled on the SBC

SSH

You can enable SSH on the SBC Web Interface as shown below:

SSH on Windows

To use SSH on Windows, we recommend PuTTY. Use the images below as a guide for configuring PuTTY (use the IP address or the link local address interchangeably):

SSH on Windows

After clicking open, simply login as root and provide the administrator password:

To transfer files between your SBC and Windows machine, we recommend either of these programs:

WinSCP

PuTTY PSCP

You will follow a similar process to access the SBC as described for SSH.

SSH on Linux and macOS

SSH is available on Linux and macOS by default. To run SSH, open the terminal and type:

ssh root@phidgetsbc.local

Or, something like this (you will need to know the IP address of your SBC):

ssh root@192.168.3.195

You will then be prompted for the password in order to gain access to the SBC:

SSH on Linux and macOS

To copy a file from the SBC to your development machine using SCP, open the terminal and type:

scp root@phidgetsbc.local:/path/to/source /path/to/destination

You can reverse this if you want to transfer a file from your development machine to your SBC:

scp /path/to/source root@phidgetsbc.local:/path/to/destination

Installing Packages For Development

The simplest way to set up Java on the SBC is via the install buttons on located on the SBC Web Interface (System->Packages). Check Include full Debian Package Repository before installing.

You will need to run commands on the SBC to install support for Python. You can either use SSH to issue the commands, or you can connect directly to the SBC via a monitor and keyboard.

Installing Packages For Development

When developing for Java, ensure your development machine and your SBC have the same version of Java. Check your Java version by entering this command:

java -version

If you need to update the version of Java on your SBC, use the following commands:

apt-get install default-jre-headless
su
update-alternatives --config java

You're now ready to begin programming! Continue through this guide for code examples and directions on where to go next.

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the Download Example button to download a sample Java file.

Setting up a New Project

When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

When developing on an external computer, you will write, compile, and test your programs on that machine. When you are ready, you will then upload your programs to the SBC to run them.

Setting up a New Project

Once your code is written, follow these steps to get your program running on the SBC:

1. Place phidget22.jar on your development machine in a directory that you will use to compile your Java files.

2. Compile your ProgramName.java file. If you are using a Windows machine, type the following into the command prompt:

javac -classpath .;phidget22.jar ProgramName.java

3. If you are using a Linux or macOS machine, type the following into the terminal:

javac -classpath .:phidget22.jar ProgramName.java

You should now have a number of .class files in your project directory

Setting up a New Project

4. Using the SBC Web Interface, create a new project:

Setting up a New Project

5. Transfer all the .class files from the development machine to the SBC, either using the SBC Web Interface or a tool like WinSCP.

The project directory will be:

/usr/userapps/ProjectName

Setting up a New Project

6. Use SSH to access the SBC terminal and go to the project folder:

cd /usr/userapps/ProjectName

You can now run the program with the command:

java ExampleName

Success! The program is running on your SBC.

Running a Program Automatically

Click on the sections below for various automation options:

-----

Running a Program from the SBC Web Interface

To quickly test whether a program can be run automatically, you can try starting it from the SBC Web Interface.

1. To start the program, navigate to Projects->ProjectName->Startup Settings in the SBC Web Interface.

2. Select your program in the drop-down menu labeled Executable/Class Name.



3. Click the Start button on the SBC web interface.


4. You'll note that as it runs, there are two links below the Stop button which can be used to view the program output:

  • stdout: view the program output like you would in a terminal or command prompt
  • stderr: view the program error output

Run on Boot

Running on boot ensures that your program will never miss an event. As long as the SBC is running, your code will be running. This section assumes you have written and compiled your program on an external computer, and have uploaded it to the SBC Web Interface.


To have your program run on boot, navigate to Projects->ProjectName->Startup Settings in the SBC Web Interface. After selecting your project, copy the settings from the image below:



We will review some of the options that are shown in the image above:

  • Startup Order: lower numbers boot first. Booting later means more programs are available for use, booting earlier means other programs can use your program.
  • Run as a daemon: starts the program as a daemon. Unless you have explicitly written your program as a daemon, leave this checked, or else your SBC may hang on boot.
  • Executable/Class name: your main Java class or C file.
  • Arguments: any command line arguments the program needs.

After saving your changes, your program will run automatically whenever your SBC boots.


Run on a Schedule

Running your program on a schedule allows you to perform your task once a week, or once a minute without worrying about memory management issues or instability problems that may arise. It executes, and then gets cleaned up. To run your program on a schedule, we recommend using Cron. Cron can automatically schedule programs (known as jobs, or cron jobs). Cron simply reads a crontab file and runs whatever programs are listed, with whatever timing they are listed with. Cron runs continuously in the background, but the cron jobs only run as long as they naturally would, and then they exit.


Let's set up your first cron job. We will use nano to edit the crontab file, but feel free to use whatever editor you prefer.


First, set your editor to nano:

export EDITOR=nano

Next, edit your crontab file:

crontab -e

Finally, schedule your cron job:

#cron job that will run at 5AM every week:
0 5 * * 1 /root/code/myprogram argument1


After entering your task, simply save and exit the file.


What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

«
»

Language - Java

Windows with NetBeans

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

NetBeans is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Windows (see Part 1 of this user guide)

● The Java Development Kit from Oracle

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

To start, open NetBeans and create a new project. Select Java Application then click Next:

Setting up a New Project

If necessary, download and activate the recommended features:

Setting up a New Project

Follow the steps to install the plugins:

Setting up a New Project

Give your project a name and finish creating the project:

Setting up a New Project

Next, add a reference to phidget22.jar by right-clicking on the libraries folder:

Setting up a New Project

You can find phidget22.jar at the following location:

C:\Program Files\Phidgets\Phidget22\phidget22.jar

Your project now has access to Phidgets!

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

«
»

Language - Java

MacOS with NetBeans

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

NetBeans is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for MacOS (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● You will need a copy of phidget22.jar

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

To start, open NetBeans and create a new project. Select Java Application then click Next:

Setting up a New Project

Give your project a name and finish creating the project:

Setting up a New Project

Next, add a reference to the phidget22.jar you downloaded above by right-clicking on the libraries folder:

The project now has access to Phidgets.

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

«
»

Language - Java

Linux with NetBeans

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

NetBeans is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Linux (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● You will need a copy of phidget22.jar

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java library.

To start, open NetBeans and create a new project. Select Java Application then click Next:

Setting up a New Project

Give your project a name and finish creating the project:

Setting up a New Project

Next, add a reference to phidget22.jar by right-clicking on the libraries folder:

Setting up a New Project

Locate phidget22.jar and click OK.

The project now has access to Phidgets.

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

Windows with Eclipse

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Eclipse is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Windows (see Part 1 of this user guide)

● The Java Development Kit from Oracle

Setting up a New Project

To start, open Eclipse and create a new Java project. Give it a name and click Next:

Setting up a New Project

On the Libraries tab, click Add External JARs and add phidget22.jar to your project as an external jar:

Setting up a New Project

Create a new Class in your project:

Setting up a New Project

Name the class, and be sure to check the public static void main box.

Your project now has access to Phidgets!

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

MacOS with Eclipse

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Eclipse is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for MacOS (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● You will need a copy of phidget22.jar

Setting up a New Project

To start, open Eclipse and create a new Java project. Give it a name and click Next:

Setting up a New Project

On the Libraries tab, click Add External JARs and add phidget22.jar to your project as an external jar:

Setting up a New Project

Create a new Class in your project:

Setting up a New Project

Name the class, and be sure to check the public static void main box.

Your project now has access to Phidgets!

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

Linux with Eclipse

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Eclipse is an IDE used to write, compile, and run Java applications.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for Linux (see Part 1 of this user guide)

● The Java Development Kit from Oracle

● You will need a copy of phidget22.jar

Setting up a New Project

To start, open Eclipse and create a new Java project. Give it a name and click Next:

Setting up a New Project

On the Libraries tab, click Add External JARs and add phidget22.jar to your project as an external jar:

Setting up a New Project

Create a new Class in your project:

Setting up a New Project

Name the class, and be sure to check the public static void main box.

Your project now has access to Phidgets!

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the copy button and paste the code into your new project.

Be sure to change the name of the top class to match the name of the file in your project.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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Language - Java

Android with Android Studio

Welcome to using Phidgets with Java! By using Java, you will have access to the complete Phidget22 API, including events.

Android Studio is a graphical IDE for Android java programs.

Creating A New Project

When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget Java libraries for Android Java.

To start, create a new project in Android Studio:

Creating A New Project

Once you have a new project, be sure to switch the side bar to Project view.

Creating A New Project

Next, download the Phidget22 Android Java libraries, extract the contents, and open the resulting folder.

Creating A New Project

Copy the .jar files into the app/libs/ folder of your project. If you are only going to use network Phidgets in your app, then you don't need to copy Phidget22usb.jar into your project.

Right click the jar files you just copied and select Add As Library.

Creating A New Project

Create a directory called jnilibs under app/src/main

Creating A New Project

Copy the remaining folders from the Phidget22 library (containing versions of libphidget22java.so) into the directory you just created.

Creating A New Project

To allow the use of the network and/or USB connections, the following lines must be added to your AndroidManifest.xml file:

<!-- Required for network access -->
<uses-permission android:name="android.permission.INTERNET" />

<!-- Required for USB access -->
<uses-feature android:name="android.hardware.usb.host" />

Finally, to import the Phidget22 library into your code, add the following line to the rest of your imports:

import com.phidget22.*;

The project now has access to Phidgets. Next, we'll walk through the steps for writing your own code.

Write Code

By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.

Your main reference for writing Android Java code will be:

● The Phidget22 API

● The Java example code

Write Code

Step One: Initialize and Open

You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:

DigitalInput device;

Next, we need to initialize the method(s) that the Android device can communicate with the Phidget. This is done either by enabling Network Server Discovery, and/or allowing direct USB connections as follows:

//Enable server discovery to list remote Phidgets
this.getSystemService(Context.NSD_SERVICE);
Net.enableServerDiscovery(ServerType.DEVICE_REMOTE);

//Allow direct USB connection of Phidgets
com.phidget22.usb.Manager.Initialize(this);

Write Code

To support remote (network) Phidgets on Android API versions earlier than API version 16, or to connect to Phidget Network Servers with passwords, you will need to add the specific server to your program:

//Add a specific network server to communicate with Phidgets remotely
Net.addServer("ServerName", "192.168.1.105", 5661, "password", 0);

After the connection methods are established, the Phidget object needs to be initialized and opened:

device = new DigitalInput();
device.open();

Write Code

Although we are not including it on this page, you should include error handling for all Phidget functions. Here is an example of the previous code with error handling:

try{
    device = new DigitalInput();
    device.open();
}catch (PhidgetException e) {
    e.printStackTrace();
}

For more information on error handling with Phidgets, see this page.

Write Code

Step Two: Wait for Attachment (plugging in) of the Phidget

Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:

ch = new DigitalInput();
ch.open(5000); //wait for attach for 5 seconds, if not time out

Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.

Write Code

To use events, we have to modify our code:

ch = new DigitalInput();
device.addAttachListener(new AttachListener() {
    public void onAttach(final AttachEvent attachEvent) {
        AttachEventHandler handler = new AttachEventHandler(device);
        synchronized(handler)
        {
            runOnUiThread(handler);
            try {
                handler.wait();
            } catch (InterruptedException e) {
                e.printStackTrace();
            }
        }
    }
});
ch.open();

Write Code

Next, we have to declare the function that will be called when an attach event is fired - in this case the function AttachEventHandler will be called.

class AttachEventHandler implements Runnable { 
    Phidget device;

    public AttachEventHandler(Phidget device) {
        this.device = device;
    }

    public void run() {
        TextView attachedTxt = (TextView) findViewById(R.id.attachedTxt);
        attachedTxt.setText("Attached");

        //notify that we're done
        synchronized(this)
        {
	    this.notify();
        }
    }
}

Write Code

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

ch = new DigitalInput();
device.addStateChangeListener(new DigitalInputStateChangeListener() {
	public void onStateChange(DigitalInputStateChangeEvent stateChangeEvent) {
        DigitalInputStateChangeEventHandler handler = 
            new DigitalInputStateChangeEventHandler(device, stateChangeEvent);
	runOnUiThread(handler);
    }
});
ch.open();

This code will connect a function and an event. In this case, the DigitalInputStateChangeEventHandler function will be called when there has been a change to the devices input.

Write Code

Next, we need to create the DigitalInputStateChangeEventHandler function itself:

class DigitalInputStateChangeEventHandler implements Runnable {
    Phidget device;
    DigitalInputStateChangeEvent stateChangeEvent;

    public DigitalInputStateChangeEventHandler(Phidget device,
       DigitalInputStateChangeEvent stateChangeEvent)
    {
        this.device = device;
        this.stateChangeEvent = stateChangeEvent;
    }

    public void run() {
        CheckBox stateBox = (CheckBox) findViewById(R.id.stateBox);
        stateBox.setChecked(stateChangeEvent.getState());
    }
}

If events do not suit your needs, you can also poll the device directly for data using code like this:

boolean state = ch.getState();

Write Code

Step Four: Close and Delete

At the end of your program, be sure to close your device.

ch.close();

Once the device is closed, to completely clean up after using Phidgets, you must uninitialize the USB connection as follows:

//Disable USB connection to Phidgets
com.phidget22.usb.Manager.Uninitialize();

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

Common Problems, Solutions and Workarounds

My Phidget Detached When I Rotated My Phone

You are likely using one of our examples, or handling the opening and closing of Phidgets in a similar way. In either case, chances are you are opening and closing Phidgets in your main activity. This is not recommended for practical applications, as the entire activity can be destroyed and re-created many times through its lifecycle due to configuration changes such as rotating the screen. This is a reality of the Android operating system, and must be addressed in whatever way best suits your application. A good option to keep your Phidgets connected would be to implement a Started Service or a Foreground Service, depending on your application, and open your Phidgets there.

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Quick Downloads

If you already know what you're doing and just need the files, you can find them all below.

Documentation

Example Code

Libraries