Language - C: Difference between revisions
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To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow the Examples|teaching]] section to help you follow the provided C/C++ examples and which has resources such as the API reference. | To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow the Examples|teaching]] section to help you follow the provided C/C++ examples and which has resources such as the API reference. | ||
==Windows CE== | |||
===Description of Library Files=== | |||
C# programs on Windows depend on the following files, which the installers above put onto your system: | |||
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidget library, which is used at run-time. By default, it is placed in {{Code|C:\Windows\System32}}. | |||
You will also need one of the following two files, depending on the .NET framework version you are targeting: | |||
* <b>{{Code|Phidget21.NET.dll}}</b> is the Phidget library for .NET framework <i><b>2.0</b></i> or higher. Your compiler has to know where this file is. By default, it is placed into {{Code|C:\Program Files\Phidgets}}. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace. | |||
* <b>{{Code|Phidget21.NET1.1.dll}}</b> is the Phidget library for .NET framework <i><b>1.1</b></i>. Your compiler has to know where this file is. By default, is is placed into {{Code|C:\Program Files\Phidgets}}. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace. | |||
You can optionally install the following files: | |||
* <b>{{Code|Phidget21.NET.XML}}</b> provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, it is placed into {{Code|C:\Program Files\Phidgets}}. | |||
* <b>{{Code|Policy.2.1.Phidget21.NET.dll}}</b> is the policy assembly for {{Code|Phidget21.NET.dll}}. Our installer places this file in the Global Assembly Cache(GAC) directory. It directs any programs compiled against version 2.1.0 or higher of {{Code|Phidget21.NET.dll}} to use the most recent installed version. | |||
If you do not want to use our installer, you can download the five [http://www.phidgets.com/downloads/libraries/Phidget21-windevel_2.1.8.20111220.zip files]. | |||
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below. | |||
===Visual Studio 2005/2008/2010=== | |||
Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see [http://www.microsoft.com/visualstudio Microsoft Visual Studio] for more information. | |||
=====Use Our Examples===== | |||
Please start by downloading the [http://www.phidgets.com/downloads/examples/CSharp_2.1.8.20110615.zip examples] and unpack them into a folder. While these examples were written in Visual Studio 2005 and 2008, Visual Studio 2010 will easily open and upgrade them. To load all projects in Visual Studio, go to File → Open → Project, and open {{Code|AllExamples/AllExamples.sln}} or {{Code|AllExamples/AllExamples_vs2008.sln}} for Visual Studio 2005 and 2008, respectively. | |||
If you are opening the Phidget examples in Visual Studio 2010, you will need to go through the Visual Studio Conversion Wizard to convert the 2005 or 2008 project. | |||
[[File:VS2005 Conversion Wizard.PNG|link=|alt=Conversion Wizard]] | |||
The easiest way to confirm that your environment is set up properly will be to compile and run the {{Code|HelloWorld}} C/C++ example. | |||
Start by setting the {{Code|HelloWorld}} project as your start up project. | |||
The only thing left to do is to run the example! Click on Debug → Start Debugging. Please note that the projects, by default try to find the {{Code|Phidget21.NET.dll}} in the {{Code|C:\Program Files\Phidgets}}. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to {{Code|Phidget21.NET.dll}}. Please see the [[#Write Your Own Code | Write Your Own Code ]] section for details. | |||
[[File:CSharp VS2005 Run.PNG|link=|alt=Run]] | |||
This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output: | |||
[[File:CSharp VS2005 HelloWorld Output.PNG|link=|alt=HelloWorld Output]] | |||
After confirming that the {{Code|HelloWorld}} example is working, you can proceed to run the example for your device. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started Guide for your Device]]. Please ensure that you have set your start up project to be the one that matches your device before compiling. | |||
Once you have the C# examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them. | |||
=====Write Your Own Code===== | |||
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget C# libraries. To begin: | |||
1. Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest. | |||
[[File:CSharp VS2005 New Project.PNG|link=|alt=New Project]] | |||
2. Add a reference to the Phidget .NET library. | |||
[[File:CSharp VS2005 Add Reference.PNG|link=|alt=Add Reference]] | |||
3. Under the .NET tab, select {{Code|Phidget21.NET.dll}}. | |||
If you used our installer, these files are installed in {{Code|C:\Program Files\Phidgets}}, by default. If it does not appear in this list, then you can browse to the Phidget Framework installation directory and add the file. | |||
[[File:CSharp VS2005 Add Reference 2.PNG|link=|alt=Add Reference]] | |||
4. Then, in your code, you will need to include the Phidget .NET library: | |||
<div class="source"> | |||
<syntaxhighlight lang=csharp> | |||
using Phidgets; | |||
using Phidgets.Events; | |||
</syntaxhighlight> | |||
</div> | |||
The project now has access to the Phidget function calls and you are ready to begin coding. | |||
The same [[#Follow the Examples|teaching ]] section which describes the examples also has further resources for programming your Phidget. | |||
==Follow the Examples== | ==Follow the Examples== |
Revision as of 17:15, 19 April 2012
C++ is a general purpose, cross-platform programming language with a vast user base.
Introduction
Quick Downloads
Getting started with C/C++
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
- Make sure your libraries are properly linked
- Go from source code to a test application as quickly as possible
- Ensure your Phidget is hooked up properly
Instructions are divided up by operating system. Choose:
- Windows 2000 / XP / Vista / 7
- OS X
- Linux (including PhidgetSBC)
Windows (2000/XP/Vista/7)
Description of Library Files
C/C++ programs on Windows depend on three files, which the installers in Quick Downloads put onto your system:
phidget21.dll
contains the actual Phidget library, which is used at run-time. By default, it is placed inC:\Windows\System32
.phidget21.lib
is used by your compiler to link to the dll. Your compiler has to know where this file is, by default our installer putsphidget21.lib
intoC:\Program Files\Phidgets
, so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace.phidget21.lib
is written to be compatible with most compilers - but your specific compiler may need a different format. Check our documentation for your specific compiler for details. Please note that we provide versions of thephidget21.lib
that are specifically optimized for 32-bit or 64-bit systems. If you are using a 64 bit versions of Windows, thephidget21.lib
is placed inC:\Program Files\Phidgets
; The 32 bit version ofphidget21.lib
is placed inC:\Program Files\Phidgets\x86
.phidget21.h
lists all the Phidget API function calls available to your code. Your compiler also has to know where this file is. By default, our installer putsphidget21.h
intoC:\Program Files\Phidgets
so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace.
If you do not want to use our installer, you can download all three files and manually install them where you want; refer to our Manual Installation Instructions.
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for Visual Studio 2005/2008/2010, Visual Studio 2003, Visual Studio 6, Borland, Cygwin/MinGW, and Dev C++.
Visual Studio
C++/CLI (which used to be called Managed C++) is very different from mainstream C/C++. If you must use C++/CLI, consider calling the Phidget .NET library, instead of the C API normally used from C/C++. We have no documentation for using C++/CLI.
Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see Microsoft Visual Studio for more information.
Visual Studio 2005/2008/2010
Use Our Examples
To run the examples, you first download the examples and unpack them into a folder. To load all projects in Visual Studio, go to File → Open → Project → Solution, and open Visual Studio Phidgets Examples.sln
in the VCpp
folder of the examples.
Since the examples were written in Visual Studio 2005, if you are opening the examples in Visual Studio 2008/2010, you will need to go through the Visual Studio Conversion Wizard to open and convert the 2005 project.
This will load all of the examples available for C/C++. The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld
C/C++ example.
Start by setting the HelloWorld
project as your start up project.
To run the example, click on Debug → Start Debugging. Please note that the projects, by default try to find the phidget21.h
and phidget21.lib
in the $(SystemDrive)\Program Files\Phidgets
. If you have these files installed in another location, please change the path to the file's location accordingly. Please see the Write Your Own Code section for details.
This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
After confirming that the HelloWorld
example is working, you can proceed to run the example for your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started Guide for your Device. Please ensure that you have set your start up project to be the one that matches your device before compiling.
Once you have the C/C++ examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. To begin:
1. Generate a new Visual C++: Win32 Console Application project with a descriptive name such as PhidgetTest.
2. Next, select Console Application.
3. Open the project properties window.
4. Navigate to Configuration Properties → C/C++.
5. Add "C:\Program Files\Phidgets"
to the additional directories field. This step will find the phidget21.h
file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
6. Navigate to Configuration Properties → Linker → Input.
7. Edit the additional dependencies and add "C:\Program Files\Phidgets\phidget21.lib"
. This step will find the phidget21.lib
file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
8. The project now has access to the Phidget function calls and you are ready to begin coding.
Then, in your code, you will need to include the Phidget C/C++ library:
#include <phidget21.h>
The same teaching section which describes the examples also has further resources for programming your Phidget.
Visual Studio 2003
Use Our Examples
1. Start by downloading the examples. You can import these examples into a Visual Studio 2003 C++ project. Afterwards, unpack them into a folder. Here, you can find example programs for all the devices. You will need this example source code to be copied into your C++ project later on. The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld
C/C++ example.
2. A new project will need to be created. Generate a new Visual C++ empty project(.NET) with a descriptive name such as HelloWorld.
3. Create a new C++ file by adding a new item to the source files folder.
4. An empty C++ file will pop up. Please copy and paste the contents of the HelloWorld.c
program into here.
5. Next, the project setting needs to be set up. Open the project properties window.
6. Navigate to Configuration Properties → C/C++.
7. Add "C:\Program Files\Phidgets"
to the additional include directories field. This step will find the phidget21.h
file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
8. Navigate to Configuration Properties → Linker → Input.
9. Add "C:\Program Files\Phidgets\phidget21.lib"
to the additional dependencies field. This step will find the phidget21.lib
file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
10. Now, you can run the example. Click on Debug → Start Without Debugging.
11. This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
After confirming that the HelloWorld
example is working, you can proceed to run the example for your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
Once you have the C/C++ examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. Please see the Use Our Examples section for instructions.
Then, in your code, you will need to include the Phidget C/C++ library:
#include <phidget21.h>
Visual Studio C++ 6.0
Use Our Examples
1. Download the examples and unpack them into a folder. Here, you can find example programs for all the devices. You will need this example source code to be copied into your C++ project later on. The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld
C/C++ example.
2. Next, a new project will need to be created. Generate a new Win32 Console Application project with a descriptive name such as HelloWorld.
3. Create an empty project.
4. Next, the project settings needs to be set up. Navigate to Project → Settings → C/C++ → Preprocessor.
5. Add C:\Program Files\Phidgets
to the additional include directories field. This step will find the phidget21.h
file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
6. Navigate to Project → Settings → Link → Input → Additional library Path.
7. Add phidget21.lib
to the object/library modules field.
8. Add C:\Program Files\Phidgets
to the additional library path. This step will find the phidget21.lib
file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
The project now has access to the Phidget function calls and you are ready to begin coding.
To import the example program into your project, please:
9. Create a new C++ file by navigating to File → New → Files → C++ Source File and enter a descriptive name such as HelloWorld.
10. An empty C++ file will pop up. Please copy and paste the contents of the HelloWorld.c
program here.
11. Now, you can run the example. Click on Build → Execute.
12. This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
After confirming that the HelloWorld
example is working, you can proceed to run the example for your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
Once you have the C/C++ examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. Please see the Use Our Examples section for instructions.
In your .c
source code file, you must include a reference to the library header:
#include <phidget21.h>
Then, you would compile your completed C/C++ code the same way as shown in the Use Our Examples section.
To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.
Borland
Use Our Examples
In addition to running one of the two Windows Installers above (which you probably already have if you worked through the Getting Started page for your device), you will need the Borland C++ Libraries. phidget21bcc.lib
is typically placed in C:\Program Files\Phidgets
, but you are free to place it in any directory you wish.
After installing the Phidget C/C++ library, you're ready to download the examples and run the examples.
Afterwards, unpack the examples. The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld
C/C++ example. Locate the HelloWorld.c
file and type the following to compile the file and link the Phidget C/C++ library:
To compile, link the Phidget C/C++ library and build a binary executable, enter the following in a command line prompt in the directory with HelloWorld.c
:
bcc32 -eHelloWorld -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" phidget21bcc.lib HelloWorld.c
It is assumed that phidget21bcc.lib
and phidget21.h
are placed in C:\Program Files\Phidgets
. If the files are placed in another location, please adjust the paths to both of the file's location accordingly.
In this case, HelloWorld.c
would be the .c file specific to your device. After using bcc32
, you will have an executable named HelloWorld
that you can run.
This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
After confirming that the HelloWorld
example is working, you can proceed to run the example for your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
Write Your Own Code
When writing your code from scratch, you start it as you would any C/C++ code with Borland. In your .c
source code file, you must include a reference to the library header:
#include <phidget21.h>
Then, you would compile your completed C/C++ code the same way as the examples above.
To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.
GCC on Windows
Cygwin/MinGW
Use Our Examples
Download the examples and unpack them into a folder. Afterwards, unpack the examples. The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld
C/C++ example. Locate the HelloWorld.c
file and type the following to compile the file and link the Phidget C/C++ library in a command line prompt:
Cygwin
gcc example.c -o HelloWorld -I"/cygdrive/c/Program Files/Phidgets" -L"/cygdrive/c/Program Files/Phidgets" -lphidget21
MinGW
gcc example.c -o HelloWorld -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" -lphidget21
After using gcc, you will have an executable named HelloWorld
that you can run.
It is assumed that phidget21.h
and phidget21.lib
are placed in C:\Program Files\Phidgets
. If the files are placed in another location, please adjust the paths to the file's location accordingly.
After using gcc
, you will have an executable named HelloWorld
that you can run.
This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
After confirming that the HelloWorld
example is working, you can proceed to run the example for your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
Write Your Own Code
When writing your code from scratch, you start it as you would any C/C++ code with Cygwin/MinGW in your favourite text editor. In your .c
source code file, you must include a reference to the library header:
#include <phidget21.h>
Then, you would compile your completed C/C++ code the same way as shown in the Use Our Examples section above.
To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.
Dev C++
Use Our Examples
1. Download the examples and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. You will need this example source code to be copied into your Dev C++ project later on. The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld
C/C++ example.
2. In order to control Phidgets with Dev C++, we will use the reimp
tool to convert the phidget21.lib
to a format that Dev C++ accepts. Download the reimp tool.
3. Open up command line and traverse to the directory containing the reimp tool. Type the following command to create libphidget21.a
.
reimp.exe "C:\Program Files\Phidgets\phidget21.lib"
The command above assumes that the phidget21.lib
is in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly. Please note that the 64 bit version of phidget21.lib
is not supported on Dev C/C++. Please use the 32 bit version of phidget21.lib
.
4. Place libphidget21.a
in <Dev-Cpp Install Directory>/lib
.
5. Next, a new project will need to be created. Generate a new console application with a descriptive name such as PhidgetTest. Please select C as the project type.
6. Next, the project settings needs to be set up. Navigate to Project Options → Directories → Include Directories.
7. Add a new path to C:\Program Files\Phidgets
. This step will find the phidget21.h
file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
8. Navigate to Project Options → Parameters → Linker.
9. Add -lphidget21
to the field. This step will find the libphidget21.a
file in <Dev-Cpp Install Directory>/lib
.
10. To import the HelloWorld
program into your project, please open up main.c
in the editor.
11. An empty C file will pop up. Please copy and paste the contents of the example program.
12. Now, you can run the example. Click on Execute → Compile & Run.
13. This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
After confirming that the HelloWorld
example is working, you can proceed to run the example for your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
Once you have the C/C++ examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. Please see the Use Our Examples section for instructions.
In your .c
source code file, you must include a reference to the library header:
#include <phidget21.h>
Then, you would compile your completed C/C++ code the same way as the examples above.
To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.
OS X
C/C++ has excellent support on OS X through the gcc compiler.
The first step in using C/C++ on Mac is to install the Phidget C/C++ library. Compile and install them as explained on the getting started guide for your device. Then, the OS - OS X page also describes the different Phidget files, their installed locations, and their roles.
Use Our Examples
After installing the Phidget C/C++ library for OS X as above, you're ready to download the examples. Afterwards, unzip the file. To run the example code, you'll need to find the source code for your specific device. Then, compile the code under your platform and run it.
The examples assume that the compiled libraries have been set up properly. To set them up on OS X, follow the Getting Started page for your specific device
To compile, link the Phidget C/c++ library, and build an executable binary on OS X, do (for example, depending on the Headers location):
gcc example.c -o example -framework Phidget21 -I/Library/Frameworks/Phidget21.framework/Headers
After using gcc, you will have an executable named example
that you can run.
Write Your Own Code
When writing your code from scratch, you must include a reference to the library header:
#include <phidget21.h>
Then, you would compile your completed C/C++ code the same way as shown in the Use Our Example section above.
To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples. Even more help and references are provided from there.
Linux
C/C++ has support on Linux through the gcc compiler.
The first step in using C/C++ on Linux is to install the Phidget libraries. Compile and install them as explained on the main Linux page. That Linux page also describes the different Phidget files, their installed locations, and their roles.
Use Our Examples
After installing the Phidget libraries for Linux as above, you're ready to download and run the examples:
To run the example code, you'll need to download and unpack the examples, and then find the source code for your device. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, it can be found in the Software/API section on the Product Page for your device. Then, compile the code under your platform and run it. When compiling, you need to link to the Phidget library.
To compile, link the Phidget libraries and build a binary executable on Linux, do the following in a terminal in the directory with example.c
:
gcc example.c -o example -lphidget21
In this case, example.c
would be the .c file specific to your device. After using gcc, you will have an executable named example
that you can run.
On Linux, if you have not set up your udev rules for USB access, you will need to run the program as root:
sudo ./example
Write Your Own Code
When writing your code from scratch, you start it as you would any C/C++ code on Linux, such as within a text editor like Emacs, Vi, Gedit, or Kate. In your .c
source code file, you must include a reference to the library header:
#include <phidget21.h>
Then, you would compile your completed C/C++ code the same way as the examples above.
To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.
Windows CE
Description of Library Files
C# programs on Windows depend on the following files, which the installers above put onto your system:
phidget21.dll
contains the actual Phidget library, which is used at run-time. By default, it is placed inC:\Windows\System32
.
You will also need one of the following two files, depending on the .NET framework version you are targeting:
Phidget21.NET.dll
is the Phidget library for .NET framework 2.0 or higher. Your compiler has to know where this file is. By default, it is placed intoC:\Program Files\Phidgets
. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.Phidget21.NET1.1.dll
is the Phidget library for .NET framework 1.1. Your compiler has to know where this file is. By default, is is placed intoC:\Program Files\Phidgets
. You can either point your compiler to that location, or copy and link to it in a directory for your project workspace.
You can optionally install the following files:
Phidget21.NET.XML
provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser in Visual Studio. By default, it is placed intoC:\Program Files\Phidgets
.Policy.2.1.Phidget21.NET.dll
is the policy assembly forPhidget21.NET.dll
. Our installer places this file in the Global Assembly Cache(GAC) directory. It directs any programs compiled against version 2.1.0 or higher ofPhidget21.NET.dll
to use the most recent installed version.
If you do not want to use our installer, you can download the five files.
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.
Visual Studio 2005/2008/2010
Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see Microsoft Visual Studio for more information.
Use Our Examples
Please start by downloading the examples and unpack them into a folder. While these examples were written in Visual Studio 2005 and 2008, Visual Studio 2010 will easily open and upgrade them. To load all projects in Visual Studio, go to File → Open → Project, and open AllExamples/AllExamples.sln
or AllExamples/AllExamples_vs2008.sln
for Visual Studio 2005 and 2008, respectively.
If you are opening the Phidget examples in Visual Studio 2010, you will need to go through the Visual Studio Conversion Wizard to convert the 2005 or 2008 project.
The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld
C/C++ example.
Start by setting the HelloWorld
project as your start up project.
The only thing left to do is to run the example! Click on Debug → Start Debugging. Please note that the projects, by default try to find the Phidget21.NET.dll
in the C:\Program Files\Phidgets
. If you have it installed in another location, please change the path to the file's location accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to Phidget21.NET.dll
. Please see the Write Your Own Code section for details.
This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
After confirming that the HelloWorld
example is working, you can proceed to run the example for your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started Guide for your Device. Please ensure that you have set your start up project to be the one that matches your device before compiling.
Once you have the C# examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget C# libraries. To begin:
1. Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.
2. Add a reference to the Phidget .NET library.
3. Under the .NET tab, select Phidget21.NET.dll
.
If you used our installer, these files are installed in C:\Program Files\Phidgets
, by default. If it does not appear in this list, then you can browse to the Phidget Framework installation directory and add the file.
4. Then, in your code, you will need to include the Phidget .NET library:
using Phidgets;
using Phidgets.Events;
The project now has access to the Phidget function calls and you are ready to begin coding.
The same teaching section which describes the examples also has further resources for programming your Phidget.
Follow the Examples
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want.
Your main reference for writing C code will be our C/C++ API information, with syntax for all of our functions:
Template:UsingAPhidgetInCodeGeneral
Example Flow
Common Problems and Solutions/Workarounds
Issue: I am using a non US-English version of Windows, and the Visual C/C++ examples run into a linker error
Affected Operating Systems: Windows
The example projects, by default finds the phidget21.h
and phidget21.lib
in ${SystemDrive}\Program Files\Phidgets. If you are using a non US-English version of Windows, the Phidget drivers may be installed into a different location. To resolve, you will have to modify the paths to these two files. For instructions, please see your environment/compiler section.