Template:PT3 CSHARP MAC MONO: Difference between revisions

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link the Phidget .NET library.
link the Phidget .NET library.
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<p>The easiest way to allow Mono to access the Phidgets .NET library is to place a copy of the <b>Phidget22.NET dll</b> in the same folder as your program.</p>


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<p>
The easiest way to allow Mono to access the Phidgets .NET library is to place a copy of
First, determine which version of the .NET Framework your version of Mono implements by checking the
<span>[https://www.phidgets.com/downloads/phidget22/libraries/windows/Phidget22-windevel.zip Phidget22.NET.dll]</span> in the same folder as your program.
<span>[https://www.mono-project.com/docs/about-mono/releases/ Mono Release Documentation]</span>.
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Next, download the <span>[https://www.phidgets.com/downloads/phidget22/libraries/windows/Phidget22-windevel.zip Phidget22 Development Libraries]</span>, which
contain dlls for each .NET version.
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Navigate in the zip file to <b>/lib/dotnet/netXX</b> where 'XX' is your .NET Framework version (for example, net46 for .NET 4.6), and grab the Phidget22.NET.dll
from that folder.
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<h2>Setting up a New Project</h2>
<p>Next, move the <b>Phidget22.NET.dll</b> you extracted into the same folder as your program.</p>


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Latest revision as of 20:51, 15 May 2024

macOS with Mono

Welcome to using Phidgets with C#! By using C#, you will have access to the complete Phidget22 API, including events.

Mono is an open-source programming environment that aims to make Microsoft .NET applications available across all operating systems.

Requirements

First, make sure you have the following installed:

● Phidgets Drivers for macOS (see Part 1 of this user guide)

Mono

● You'll also need a copy of Phidget22.NET.dll

Finding Code Samples

To find the code sample to use for your Phidget, navigate to the Code Samples page and select your device from the drop-down menu.

Once you select your device, the code sample generator will give you a working code sample, and a selection of options to customize it to your needs.

Using the Code Samples

If it's unclear what any of the options do, click on the nearby '?' for more info.

Once you've made your selections, click the Download Example button under Downloads.

Setting up a New Project

Whether you are running our examples or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget .NET library.

The easiest way to allow Mono to access the Phidgets .NET library is to place a copy of the Phidget22.NET dll in the same folder as your program.

First, determine which version of the .NET Framework your version of Mono implements by checking the Mono Release Documentation.

Next, download the Phidget22 Development Libraries, which contain dlls for each .NET version.

Navigate in the zip file to /lib/dotnet/netXX where 'XX' is your .NET Framework version (for example, net46 for .NET 4.6), and grab the Phidget22.NET.dll from that folder.

Setting up a New Project

Next, move the Phidget22.NET.dll you extracted into the same folder as your program.

Finally, you need to create a configuration file. Create a new file in the same directory and name it Phidget22.NET.dll.config. Copy the content below to the file.

<configuration>
<dllmap dll="phidget22.dll" target="/Library/Frameworks/Phidget22.framework/Versions/Current/Phidget22" />
</configuration>

Setting up a New Project

Your project directory should now look like this:

Compile and Run

Once you are ready to run your program, open the Terminal and navigate to your project folder. Next, enter the following command:

mcs Program.cs -r:Phidget22.NET.dll

This will create an executable file called Program.exe. Type in the following command to run your program:

mono Program.exe

Success! The project is now using Phidgets.

What's Next?

Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.

Continue reading below for advanced information and troubleshooting for your device.

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