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We provide support for | We provide support for Objective C in '''macOS''' and '''iOS'''. We also provide instructions on how to get your project started in Xcode. Select your operating system below, and follow the instructions to get your project running with Phidgets. | ||
Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on [[Phidget Programming Basics]]. The guide will showcase the fundamentals of programming with Phidgets. | Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on [[Phidget Programming Basics]]. The guide will showcase the fundamentals of programming with Phidgets. |
Latest revision as of 21:40, 10 August 2023
We provide support for Objective C in macOS and iOS. We also provide instructions on how to get your project started in Xcode. Select your operating system below, and follow the instructions to get your project running with Phidgets.
Once you have set up your development environment to run with Phidgets, we recommend you follow our guide on Phidget Programming Basics. The guide will showcase the fundamentals of programming with Phidgets.
Setup Guide
Objective C - Select Development Environment
Select your Development Environment:
macOS
iOS
Language - Objective C
macOS with Xcode
Welcome to using Phidgets with Objective C! By using Objective C, you will have access to the complete Phidget22 API, including events.
Xcode is an IDE provided by Apple that can be used to develop code in a wide variety of programming languages, including Objective C.
Requirements
First, make sure you have the following installed:
● Phidgets Drivers for MacOS (see Part 1 of this user guide)
● Xcode from the Mac App Store
Use Our Examples
Next, download some of our sample code:
Download the example(s) that correspond to your Phidget's channel classes. You can find them listed on the enclosure in most cases, or on the API tab of the product page.
Use Our Examples
Start the example by pressing the Run button:
Use Our Examples
The application will attach to the Phidget and show you some basic information. Here is an example of a Digital Output channel on a RFID Phidget:
You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. The next step is configuring your project and writing your own code!
Configure Your Project
When you are building a project from scratch, or adding Phidgets to an existing project, you'll need to configure your development environment to properly link the Phidget iOS library. To begin, create a new Xcode project:
Configure Your Project
Next, select a macOS Cocoa application:
Configure Your Project
Name that project:
Configure Your Project
Navigate to your target's Build Settings and find the Framework Search Path setting:
Configure Your Project
Add a reference to /Library/Frameworks where the Phidget22 framework is installed:
Configure Your Project
Next, navigate to the Linked Frameworks and Libraries setting under General and add a reference to the Phidget22 framework which is installed to /Library/Frameworks:
Configure Your Project
Finally, navigate to your header file and add a reference to phidget22.h
#import <Phidget22/phidget22.h>
Success! Your project now has access to Phidgets. Now that you have working examples and a project that is configured, we'll cover how the examples were written so you can start writing your own code.
Remember: your main reference for writing Objective C code will be:
● The Phidget22 API Manual (select 'C' as the language)
● Objective C example code
Write Code
Step One: Initialize and Open
You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:
PhidgetDigitalInput ch;
Next, the Phidget object needs to be initialized and opened.
PhidgetDigitalInput_create(&ch); Phidget_open((PhidgetHandle)ch);
Write Code
Step One: Initialize and Open
We won't go into detail on it in this guide, but this is the previous code with error handling:
PhidgetReturnCode res; const char* errorString; res = PhidgetDigitalInput_create(&ch); if(res != EPHIDGET_OK){ Phidget_getErrorDescription ( returnValue, &errorString ); NSLog(@"Handle error here"); } res = Phidget_open((PhidgetHandle)ch); if(res != EPHIDGET_OK){ Phidget_getErrorDescription ( returnValue, &errorString ); NSLog(@"Handle error here"); }
Write Code
Step Two: Wait for Attachment of the Phidget
Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:
PhidgetDigitalInput_create(&ch); Phidget_openWaitForAttachment(ch, 5000);
Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.
To use events to handle attachments, we have to modify our code slightly:
PhidgetDigitalInput_create(&ch); Phidget_setOnAttachHandler((PhidgetHandle)ch,gotAttach,(__bridge void*)self); Phidget_open((PhidgetHandle)ch);
Write Code
Step Two: Wait for Attachment of the Phidget
Next, we have to declare the function that will be called when an attach event is fired - in this case the function gotAttach will be called:
static void gotAttach(PhidgetHandle phid, void *context){ [(__bridge id)context performSelectorOnMainThread:@selector(deviceAttached) withObject:nil waitUntilDone:NO]; }
Write Code
Step Three: Do Things with the Phidget
We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:
PhidgetDigitalInput_create(&ch); Phidget_setOnAttachHandler((PhidgetHandle)ch,gotAttach,(__bridge void*)self); PhidgetDigitalInput_setOnStateChangeHandler(ch, gotStateChange, (__bridge void*)self); Phidget_open((PhidgetHandle)ch);
This code will connect a function and an event. In this case, the gotStateChange function will be called when there has been a change to the devices input. Next, we need to create the gotStateChange function.
void gotStateChange(PhidgetDigitalInputHandle phid, void *context, int state){ [(__bridge id)context performSelectorOnMainThread:@selector(onStateChangeHandler:) withObject:[NSNumber numberWithInt:state] waitUntilDone:NO]; }
Above, the onStateChangeHandler method is invoked on the main thread. Event data is stored as an NSNumber.
Write Code
Step Three: Do Things with the Phidget
The method onStateChangeHandler is defined as follows:
- (void)onStateChangeHandler:(NSNumber *)state{ if(state.intValue) stateTextField.stringValue = @"True"; else stateTextField.stringValue = @"False"; }
If events do not suit your needs, you can also poll the device directly for data using code like this:
int state; PhidgetDigitalInput_getState(ch, &state); stateTextField.stringValue = [NSString stringWithFormat:@"%@", state ? @"True" : @"False"];
Write Code
Step Four: Close and Delete
At the end of your program, be sure to close and delete your device:
Phidget_close((PhidgetHandle)ch); PhidgetDigitalInput_delete(&ch);
What's Next?
Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.
Continue reading below for advanced information and troubleshooting for your device.
Language - Objective C
iOS with Xcode
Welcome to using Phidgets with Objective C! By using Objective C, you will have access to the complete Phidget22 API, including events.
Xcode is an IDE provided by Apple that can be used to develop code in a wide variety of programming languages, including Objective C.
Requirements
First, make sure you have the following installed:
● Phidgets Drivers for MacOS on your development machine (see Part 1 of this user guide)
● Xcode from the Mac App Store
Use Our Examples
Next, download and unpack the Phidget libraries for iOS development
You will later need to reference these files from your Xcode project in order to use Phidgets.
Next, download the Objective-C example:
Use Our Examples
Unpack the Objective-C example and navigate to Phidget.xcodeproj. Open the file in Xcode:
Use Our Examples
With Phidgets as your target, navigate to Build Settings and find the Header Search Paths setting:
Use Our Examples
The header file phidget22.h was included in the Phidget iOS libraries download. Add a reference to the folder that contains phidget22.h under the Header Search Paths setting:
Use Our Examples
Next, find the Other Linker Flags setting:
Use Our Examples
Add a reference to the Phidget libraries that were included in the Phidget iOS libraries download:
Use Our Examples
Now that the library files are linked, simply select the type of device you would like the application to run on and press play:
Write Code
The application will detect any servers that are currently online and have Phidgets connected. Here is an example output:
First, confirm that the Phidgets Example is working. Then, run the example for your specific device by selecting your server and then continue to navigate through the hierarchy until you reach your device. After tapping your device, the example will show automatically. Currently, we have example programs for the following classes:
- DigitalInput
- DigitalOutput
- VoltageInput
- VoltageRatioInput
Write Code
Here is an example of what the VoltageInput example looks like:
You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. When you are ready, the next step is configuring your project and writing your own code!
Configure Your Project
When you are building a project from scratch, or adding Phidgets to an existing project, you'll need to configure your development environment to properly link the Phidget iOS library. To begin, create a new Xcode project:
Configure Your Project
Select an iOS application. For this tutorial's purposes, we will use a Single View Application:
Configure Your Project
Name the project, select Objective-C as the language, and choose which devices will be supported:
Configure Your Project
Now that your project is created, you need to add references to the Phidget iOS libraries in the same way you added them to run our example code earlier in this guide.
After you have linked the Phidget iOS libraries, simply add a reference to phidget22.h in your header file:
#import <Phidget22/phidget22.h>
Success! The project now has access to Phidgets and we are ready to begin coding.
Remember: your main reference for writing Objective C code will be:
● The Phidget22 API Manual (select 'C' as the language)
● Objective C example code
Write Code
Step One: Initialize and Open
You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:
PhidgetDigitalInput ch;
Next, the Phidget object needs to be initialized and opened.
PhidgetDigitalInput_create(&ch); Phidget_open((PhidgetHandle)ch);
Write Code
Step One: Initialize and Open
We won't go into detail on it in this guide, but this is the previous code with error handling:
PhidgetReturnCode res; const char* errorString; res = PhidgetDigitalInput_create(&ch); if(res != EPHIDGET_OK){ Phidget_getErrorDescription ( returnValue, &errorString ); NSLog(@"Handle error here"); } res = Phidget_open((PhidgetHandle)ch); if(res != EPHIDGET_OK){ Phidget_getErrorDescription ( returnValue, &errorString ); NSLog(@"Handle error here"); }
Write Code
Step Two: Wait for Attachment of the Phidget
Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:
PhidgetDigitalInput_create(&ch); Phidget_openWaitForAttachment(ch, 5000);
Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.
To use events to handle attachments, we have to modify our code slightly:
PhidgetDigitalInput_create(&ch); Phidget_setOnAttachHandler((PhidgetHandle)ch,gotAttach,(__bridge void*)self); Phidget_open((PhidgetHandle)ch);
Write Code
Step Two: Wait for Attachment of the Phidget
Next, we have to declare the function that will be called when an attach event is fired - in this case the function gotAttach will be called:
static void gotAttach(PhidgetHandle phid, void *context){ [(__bridge id)context performSelectorOnMainThread:@selector(deviceAttached) withObject:nil waitUntilDone:NO]; }
Write Code
Step Three: Do Things with the Phidget
We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:
PhidgetDigitalInput_create(&ch); Phidget_setOnAttachHandler((PhidgetHandle)ch,gotAttach,(__bridge void*)self); PhidgetDigitalInput_setOnStateChangeHandler(ch, gotStateChange, (__bridge void*)self); Phidget_open((PhidgetHandle)ch);
This code will connect a function and an event. In this case, the gotStateChange function will be called when there has been a change to the devices input. Next, we need to create the gotStateChange function.
void gotStateChange(PhidgetDigitalInputHandle phid, void *context, int state){ [(__bridge id)context performSelectorOnMainThread:@selector(onStateChangeHandler:) withObject:[NSNumber numberWithInt:state] waitUntilDone:NO]; }
Above, the onStateChangeHandler method is invoked on the main thread. Event data is stored as an NSNumber.
Write Code
Step Three: Do Things with the Phidget
The method onStateChangeHandler is defined as follows:
- (void)onStateChangeHandler:(NSNumber *)state{ if(state.intValue) stateTextField.stringValue = @"True"; else stateTextField.stringValue = @"False"; }
If events do not suit your needs, you can also poll the device directly for data using code like this:
int state; PhidgetDigitalInput_getState(ch, &state); stateTextField.stringValue = [NSString stringWithFormat:@"%@", state ? @"True" : @"False"];
Write Code
Step Four: Close and Delete
At the end of your program, be sure to close and delete your device:
Phidget_close((PhidgetHandle)ch); PhidgetDigitalInput_delete(&ch);
What's Next?
Now that you've set up Phidgets in your programming environment, you should read our guide on Phidget Programming Basics to learn the fundamentals of programming with Phidgets.
Continue reading below for advanced information and troubleshooting for your device.
Quick Downloads
If you already know what you're doing and just need the files, you can find them all below.
Documentation
- Phidget22 API (Select C from drop-down menu)