Language - Swift: Difference between revisions

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Here is an example of what the DigitalOutput example looks like:
Here is an example of what the DigitalOutput example looks like:
[[Image:ios_PhidgetApp_DigitalOutput.png|link= | 500px |center]]
[[Image:ios_example_run.png|link= | 500px |center]]




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====Configure your project====
====Configure your project====
Whether you are  building a project from scratch, or adding Phidget functionality to an existing project, you will need to configure your development environment to properly link the Phidget library. To begin:
Whether you are  building a project from scratch, or adding Phidget functionality to an existing project, you will need to configure your development environment to properly link the Phidget libraries. To begin:
 
1. Create a new Xcode project


Create a new Xcode project:
[[Image:Cocoa_CreateProject.png |link=|center]]
[[Image:Cocoa_CreateProject.png |link=|center]]


2. Select an iOS application. For this tutorial's purposes, we will use a Single View Application.
[[Image:iOS_SingleView.png |link=|center|850px]]
3. Give the project a descriptive name such as PhidgetTest, select Swift as the language, and choose which devices will be supported.
[[Image:iOS_NameProject_Swift.png|link=|center|850px]]


A .xcodeproj file will be created in the destination folder.
Next, select an iOS application. For this tutorial's purposes, we will use a Single View Application:
[[Image:iOS_SingleView.png |link=|center]]


4. Remember the [{{SERVER}}/downloads/phidget22/libraries/ios/Phidget22_iOS.zip iOS drivers] you downloaded from the iOS page? Move the {{Code|iphoneos}} and {{Code|iphonesimulator}} folders as well as {{Code|phidget22.h}} into the same directory as your .xcodeproj


5. In Xcode, open Project Settings → Build Settings and navigate to the Linking section
Name the project, select Swift as the language, and choose which devices will be supported:
[[Image:iOS_NameProject_Swift.png|link=|center]]


6. In Linking → Other Linker Flags, following the following steps:


Select Any iOS Simulator SDK and enter: $(SRCROOT)/iphonesimulator/libPhidget22.a
Now that your project is created, you need to add references to the Phidget iOS libraries. This is covered in detail above in the [[#Use our examples |use our examples]] section.
 
Select Any iOS SDK and enter: $(SRCROOT)/iphoneos/libPhidget22.a
 
[[Image:iOS_LinkerFlags.png|link=|center]]
 
7. In Search Paths→Header Search Paths enter $(SRCROOT)
 
[[Image:iOS_HeaderSearchPaths.png|link=|center]]
 
8. In your header file, add a reference to phidget22.h


After you have linked the Phidget iOS libraries, simple add a reference to phidget22.h in your bridging header file:
<syntaxhighlight lang="objc">
<syntaxhighlight lang="objc">
#import "phidget22.h"
#import "phidget22.h"
</syntaxhighlight>
</syntaxhighlight>


Success! The project now has access to Phidgets and we are ready to begin coding.
Success! The project now has access to Phidgets and we are ready to begin coding.


==Write Code==
==Write Code==
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
Your main reference for writing Objective-C code will be the {{Phidget22API}} Manual:
Your main reference for writing Objective-C code will be the {{Phidget22API}} Manual:

Revision as of 22:25, 8 June 2017

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Already know what you're doing? Here you go:

Documentation

Example Code

Libraries

Getting Started with Swift

Welcome to using Phidgets with Swift! By using Swift, you will have access to the complete Phidget22 API, including events. We also provide example code in Swift for multiple Phidget classes.

iOS

If you haven't already, please visit the iOS page before you continue reading. There you will be instructed on how to properly set up your development machine so you can follow the guides below!

Xcode

Use our examples

One of the best ways to start programming with Phidgets is to use our example code as a guide. In order to run the examples for iOS you will need to download Xcode from the Mac App Store.


Now that you have Xcode installed, download the Swift example:


You have previously downloaded the Phidget iOS libraries on the iOS page, but here they are again just in case:


Next, unpack the Swift example and navigate to Phidget.xcodeproj. Open the file in Xcode:

Swift open.png


With Phidgets as your target, navigate to Build Settings and find the Header Search Paths setting:

Ios header.png


The header file phidget22.h was included in the Phidget iOS libraries download. Add a reference to the folder that contains phidget22.h under the Header Search Paths setting:

Ios header path.png


Next, find the Other Linker Flags setting:

Ios linker.png


Add a reference to the Phidget libraries that were included in the Phidget iOS libraries download:

Ios linker path.png


Now that the library files are linked, simply select the type of device you would like the application to run on and press play:

Ios simulator.png

Note: you must be an Apple Developer in order to download the application to your iOS device.


The application will detect any servers that are currently online and have Phidgets connected. Here is an example output:

Ios PhidgetApp MainScreen.png


After confirming that the Phidgets Example is working, you can proceed to run the example for your specific device. Do this by selecting your server and then continue to navigate through the hierarchy until you reach your device. After tapping your device, the example will show automatically. Currently, we have example programs for the following classes:

  • DigitalInput
  • DigitalOutput
  • VoltageInput
  • VoltageRatioInput


Here is an example of what the DigitalOutput example looks like:

Ios example run.png


You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. When you are ready, the next step is configuring your project and writing your own code!

Configure your project

Whether you are building a project from scratch, or adding Phidget functionality to an existing project, you will need to configure your development environment to properly link the Phidget libraries. To begin:

Create a new Xcode project:

Cocoa CreateProject.png


Next, select an iOS application. For this tutorial's purposes, we will use a Single View Application:

IOS SingleView.png


Name the project, select Swift as the language, and choose which devices will be supported:

IOS NameProject Swift.png


Now that your project is created, you need to add references to the Phidget iOS libraries. This is covered in detail above in the use our examples section.

After you have linked the Phidget iOS libraries, simple add a reference to phidget22.h in your bridging header file:

#import "phidget22.h"


Success! The project now has access to Phidgets and we are ready to begin coding.

Write Code

By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own. Your main reference for writing Objective-C code will be the Phidget22 API Manual:

The following code snippets describe how to do various general tasks with Phidgets. You should be able to find places in the examples where these snippets exist, and modify them to suit your requirements. Remember: your main reference for writing Objective-C code will be the Phidget22 API Manual and the example code.

Step One: Initialize and Open

You will need to declare your Phidget variable in your code. For example, we can declare a Phidget Digital Output like this:

var ch:PhidgetDigitalInput? = nil

The object name for any Phidget is listed in the Phidget22 API manual. Every type of Phidget also inherits functionality from the Phidget base class.

Next, the Phidget object needs to be initialized and opened.

PhidgetDigitalInput_create(&ch)
Phidget_open(ch)

Step Two: Wait for Attachment (plugging in) of the Phidget

Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events and detach events. Alternatively, we can call the following function:

Phidget_openWaitForAttachment(ch, 5000) //wait for attach for 5 seconds, if not time out

Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.

To use events to handle attachments, we need to first declare the function that will be called when an attach event is fired - in this case we will call the function gotAttach.

let gotAttach: @convention(c)(PhidgetHandle?, UnsafeMutableRawPointer?) -> () = {phid,context in
    DispatchQueue.main.async(execute: {
        let myObject = Unmanaged<YourViewController>.fromOpaque(context!).takeUnretainedValue()
        myObject.onAttachHandler()
    })
}

Next, we have to modify our create/open code to emulate the following:

PhidgetDigitalInput_create(&ch)
Phidget_setOnAttachHandler(ch,gotAttach,bridge(self))
Phidget_open(ch)

The bridge function mentioned above is described here:

func bridge<T : AnyObject>(_ obj : T) -> UnsafeMutableRawPointer {
    return Unmanaged.passUnretained(obj).toOpaque()
}

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can add an event handler with the following code:

PhidgetDigitalInput_setOnStateChangeHandler(ch, gotStateChange, bridge(self))

This code will connect a function and an event. In this case, the gotStateChange function will be called when there has been a change to the devices input. Next, we need to create the gotStateChange function.

let gotStateChange: @convention(c)(PhidgetDigitalInputHandle?, UnsafeMutableRawPointer?, CInt) -> () = {_,context,cState in
    var state:Int32 = cState
    DispatchQueue.main.async(execute: {
        let myObject = Unmanaged<YourViewController>.fromOpaque(context!).takeUnretainedValue()
        myObject.onStateChangeHandler(state)
    })
}

Above, the onStateChangeHandler method is invoked on the main thread. Event data is stored as an Int32.

The method onStateChangeHandler is defined as follows:

func onStateChangeHandler(_ state:Int32){
    if  state == 0{
        stateLabel.text = "False"
    }
    else{
        stateLabel.text = "True"
    }
}

The example shown above simply changes the text of a UITextField to display whether the input is true or false.

Some events such as the attach or detach events belong to the base Phidget object and are thus common to all Phidgets. Please refer to the Phidget22 API manual and the Swift examples for a list of events and their usage.

If events do not suit your needs, you can also poll the device directly for data using code like this:

var state = 0
PhidgetDigitalOutput_getState(ch, &state)
stateLabel.text = state ? "True" : "False"

Polling code can be used inside a polling loop as an alternative to event driven programming.

Step Four: Close and Delete

At the end of your program, don't forget to close your device.

Phidget_close(ch)
PhidgetDigitalInput_delete(&digin)

Further Reading

Phidget Programming Basics - Here you can find the basic concepts to help you get started with making your own programs that use Phidgets.

Data Interval/Change Trigger - Learn about these two properties that control how much data comes in from your sensors.

Using Multiple Phidgets - It can be difficult to figure out how to use more than one Phidget in your program. This page will guide you through the steps.

Polling vs. Events - Your program can gather data in either a polling-driven or event-driven manner. Learn the difference to determine which is best for your application.

Logging, Exceptions, and Errors - Learn about all the tools you can use to debug your program.

Phidget Network Server - Phidgets can be controlled and communicated with over your network- either wirelessly or over ethernet.