Language - C: Difference between revisions

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==Write Code==
==Write Code==
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This [[#Edit the Examples|teaching section]] has resources for you to learn from the examples and write your own.
{{WriteCode_Intro}}
Your main reference for writing C/C++ code will be the {{Phidget22API}}.


=== Code snippets ===
=== Step One: Initialize and open ===
You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:
<syntaxhighlight lang=C>
PhidgetDigitalInputHandle ch;
</syntaxhighlight>


The following code snippets describe how to do various general tasks with Phidgets. You should be able to find places in the examples where these snippets exist, and modify them to suit your requirements.


==== Step One: Initialize and open ====
Next, the Phidget object needs to be initialized and opened:
<syntaxhighlight lang=C>
PhidgetDigitalInput_create(&ch);
Phidget_open((PhidgetHandle)ch);
</syntaxhighlight>


Before using a Phidget, it must first be created and opened.


Although we are not including it on this page, you should handle the return values of all Phidget functions. Here is an example of the previous code with error handling:
<syntaxhighlight lang=C>
<syntaxhighlight lang=C>
//Create
PhidgetReturnCode res;
PhidgetDigitalInputHandle device;
const char* errorString;
PhidgetDigitalInput_create(&device);
 
res = PhidgetDigitalInput_create(&ch);
//Open
 
PhidgetReturnCode ret;
if(res != EPHIDGET_OK){
ret = Phidget_open((PhidgetHandle)device);
if(ret != EPHIDGET_OK)
{
   Phidget_getErrorDescription ( returnValue, &errorString );
   Phidget_getErrorDescription ( returnValue, &errorString );
   printf("\n%s", errorString );
   printf("\n%s", errorString );
}
}


</syntaxhighlight>
res = Phidget_open((PhidgetHandle)ch);
 
if(res != EPHIDGET_OK){
The variable "device" is now a handle for the Phidget. This example is ''specific to the Digital Input''. For another device, use the correspondingly named calls in the C API.
 
Note that Phidget_open() opens the software object, but not hardware. So, it is not a guarantee you can use the Phidget immediately.
 
Also note that you can catch error codes returned by the Phidget library as we did above when using the Phidget_open() call. In other words, this should probably be present around most of your Phidget calls, especially when you are learning how to use the Phidget and debugging your code:
 
<syntaxhighlight lang=C>
PhidgetReturnCode ret;
const char* errorString;
ret = /*function call here*/;
if(ret != EPHIDGET_OK)
{
   Phidget_getErrorDescription ( returnValue, &errorString );
   Phidget_getErrorDescription ( returnValue, &errorString );
   printf("\n%s", errorString );
   printf("\n%s", errorString );
Line 304: Line 295:
</syntaxhighlight>
</syntaxhighlight>


==== Step Two: Wait for attachment (plugging in) of the Phidget ====
=== Step Two: Wait for attachment of the Phidget ===
 
Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:
To use the Phidget, it must be plugged in (attached). We can handle this simply by calling openWaitForAttachment in place of the basic open. This function works for any Phidget. openWaitForAttachment will block until a connection is made to the Phidget, or the specified timeout is exceeded:


<syntaxhighlight lang=C>
<syntaxhighlight lang=C>
Phidget_openWaitForAttachment((PhidgetHandle)device, 5000);
PhidgetDigitalInput_create(&ch);
Phidget_openWaitForAttachment((PhidgetHandle)ch, 5000);
</syntaxhighlight>
</syntaxhighlight>
Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.


Sometimes, it makes more sense to handle the attachment via an event. This would be in instances where the Phidget is being plugged and unplugged, and you want to handle these incidents. Or, when you want to use event-driven programming because you have a GUI-driven program. In these cases, an event-driven code snippet to handle the attachment might look something like this:


To use events to handle attachments, we have to modify our code slightly:
<syntaxhighlight lang=C>
<syntaxhighlight lang=C>
void CCONV OnAttachedEventHandler(PhidgetHandle Device, void *userPtr)
PhidgetDigitalInput_create(&ch);
{
Phidget_setOnAttachHandler((PhidgetHandle)ch, OnAttachedHandler, NULL)
  int serial;
Phidget_open((PhidgetHandle)ch);
  const char* deviceName;
  Phidget_getDeviceSerialNumber(Device, &serial);
  Phidget_getDeviceName(Device, &deviceName);
  printf("\nHello to Device %s, Serial Number: %d", deviceName, serial);
}
</syntaxhighlight>
</syntaxhighlight>


And the code to set up the event handler within the code opening your device might look like:
Next, we have to declare the function that will be called when an attach event is fired - in this case the function ''OnAttachedHandler'' will be called:
 
<syntaxhighlight lang=C>
<syntaxhighlight lang=C>
//Code for -creating- device here....
void CCONV OnAttachedHandler(PhidgetHandle ch, void *userPtr){
 
  printf("Phidget attached!");
Phidget_setOnAttachHandler((PhidgetHandle)device,OnAttachedEventHandler, NULL)
}
 
//Code for -opening- device here....
</syntaxhighlight>
</syntaxhighlight>


==== Step Three: Do things with the Phidget ====
=== Step Three: Do things with the Phidget ===
 
We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:
You can read data and interact with your Phidget both by polling it for its current state (or to set a state), or by catching events that trigger when the data changes.
 
For a Phidget Digital Input or Output, the polling method of getting the input state or setting an output state looks something like this:


<syntaxhighlight lang=C>
<syntaxhighlight lang=C>
//Get the state from a digital input
PhidgetDigitalInput_create(&ch);
int state;
Phidget_setOnAttachHandler((PhidgetHandle)ch,OnAttachedHandler, NULL);
PhidgetDigitalInput_getState(digitalInputDevice, &state);
PhidgetDigitalInput_setOnStateChangeHandler(ch, onStateChangeHandler, NULL);
 
Phidget_open((PhidgetHandle)ch);
//Set the duty cycle for a digital output
PhidgetDigitalOutput_setDutyCycle(digitalOutputDevice, 0);
</syntaxhighlight>
</syntaxhighlight>


To catch data changes via events, you would use something like this:
This code will connect a function and an event. In this case, the ''onStateChangeHandler'' function will be called when there has been a change to the devices input. Next, we need to create the ''onStateChangeHandler '' function:
 
<syntaxhighlight lang=C>
<syntaxhighlight lang=C>
void CCONV OnStateChangeHandler(PhidgetDigitalInputHandle digitalInput, void *userPtr, int state)
void CCONV onStateChangeHandler(PhidgetDigitalInputHandle ch, void *userPtr, int state){
{
   printf("State: %d", state);
   printf("State: %d", state);
}
}
</syntaxhighlight>


//...


//Within the function that opens the device
If events do not suit your needs, you can also poll the device directly for data using code like this:
<syntaxhighlight lang=C>
int state;


// Insert code to create an Digital Input called 'device'
PhidgetDigitalInput_getState(ch, &state);
printf("State: %d", state);
// Hook our function above into the device object
  PhidgetDigitalInput_setOnStateChangeHandler(digitalInput, OnStateChangeHandler, NULL);
// Insert code to open 'device'
</syntaxhighlight>
</syntaxhighlight>


==== Step Four: Close and delete ====
=== Step Four: Close and delete ===
 
At the end of your program, be sure to close and delete your device:
At the end of your program, don’t forget to close and delete the device to free any locks on the Phidget that opening the device put in place!
 
<syntaxhighlight lang=C>
<syntaxhighlight lang=C>
Phidget_close((PhidgetHandle)device);
Phidget_close((PhidgetHandle)ch);
PhidgetDigitalInput_delete(&device);
PhidgetDigitalInput_delete(&ch);
</syntaxhighlight>
</syntaxhighlight>
===C++ events===
If you want to use C++ style, object-oriented events you can do that as well. The following examples show you how to do this:
'''<span style="color:#FF0000">Figure out how to properly load these</span>'''
[[:File:Simple_22.cpp|Main]]
[[:File:Simple_22.h|Header]]


== Further Reading ==
== Further Reading ==

Revision as of 21:12, 9 June 2017

Quick Downloads

Documentation

Example Code

Libraries

Getting started with C/C++

Welcome to using Phidgets with C/C++! By using C/C++, you will have access to the complete Phidget22 API, including events. We also provide example code in C/C++ for all Phidget devices.

If you are developing for Windows, keep reading. Otherwise, select your operating system to jump ahead:

Windows

If you haven't already, please visit the Windows page before you continue reading. There you will be instructed on how to properly set up your Windows machine so you can follow the guides below!

Visual Studio

Use our examples

One of the best ways to start programming with Phidgets is to use our example code as a guide. In order to run the examples, you will need to download and install Microsoft Visual Studio.


Now that you have Microsoft Visual Studio installed, select an example that will work with your Phidget:


Open the example project and start the example by pressing the Local Windows Debugger button:


C vs run.png


The application will open the Phidget, list basic information about the Phidget, and demonstrate the Phidget's functionality. Here is an example of an Accelerometer channel on a Spatial Phidget:


C vs output.PNG


You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. When you are ready, the next step is configuring your project and writing your own code!

Configure your project

When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. To begin:


Create a new Win32 Console application:

C vs newproject.PNG


After creating a project with the default settings, access the project's properties:

C vs properties.png


Next, navigate to Configuration Properties -> C/C++ -> General and add the following line to the additional include directories:

  • C:\Program Files\Phidgets\Phidget22


C vs additionalinclude.png


Navigate to Configuration Properties -> Linker -> Input and add the following line to the additional dependencies:

  • C:\Program Files\Phidgets\Phidget22\phidget22.lib


C vs additionadepend.png

Finally, include the Phidget library in your code:

#include <phidget22.h>

Success! The project now has access to Phidgets. Next, view the write your own code section located below.

GCC

Cygwin/MinGW

Use our examples

One of the best ways to start programming with Phidgets is to use our example code as a guide. In order to run the examples, you will need to download and install either MinGW or Cygwin.


Now that you have either MinGW or Cygwin installed, select an example that will work with your Phidget:


If you are using Cygwin, navigate to the folder where the example is and open the command prompt. Enter the following command to compile the example:

gcc example.c -o example -I"/cygdrive/c/Program Files/Phidgets/Phidget22" -L"/cygdrive/c/Program Files/Phidgets/Phidget22/x86" -lphidget22


If you are using MinGW, navigate to the folder where the example is and open the command prompt. Enter the following command to compile the example:

gcc example.c -o example -I"C:/Program Files/Phidgets/Phidget22" -L"C:/Program Files/Phidgets/Phidget22/x86" -lphidget22

After running the commands above for either Cygwin or MinGW, an executable file called example.exe will be created. Enter the following command to run the example:

example.exe


You should now have the example up and running. When you are ready, the next step is configuring your project and writing your own code!

Configure your project

When you are building a project from scratch, or adding Phidget functionality to an exisiting project, you'll need to configure your development environment to properly link the Phidget C/C++ library.

To include the Phidget C/C++ library, add the following line to your code:

#include <phidget22.h>

You can now compile the file as shown in the previous section.


The project now has access to Phidgets. Next, view the write your own code section located below.

Code::Blocks

Use our examples

One of the best ways to start programming with Phidgets is to use our example code as a guide. In order to run the examples, you will need to download and install Code::Blocks.


Now that you have Code::Blocks installed, select an example that will work with your Phidget:


Open the example in Code::Blocks (you do not need to create a new project) and navigate to Settings -> Compiler... as shown in the image below:

C codeblocks settings.png


From the Global compiler settings screen, navigate to Search directories -> Compiler and add the following directory:

  • C:\Program Files\Phidgets\Phidget22
C codeblocks compiler.PNG


Next, select Search directories -> Linker and add the following directory:

  • C:\Program Files\Phidgets\Phidget22\x86
C codeblocks linker.PNG


Finally, from the Global compiler settings screen, navigate to Linker settings and add the following line:

  • phidget22
C codeblocks libraries.PNG


You can now build and run the example:

C codeblocks run.png


You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. When you are ready, the next step is configuring your project and writing your own code!

Configure your project

When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library.


To include the Phidget C/C++ library, add the following line to your code:

#include <phidget22.h>

You can now compile the file as shown in the previous section.


The project now has access to Phidgets. Next, view the write your own code section located below.

macOS

If you haven't already, please visit the macOS page before you continue reading. There you will be instructed on how to properly set up your macOS machine so you can follow the guides below!

GCC

Use our examples

One of the best ways to start programming with Phidgets is to use our example code as a guide. You likely have gcc installed on your macOS machine already, but if not, you can easily get it by downloading Xcode.

Next, select an example that will work with your Phidget:


To compile the example program, enter the following command in the terminal:

gcc example.c -o example -F /Library/Frameworks -framework Phidget22 -I /Library/Frameworks/Phidget22.framework/Headers

Finally, run the program by entering the following command in the terminal:

./example


C mac gcc.png


You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. When you are ready, the next step is configuring your project and writing your own code!

Configure your project

When you are building a project from scratch, or adding Phidget functionality to an exisiting project, you'll need to configure your development environment to properly link the Phidget C/C++ library.

To include the Phidget C/C++ library, simply add the following line to your code:

#include <phidget22.h>

You can now compile the file as shown in the previous section.


The project now has access to Phidgets. Next, view the write your own code section located below.

Linux

If you haven't already, please visit the Linux page before you continue reading. There you will be instructed on how to properly set up your Linux machine so you can follow the guides below!

GCC

Use our examples

One of the best ways to start programming with Phidgets is to use our example code as a guide. You likely have gcc installed on your Linux machine already, but if not, you can easily get it by entering the following command in the terminal:

apt-get install gcc


Next, select an example that will work with your Phidget:


To compile the example, enter the following command in the terminal:

gcc example.c -o example -lphidget22

After compiling, you can run the program by entering the following command in the terminal:

./example


You should now have the example up and running. When you are ready, the next step is configuring your project and writing your own code!

Configure your project

When you are building a project from scratch, or adding Phidget functionality to an exisiting project, you'll need to configure your development environment to properly link the Phidget C/C++ library.

To include the Phidget C/C++ library, simply add the following line to your code:

#include <phidget22.h>

You can now compile the file as shown in the previous section.


The project now has access to Phidgets. Next, view the write your own code section located below.

Write Code

By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.


Remember: your main reference for writing {{{1}}} code will be the Phidget22 API Manual and the example code.

Step One: Initialize and open

You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:

PhidgetDigitalInputHandle ch;


Next, the Phidget object needs to be initialized and opened:

PhidgetDigitalInput_create(&ch);
Phidget_open((PhidgetHandle)ch);


Although we are not including it on this page, you should handle the return values of all Phidget functions. Here is an example of the previous code with error handling:

PhidgetReturnCode res;
const char* errorString;

res = PhidgetDigitalInput_create(&ch);

if(res != EPHIDGET_OK){
  Phidget_getErrorDescription ( returnValue, &errorString );
  printf("\n%s", errorString );
}

res = Phidget_open((PhidgetHandle)ch);
if(res != EPHIDGET_OK){
  Phidget_getErrorDescription ( returnValue, &errorString );
  printf("\n%s", errorString );
}

Step Two: Wait for attachment of the Phidget

Simply calling open does not guarantee you can use the Phidget immediately. To use a Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the attach events. Alternatively, we can modify our code so we wait for an attachment:

PhidgetDigitalInput_create(&ch);
Phidget_openWaitForAttachment((PhidgetHandle)ch, 5000);

Waiting for attachment will block indefinitely until a connection is made, or until the timeout value is exceeded.


To use events to handle attachments, we have to modify our code slightly:

PhidgetDigitalInput_create(&ch);
Phidget_setOnAttachHandler((PhidgetHandle)ch, OnAttachedHandler, NULL)
Phidget_open((PhidgetHandle)ch);

Next, we have to declare the function that will be called when an attach event is fired - in this case the function OnAttachedHandler will be called:

void CCONV OnAttachedHandler(PhidgetHandle ch, void *userPtr){
  printf("Phidget attached!");
}

Step Three: Do things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

PhidgetDigitalInput_create(&ch);
Phidget_setOnAttachHandler((PhidgetHandle)ch,OnAttachedHandler, NULL);
PhidgetDigitalInput_setOnStateChangeHandler(ch, onStateChangeHandler, NULL);
Phidget_open((PhidgetHandle)ch);

This code will connect a function and an event. In this case, the onStateChangeHandler function will be called when there has been a change to the devices input. Next, we need to create the onStateChangeHandler function:

void CCONV onStateChangeHandler(PhidgetDigitalInputHandle ch, void *userPtr, int state){
  printf("State: %d", state);
}


If events do not suit your needs, you can also poll the device directly for data using code like this:

int state;

PhidgetDigitalInput_getState(ch, &state);
printf("State: %d", state);

Step Four: Close and delete

At the end of your program, be sure to close and delete your device:

Phidget_close((PhidgetHandle)ch);
PhidgetDigitalInput_delete(&ch);

Further Reading

Phidget Programming Basics - Here you can find the basic concepts to help you get started with making your own programs that use Phidgets.

Data Interval/Change Trigger - Learn about these two properties that control how much data comes in from your sensors.

Using Multiple Phidgets - It can be difficult to figure out how to use more than one Phidget in your program. This page will guide you through the steps.

Polling vs. Events - Your program can gather data in either a polling-driven or event-driven manner. Learn the difference to determine which is best for your application.

Logging, Exceptions, and Errors - Learn about all the tools you can use to debug your program.

Phidget Network Server - Phidgets can be controlled and communicated with over your network- either wirelessly or over ethernet.