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Revision as of 19:10, 13 December 2018


C# Development Environments
OS - Windows Windows

CS VS WIN.png CS VS WIN on.png

CS MONO WIN.png CS MONO WIN on.png

CS MONODEV WIN.png CS MONODEV WIN on.png

OS - macOS macOS

CS MONO MAC.png CS MONO MAC on.png

OS - Linux Linux

CS MONO LNX.png CS MONO LNX on.png

Language - C#

Linux with Mono

Welcome to using Phidgets with C#! By using C#, you will have access to the complete Phidget22 API, including events.

Mono is an open-source programming environment that aims to make Microsoft .NET applications available across all operating systems.

Install Phidget Drivers for Linux

Before getting started with the guides below, ensure you have the following components installed on your machine:

  1. You will need the Phidgets Linux Drivers

Use Our Examples

One of the best ways to start programming with Phidgets is to use our example code as a guide. In order to run the examples, you will need to download and install Mono. You can do this by entering the following command in the terminal:

apt-get install mono-complete

You will also need a copy of Phidget22.NET.dll.


Now that you have Mono installed and Phidget22.NET.dll on hand, download and unpack the HelloWorld example for C#:

Note: The HelloWorld example is compatible with Mono because it does not use Windows Forms. All other C# examples use Windows Forms.


Place the example and Phidget22.NET.dll in the same folder. Your project folder should now look like this:

Csharp linux folder.PNG


Finally, to compile the program, enter the following command in the terminal:

mcs Program.cs -r:Phidget22.NET.dll

An executable file will be created. Run the program using mono with the following command:

mono Program.exe


Csharp linux mono run.PNG


You should now have the example up and running for your device. Play around with the device and experiment with some of the functionality. When you are ready, you can edit the examples and add your own code!

Editing the Examples

With the exception of the HelloWorld example mentioned earlier, the C# examples are what comprise the Windows Phidget Control Panel. These are all graphical examples, and Mono is a non-graphical environment so you'll need to modify a few things to adapt them for your own purposes. Start with copying the contents of Form1_Load from one of the examples into your mono program's main function.

Next, you can remove the following line:

commandLineData phidgetParameters = open.parseCmdLine(); //get command line parameters

Then, you can modify any line that mentions phidgetParameters by setting it to the desired value instead of using PhidgetParameters object.

For instance:

try
{ //set all the values grabbed from command line.  these values have defaults that are set in ExampleUtils.cs, you can check there to see them.
    digout.Channel = phidgetParameters.Channel; //selects the channel on the device to open
    digout.DeviceSerialNumber = phidgetParameters.SerialNumber; //selects the device or hub to open
    digout.HubPort = phidgetParameters.HubPort; //selects the port on the hub to open
    digout.IsHubPortDevice = phidgetParameters.isHubPortDevice; //is the device a port on a VINT hub?

    if (phidgetParameters.isRemote) //are we trying to open a remote device?
    {
        digout.IsRemote = true;
        Net.EnableServerDiscovery(ServerType.Device); //turn on network scan
        if (phidgetParameters.Password != null && phidgetParameters.ServerName != null)
            Net.SetServerPassword(phidgetParameters.ServerName, phidgetParameters.Password); //set the password if there is one
    }
    else
        digout.IsLocal = true;

    digout.Open(); //open the device specified by the above parameters
}
catch (PhidgetException ex) { errorBox.addMessage("Error opening device: " + ex.Message); }

Might become:

try
{ 
    digout.Channel = 0;
    digout.DeviceSerialNumber = 370097;
    digout.HubPort = 0; 
    digout.IsHubPortDevice = true;
    digout.IsRemote = false;    
    digout.Open();
}
catch (PhidgetException ex) { errorBox.addMessage("Error opening device: " + ex.Message); }

You'll also have to remove some references to graphical elements such as ErrorEventBox. If you assign event handler functions, you'll have to define them before your main function, similar to the manager events in the HelloWorld example we covered earlier.

You can then manipulate the rest of the code as your application requires. A more in-depth description of programming with Phidgets will be covered in the next section.

Write Code

By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.


Remember: your main reference for writing C# code will be the Phidget22 API Manual and the example code.

Step One: Step One: Create and Address

You will need to declare your Phidget object in your code. For example, we can declare a digital input object like this:

DigitalInput ch = new DigitalInput();


Next, we can address which Phidget we want to connect to by setting parameters such as DeviceSerialNumber.

ch.DeviceSerialNumber = 496911;


Although we are not including it on this page, you should include error handling for all Phidget functions. Here is an example of the previous code with error handling:

try{
  ch = new DigitalInput();
  ch.DeviceSerialNumber = 496911;
}catch(PhidgetException ex){
  Console.WriteLine("Error: " + ex.Description);
}

Step Two: Open and Wait for Attachment

After we have specified which Phidget to connect to, we can open the Phidget object like this:

ch.Open(5000);

To use a Phidget, it must be plugged in (attached). We can handle this by calling Open(timeout), which will block indefinitely until a connection is made, or until the timeout value is exceeded. Simply calling Open does not guarantee you can use the Phidget immediately.

Alternately, you could verify the device is attached by using event driven programming and tracking the attach events.

To use events, we have to modify our code slightly:

ch = new DigitalInput();
ch.Attach += onAttachHandler;
ch.Open(5000);

Next, we have to declare the function that will be called when an attach event is fired - in this case the function onAttachHandler will be called.

void onAttachHandler (object sender, Phidget22.Events.AttachEventArgs e){
  attachedText.Text = "Attached";
}

We recommend using this attach handler to set any initialization parameters for the channel such as DataInterval and ChangeTrigger from within the AttachHandler, so the parameters are set as soon as the device becomes available.

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

ch = new DigitalInput();
ch.Attach += onAttachHandler;
ch.StateChange += onStateChangeHandler;
ch.Open();

This code will connect a function and an event. In this case, the onStateChangeHandler function will be called when there has been a change to the devices input. Next, we need to create the onStateChangeHandler function:

void onStateChangeHandler(object sender, Phidget22.Events.DigitalInputStateChangeEventArgs e) {
    stateText.Text = "State: " + e.State;
}

If you are using multiple Phidgets in your program, check out our page on Using Multiple Phidgets for information on how to properly address them and use them in events.

If events do not suit your needs, you can also poll the device directly for data using code like this:

stateText.Text = "State: " + ch.State;

Important Note: There will be a period of time between the attachment of a Phidget sensor and the availability of the first data from the device. Any attempts to get this data before it is ready will result in an exception. See more information on this on our page for Unknown Values.

Enumerations

Some Phidget devices have functions that deal with specific predefined values called enumerations. Enumerations commonly provide readable names to a set of numbered options.

Enumerations with Phidgets in Visual Basic .NET will take the form of Phidget22.EnumerationType.Enumeration_Name.

For example, specifying a SensorType to use the 1142 for a voltage input would look like:

Phidget22.VoltageSensorType.PN_1142

and specifying a K-Type thermocouple for a temperature sensor would be:

Phidget22.ThermocoupleType.K

The Phidget error code for timing out could be specified as:

Phidget22.ErrorCode.Timeout

Step Four: Close and Delete

At the end of your program, be sure to close your device.

ch.Close()

Setting up a New Project

When you are building a project from scratch, or adding Phidget functionality to an exisiting project, you'll need to configure your development environment to properly link the Phidget .NET library.

To include the Phidget22.NET library, simply add the following lines to your code:

using Phidget22;
using Phidget22.Events;

Place a copy of Phidget22.NET.dll in the same folder as your program. Your project folder should now look like this:

Csharp linux folder.PNG

Finally, to compile the program, enter the following command in the terminal:

mcs Program.cs -r:Phidget22.NET.dll

An executable file will be created. Run the program using mono with the following command:

mono Program.exe

Success! The project now has access to Phidgets.

Further Reading

Phidget Programming Basics - Here you can find the basic concepts to help you get started with making your own programs that use Phidgets.

Data Interval/Change Trigger - Learn about these two properties that control how much data comes in from your sensors.

Using Multiple Phidgets - It can be difficult to figure out how to use more than one Phidget in your program. This page will guide you through the steps.

Polling vs. Events - Your program can gather data in either a polling-driven or event-driven manner. Learn the difference to determine which is best for your application.

Logging, Exceptions, and Errors - Learn about all the tools you can use to debug your program.

Phidget Network Server - Phidgets can be controlled and communicated with over your network- either wirelessly or over ethernet.