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If you are ready to go, the first step will be deciding how you will use the SBC: | If you are ready to go, the first step will be deciding how you will use the SBC: | ||
*Use a more powerful external computer to develop your code, and then simply copy the files to the SBC. | *Use a more powerful external computer to develop your code, and then simply copy the files to the SBC. | ||
*Use the SBC like any other Linux computer, | *Use the SBC like any other Linux computer, by connecting a monitor and a keyboard and programming from the terminal. | ||
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You're now ready to begin programming! Continue through this guide for code examples and directions on where to go next. | You're now ready to begin programming! Continue through this guide for code examples and directions on where to go next. | ||
==Use Our Examples== | ==Use Our Examples== |
Revision as of 22:26, 20 February 2019
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Phidget SBC Linux |
Language - C SBC Linux with GCC Welcome to using Phidgets with C! By using C, you will have access to the complete Phidget22 API, including events. GCC is a compiler system for originally written for GNU, and is the standard compiler on unix-like operating systems like Linux. It allows compilation of C programs from the command line. |
Getting Started With the Phidget SBC
Welcome to using the Phidget SBC. If you haven't already, check out the user guide in order to set up the following:
- Networking
- Administrator password
If you are ready to go, the first step will be deciding how you will use the SBC:
- Use a more powerful external computer to develop your code, and then simply copy the files to the SBC.
- Use the SBC like any other Linux computer, by connecting a monitor and a keyboard and programming from the terminal.
This guide will cover development using an external machine. For development using the SBC itself, check the GCC (Linux) page.
To begin, this video will help you get started:
Developing with an External Computer
There are two main ways in which you can access your SBC from an external computer:
- SBC Web Interface
- Secure Shell (SSH)
The user guide covers the SBC Web Interface in detail, so we will review SSH below.
SSH
If you are unfamiliar with SSH, it is a simple yet powerful tool that allows you to log into a remote machine in order to execute commands. You can also transfer files using the associated SCP tool.
In order to use SSH, you need to know the following things about the SBC:
- IP address (e.g. 192.168.3.195) or the link local address (e.g. phidgetsbc.local)
- The administrator password
You must also enable SSH on the SBC. You can do this via the SBC Web Interface which is shown in the image below:
SSH on Windows
To use SSH on Windows, we recommend PuTTY. Use the images below as a guide for configuring PuTTY (use the IP address or the link local address interchangeably):
After clicking open, simply login as root and provide the administrator password:
To transfer files between your SBC and Windows machine, we recommend either of these programs:
You will follow a similar process to access the SBC as described for SSH.
SSH on Linux and macOS
SSH is available on Linux and macOS by default. To run SSH, simply open the terminal and type the following:
ssh root@phidgetsbc.local
Or, something like this (you will need to know the IP address of your SBC):
ssh root@192.168.3.195
You will then be prompted for the password in order to gain access to the SBC:
To copy a file from the SBC to your development machine using SCP, simply open the terminal and type the following:
scp root@phidgetsbc.local:/path/to/source /path/to/destination
You can reverse this if you want to transfer a file from your development machine to your SBC:
scp /path/to/source root@phidgetsbc.local:/path/to/destination
Installing Packages for Development
At this point you have connected to the SBC through one or more these three options:
- SBC Web Interface
- SSH
- Directly via monitor and keyboard
Now that you are connected, you may want to start developing on/for the SBC. Before you do this, you need to install some packages.
The simplest way to install C support on the SBC is via the install buttons on located on the SBC Web Interface (System->Packages). Check Include full Debian Package Repository before installing.
You're now ready to begin programming! Continue through this guide for code examples and directions on where to go next.
Use Our Examples
For simplicity, if you have not used Phidgets before, we recommend trying them out directly on an external development machine like a desktop computer. For C development, check the GCC (Windows), GCC (MacOS), or GCC (Linux) page, depending on your operating system.
One of the best ways to start programming with Phidgets is to use our example code as a guide.
Select an example that will work with your Phidget:
When developing on an external computer, you will write, compile, and test your programs on that machine. When you are ready, you will then upload your programs to the SBC to compile and run them.
Follow these steps to get our examples running on an SBC:
1. Download the example files onto the development machine.
2. Using the SBC Web Interface, create a new project:
3. Transfer all the example files from the development machine to the SBC, either using the SBC Web Interface or a tool like WinSCP.
4. Use SSH to access the SBC terminal
5. Navigate to the project folder using the command:
cd /usr/userapps/ProjectName
6. Compile the example by entering the following command in the terminal:
gcc example.c ../Common/PhidgetHelperFunctions.c -o example -I../Common -lphidget22
7. You can now run the program with the command:
./example
Success! The example is running on your SBC. If you aren't interested in developing directly on the Phidget SBC, jump ahead to running a program automatically.
You should now have the example up and running for your device. Your next step is to look at the Editing the Examples section below for information about the example and important concepts for programming Phidgets. This would be a good time to play around with the device and experiment with some of its functionality.
Editing the Examples
To get our example code to run in a custom application, simply remove the calls to AskForDeviceParameters and PrintEventDescriptions, and hard-code the addressing parameters for your application.
If you are unsure what values to use for the addressing parameters, check the Finding The Addressing Information page.
For instance:
AskForDeviceParameters(&channelInfo, (PhidgetHandle)ch);
prc = Phidget_setDeviceSerialNumber((PhidgetHandle)ch, channelInfo.deviceSerialNumber);
CheckError(prc, "Setting DeviceSerialNumber", &(PhidgetHandle)ch);
prc = Phidget_setHubPort((PhidgetHandle)ch, channelInfo.hubPort);
CheckError(prc, "Setting HubPort", &(PhidgetHandle)ch);
prc = Phidget_setIsHubPortDevice((PhidgetHandle)ch, channelInfo.isHubPortDevice);
CheckError(prc, "Setting IsHubPortDevice", &(PhidgetHandle)ch);
Phidget_setChannel((PhidgetHandle)ch, channelInfo.channel);
CheckError(prc, "Setting Channel", &(PhidgetHandle)ch);
if (channelInfo.netInfo.isRemote) {
prc = Phidget_setIsRemote((PhidgetHandle)ch, channelInfo.netInfo.isRemote);
CheckError(prc, "Setting IsRemote", &(PhidgetHandle)ch);
if (channelInfo.netInfo.serverDiscovery) {
prc = PhidgetNet_enableServerDiscovery(PHIDGETSERVER_DEVICEREMOTE);
CheckEnableServerDiscoveryError(prc, &(PhidgetHandle)ch);
} else {
prc = PhidgetNet_addServer("Server", channelInfo.netInfo.hostname,
channelInfo.netInfo.port, channelInfo.netInfo.password, 0);
CheckError(prc, "Adding Server", &(PhidgetHandle)ch);
}
}
Might become:
prc = Phidget_setDeviceSerialNumber((PhidgetHandle)ch, 370114);
CheckError(prc, "Setting DeviceSerialNumber", &(PhidgetHandle)ch);
prc = Phidget_setHubPort((PhidgetHandle)ch, 2);
CheckError(prc, "Setting HubPort", &(PhidgetHandle)ch);
prc = Phidget_setIsHubPortDevice((PhidgetHandle)ch, 1);
CheckError(prc, "Setting IsHubPortDevice", &(PhidgetHandle)ch);
Notice that you can leave out any parameter not relevant to your application for simplicity.
You can then manipulate the rest of the code as your application requires. A more in-depth description of programming with Phidgets can be found in our guide on Phidget Programming Basics.
Write Code
By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.
Remember: your main reference for writing C code will be the Phidget22 API Manual and the example code.
Step One: Create and Address
You will need to create your Phidget object in your code. For example, we can create a digital input object like this:
PhidgetDigitalInputHandle ch;
PhidgetDigitalInput_create(&ch);
Next, we can address which Phidget we want to connect to by setting parameters such as DeviceSerialNumber.
Phidget_setDeviceSerialNumber((PhidgetHandle)ch, 496911);
Although we are not including it on this page, you should handle the return codes of all Phidget functions. Here is an example of the previous code with error handling:
PhidgetReturnCode prc;
PhidgetDigitalInputHandle ch;
prc = PhidgetDigitalInput_create(&ch);
if (prc != EPHIDGET_OK) {
fprintf(stderr, "Runtime Error -> Creating DigitalInput: \n\t");
fprintf(stderr, "Code: 0x%x\n", error);
return 1;
}
prc = Phidget_setDeviceSerialNumber((PhidgetHandle)ch, 496911);
if (prc != EPHIDGET_OK) {
fprintf(stderr, "Runtime Error -> Setting DeviceSerialNumber: \n\t");
fprintf(stderr, "Code: 0x%x\n", error);
return 1;
}
Step Two: Open and Wait for Attachment
After we have specified which Phidget to connect to, we can open the Phidget object like this:
Phidget_openWaitForAttachment((PhidgetHandle)ch, 5000);
To use a Phidget, it must be plugged in (attached). We can handle this by calling openWaitForAttachment, which will block indefinitely until a connection is made, or until the timeout value is exceeded. Simply calling open does not guarantee you can use the Phidget immediately.
Alternately, you could verify the device is attached by using event driven programming and tracking the attach events.
To use events to handle attachments, we have to modify our code slightly:
PhidgetDigitalInputHandle ch;
PhidgetDigitalInput_create(&ch);
Phidget_setOnAttachHandler((PhidgetHandle)ch, onAttachHandler, null);
Phidget_openWaitForAttachment((PhidgetHandle)ch, 5000);
Next, we have to declare the function that will be called when an attach event is fired - in this case the function onAttachHandler will be called:
static void CCONV onAttachHandler(PhidgetHandle ph, void *ctx) {
printf("Phidget attached!\n");
}
We recommend using this attach handler to set any initialization parameters for the channel such as DataInterval and ChangeTrigger from within the AttachHandler, so the parameters are set as soon as the device becomes available.
Step Three: Do Things with the Phidget
We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:
PhidgetDigitalInputHandle ch;
PhidgetDigitalInput_create(&ch);
Phidget_setOnAttachHandler((PhidgetHandle)ch, onAttachHandler, null);
PhidgetDigitalInput_setOnStateChangeHandler(ch, onStateChangeHandler, null);
Phidget_openWaitForAttachment((PhidgetHandle)ch, 5000);
This code will connect a function to an event. In this case, the onStateChangeHandler function will be called when there has been a change to the channel's input. Next, we need to create the onStateChangeHandler function:
static void CCONV onStateChangeHandler(PhidgetDigitalInputHandle ph, void *ctx, int state) {
printf("State: %d\n", state);
}
If you are using multiple Phidgets in your program, check out our page on Using Multiple Phidgets for information on how to properly address them and use them in events.
If events do not suit your needs, you can also poll the device directly for data using code like this:
int state;
PhidgetDigitalInput_getState(ch, &state);
printf("State: %d\n", state);
Important Note: There will be a period of time between the attachment of a Phidget sensor and the availability of the first data from the device. Any attempts to get this data before it is ready will result in an error code, and a specific nonsensical result. See more information on this on our page for Unknown Values.
Enumerations
Some Phidget devices have functions that deal with specific predefined values called enumerations. Enumerations commonly provide readable names to a set of numbered options.
Enumerations with Phidgets in C will take the form of ENUMERATION_NAME.
For example, specifying a SensorType to use the 1142 for a voltage input would look like:
SENSOR_TYPE_1142
and specifying a K-Type thermocouple for a temperature sensor would be:
THERMOCOUPLE_TYPE_K
The Phidget error code for timing out could be specified as:
EPHIDGET_TIMEOUT
You can find the Enumeration Type under the Enumerations section of the Phidget22 API for your device, and the Enumeration Name in the drop-down list within.
Step Four: Close and Delete
At the end of your program, be sure to close and delete your device:
Phidget_close((PhidgetHandle)ch);
PhidgetDigitalInput_delete(&ch);
Setting up a New Project
When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget C library.
When developing on an external computer, you will write, compile, and test your programs on that machine. When you are ready, you will then upload your programs to the SBC to compile and run them.
To include the Phidget C library, add the following line to your code:
#include <phidget22.h>
Once your code is written, follow these steps to get your program running on the SBC:
1. Using the SBC Web Interface, create a new project:
2. Transfer all the project files from the development machine to the SBC, either using the SBC Web Interface or a tool like WinSCP. The project directory will be /usr/userapps/ProjectName
.
3. Use SSH to access the SBC terminal
4. Navigate to the project folder using the command:
cd /usr/userapps/ProjectName
5. Compile the example by entering the following command in the terminal, replacing "example" with the name of your C file:
gcc example.c -o example -lphidget22
6. You can now run the program with the command:
./example
Success! The program is running on your SBC. Next, you may want to learn about running a program automatically.
Running a Program Automatically
After testing your program, you will likely want it to run on boot, or on a schedule, without your input.
To quickly test whether a program can be run automatically, you can try starting it from the SBC Web Interface.
1. To start the program, navigate to Projects->ProjectName->Startup Settings in the SBC Web Interface.
2. Select your program in the drop-down menu labeled Executable/Class Name
.
3. Click the Start button on the SBC web interface.
4. You'll note that as it runs, there are two links below the Stop button which can be used to view the program output:
- stdout: view the program output like you would in a terminal or command prompt
- stderr: view the program error output
Running on boot ensures that your program will never miss an event. As long as the SBC is running, your code will be running. This section assumes you have written and compiled your program on an external computer, and have uploaded it to the SBC Web Interface.
To have your program run on boot, navigate to Projects->ProjectName->Startup Settings in the SBC Web Interface. After selecting your project, copy the settings from the image below:
We will review some of the options that are shown in the image above:
- Startup Order: lower numbers boot first. Booting later means more programs are available for use, booting earlier means other programs can use your program.
- Run as a daemon: starts the program as a daemon. Unless you have explicitly written your program as a daemon, leave this checked, or else your SBC may hang on boot.
- Executable/Class name: your main Java class or C file.
- Arguments: any command line arguments the program needs.
After saving your changes, your program will run automatically whenever your SBC boots.
Running your program on a schedule allows you to perform your task once a week, or once a minute without worrying about memory management issues or instability problems that may arise. It executes, and then gets cleaned up. To run your program on a schedule, we recommend using Cron. Cron can automatically schedule programs (known as jobs, or cron jobs). Cron simply reads a crontab file and runs whatever programs are listed, with whatever timing they are listed with. Cron runs continuously in the background, but the cron jobs only run as long as they naturally would, and then they exit.
Let's set up your first cron job. We will use nano to edit the crontab file, but feel free to use whatever editor you prefer.
First, set your editor to nano:
export EDITOR=nano
Next, edit your crontab file:
crontab -e
Finally, schedule your cron job:
#cron job that will run at 5AM every week:
0 5 * * 1 /root/code/myprogram argument1
After entering your task, simply save and exit the file.
Further Reading
Phidget Programming Basics - Here you can find the basic concepts to help you get started with making your own programs that use Phidgets.
Data Interval/Change Trigger - Learn about these two properties that control how much data comes in from your sensors.
Using Multiple Phidgets - It can be difficult to figure out how to use more than one Phidget in your program. This page will guide you through the steps.
Polling vs. Events - Your program can gather data in either a polling-driven or event-driven manner. Learn the difference to determine which is best for your application.
Logging, Exceptions, and Errors - Learn about all the tools you can use to debug your program.
Phidget Network Server - Phidgets can be controlled and communicated with over your network- either wirelessly or over ethernet.