Template:UgGraphicLCD: Difference between revisions

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* '''RecallFrameBuffer''': Load the saved screen from memory and print it to the screen.
* '''RecallFrameBuffer''': Load the saved screen from memory and print it to the screen.
* '''Async Example''': Prints a bitmap to the screen asynchronously (can occur while other draw functions are still running).
* '''Async Example''': Prints a bitmap to the screen asynchronously (can occur while other draw functions are still running).
* '''Async Text''': Prints text to the screen asynchronously.
* '''Async Timer''': As above, but constantly prints numbers in random locations.
* '''Image''': Loads an image from file and converts it to a bitmap to be displayed on the screen.
* '''Sleep/Unsleep''': Toggles sleep mode, where the Phidget is still attached but in a minimal power consumption state.  
* '''Sleep/Unsleep''': Toggles sleep mode, where the Phidget is still attached but in a minimal power consumption state.  
* '''Clear Screen''': Erases the screen.
* '''Clear Screen''': Erases the screen.
<br clear="all">
<br clear="all">

Latest revision as of 15:43, 14 November 2019

Graphic LCD

GraphicLCD Example.jpg


When you double click on a Graphic LCD object, a window like the one pictured will open.

  • At the top of the window, information about your device and the properties of this particular channel will be listed.
  • In the middle, brightness and contrast of the LCD screen can be adjusted.
  • At the bottom, there are a number of buttons to demonstrate the functionality of the graphics LCD:


  • Basic Example: Write some text, lines, boxes and a bitmap to the screen.
  • SaveFrameBuffer: Save the current screen to memory.
  • RecallFrameBuffer: Load the saved screen from memory and print it to the screen.
  • Async Example: Prints a bitmap to the screen asynchronously (can occur while other draw functions are still running).
  • Sleep/Unsleep: Toggles sleep mode, where the Phidget is still attached but in a minimal power consumption state.
  • Clear Screen: Erases the screen.