HIN1100 User Guide: Difference between revisions

From Phidgets Support
No edit summary
No edit summary
Line 1: Line 1:
__NOINDEX__
__NOINDEX__
__NOTOC__
<metadesc>The Thumbstick Phidget is perfect for making a custom controller for your project. Two-axis with a center pushbutton, it plugs into a VINT port.</metadesc>
<metadesc>The Thumbstick Phidget is perfect for making a custom controller for your project. Two-axis with a center pushbutton, it plugs into a VINT port.</metadesc>
[[Category:UserGuide]]
[[Category:UserGuide]]
===Getting Started===
==Part 1: Setup==


* [{{SERVER}}/products.php?product_id=HIN1100 HIN1100 Thumbstick Phidget]
* [{{SERVER}}/products.php?product_id=HIN1100 HIN1100 Thumbstick Phidget]
Line 17: Line 18:
{{UGIntroDone|HIN1100}}.
{{UGIntroDone|HIN1100}}.


==Using the HIN1100==
{{UGcontrolpanel|HIN1100}}
 
== Part 2: Using Your Phidget ==
 
===About===
The 2-axis Thumbstick Phidget tracks the horizontal and vertical position of the stick between -1 and 1. The stick will snap back to the center when released. The thumbstick can also be clicked down to activate a push-button, similar to a video game controller.


{{UGcontrolpanel|HIN1100}}
[[Image:HIN1100-About.jpg|link=]]
 
===Explore Your Phidget Channels Using The Control Panel===
 
You can use your Control Panel to explore your Phidget's channels.
 
'''1.''' Open your Control Panel, and you will find the following channels:
 
[[Image:HIN1100_Panel.jpg|link=|center]]
 
'''2.''' Double click on a channel to open an example program.
{{UGC-Start}}


{{ugDigitalInputButton|HIN1100|You can click down on the middle of the thumbstick to activate the digital input.}}
{{UGC-Entry|Joystick Axis:| Reports the tilt of the joystick (Channel 0 for up/down and channel 1 for left/right)|
In your Control Panel, double click on "Joystick Axis":


{{ugVoltageRatioAxis|HIN1100}}
[[Image:HIN1100-VoltageRatio.jpg|center|link=]]}}


{{ugAddressingInformation}}
{{UGC-Entry|Joystick Button:| Reports the state of the pushbutton|
In your Control Panel, double click on "Joystick Button":


{{ugUsingYourOwnProgram|HIN1100}}
[[Image:HIN1100-DigitalInput.jpg|center|link=]]}}


==Technical Details==
{{UGC-End}}


=== Converting to Polar Coordinates ===
{{UG-Part3}}


== Part 4: Advanced Topics and Troubleshooting ==
{{UGC-Start}}
{{UGC-Addressing}}
{{UGC-DataInterval}}
{{UGC-Entry|Converting to Polar Coordinates||
[[Image:HIN1100_Polar.jpg|700px|link=]]
[[Image:HIN1100_Polar.jpg|700px|link=]]


Line 41: Line 65:
::<math>\phi = atan2(x, y) </math>
::<math>\phi = atan2(x, y) </math>


Where '''r''' is the magnitude, '''ϕ''' is the angle, and '''x''' and '''y''' are the two axis values. Atan2 is the 2-argument arctangent function, which you can find in most math libraries. For example, in C# you could use {{Code|Math.Atan2(x,y)}}. Depending on your language, '''ϕ''' may be in radians or degrees.
Where r is the magnitude, ϕ is the angle, and x and y are the two axis values. Atan2 is the 2-argument arctangent function, which you can find in most math libraries. For example, in C# you could use Math.Atan2(x,y). Depending on your language, ϕ may be in radians or degrees.
 
Since x and y range from -1.0 to 1.0, the resulting r will range from -√2 to √2, so you may also want to modify the first formula like so:
Since '''x''' and '''y''' range from -1.0 to 1.0, the resulting '''r''' will range from <math>-\sqrt{2}</math> to <math>\sqrt{2}</math>, so you may also want to modify the first formula like so:


::<math>\text{r} = \frac{\sqrt{x^2 + y^2}}{\sqrt{2}} </math>
::<math>\text{r} = \frac{\sqrt{x^2 + y^2}}{\sqrt{2}} </math>


This way, your '''r''' will range from '''0''' to '''1''', which is more intuitive than <math>-\sqrt{2}</math> to <math>\sqrt{2}</math>.
This way, your r will range from 0 to 1, which is more intuitive than -√2 to √2.
 
}}
=== Current Consumption ===
 
The current consumption of the HIN1100 depends on the data interval being used:
 
[[Image:HIN1100-current.jpg|link=]]


{{UGnext|}}
{{UGC-End}}

Revision as of 21:04, 4 August 2020


Part 1: Setup

Next, you will need to connect the pieces:

HIN1100-functional.jpg
  1. Connect the VINT Hub to your computer with a USB cable.
  2. Connect the HIN1100 to the VINT Hub using the Phidget Cable.


Now that you have everything together, let's start using the HIN1100!.

Phidget Control Panel

In order to demonstrate the functionality of the HIN1100, the Phidget Control Panel running on a Windows machine will be used.


The Phidget Control Panel is available for use on both macOS and Windows machines.

Windows

To open the Phidget Control Panel on Windows, find the Ph.jpg icon in the taskbar. If it is not there, open up the start menu and search for Phidget Control Panel

Windows PhidgetTaskbar.PNG

macOS

To open the Phidget Control Panel on macOS, open Finder and navigate to the Phidget Control Panel in the Applications list. Double click on the Ph.jpg icon to bring up the Phidget Control Panel.


For more information, take a look at the getting started guide for your operating system:


Linux users can follow the getting started with Linux guide and continue reading here for more information about the HIN1100.

First Look

After plugging the HIN1100 into your computer and opening the Phidget Control Panel, you will see something like this:

HIN1100 Panel.jpg


The Phidget Control Panel will list all connected Phidgets and associated objects, as well as the following information:

  • Serial number: allows you to differentiate between similar Phidgets.
  • Channel: allows you to differentiate between similar objects on a Phidget.
  • Version number: corresponds to the firmware version your Phidget is running. If your Phidget is listed in red, your firmware is out of date. Update the firmware by double-clicking the entry.


The Phidget Control Panel can also be used to test your device. Double-clicking on an object will open an example.

Part 2: Using Your Phidget

About

The 2-axis Thumbstick Phidget tracks the horizontal and vertical position of the stick between -1 and 1. The stick will snap back to the center when released. The thumbstick can also be clicked down to activate a push-button, similar to a video game controller.

HIN1100-About.jpg

Explore Your Phidget Channels Using The Control Panel

You can use your Control Panel to explore your Phidget's channels.

1. Open your Control Panel, and you will find the following channels:

HIN1100 Panel.jpg

2. Double click on a channel to open an example program.

Expand All
Joystick Axis: Reports the tilt of the joystick (Channel 0 for up/down and channel 1 for left/right)

In your Control Panel, double click on "Joystick Axis":

HIN1100-VoltageRatio.jpg
Joystick Button: Reports the state of the pushbutton

In your Control Panel, double click on "Joystick Button":

HIN1100-DigitalInput.jpg

Part 3: Create your Program

Part 4: Advanced Topics and Troubleshooting

Expand All
How do I know what channel, serial number, or hub port to use in my program?

Before you open a Phidget channel in your program, you can set these properties to specify which channel to open. You can find this information through the Control Panel.

1. Open the Control Panel and double-click on the red map pin icon:

The locate Phidget button is found in the device information box

2. The Addressing Information window will open. Here you will find all the information you need to address your Phidget in your program.

All the information you need to address your Phidget


See the Phidget22 API for your language to determine exact syntax for each property.

Setting the Change Trigger and Data Interval

The Change Trigger is the minimum change in the sensor data needed to trigger a new data event.

The Data Interval is the time (in ms) between data events sent out from your Phidget.

The Data Rate is the reciprocal of Data Interval (measured in Hz), and setting it will set the reciprocal value for Data Interval and vice-versa.

You can modify one or both of these values to achieve different data outputs. You can learn more about these properties here.

Converting to Polar Coordinates

HIN1100 Polar.jpg

For some applications, you may want to convert the 2-axis data of the Thumbstick Phidget into an angle and magnitude. This can be helpful if you want to use it like a video game controller. You can use the following formulas:

Where r is the magnitude, ϕ is the angle, and x and y are the two axis values. Atan2 is the 2-argument arctangent function, which you can find in most math libraries. For example, in C# you could use Math.Atan2(x,y). Depending on your language, ϕ may be in radians or degrees. Since x and y range from -1.0 to 1.0, the resulting r will range from -√2 to √2, so you may also want to modify the first formula like so:

This way, your r will range from 0 to 1, which is more intuitive than -√2 to √2.