Language - Max/MSP
Max/MSP, developed by Cycling74 is a visual programming language for creating music and media applications.
Introduction
Only Max/MSP 4.5 or higher is supported.
Quick Downloads
Just need the Max/MSP drivers, libraries, and examples? Here they are:
Library and Example Code
Libraries and Drivers
Getting started with Max/MSP
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
- Make sure your libraries are properly linked
- Go from source code to a test application as quickly as possible
- Ensure your Phidget is hooked up properly
Instructions are divided up by operating system. Choose:
Windows(2000/XP/Vista/7)
Libraries
Description of Library Files
Max/MSP programs on Windows depend on the following files, which the installers above put onto your system:
phidget21.dll
contains the actual Phidgets library, which is used at run-time. By default, it is placed inC:\Windows\System32
.PhidgetXXX.mxo
is the Phidgets library for your specific device. XXX denotes the name of your device, Please make sure the.mxe
file corresponds with the device you are using. For example, if you are using the PhidgetInterfaceKit, you will need thePhidgetInterfaceKit.mxe
It is to be placed in the same directory as your.help
file or anywhere in the Max/MSP class path.
If you do not want to use our installer, you can download the phidget21.dll
and manually install it where you want; refer to our Manual Installation instructions.
Use Our Examples
Please start by downloading the | Max/MSP Examples. These examples were written in Max/MSP 4.6, but are also supported on other versions.
To run the examples, you first download them from above and unpack them into a folder. Here, you will find example programs, in .help
format for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
The only thing left to do is to run the examples! Open the .help
file in the Max environment.
The above screenshot is for the PhidgetInterfaceKit. Now, it is time to explain how to operate the example. If you are using a different device, your example patch will be different, but the idea is the same.
The Max object is called PhidgetInterfaceKit, which can be seen in the center of the screen. Other objects are connected to the inputs and outputs of the PhidgetInterfaceKit object. The input objects will either cause the device to change or request for a property to be retrieved. The output objects return the retrieved information. All the supported features of the device are shown in the .help
file.
Try it for yourself! Click on the getSerial
message box to send a message to the PhidgetInterfaceKit object. You should see the last output object of route
changed to the serial number of your device. All devices support the getSerial
object, and is the easiest way to determine if your device is hooked up and the Phidget libraries correctly are set up correctly into your computer.
If your example contains the read
object, click on it. This will return all the device specific values to the screen.
If your example contains the start
object, you can also continuously poll for events. Set the sample rate input for the setSampleRate
object. Then, press the start
object. Upon events triggering, certain values will be continuously returned to the screen. Press the stop
object to stop the sampling.
For the PhidgetInterfaceKit example, there is also a setoutput
object. Clicking on the check boxes will cause the digital outputs of the PhidgetInterfaceKit device to change. Your example may contain device specific objects to click on. See for yourself what they do!
Once you have the Max/MSP examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure the Max/MSP environment to properly link the Phidget LiveCode libraries. To begin:
In addition to placing the .mxe
file in the same directory as the patcher, you can also place the .mxe
anywhere in the Max/MSP class path. You can verify the class paths by navigating to Options | File Preferences.
The best way to start writing your patch is to modify the examples, and saving as a .pat
file.
However, if you wish to start a new patch. All you need to do is create an object named PhidgetXXX where XXX is the name of your device. For example, the PhidgetRFID device will have the PhidgetRFID
object name.
The project now has access to the Phidget21 function calls and you are ready to begin coding.
The same [[#Follow The Examples|teaching] section which describes the examples also has further resources for programming your Phidget.
Mac OS X
Max/MSP has excellent support on Mac OS X.
The first step in using C# on Mac is to install the Phidget libraries. Compile and install them as explained on the getting started guide for your device. Then, the OS - Mac OS X page also describes the different Phidget files, their installed locations, and their roles....
Follow The Examples
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
Next, comes our API information. These resources outline the Max/MSP Phidget functions:
Template:UsingAPhidgetInCodeGeneral
Example Flow
Code Snippets
Common Problems and Solutions/Workarounds
Here you can put various frequent problems and our recommended solutions.