Language - C macOS GCC

From Phidgets Support
Revision as of 20:14, 25 June 2018 by Jdecoux (talk | contribs)
C Development Environments
OS - Windows Windows

C VS WIN.png C VS WIN on.png

C GCC WIN.png C GCC WIN on.png

C CB WIN.png C CB WIN on.png

OS - macOS macOS

C GCC MAC.png C GCC MAC on.png

OS - Linux Linux

C GCC LNX.png C GCC LNX on.png

OS - Linux Phidget SBC Linux

C GCC SBC.png C GCC SBC on.png

Language - C

Linux with GCC

Welcome to using Phidgets with C! By using C, you will have access to the complete Phidget22 API, including events.

GCC is a compiler system for originally written for GNU, and is the standard compiler on unix-like operating systems. GCC is readily available on macOS, and can be used to compile C programs from the terminal.

Install Phidget Drivers for macOS

Before getting started with the guides below, ensure you have the following components installed on your machine:

  1. You will need the Phidgets macOS Drivers

Use Our Examples

One of the best ways to start programming with Phidgets is to use our example code as a guide. You likely have gcc installed on your macOS machine already, but if not, you can easily get it by downloading Xcode.

Next, select an example that will work with your Phidget:


To compile the example program, enter the following command in the terminal:

gcc example.c ../Common/PhidgetHelperFunctions.c -o example -F /Library/Frameworks -framework Phidget22 -I /Library/Frameworks/Phidget22.framework/Headers -I ../Common

Finally, run the program by entering the following command in the terminal:

./example


C mac gcc.png

You should now have the example up and running for your device. Your next step is to look at the Editing the Examples section below for information about the example and important concepts for programming Phidgets. This would be a good time to play around with the device and experiment with some of its functionality.

By following the instructions for your operating system and compiler above, you now have working examples and a project that is configured. This teaching section will help you understand how the examples were written so you can start writing your own code.


Remember: your main reference for writing C code will be the Phidget22 API Manual and the example code.

Step One: Create and Address

You will need to create your Phidget object in your code. For example, we can create a digital input object like this:

PhidgetDigitalInputHandle ch;
PhidgetDigitalInput_create(&ch);

Next, we can address which Phidget we want to connect to by setting parameters such as DeviceSerialNumber.

Phidget_setDeviceSerialNumber((PhidgetHandle)ch, 496911);

Although we are not including it on this page, you should handle the return codes of all Phidget functions. Here is an example of the previous code with error handling:

PhidgetReturnCode prc;
PhidgetDigitalInputHandle ch;

prc = PhidgetDigitalInput_create(&ch);
if (prc != EPHIDGET_OK) {
	fprintf(stderr, "Runtime Error -> Creating DigitalInput: \n\t");
	fprintf(stderr, "Code: 0x%x\n", error);
	return 1;
}

prc = Phidget_setDeviceSerialNumber((PhidgetHandle)ch, 496911);
if (prc != EPHIDGET_OK) {
	fprintf(stderr, "Runtime Error -> Setting DeviceSerialNumber: \n\t");
	fprintf(stderr, "Code: 0x%x\n", error);
	return 1;
}

Step Two: Open and Wait for Attachment

After we have specified which Phidget to connect to, we can open the Phidget object like this:

Phidget_openWaitForAttachment((PhidgetHandle)ch, 5000);

To use a Phidget, it must be plugged in (attached). We can handle this by calling openWaitForAttachment, which will block indefinitely until a connection is made, or until the timeout value is exceeded. Simply calling open does not guarantee you can use the Phidget immediately.

Alternately, you could verify the device is attached by using event driven programming and tracking the attach events.

To use events to handle attachments, we have to modify our code slightly:

PhidgetDigitalInputHandle ch;
PhidgetDigitalInput_create(&ch);

Phidget_setOnAttachHandler((PhidgetHandle)ch, onAttachHandler, null);

Phidget_openWaitForAttachment((PhidgetHandle)ch, 5000);

Next, we have to declare the function that will be called when an attach event is fired - in this case the function onAttachHandler will be called:

static void CCONV onAttachHandler(PhidgetHandle ph, void *ctx) {
    printf("Phidget attached!\n");
}

We recommend using this attach handler to set any initialization parameters for the channel such as DataInterval and ChangeTrigger from within the AttachHandler, so the parameters are set as soon as the device becomes available.

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In a similar way to handling an attach event as described above, we can also add an event handler for a state change event:

PhidgetDigitalInputHandle ch;
PhidgetDigitalInput_create(&ch);

Phidget_setOnAttachHandler((PhidgetHandle)ch, onAttachHandler, null);
PhidgetDigitalInput_setOnStateChangeHandler(ch, onStateChangeHandler, null);

Phidget_openWaitForAttachment((PhidgetHandle)ch, 5000);

This code will connect a function to an event. In this case, the onStateChangeHandler function will be called when there has been a change to the channel's input. Next, we need to create the onStateChangeHandler function:

static void CCONV onStateChangeHandler(PhidgetDigitalInputHandle ph, void *ctx, int state) {
    printf("State: %d\n", state);
}

If you are using multiple Phidgets in your program, check out our page on Using Multiple Phidgets for information on how to properly address them and use them in events.

If events do not suit your needs, you can also poll the device directly for data using code like this:

int state;
PhidgetDigitalInput_getState(ch, &state);
printf("State: %d\n", state);

Important Note: There will be a period of time between the attachment of a Phidget sensor and the availability of the first data from the device. Any attempts to get this data before it is ready will result in an error code, and a specific nonsensical result. See more information on this on our page for Unknown Values.

Enumerations

Some Phidget devices have functions that deal with specific predefined values called enumerations. Enumerations commonly provide readable names to a set of numbered options.

Enumerations with Phidgets in C will take the form of ENUMERATION_NAME.

For example, specifying a SensorType to use the 1142 for a voltage input would look like:

SENSOR_TYPE_1142

and specifying a K-Type thermocouple for a temperature sensor would be:

THERMOCOUPLE_TYPE_K

The Phidget error code for timing out could be specified as:

EPHIDGET_TIMEOUT

You can find the Enumeration Type under the Enumerations section of the Phidget22 API for your device, and the Enumeration Name in the drop-down list within.

Step Four: Close and Delete

At the end of your program, be sure to close and delete your device:

Phidget_close((PhidgetHandle)ch);
PhidgetDigitalInput_delete(&ch);

Setting up a New Project

When you are building a project from scratch, or adding Phidget functionality to an existing project, you'll need to configure your development environment to properly link the Phidget C library.

To include the Phidget C library, add the following line to your code:

#include <phidget22.h>

You can now compile the file as shown in the Use Our Examples section.

The project now has access to Phidgets.

Further Reading

Phidget Programming Basics - Here you can find the basic concepts to help you get started with making your own programs that use Phidgets.

Data Interval/Change Trigger - Learn about these two properties that control how much data comes in from your sensors.

Using Multiple Phidgets - It can be difficult to figure out how to use more than one Phidget in your program. This page will guide you through the steps.

Polling vs. Events - Your program can gather data in either a polling-driven or event-driven manner. Learn the difference to determine which is best for your application.

Logging, Exceptions, and Errors - Learn about all the tools you can use to debug your program.

Phidget Network Server - Phidgets can be controlled and communicated with over your network- either wirelessly or over ethernet.