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Notice: This page contains information for the legacy Phidget21 Library.

Phidget21 is out of support. Bugfixes may be considered on a case by case basis.

Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21.

We recommend that new projects be developed against the Phidget22 Library.


Click on the 2phidget22.jpg button in the menu bar to go to the Phidget22 version of this page.

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Language - Flash AS3: Difference between revisions

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[[Category:Language]]
__TOC__
Preamble about the language and its general strengths and weaknesses.


==Assessment for use with Phidgets==
==Introduction==
Our honest opinion on how well this language is suited to controlling Phidgets. If it is a poor choice, suggest and link similar (better) languages.


==Support==
{{LanguageSupport|C/C++|the complete Phidget API, including events|all Phidget devices.|Windows (environments include [[#Visual Studio | Visual Studio]], [[#Borland | Borland]], [[#Cygwin/MinGW | Cygwin, and MinGW]]), [[#Mac OS X | Mac OS X]], and [[#Linux | Linux]]|}}
Flash AS3 has a complete API and code samples for all Phidgets devices.


For a complete list of our supported languages and their support status, [[Levels of Support|click here]].
==Quick Downloads==
Just need the C/C++ documentation, drivers, libraries, and examples?  Here they are:
 
===API Documentation===
*[http://www.phidgets.com/documentation/Phidget21_C_Doc.zip API Manual]
 
===Example Code===
* [http://www.phidgets.com/downloads/examples/VCpp_2.1.8.20110615.zip Visual Studio 2005/2008/2010 Project Examples]
* [http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20110615.tar.gz Generic Examples]
 
===Libraries and Drivers:===
*[http://www.phidgets.com/downloads/libraries/Phidget-x86_2.1.8.20111220.exe 32 bit Windows Drivers Installer]
*[http://www.phidgets.com/downloads/libraries/Phidget-x64_2.1.8.20111220.exe 64 bit Windows Drivers Installer]
*[http://www.phidgets.com/downloads/libraries/phidget21-x86_2.1.8.20110615.zip 32 bit Windows Drivers and Libraries]
*[http://www.phidgets.com/downloads/libraries/phidget21-x64_2.1.8.20110615.zip 64 bit Windows Drivers and Libraries]
*[http://www.phidgets.com/downloads/libraries/phidget21bcc_2.1.8.20110615.zip Borland Windows Libraries]
*[http://www.phidgets.com/downloads/libraries/Phidget_2.1.8.20111103.dmg Mac OS X Drivers Installer]
*[http://www.phidgets.com/downloads/libraries/libphidget_2.1.8.20111028.tar.gz Linux Libraries (Source Code)]
 
==Getting started with C/C++==
 
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
{{ExampleCodeReasons}}
 
Instructions are divided up by operating system. Choose:
*[[#Windows(2000/XP/Vista/7)|Windows 2000 / XP / Vista / 7]]
*[[#Mac OS X |Mac OS X]]
*[[#Linux | Linux]] (including PhidgetSBC)
 
==Windows(2000/XP/Vista/7)==
 
===Description of Library Files===
C/C++ programs on Windows depend on three files, which the installers in [[#Libraries and Drivers|Quick Downloads]] put onto your system:
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidget library, which is used at run-time.  By default, it is placed in {{Code|C:\Windows\System32}}.
* <b>{{Code|phidget21.lib}}</b> is used by your compiler to link to the dll.  Your compiler has to know where this file is, by default our installer puts {{Code|phidget21.lib}} into {{Code|C:\Program Files\Phidgets}}, so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. {{Code|phidget21.lib}} is written to be compatible with most compilers - but your specific compiler may need a different format. Check our documentation for your specific compiler for details. Please note that we provide versions of the {{Code|phidget21.lib}} that are specifically optimized for 32-bit or 64-bit systems. If you are using a 64 bit versions of Windows, the {{Code|phidget21.lib}} is placed in {{Code|C:\Program Files\Phidgets}}; The 32 bit version of {{Code|phidget21.lib}} is placed in {{Code|C:\Program Files\Phidgets\x86}}.
* <b>{{Code|phidget21.h}}</b> lists all the Phidget API function calls available to your code.  Your compiler also has to know where this file is.  By default, our installer puts {{Code|phidget21.h}} into {{Code|C:\Program Files\Phidgets}} so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace.
 
If you do not want to use our installer, you can download all three [http://www.phidgets.com/downloads/libraries/phidget21-x86_2.1.8.20110615.zip files] and manually install them where you want; refer to our [[Manual Installation Instructions | Manual Installation Instructions]].
 
 
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for [[#Visual Studio 2005/2008/2010 | Visual Studio 2005/2008/2010]], [[#Visual Studio 2003 | Visual Studio 2003]], [[#Visual Studio C++ 6.0 | Visual Studio 6]], [[#Borland| Borland]], [[#Cygwin/MinGW | Cygwin/MinGW]], and [[#Dev C++ | Dev C++]].
 
===Visual Studio===
 
C++/CLI (which used to be called Managed C++) is very different from mainstream C/C++.  If you must use C++/CLI, consider calling the Phidget .NET library, instead of the C API normally used from C/C++.  We have no documentation for using C++/CLI.
 
Microsoft makes free versions of Visual Studio available known as Express Editions.  The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see [http://www.microsoft.com/visualstudio Microsoft Visual Studio] for more information.
 
 
====Visual Studio 2005/2008/2010====
 
=====Use Our Examples=====
 
To run the examples, you first download the [http://www.phidgets.com/downloads/examples/VCpp_2.1.8.20110615.zip examples] and unpack them into a folder.  To load all projects in Visual Studio, go to File &rarr; Open &rarr; Project &rarr; Solution, and open {{Code|Visual Studio Phidgets Examples.sln}} in the {{Code|VCpp}} folder of the examples.
 
Since the examples were written in Visual Studio 2005, if you are opening the examples in Visual Studio 2008/2010, you will need to go through the Visual Studio Conversion Wizard to open and convert the 2005 project.
 
[[File:VS2005 Conversion Wizard.PNG|link=|alt=Conversion Wizard]]
 
This will load all of the examples available for C/C++, and then you can set your main project to be the one that matches your device.  If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started Guide for your Device]].
 
The only thing left to do is to run the examples! Click on Debug &rarr; Start Debugging. Please note that the projects, by default try to find the {{Code|phidget21.h}} and {{Code|phidget21.lib}} in the {{Code|$(SystemDrive)\Program Files\Phidgets}}. If you have these files installed in another location, please change the path to the file's location accordingly. Please see the [[#Write Your Own Code | Write Your Own Code]] section for details.
 
[[File:VS2005 Run.PNG|link=|alt=Run]]
 
Once you have the C/C++ examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. To begin:
 
1. Generate a new Visual C++: Win32 Console Application project with a descriptive name such as PhidgetTest.
 
[[File:VS2005 New Project.PNG|link=|alt=New Project]]
 
2. Next, select Console Application.
 
[[File:VS2005 New Project 2.PNG|link=|alt=New Project]]
 
3. Open the project properties window.
 
4. Navigate to Configuration Properties &rarr; C/C++.
 
5. Add {{Code|"C:\Program Files\Phidgets"}} to the additional directories field. This step will find the {{Code|phidget21.h}} file in the corresponding directory. If the file is placed in another location, please adjust the path  to the file's location accordingly.
 
[[File:VS2005 Header.PNG|link=|alt=Header File]]
 
6. Navigate to Configuration Properties &rarr; Linker &rarr; Input.
 
7. Edit the additional dependencies and add {{Code|"C:\Program  Files\Phidgets\phidget21.lib"}}. This step will find the {{Code|phidget21.lib}} file in the corresponding directory. If the file is placed in another location, please adjust the path  to the file's location accordingly.
 
[[File:VS2005 Library.PNG|link=|alt=Library File]]
 
8. The project now has access to the Phidget function calls and you are ready to begin coding.
 
Then, in your code, you will need to include the Phidget C/C++ library:
 
<div class="source">
<syntaxhighlight lang=cpp>
 
  #include <phidget21.h>
 
</syntaxhighlight>
</div>
 
 
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
 
====Visual Studio 2003====
 
=====Use Our Examples=====
 
1. Start by downloading the [http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20111028.tar.gz examples]. You can import these examples into a Visual Studio 2003 C++ project. Afterwards, unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. You will need this example source code to be copied into your C++ project later on.
 
2.  Next, a new project will need to be created. Generate a new Visual C++ empty project(.NET) with a descriptive name such as PhidgetTest.
 
[[File:VS2003 New Project.PNG|link=|alt=New Project]]
 
3. Create a new C++ file by adding a new item to the source files folder.
 
[[File:VS2003 New File.PNG|link=|alt=New File]]
 
[[File:VS2003 New File 2.PNG|link=|alt=New File]]
 
4. An empty C++ file will pop up. Please copy and paste the contents of the example program into here.
 
[[File:VS2003 Source.PNG|link=|alt=Source Code]]
 
5. Next, the project setting needs to be set up. Open the project properties window.
 
6. Navigate to Configuration Properties &rarr; C/C++.
 
7. Add {{Code|"C:\Program Files\Phidgets"}} to the additional include directories field. This step will find the {{Code|phidget21.h}} file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
 
[[File:VS2003 Header.PNG|link=|alt=Header File]]
 
8. Navigate to Configuration Properties &rarr; Linker &rarr; Input.
 
9. Add {{Code|"C:\Program  Files\Phidgets\phidget21.lib"}} to the additional dependencies field. This step will find the {{Code|phidget21.lib}} file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
 
[[File:VS2003 Library.PNG|link=|alt=Library File]]
 
10. Now, you can run the example. Click on Debug &rarr; Start Without Debugging.
 
[[File:VS2003 Run.PNG|link=|alt=Run]]
 
 
Once you have the C/C++ examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your  development environment to properly link the Phidget C/C++ library. Please see the [[#Use Our Examples 2 | Use Our Examples]] section for instructions.
 
Then, in your code, you will need to include the Phidget C/C++ library:
 
<div class="source">
<syntaxhighlight lang=cpp>
 
  #include <phidget21.h>
 
</syntaxhighlight>
</div>
 
====Visual Studio C++ 6.0====
 
=====Use Our Examples=====
 
1. Download the [http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20110615.tar.gz examples] and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. You will need this example source code to be copied into your C++ project later on.
 
2. Next, a new project will need to be created. Generate a new Win32 Console Application project with a descriptive name such as PhidgetTest.
 
[[File:VS6 New Project.PNG|link=|alt=New Project]]
 
3. Create an empty project.
 
[[File:VS6 New Project 2.PNG|link=|alt=New Project]]
 
4. Next, the project settings needs to be set up. Navigate to Project &rarr; Settings &rarr; C/C++ &rarr; Preprocessor.
 
5. Add {{Code|C:\Program Files\Phidgets}} to the additional include directories field. This step will find the {{Code|phidget21.h}} file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
 
[[File:VS6 Header.PNG|link=|alt=Header File]]
 
6. Navigate to Project &rarr; Settings &rarr; Link &rarr; Input &rarr; Additional library Path.
 
7. Add {{Code|phidget21.lib}} to the object/library modules field.
 
8. Add {{Code|C:\Program  Files\Phidgets}} to the additional library path. This step will find the {{Code|phidget21.lib}} file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.
 
[[File:VS6 Library.PNG|link=|alt=Library File]]
 
The project now has access to the Phidget function calls and you are ready to begin coding.
 
To import the example program into your project, please:
 
9. Create a new C++ file by navigating to File &rarr; New &rarr; Files &rarr; C++ Source File and enter a descriptive name such as Example
 
[[File:VS6 New File.PNG|link=|alt=New File]]
 
10. An empty C++ file will pop up. Please copy and paste the contents of the example program here.
 
[[File:VS6 Source.PNG|link=|alt=Source Code]]
 
11. Now, you can run the example. Click on Build &rarr; Execute.
 
[[File:VS6 Run.PNG|link=|alt=Run]]
 
 
Once you have the C/C++ examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. Please see the [[#Use Our Examples 3 | Use Our Examples]] section for instructions.
 
In your '''{{Code|.c}}''' source code file, you must include a reference to the library header:
 
<div class="source">
<syntaxhighlight lang=cpp>
 
  #include <phidget21.h>
 
</syntaxhighlight>
</div>
 
Then, you would compile your completed C/C++ code the same way as shown in the [[#Use Our Examples 3 | Use Our Examples]] section.
 
To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow the Examples|teaching]] section to help you follow the provided C/C++ examples and which has resources such as the API reference.
 
===Borland===
 
====Use Our Examples====
 
In addition to running one of the two [[#Libraries and Drivers:| Windows Installers]] above (which you probably already have if you worked through the ''Getting Started'' page [[Device List | for your device]]), you will need the [http://www.phidgets.com/downloads/libraries/phidget21bcc_2.1.8.20110615.zip Borland C++ Libraries]. {{Code|phidget21bcc.lib}} is typically placed in {{Code|C:\Program Files\Phidgets}}, but you are free to place it in any directory you wish.
 
After installing the Phidget C/C++ library, you're ready to download the [http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20111028.tar.gz examples] and run the examples:
 
Afterwards, unpack the examples, and then find the source code ''for your specific device''. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. Then, compile the code and run it. When compiling, you need to link to the Phidget C/C++ library.
To compile, link the Phidget C/C++ library and build a binary executable, enter the following in a command line prompt in the directory with {{Code|example.c}}:
<div class="source">
<syntaxhighlight lang=bash>
 
  bcc32 -eexample -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" phidget21bcc.lib example.c
</syntaxhighlight>
</div>
In this case, {{Code|example.c}} would be the '''.c''' file specific to your device.  After using {{Code|bcc32}}, you will have an executable named {{Code|example}} that you can run.  
It is assumed that {{Code|phidget21bcc.lib}} and {{Code|phidget21.h}} are placed in {{Code|C:\Program Files\Phidgets}}. If the files are placed in another location, please adjust the paths to both of the file's location accordingly.
 
====Write Your Own Code====
 
When writing your code from scratch, you start it as you would any C/C++ code with Borland. In your '''{{Code|.c}}''' source code file, you must include a reference to the library header:
 
<div class="source">
<syntaxhighlight lang=cpp>
 
  #include <phidget21.h>
 
</syntaxhighlight>
</div>
 
Then, you would compile your completed C/C++ code the same way as the examples [[#Use Our Examples 4 |above]].
 
To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow the Examples|teaching]] section to help you follow the provided C/C++ examples and which has resources such as the API reference.
 
===GCC on Windows===
 
====Cygwin/MinGW====
 
=====Use Our Examples=====
 
Download the [http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20111028.tar.gz examples] and unpack them into a folder. Afterwards, unpack the examples, and then find the source code ''for your specific device''. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. Then, compile the code and run it. When compiling, you need to link to the Phidget C/C++ library.
To compile, link the Phidget C/C++ library and build a binary executable, enter the following in a command line prompt in the directory with {{Code|example.c}}:
<b>Cygwin</b>
 
<div class="source">
<syntaxhighlight lang=bash>
  gcc example.c -o example -I"/cygdrive/c/Program Files/Phidgets" -L"/cygdrive/c/Program Files/Phidgets" -lphidget21
</syntaxhighlight>
</div>
 
<b>MinGW</b>
<div class="source">
<syntaxhighlight lang=bash>
  gcc example.c -o example -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" -lphidget21
</syntaxhighlight>
</div>
 
In this case, {{Code|example.c}} would be the '''.c''' file specific to your device.  After using gcc, you will have an executable named {{Code|example}} that you can run.  
It is assumed that {{Code|phidget21.h}} and {{Code|phidget21.lib}} are placed in {{Code|C:\Program Files\Phidgets}}. If the files are placed in another location, please adjust the paths to the file's location accordingly.
 
=====Write Your Own Code=====
 
When writing your code from scratch, you start it as you would any C/C++ code with Cygwin/MinGW in your favourite text editor. In your '''{{Code|.c}}''' source code file, you must include a reference to the library header:
 
<div class="source">
<syntaxhighlight lang=cpp>
 
  #include <phidget21.h>
 
</syntaxhighlight>
</div>
 
Then, you would compile your completed C/C++ code the same way as shown in the [[#Use Our Examples 5| Use Our Examples]] section above.
 
To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow the Examples|teaching]] section to help you follow the provided C/C++ examples and which has resources such as the API reference.
 
===Dev C++===
 
=====Use Our Examples=====
 
1. Download the [http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20111028.tar.gz examples] and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]]. You will need this example source code to be copied into your Dev C++ project later on.
 
2. In order to control Phidgets with Dev C++, we will use the {{Code|reimp}} tool to convert the {{Code|phidget21.lib}} to a format that Dev C++ accepts. Download the [http://www.phidgets.com reimp tool].
 
3. Open up command line and traverse to the directory containing the reimp tool. Type the following command to create {{Code|libphidget21.a}}.
<div class="source">
<syntaxhighlight lang=bash>
  reimp.exe "C:\Program Files\Phidgets\phidget21.lib"
</syntaxhighlight>
</div>
The command above assumes that the {{Code|phidget21.lib}} is in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly. Please note that the 64 bit version of {{Code|phidget21.lib}} is not supported on Dev C/C++. Please use the 32 bit version of {{Code|phidget21.lib}}.
 
4. Place {{Code|libphidget21.a}} in {{Code|<Dev-Cpp Install Directory>/lib}}.
 
5. Next, a new project will need to be created. Generate a new console application with a descriptive name such as PhidgetTest. Please select C as the project type.
 
[[File:DevC New Project.PNG|link=|alt=New Project]]
 
6. Next, the project settings needs to be set up. Navigate to Project Options &rarr; Directories &rarr; Include Directories.
 
7. Add a new path to {{Code|C:\Program Files\Phidgets}}. This step will find the {{Code|phidget21.h}} file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.


==Restrictions==
[[File:DevC Header.PNG|link=|alt=Header File]]
In this section, list any restrictions or limitations that this particular language may impose. For example, incompatibility with certain operating systems.


==Development Environments and Compilers==
8. Navigate to Project Options &rarr; Parameters &rarr; Linker.


Describe each major compiler and notable differences or important information. (eg. framework versions) If there are known issues/workarounds mention them and link to the corresponding issue at the bottom of the page.  
9. Add {{Code|-lphidget21}} to the field. This step will find the {{Code|libphidget21.a}} file in {{Code|<Dev-Cpp Install Directory>/lib}}.  


==Quick Downloads==
[[File:DevC Library.PNG|link=|alt=Library File]]
Before you can run your program, you need to set up the proper environment and get the necessary files off the Phidgets website.  
 
Visit the drivers section at www.phidgets.com and get the latest:
10. To import the example program into your project, please open up {{Code|main.c}} in the editor.
* [http://www.phidgets.com/drivers.php Phidget Framework]
 
You will need the Phidget Framework to use and to program with Phidgets. We also recommend that you download the following reference materials:
11. An empty C file will pop up. Please copy and paste the contents of the example program.
* [http://www.phidgets.com/documentation/Phidget21Flash_doc.zip API Manual]
 
* [http://www.phidgets.com/documentation/web/flashdoc/index.html API Reference]
[[File:DevC Source.PNG|link=|alt=Source Code]]
* [http://www.phidgets.com/downloads/examples/Flash_2.1.8.20110615.zip Flash AS3 Sample Code]
 
* You can find a high level discussion about programming with Phidgets in general on the [[General API]] page.  
12. Now, you can run the example. Click on Execute &rarr; Compile & Run.
* The [[Device Functionality]] page explains the general operational information for your device.
 
[[File:DevC Run.PNG|link=|alt=Run]]
 
 
Once you have the C/C++ examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. Please see the [[#Use Our Examples 6 | Use Our Examples]] section for instructions.
 
In your '''{{Code|.c}}''' source code file, you must include a reference to the library header:
 
<div class="source">
<syntaxhighlight lang=cpp>
 
  #include <phidget21.h>
 
</syntaxhighlight>
</div>
 
Then, you would compile your completed C/C++ code the same way as the [[#Use Our Examples 6 | examples]] above.  
 
To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow the Examples|teaching]] section to help you follow the provided C/C++ examples and which has resources such as the API reference.
 
==Mac OS X==
 
C/C++ has excellent support on Mac OS X through the gcc compiler.
 
The first step in using C/C++ on Mac is to install the Phidget C/C++ library. Compile and install them as explained on the [[Device List|getting started guide for your device]].  Then, the [[OS - Mac OS X]] page also describes the different Phidget files, their installed locations, and their roles.  
 
{{ContentNeeded|The information we say that we say on the OS - Mac OS X page (i.e. the different files, locations, and roles) should actually be added there}}
 
===Use Our Examples===
 
After installing the Phidget C/C++ library for Mac OS X as above, you're ready to download the [http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20111028.tar.gz examples]. Afterwards, unzip the file. To run the example code, you'll need to find the source code ''for your specific device''.  Then, compile the code under your platform and run it.
 
The examples assume that the compiled libraries have been set up properly.  To set them up on Mac OS X, follow the ''Getting Started'' page for [[Device List | your specific device]]
 
To compile, link the Phidget C/c++ library, and build an executable binary on Mac OS X, do (for example, depending on the Headers location):
 
<div class="source">
<syntaxhighlight lang=bash>


You may want to have these pages open while working through these instructions.
  gcc example.c -o example -framework Phidget21 -I/Library/Frameworks/Phidget21.framework/Headers
</syntaxhighlight>
</div>


==Getting Started==


The Phidget examples were written using ActionScript 3.0 under Flash CS3 and this tutorial assumes its use.
After using gcc, you will have an executable named {{Code|example}} that you can run.
Other development environments should work provided they support ActionScript 3.0, and each would be set up in a similar manner.
First launch Flash and generate a new Flash File with a descriptive name such as PhidgetTest.
You will also need to copy the “com” folder that is located in the Flash AS3 examples into your project root to use the Phidget Library.  


Coding For Your Phidget
===Write Your Own Code===


Before you can use the Phidget, you must include a reference to the library in the action frame (Window | Actions). In Actionscript 3.0:
When writing your code from scratch, you must include a reference to the library header:


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<div class="source">
<font size="3">
<syntaxhighlight lang=cpp>
<source lang=actionscript>


   import com.phidgets.PhidgetInterfaceKit;
   #include <phidget21.h>
  import com.phidgets.events.*;


</source>
</syntaxhighlight>
</font>
</div>
</div>


Afterwards, the Phidget object will need to be declared and then initialized.  
Then, you would compile your completed C/C++ code the same way as shown in the [[#Use Our Examples 7|Use Our Example]] section above.
For example, we can declare a PhidgetInterfaceKit with:
 
To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow the Examples|teaching]] section to help you follow the provided C/C++ examples.  Even more help and references are provided from there.
 
==Linux==
 
C/C++ has support on Linux through the gcc compiler. 
 
The first step in using C/C++ on Linux is to install the Phidget libraries.  Compile and install them as explained on the main [[OS - Linux | Linux page]].  That Linux page also describes the different Phidget files, their installed locations, and their roles.
 
===Use Our Examples===
 
After installing the Phidget libraries for Linux as above, you're ready to download and run the examples:
*[http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20111028.tar.gz Generic C/C++ Examples]
 
To run the example code, you'll need to download and unpack the examples, and then find the source code for your device.  The source file will be named the same as the ''software object'' for your device.  If you are not sure what the software object for your device is, it can be found in the Software/API section on the [[#Device List|Product Page for your device]].  Then, compile the code under your platform and run it.  When compiling, you need to link to the Phidget library.
 
To compile, link the Phidget libraries and build a binary executable on Linux, do the following in a terminal in the directory with {{Code|example.c}}:


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<font size="3">
<font size="3">
<source lang=actionscript>
<source lang=bash>
 
   gcc example.c -o example -lphidget21
   public var phid:com.phidgets.PhidgetInterfaceKit;
  phid = new PhidgetInterfaceKit();
 
</source>
</source>
</font>
</font>
</div>
</div>


The object name for any type of Phidget is listed in the API manual.  
In this case, {{Code|example.c}} would be the '''.c''' file specific to your device.  After using gcc, you will have an executable named {{Code|example}} that you can run.
Every type of Phidget also inherits functionality from the Phidget base class.


===Connecting to the Phidget===
On Linux, if you have not set up [[OS - Linux | your udev rules for USB access]], you will need to run the program '''as root''':
 
The program can try to connect to the Phidget through an open call.
Open will continuously try to connect to a Phidget, based on the parameters given, even trying to reconnect if it gets disconnected.
This means that simply calling open does not guarantee you can use the Phidget immediately.
We can handle this by using event driven programming and tracking the AttachEvents and DetachEvents, or checking the isAttached property.


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<font size="3">
<font size="3">
<source lang=actionscript>
<source lang=bash>


  phid.open("localhost", 5001);
    sudo ./example


</source>
</source>
Line 86: Line 454:
</div>
</div>


The API manual lists all of the available modes that open provides.
===Write Your Own Code===
In Flash, the parameters can be used to open the first Phidget of a type it can find or based on its serial number.
One important thing to remember is that when working with Phidgets, a local connection will reserve the device until closed.
This means other programs that open the Phidget may end up preventing other instances from retrieving data.
The one connection per device limit does not apply when exclusively using the Phidget WebService, and the Actionscript libraries by extension.
 
===Event Driven Programming===


We recommend the use of event driven programming when working with Phidgets.  
When writing your code from scratch, you start it as you would any C/C++ code on Linux, such as within a text editor like Emacs, Vi, Gedit, or Kate. In your '''{{Code|.c}}''' source code file, you must include a reference to the library header:
In Actionscript 3.0, we hook an event handler with the following code:


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
<font size="3">
<font size="3">
<source lang=actionscript>
<source lang=cpp>


   phid.addEventListener(PhidgetDataEvent.SENSOR_CHANGE, onSensorChange);
   #include <phidget21.h>
  function onSensorChange(evt:PhidgetDataEvent):void{
      trace (evt.Data); //Echo
  //Insert your code here
  }


</source>
</source>
Line 111: Line 468:
</div>
</div>


With this method, the code inside onSensorChange will get executed every time the PhidgetInterfaceKit reports a change on one of its analog inputs.
Then, you would compile your completed C/C++ code the same way as the examples above.  
The values from the report can be accessed from the PhidgetDataEvent object properties.
Some events such as Attach and Detach belong to the base Phidget object and thus are common to all types of Phidgets.
Please refer to the API manual for a full list of events and their usage.


===Working directly with the Phidget===
To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow the Examples|teaching]] section to help you follow the provided C/C++ examples and which has resources such as the API reference.


Some values can be directly read and set on the Phidget and used as an alternative to event driven programming.
==Follow the Examples==
Simply use the instance properties or call member functions such as getSensorValue(index: int) or setOutputState(index: int, val: Boolean) for PhidgetInterfaceKits.


===Working with multiple Phidgets===
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want.  This [[#Follow the Examples|teaching]] section has resources for you to learn from the examples and write your own.


Multiple Phidgets of the same type can easily be run inside the same program.
Next comes our C/C++ API information, with syntax for all of our functions:
In our case, it requires another PhidgetInterfaceKit instance to be defined and initialized.
The new instance can then be set up, opened and used in the same process as the previous one.
If the application needs to distinguish between the devices, open can be called with the serial number of a specific Phidget.


===Flash Security Settings===
{{UsingAPhidgetInCodeGeneral|both of which are available in C/C++|[http://www.phidgets.com/documentation/Phidget21_C_Doc.zip C/C++ API]}}


During debugging or after publishing the project, you may encounter some difficulties with Flash network security settings either inside or outside of the development environment with Phidgets.
===Example Flow===
Permissions for your project folder can be added through the settings manager [http://www.macromedia.com/support/documentation/en/flashplayer/help/settings_manager04a.html here],
under “Always trust files in these locations” | “Edit locations...” | “Add location...”.


===Other Phidgets===
{{ExamplePseudocode|In C/C++, you can name these '''event''' functions whatever you like.  You will then pass them as function pointers to the Phidget library below in the Main Code section.  This hooks them into the actual events when they occur. <br>
In the example code, the event functions common to all Phidgets are called things like '''AttachHandler()''' and '''DetachHandler()''', etc.<br><br>
Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.
Other functions are given in the examples to show you more detail on using your Phidget.  For example, '''DeviceInitialize()''' will show what needs to be set up for your Phidget before using it.
|Creating a Phidget software object in C is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating an object with the {{Code|CPhidgetSpatialHandle}} type, and then initializing it using the {{Code|CPhidgetSpatial_create function}}.  The examples show how to do this and other API functions.<br><br>
Other C calls follow a similar syntax - {{Code|CPhidgetXXX_function}}, where XXX is the name of your device, and function is an action available from the API for your specific Phidget.|
[http://www.phidgets.com/documentation/Phidget21_C_Doc.zip C/C++ API]}}


The design given in this document can also be followed for almost all Phidgets.
==Common Problems and Solutions/Workarounds==
For example, if you were using a PhidgetRFID instead of an PhidgetInterfacekit, you would declare a RFID object instead of a InterfaceKit object.
The methods and events available would change but they can be accessed in a similar manner.


==Building your Project==
Describe the different ways a project could be built using this language.
==Common Problems and Solutions/Workarounds==
Here you can put various frequent problems and our recommended solutions.
Here you can put various frequent problems and our recommended solutions.

Revision as of 19:17, 14 February 2012

Introduction

If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use C/C++ specifically.

C/C++ is capable of using the complete Phidget API, including events. We also provide example code in C/C++ for all Phidget devices.

C/C++ can be developed with Windows (environments include Visual Studio, Borland, Cygwin, and MinGW), Mac OS X, and Linux.

You can compare C/C++ with our other supported languages.

Quick Downloads

Just need the C/C++ documentation, drivers, libraries, and examples? Here they are:

API Documentation

Example Code

Libraries and Drivers:

Getting started with C/C++

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

Instructions are divided up by operating system. Choose:

Windows(2000/XP/Vista/7)

Description of Library Files

C/C++ programs on Windows depend on three files, which the installers in Quick Downloads put onto your system:

  • phidget21.dll contains the actual Phidget library, which is used at run-time. By default, it is placed in C:\Windows\System32.
  • phidget21.lib is used by your compiler to link to the dll. Your compiler has to know where this file is, by default our installer puts phidget21.lib into C:\Program Files\Phidgets, so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. phidget21.lib is written to be compatible with most compilers - but your specific compiler may need a different format. Check our documentation for your specific compiler for details. Please note that we provide versions of the phidget21.lib that are specifically optimized for 32-bit or 64-bit systems. If you are using a 64 bit versions of Windows, the phidget21.lib is placed in C:\Program Files\Phidgets; The 32 bit version of phidget21.lib is placed in C:\Program Files\Phidgets\x86.
  • phidget21.h lists all the Phidget API function calls available to your code. Your compiler also has to know where this file is. By default, our installer puts phidget21.h into C:\Program Files\Phidgets so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace.

If you do not want to use our installer, you can download all three files and manually install them where you want; refer to our Manual Installation Instructions.


Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for Visual Studio 2005/2008/2010, Visual Studio 2003, Visual Studio 6, Borland, Cygwin/MinGW, and Dev C++.

Visual Studio

C++/CLI (which used to be called Managed C++) is very different from mainstream C/C++. If you must use C++/CLI, consider calling the Phidget .NET library, instead of the C API normally used from C/C++. We have no documentation for using C++/CLI.

Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see Microsoft Visual Studio for more information.


Visual Studio 2005/2008/2010

Use Our Examples

To run the examples, you first download the examples and unpack them into a folder. To load all projects in Visual Studio, go to File → Open → Project → Solution, and open Visual Studio Phidgets Examples.sln in the VCpp folder of the examples.

Since the examples were written in Visual Studio 2005, if you are opening the examples in Visual Studio 2008/2010, you will need to go through the Visual Studio Conversion Wizard to open and convert the 2005 project.

Conversion Wizard

This will load all of the examples available for C/C++, and then you can set your main project to be the one that matches your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started Guide for your Device.

The only thing left to do is to run the examples! Click on Debug → Start Debugging. Please note that the projects, by default try to find the phidget21.h and phidget21.lib in the $(SystemDrive)\Program Files\Phidgets. If you have these files installed in another location, please change the path to the file's location accordingly. Please see the Write Your Own Code section for details.

Run

Once you have the C/C++ examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. To begin:

1. Generate a new Visual C++: Win32 Console Application project with a descriptive name such as PhidgetTest.

New Project

2. Next, select Console Application.

New Project

3. Open the project properties window.

4. Navigate to Configuration Properties → C/C++.

5. Add "C:\Program Files\Phidgets" to the additional directories field. This step will find the phidget21.h file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.

Header File

6. Navigate to Configuration Properties → Linker → Input.

7. Edit the additional dependencies and add "C:\Program Files\Phidgets\phidget21.lib". This step will find the phidget21.lib file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.

Library File

8. The project now has access to the Phidget function calls and you are ready to begin coding.

Then, in your code, you will need to include the Phidget C/C++ library:

  #include <phidget21.h>


The same teaching section which describes the examples also has further resources for programming your Phidget.

Visual Studio 2003

Use Our Examples

1. Start by downloading the examples. You can import these examples into a Visual Studio 2003 C++ project. Afterwards, unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. You will need this example source code to be copied into your C++ project later on.

2. Next, a new project will need to be created. Generate a new Visual C++ empty project(.NET) with a descriptive name such as PhidgetTest.

New Project

3. Create a new C++ file by adding a new item to the source files folder.

New File

New File

4. An empty C++ file will pop up. Please copy and paste the contents of the example program into here.

Source Code

5. Next, the project setting needs to be set up. Open the project properties window.

6. Navigate to Configuration Properties → C/C++.

7. Add "C:\Program Files\Phidgets" to the additional include directories field. This step will find the phidget21.h file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.

Header File

8. Navigate to Configuration Properties → Linker → Input.

9. Add "C:\Program Files\Phidgets\phidget21.lib" to the additional dependencies field. This step will find the phidget21.lib file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.

Library File

10. Now, you can run the example. Click on Debug → Start Without Debugging.

Run


Once you have the C/C++ examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. Please see the Use Our Examples section for instructions.

Then, in your code, you will need to include the Phidget C/C++ library:

  #include <phidget21.h>

Visual Studio C++ 6.0

Use Our Examples

1. Download the examples and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. You will need this example source code to be copied into your C++ project later on.

2. Next, a new project will need to be created. Generate a new Win32 Console Application project with a descriptive name such as PhidgetTest.

New Project

3. Create an empty project.

New Project

4. Next, the project settings needs to be set up. Navigate to Project → Settings → C/C++ → Preprocessor.

5. Add C:\Program Files\Phidgets to the additional include directories field. This step will find the phidget21.h file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.

Header File

6. Navigate to Project → Settings → Link → Input → Additional library Path.

7. Add phidget21.lib to the object/library modules field.

8. Add C:\Program Files\Phidgets to the additional library path. This step will find the phidget21.lib file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.

Library File

The project now has access to the Phidget function calls and you are ready to begin coding.

To import the example program into your project, please:

9. Create a new C++ file by navigating to File → New → Files → C++ Source File and enter a descriptive name such as Example

New File

10. An empty C++ file will pop up. Please copy and paste the contents of the example program here.

Source Code

11. Now, you can run the example. Click on Build → Execute.

Run


Once you have the C/C++ examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. Please see the Use Our Examples section for instructions.

In your .c source code file, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as shown in the Use Our Examples section.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.

Borland

Use Our Examples

In addition to running one of the two Windows Installers above (which you probably already have if you worked through the Getting Started page for your device), you will need the Borland C++ Libraries. phidget21bcc.lib is typically placed in C:\Program Files\Phidgets, but you are free to place it in any directory you wish.

After installing the Phidget C/C++ library, you're ready to download the examples and run the examples:

Afterwards, unpack the examples, and then find the source code for your specific device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. Then, compile the code and run it. When compiling, you need to link to the Phidget C/C++ library. To compile, link the Phidget C/C++ library and build a binary executable, enter the following in a command line prompt in the directory with example.c:

  bcc32 -eexample -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" phidget21bcc.lib example.c

In this case, example.c would be the .c file specific to your device.  After using bcc32, you will have an executable named example that you can run.   It is assumed that phidget21bcc.lib and phidget21.h are placed in C:\Program Files\Phidgets. If the files are placed in another location, please adjust the paths to both of the file's location accordingly.

Write Your Own Code

When writing your code from scratch, you start it as you would any C/C++ code with Borland. In your .c source code file, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as the examples above.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.

GCC on Windows

Cygwin/MinGW

Use Our Examples

Download the examples and unpack them into a folder. Afterwards, unpack the examples, and then find the source code for your specific device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. Then, compile the code and run it. When compiling, you need to link to the Phidget C/C++ library. To compile, link the Phidget C/C++ library and build a binary executable, enter the following in a command line prompt in the directory with example.c: Cygwin

  gcc example.c -o example -I"/cygdrive/c/Program Files/Phidgets" -L"/cygdrive/c/Program Files/Phidgets" -lphidget21

MinGW

  gcc example.c -o example -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" -lphidget21

In this case, example.c would be the .c file specific to your device.  After using gcc, you will have an executable named example that you can run.   It is assumed that phidget21.h and phidget21.lib are placed in C:\Program Files\Phidgets. If the files are placed in another location, please adjust the paths to the file's location accordingly.

Write Your Own Code

When writing your code from scratch, you start it as you would any C/C++ code with Cygwin/MinGW in your favourite text editor. In your .c source code file, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as shown in the Use Our Examples section above.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.

Dev C++

Use Our Examples

1. Download the examples and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. You will need this example source code to be copied into your Dev C++ project later on.

2. In order to control Phidgets with Dev C++, we will use the reimp tool to convert the phidget21.lib to a format that Dev C++ accepts. Download the reimp tool.

3. Open up command line and traverse to the directory containing the reimp tool. Type the following command to create libphidget21.a.

  reimp.exe "C:\Program Files\Phidgets\phidget21.lib"

The command above assumes that the phidget21.lib is in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly. Please note that the 64 bit version of phidget21.lib is not supported on Dev C/C++. Please use the 32 bit version of phidget21.lib.

4. Place libphidget21.a in <Dev-Cpp Install Directory>/lib.

5. Next, a new project will need to be created. Generate a new console application with a descriptive name such as PhidgetTest. Please select C as the project type.

New Project

6. Next, the project settings needs to be set up. Navigate to Project Options → Directories → Include Directories.

7. Add a new path to C:\Program Files\Phidgets. This step will find the phidget21.h file in the corresponding directory. If the file is placed in another location, please adjust the path to the file's location accordingly.

Header File

8. Navigate to Project Options → Parameters → Linker.

9. Add -lphidget21 to the field. This step will find the libphidget21.a file in <Dev-Cpp Install Directory>/lib.

Library File

10. To import the example program into your project, please open up main.c in the editor.

11. An empty C file will pop up. Please copy and paste the contents of the example program.

Source Code

12. Now, you can run the example. Click on Execute → Compile & Run.

Run


Once you have the C/C++ examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget C/C++ library. Please see the Use Our Examples section for instructions.

In your .c source code file, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as the examples above.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.

Mac OS X

C/C++ has excellent support on Mac OS X through the gcc compiler.

The first step in using C/C++ on Mac is to install the Phidget C/C++ library. Compile and install them as explained on the getting started guide for your device. Then, the OS - Mac OS X page also describes the different Phidget files, their installed locations, and their roles.

The information we say that we say on the OS - Mac OS X page (i.e. the different files, locations, and roles) should actually be added there

Use Our Examples

After installing the Phidget C/C++ library for Mac OS X as above, you're ready to download the examples. Afterwards, unzip the file. To run the example code, you'll need to find the source code for your specific device. Then, compile the code under your platform and run it.

The examples assume that the compiled libraries have been set up properly. To set them up on Mac OS X, follow the Getting Started page for your specific device

To compile, link the Phidget C/c++ library, and build an executable binary on Mac OS X, do (for example, depending on the Headers location):

  gcc example.c -o example -framework Phidget21 -I/Library/Frameworks/Phidget21.framework/Headers


After using gcc, you will have an executable named example that you can run.

Write Your Own Code

When writing your code from scratch, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as shown in the Use Our Example section above.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples. Even more help and references are provided from there.

Linux

C/C++ has support on Linux through the gcc compiler.

The first step in using C/C++ on Linux is to install the Phidget libraries. Compile and install them as explained on the main Linux page. That Linux page also describes the different Phidget files, their installed locations, and their roles.

Use Our Examples

After installing the Phidget libraries for Linux as above, you're ready to download and run the examples:

To run the example code, you'll need to download and unpack the examples, and then find the source code for your device. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, it can be found in the Software/API section on the Product Page for your device. Then, compile the code under your platform and run it. When compiling, you need to link to the Phidget library.

To compile, link the Phidget libraries and build a binary executable on Linux, do the following in a terminal in the directory with example.c:

  gcc example.c -o example -lphidget21

In this case, example.c would be the .c file specific to your device. After using gcc, you will have an executable named example that you can run.

On Linux, if you have not set up your udev rules for USB access, you will need to run the program as root:

     sudo ./example

Write Your Own Code

When writing your code from scratch, you start it as you would any C/C++ code on Linux, such as within a text editor like Emacs, Vi, Gedit, or Kate. In your .c source code file, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as the examples above.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.

Follow the Examples

By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.

Next comes our C/C++ API information, with syntax for all of our functions:

  • C/C++ API (This is the complete set of functions you have available for all Phidgets)
  • Device Specific APIs - The one for your Phidget can be found in its user guide.

To learn the details behind opening, configuring, using, and closing your Phidget, try the General Phidget Programming page. That page also describes using the Phidget in an event-driven manner and in a traditional manner, both of which are available in C/C++.

Example Flow

The Hello World example has this general structure so you can follow along. We also have an in-depth general introduction to writing Phidget code (like open, read data, etc), as well as the C/C++ API for specific syntax:

// ----- Event and Other Functions -----

Create any Language-Specific Functions (exception handling)

Create General Attach, Detach, and Error Handling Functions:

On attach: Print Hello Message
On detach: Print Goodbye Message

 

In C/C++, you can name these event functions whatever you like. You will then pass them as function pointers to the Phidget library below in the Main Code section. This hooks them into the actual events when they occur.
In the example code, the event functions common to all Phidgets are called things like AttachHandler() and DetachHandler(), etc.

Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit. Other functions are given in the examples to show you more detail on using your Phidget. For example, DeviceInitialize() will show what needs to be set up for your Phidget before using it.

// ----- Main Code -----

Create Manager Software Object
Hook Event Functions created above to Device
Open Device

Wait for 'Enter' key character input
Handle on-going attach and detach events
Print Hello and Goodbye messages
Exit upon input

Close Device

Delete Device

 

Creating a Phidget software object in C is specific to the Phidget. For a Phidget Spatial, for example, this would involve creating an object with the CPhidgetSpatialHandle type, and then initializing it using the CPhidgetSpatial_create function. The examples show how to do this and other API functions.

Other C calls follow a similar syntax - CPhidgetXXX_function, where XXX is the name of your device, and function is an action available from the API for your specific Phidget.

Common Problems and Solutions/Workarounds

Here you can put various frequent problems and our recommended solutions.