Notice: This page contains information for the legacy Phidget21 Library. Phidget21 is out of support. Bugfixes may be considered on a case by case basis. Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21. We recommend that new projects be developed against the Phidget22 Library.
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Language - Ruby: Difference between revisions
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=====Raw FFI===== | =====Raw FFI===== | ||
As an alternative to programming with the method as outlined in this document, you can also program making straight C calls through FFI. Please refer to the files in {{Code| | As an alternative to programming with the method as outlined in this document, you can also program making straight C calls through FFI. Please refer to the files in {{Code|Ruby Gems Directory/phidgets-ffi-x.x.x/lib/phidgets-ffi/ffi}} to see a list of available methods, and the [[http://rubydoc.info/gems/phidgets-ffi/0.1.1/frames Ruby API]] for usage. There are raw ffi examples in {{Code|Ruby Gems directory/phidgets-ffi-x.x.x/examples/raw-ffi}}. | ||
==Common Problems and Solutions/Workarounds== | ==Common Problems and Solutions/Workarounds== | ||
Here you can put various frequent problems and our recommended solutions. | Here you can put various frequent problems and our recommended solutions. |
Revision as of 21:29, 19 April 2012
Ruby is an interpreted and object oriented scripting language with simple syntax created by Yukihiro Matsumoto.
Introduction
If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use Ruby specifically.
Ruby is capable of using the complete Phidget API, including events. We also provide example code in Ruby for all Phidget devices.
Ruby can be developed with Linux and OS X.
You can compare Ruby with our other supported languages.
Just need the Ruby documentation, drivers, libraries, and examples? Here they are:
Documentation
Example Code
Libraries and Drivers
Getting started with Ruby
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
- Make sure your libraries are properly linked
- Go from source code to a test application as quickly as possible
- Ensure your Phidget is hooked up properly
Instructions for OS X and Linux are similar, so they will be combined into the same section.
The first step in using Ruby on Mac or Linux is to install the Phidget libraries. Compile and install them as explained on the getting started guide for your device.
The next step is to install the phidgets-ffi gem. This is the library that allows you to program Phidgets with Ruby. For more information, please see phidgets-ffi at RubyGems and GitHub.
Description of Library Files
Ruby programs on OS X and Linux depend on the following files, which the installers put into your system.
If you are using OS X, you will need the:
Phidget21.framework
contains the actual Phidgets library for OS X, which is used at run-time.
If you are using Linux, you will need the:
libphidget21.so
contains the actual Phidgets library for Linux, which is used at run-time.
For both OS X and Linux, you will need the phidgets-ffi gem:
phidgets-ffi
is the Phidgets gem for Ruby. This gem contains the library as well as example code.
Installing phidgets-ffi
The phidgets-ffi gem relies on the ffi gem. So, if you do not already have it installed, please do so. A version of ffi 1.0.9 or greater is needed. Type the following to install ffi:
gem install ffi
Next, please install the phidgets-ffi gem by typing the following into command line:
gem install phidgets-ffi
For OS X systems, the gem will be installed into /Library/Ruby/Gems/1.x/phidgets-ffi-x.x.x
.
For typical Linux systems, the gem will be installed into var/lib/gems/1.9/gems/phidgets-ffi-x.x.x
.
Use Our Examples
Open a command line terminal and navigate to the phidgets-ffi gem directory. cd
into the examples
folder. Here, you will find all of the examples available for Ruby. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
The easiest way to confirm that your environment is set up properly will be to compile and run the HelloWorld
Ruby example.
The only thing left to do is to run the examples! Type the following into command line:
ruby HelloWorld.rb
This program will detect for devices that are attached/detached on the computer. Go ahead, and attach or detach your devices! Here is an example output:
After confirming that the HelloWorld
example is working, you can proceed to run the example for your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started Guide for your Device. Please ensure that you have set your start up project to be the one that matches your device before compiling.
Once you have the Ruby examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your environment to properly link the Phidget Ruby libraries.
Simply, add the following two lines to the beginning of any .rb
script to make use of the phidgets-ffi gem
require 'rubygems'
require 'phidgets-ffi'
The project now has access to the Phidget21 function calls and you are ready to begin coding.
The same teaching section which describes the examples also has further resources for programming your Phidget.
Follow the Examples
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
Next, comes our API information. These resources outline the Ruby Phidget functions:
- Ruby API (This is the complete set of functions you have available for all Phidgets)
- Device Specific APIs - The one for your Phidget can be found in its user guide.
To learn the details behind opening, configuring, using, and closing your Phidget, try the General Phidget Programming page. That page also describes using the Phidget in an event-driven manner and in a traditional manner, both of which are available in Ruby.
Example Flow
The Hello World example has this general structure so you can follow along. We also have an in-depth general introduction to writing Phidget code (like open, read data, etc), as well as the Ruby API for specific syntax:
// ----- Event and Other Functions ----- Create any Language-Specific Functions (exception handling) Create General Attach, Detach, and Error Handling Functions:
|
In Ruby, you can name these event functions whatever you like. You will then pass them as function pointers to the Phidget library below in the Main Code section. This hooks them into the actual events when they occur. | |
// ----- Main Code -----
Close Device Delete Device
|
Creating a Phidget software object in Ruby is specific to the Phidget. For a Phidget Spatial, for example, this would involve creating a |
Code Snippets
Specific calls in Python will differ in syntax from those on the General Phidget Programming page, but the concepts stay the same.
It may help to have the General Phidget Programming page and this section open at the same time, because they parallel each other and you can refer to the Python syntax. However, many additional concepts are covered on the General Phidget Programming page on a high level, such as using multiple Phidgets, handling errors, and different styles of programming.
For example, if we were using a Phidget Interface Kit as our device, the general calls would look like this:
Step One: Initialize and Open
The Phidget constructor method will need to be called to create the Phidget object. There are two methods or programming a Phidget in Ruby: with and without a block.
# Without a block
device = Phidgets::InterfaceKit.new
# With a block
Phidgets::InterfaceKit.new do |device|
..
end
The object name for any type of Phidget is listed in the API manual. Every type of Phidget also inherits functionality from the Phidget base class. In the above example, InterfaceKit represents the PhidgetInterfaceKit. For simplicity in explaining the programming concepts, the remainder of the code snippet section will use the InterfaceKit object.
For the most part, the two methods behave the same, but there are some subtle differences, which will be explained in the next section.
Step Two: Wait for Attachment (plugging in) of the Phidget
The program needs to try and connect to the Phidget. Options can be added to the InterfaceKit constructor to connect to the first Phidget it finds, based on its serial number, label, or even connect across the network. Rubydocs API Documentation lists all of the available modes that the constructor provides.
For example, the following will try to connect to the first Phidget it finds:
device= Phidgets::InterfaceKit.new
The following will try to connect to a Phidget over the Phidget WebService with a serial number of 99999
, and a server id of myserver
:
options = {:serial_number => 99999, :server_id => ‘myserver’, :password => nil}
device= Phidgets::InterfaceKit.new(options)
One important thing to remember is that when working with Phidgets, a local connection will reserve the device until closed. This prevents any other instances from retrieving data from the Phidget, including other programs. The one connection per device limit does not apply when exclusively using the Phidget WebService.
Phidgets::InterfaceKit.new
will tell the program to continuously try to connect to a Phidget, based on the options given(if any), even trying to reconnect if it gets disconnected.
Non Block Programming
For the non block programming method, simply calling the constructor does not guarantee you can use the Phidget immediately. We can handle this by using event driven programming and tracking the on_attach
and on_detach
events, or by calling: wait_for_attachment
. wait_for_attachment
will block indefinitely until a connection is made to the Phidget, or an optional timeout is exceeded.
device= Phidgets::InterfaceKit.new
device.wait_for_attachment 2000 #halt the program for up 2000 milliseconds or until the Phidget is connected
Please also remember to call close at the end or the program to free any locks on the Phidget
device.close
Block Programming
If you are programming inside a block, wait_for_attachment
is automatically called. By default, it will halt the program and try to connect to the Phidget for up to 1000 milliseconds. Afterwards, the block will yield. Finally, close is not needed as it is automatically called once the block has yield.
options = {:timeout => 2000)
Phidgets::InterfaceKit.new(options) do |device|
...
end
Sometimes, it makes more sense to handle the attachment via an event. This would be in instances where the Phidget is being plugged and unplugged, and you want to handle these incidents. Or, when you want to use event-driven programming because you have a GUI-driven program. In these cases, an event-driven code snippet to handle the attachment might look something like this:
device.on_attach do |device, obj|
puts "Id: #{device.id}"
puts "Serial number: #{device.serial_number}"
end
Step Three: Do Things with the Phidget
You can read data and interact with your Phidget both by polling it for its current state (or to set a state), or by catching events that trigger when the data changes.
For our Phidget Interface Kit, the polling method of getting the current sensor state and setting an output state looks something like this:
# Get a data point from Analog Port 0
puts "Sensor value[0]: #{device.sensors[0].to_i}"
# Set digital output port 0 to be on
device.outputs[0].state = true
To catch data changes via events, you would use something like this:
device.on_sensor_change do |device, input, value, obj|
puts "Sensor #{input.index}'s value has changed to #{value}"
end
Step Four: Close
If you are using the block programming method, you do not need to worry about closing the Phidget. It is already taken care of when the block ends. However, if you are using the non block programming method, then you will need take special consideration that the Phidget is closed.
At the end of your program, don’t forget to call close
to free any locks on the Phidget that the Phidget constructor call put in place!
device.close
The complete set of functions you have available for all Phidgets can be found in the Python API. You can also find more description on any device-specific function either in the Device API page for calls available only on your specific Phidget.
Raw FFI
As an alternative to programming with the method as outlined in this document, you can also program making straight C calls through FFI. Please refer to the files in Ruby Gems Directory/phidgets-ffi-x.x.x/lib/phidgets-ffi/ffi
to see a list of available methods, and the [Ruby API] for usage. There are raw ffi examples in Ruby Gems directory/phidgets-ffi-x.x.x/examples/raw-ffi
.
Common Problems and Solutions/Workarounds
Here you can put various frequent problems and our recommended solutions.