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Notice: This page contains information for the legacy Phidget21 Library.

Phidget21 is out of support. Bugfixes may be considered on a case by case basis.

Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21.

We recommend that new projects be developed against the Phidget22 Library.


Click on the 2phidget22.jpg button in the menu bar to go to the Phidget22 version of this page.

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Language - Max/MSP: Difference between revisions

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[[File:icon-MaxMSP.png|64x64px]] Max/MSP, developed by [http://cycling74.com Cycling74] is a visual programming language for creating music and media applications.
[[Category:Language]]
 
{{OSLang|[[File:icon-MaxMSP.png|link=|alt=MaxMSP|64x64px]]|Max/MSP, developed by [http://cycling74.com Cycling74] is a visual programming language for creating music and media applications.}}
__TOC__
__TOC__


==Introduction==
==Introduction==


{{LanguageSupport|Max/MSP|the complete Phidget API, including events|all Phidget devices.| Windows and Mac OS X.}}
{{LanguageSupport|Max/MSP|most of the Phidget API, including events. All the supported functions for Max/MSP will be documented in the {{Code|.help}} files|all Phidget devices.| Windows and OS X|


Only Max/MSP 4.5 or higher is supported.
'''Only 32-bit Max/MSP 4.5 or higher is supported.''' 64-bit support is planned.}}


==Quick Downloads==
==Quick Downloads==
{{QuickDownloads|Max/MSP|
* [{{SERVER}}/downloads/phidget21/libraries/windows/WinMaxMSP.zip {{Code|.help}} file (Windows - same file as Max/MSP Examples and Libraries)]
* [{{SERVER}}/downloads/phidget21/libraries/macos/MaxMSP.zip {{Code|.help}} file (OS X - same file as Max/MSP Examples and Libraries)]|
{{ExampleQuickDownloads|{{SERVER}}/downloads/phidget21/libraries/windows/WinMaxMSP.zip|(Windows - same file as Max/MSP Documentation and Libraries)}}
{{ExampleQuickDownloads|{{SERVER}}/downloads/phidget21/libraries/macos/MaxMSP.zip|(OS X - same file as Max/MSP Documentation and Libraries)}}|{{ExtraLibraryQuickDownloads|{{SERVER}}/downloads/phidget21/libraries/windows/WinMaxMSP.zip|Max/MSP|(Windows - same file as Max/MSP Documentation and Examples)}}
{{ExtraLibraryQuickDownloads|{{SERVER}}/downloads/phidget21/libraries/macos/MaxMSP.zip|Max/MSP|(OS X - same file as Max/MSP Documentation and Examples)}}
{{WindowsQuickDownloads}}
{{MacQuickDownloads}}
}}
==Getting started with Max/MSP==
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
{{ExampleCodeReasons}}
Instructions are divided up by operating system. Choose:
*[[#Windows(2000/XP/Vista/7)|Windows 2000 / XP / Vista / 7]]
*[[#OS X |OS X]]
==Windows (XP/Vista/7/8)==
 
===Description of Library Files===
Max/MSP programs on Windows depend on the following files. The installers in the [[#Libraries and Drivers | Quick Downloads]] section put only the {{Code|phidget21.dll}} into your system. You will need to manually put the {{Code|PhidgetXXX.mxe}} onto your system.
* <b><code>phidget21.dll</code></b> contains the actual Phidget library, which is used at run-time. By default, the installer places it in <code>C:\Windows\System32</code>.
* <b><code>PhidgetXXX.mxe</code></b> is the Phidget library for your specific device. XXX denotes the name of your device, Please make sure the <code>.mxe</code> file corresponds with the device you are using. For example, if you are using the PhidgetInterfaceKit, you will need the {{Code|PhidgetInterfaceKit.mxe}}. It is to be placed in the same directory as your Max/MSP application or anywhere in the Max/MSP search path.
If you do not want to use our installer, you can download the {{Code|[{{SERVER}}/downloads/phidget21/libraries/windows/Phidget-x86.zip phidget21.dll]}} and manually install it where you want; refer to our [[OS_-_Windows#Manual_File_Installation|Manual Installation Instructions]].
===Use Our Examples===
Please start by downloading the [{{SERVER}}/downloads/phidget21/libraries/windows/WinMaxMSP.zip  Max/MSP Examples and Library] and unpack them into a folder.  These examples were written in Max/MSP 4.6, but any version above 4.5 are also supported.
Here, you will find example programs, in {{code | .help}} format for all the devices. {{FindYourDevice}}


Just need the Max/MSP drivers, libraries, and examples?  Here they are:
The only thing left to do is to run the examples! Open the {{code| .help}} file in the Max environment.


API Documentation:
Once you have the Max/MSP examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
Should we include the next 2 links?
*[[General API]] (more help on functions common to all Phidgets)
*[[Device List | Device Specific APIs]] (more help on functions specific to your Phidget)


Max/MSP Library and Example Code:
===Write Your Own Code===


*[http://www.phidgets.com/downloads/examples/WinMaxMSP_2.1.8.20120123.zip Windows]
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure the Max/MSP environment to properly link the Phidget Max/MSP libraries. To begin:  
*[http://www.phidgets.com/downloads/examples/WinMaxMSP_2.1.8.20120123.zip Mac OS X]


Libraries and Drivers:
Place the {{Code|.mxe}} in the same directory as the patcher, or anywhere in the Max/MSP search path. You can verify the search path locations by navigating to Options &rarr; File Preferences.  
*[http://www.phidgets.com/downloads/libraries/Phidget-x86_2.1.8.20111220.exe 32 bit Windows (drivers, with libraries)]
*[http://www.phidgets.com/downloads/libraries/Phidget-x64_2.1.8.20111220.exe 64 bit Windows (drivers, with libraries)]
*[http://www.phidgets.com/downloads/libraries/libphidget_2.1.8.20111028.tar.gz General Linux Libraries] ([[OS - Linux | Linux Library Setup Instructions]])
*[http://www.phidgets.com/downloads/libraries/Phidget_2.1.8.20111103.dmg General Mac OSX Libraries] ([[OS - Mac OS X | Mac OS X Library Setup Instructions]])


==Getting started with Max/MSP==
[[File:MaxMSP Path.PNG|link=|alt=Search Path]]
 
The best way to start writing your patch is to modify an example, and saving it as a {{Code|.pat}} file.


If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
If you wish to start a new patch. All you need to do is create an object named PhidgetXXX where XXX is the name of your device. For example, the [{{SERVER}}/products.php?product_id=1024 PhidgetRFID device] will have the {{Code|PhidgetRFID}} object name.
{{ExampleCodeReasons}}
The project now has access to the Phidget function calls and you are ready to begin coding.


Instructions are divided up by operating system. Choose:
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
*[[#Windows(2000/XP/Vista/7)|Windows 2000 / XP / Vista / 7]]
*[[#Mac OS X |Mac OS X]]


==Windows(2000/XP/Vista/7)==
==OS X==


===Libraries===
Max/MSP has excellent support on OS X.
*[http://www.phidgets.com/downloads/examples/WinMaxMSP_2.1.8.20120123.zip Windows Library and Examples]
*[http://www.phidgets.com/downloads/examples/WinMaxMSP_2.1.8.20120123.zip Mac OS X Library and Examples]


===Description===
The first step in using Max/MSP on Mac is to install the Phidget library.  Compile and install as described on the [[OS - OS X]] page, which also describes the different Phidget files, their installed locations, and their roles.
Max/MSP programs on Windows depend on the following files, which the installers above put onto your system:
* <b><code>phidget21.dll</code></b> contains the actual Phidgets library, which is used at run-timeIf you used our installer, it's already correctly placed in <code>C:\Windows\System32</code>.  It can be manually installed - check our [[Manual Installation instructions]].
You will also need one of the following two files, depending on the .NET framework version you are targeting:
* <b><code>Phidget<Device Name>.mxe</code></b> is the Phidgets library for your specific device. Please make sure the <code>.mxe</code> file corresponds with the device you are using. For example, if you are using the PhidgetInterfaceKit, you will need the {{Code|PhidgetInterfaceKit.mxe}}  It is to be placed in the same directory as your {{Code|.help}} file


===Use Our Examples===
===Use Our Examples===


Please start by downloading the Max/MSP Examples.  These examples were written in Visual Studio 2005 and 2008, but Visual Studio 2010 will easily upgrade them.  
Please start by downloading the [{{SERVER}}/downloads/phidget21/libraries/macos/MaxMSP.zip  Max/MSP Examples and Library] and unpack them into a folder.  These examples were written in Max/MSP 4.6, but any version above 4.5 are also supported.
*[http://www.phidgets.com/downloads/examples/WinMaxMSP_2.1.8.20120123.zip Max/MSP Examples]
 
Here, you will find example programs, in {{code | .help}} format for all the devices. {{FindYourDevice}}
 
The only thing left to do is to run the examples! Open the {{code| .help}} file in the Max environment.
 
Once you have the Max/MSP examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
===Write Your Own Code===
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure the Max/MSP environment to properly link the Phidget Max/MSP libraries. To begin:
 
Place the {{Code|.mxe}} in the same directory as the patcher, or anywhere in the Max/MSP search path. You can verify the search path locations by navigating to Options &rarr; File Preferences.
 
[[File:MaxMSP MacPath.PNG|link=|alt=Search Path]]
 
The best way to start writing your patch is to modify an example, and saving it as a {{Code|.pat}} file.
 
If you wish to start a new patch. All you need to do is create an object named PhidgetXXX where XXX is the name of your device. For example, the [{{SERVER}}/products.php?product_id=1024 PhidgetRFID device] will have the {{Code|PhidgetRFID}} object name.
The project now has access to the Phidget function calls and you are ready to begin coding.
 
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.
 
==Follow the Examples==
 
By following the instructions for your operating system, you probably now have a working example and want to understand it better so you can change it to do what you want.  This teaching section has resources for you to learn from the examples and write your own.
 
First, let's explain how to operate the example.
 
[[File:MaxMSP Example.PNG|link=|alt=Example]]
 
The above screenshot is what shows up when you open the example for the PhidgetInterfaceKit. If you are using a different device, your example patch will be different, but the idea is the same.
 
For this particular example, the Max object is called {{Code|PhidgetInterfaceKit}}, which is located in the center of the screen. Objects/message boxes are connected to the inputs and outputs of the PhidgetInterfaceKit object. The input objects will either cause a property of the device to change or request for a property to be retrieved. The output objects return the retrieved information. All the supported features of the device are shown in the {{Code|.help}} file.  
 
Try it for yourself! Click on the {{Code | getSerial}} message box to request the Phidget to retrieve the serial number of the device. You should see the last output object of {{Code|route}} changed to the serial number of your device. All devices support the {{Code|getSerial}} object, and is the easiest way to determine if the Phidget libraries are correctly set up, and whether the Max/MSP application is connected to your device.
 
[[File:MaxMSP getSerial.PNG|link=|alt=getSerial]]
 
If your example contains the {{Code|read}} message box, click on it. This will return device specific values to the screen.
 
[[File:MaxMSP read.PNG|link=|alt=Read Data]]
 
If your example contains the {{Code|start}} message box, you can continuously poll for events. Set the sample rate input for the {{Code|setSampleRate}} object. Then, press the {{Code|start}} message box to start sampling. When a noteworthy event occurs on a Phidget(i.e., when an analog sensor senses a change in the environment), the value will be displayed onto the screen. Press the {{Code|stop}} message box to stop sampling.
 
For the PhidgetInterfaceKit example, there also a {{Code|setoutput}} message box. Clicking on the check boxes will cause the digital outputs of the PhidgetInterfaceKit device to change. Your example may contain device specific message boxes/objects to click on. See for yourself what they do!
 
For information regarding calls specific to your device, please see the API for your specific device, which can be found in its [[:Category:UserGuide|user guide]]. Please note that some device functionality are not supported in Max/MSP; the {{Code|.help}} example shows the complete list of functionality supported under Max/MSP.


===Code Snippets===


To run the examples, you first download them [[#Quick Downloads|from above]] and unpack them into a folder. Here, you will find example programs, in {{code | .help}} format for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the [[Device List | Getting Started guide for your device]].
Your best resource to program code {{Code|.help}} files in MaxMSP will be our examples.  The examples are both our complete API (they include all of the calls for each Phidget you can use, and none you can't) and examples of how to use our API.


The only thing left to do is to run the examples! Open the {{code| .help}} file in the Max environment.
If you aren't familiar with concepts in Phidget programming, you may find our [[General Phidget Programming]] page helpful.  It provides a very generic overview of what traditional languages follow when using Phidgets.  For setup 'syntax', your main resource will of course be this MaxMSP page and the examples.  But for conceptual details about particular actions - opening a Phidget, for example - the General Phidget Programming page is a more in-depth resource.
 
Keep in mind when reading these general resources that the Max/MSP libraries may not implement the full Phidget API - some function calls and Phidget classes may not be supported. The {{Code|.help}} files included with the Phidget externals show all the supported function calls for their type of Phidget.
 
In general, Phidgets can be placed inside the patcher using Max objects, and functions can be called on them using appropriately connected messages. We go over a basic setup for this below.
 
====Step One: Initialize and Open====
 
This tutorial uses a Phidget Interface Kit and a new instance will be created.  This initializing and opening can be done by placing a new "object" object.  Other objects can handle different Phidgets - a Spatial, a Temperature Sensor, a Motor Controller, etc. Only the name of the object changes.  You can find the name in the example {{Code|.help}} file for your device. {{FindYourDevice}}
 
In the case of an Interface Kit, we name it PhidgetInterfaceKit:
 
[[Image:Max1_.png|link=|alt=]]
 
'''Important:''' a local connection will reserve the device until closed. This prevents any other instances from retrieving data from the Phidget, including other programs.  Every Phidget object in Max will
automatically try to connect to and reserve the Phidget for itself. As long as a MaxMSP Phidget program is running, it will continuously try to connect to a Phidget, even trying to reconnect if it gets disconnected.
 
When the instance is created as with the Interface Kit above, normally it will make a connection to the first device of its type it can find. The Phidget object can also be declared with a serial number to open a specific Phidget Interface Kit instead:
 
[[Image:Max2_.png|link=|alt=]]
 
=====Using a Phidget over a Network=====
 
The one connection per device limit does not apply when using the [[Phidget WebService]]. In MaxMSP, we can use this to our advantage in order to have multiple programs access one Phidget, or to simply use a Phidget remotely.
 
To use the WebService, first the Phidget needs to be plugged in to a computer that has the WebService turned on within your local network.  (For information on how to do this, see the [[Phidget WebService]] page in the section on how to use the WebService for your operating system).  Then, in MaxMSP, we can change the open "object" text for various types of opening over a network.  Many examples are given below.
 
Open a remote Interface Kit using a Server ID:


[[File:MaxMSP Example.PNG ‎]]
<div class="source"><syntaxhighlight lang=text>
PhidgetInterfaceKit remote “Some remote serverID”
</syntaxhighlight></div>


The above screenshot is for the PhidgetInterfaceKit. Now, it is time to explain how to operate the Phidget. If you are using a different device, your example program will be different, but the idea is the same.
Open a remote Interface Kit using IP address and port:


The Max object is called PhidgetInterfaceKit, which is found in the center of the screen. Other objects are connected to the inputs and outputs of the PhidgetInterfaceKit object. The input objects will either cause the device change or request for a property to be retrieved. The output objects return the retrieved information.  
<div class="source"><syntaxhighlight lang=text>
PhidgetInterfaceKit remoteip 192.168.2.5 5001
</syntaxhighlight></div>


Try it for yourself! Click on the {{Code | getSerial}} object. You should see the last output object of {{Code|route}} changed to the serial number of your device.
Open a remote Interface Kit with serial number 35569 on serverID “My PC”, with password “pass”:


Next, click on the {{Code|read}} object. This will return all the device specific values to the screen.
<div class="source"><syntaxhighlight lang=text>
PhidgetInterfaceKit 35569 remote “My PC” pass
</syntaxhighlight></div>


You can also continuously poll for events. Set the sample rate input for the {{Code|setSampleRate}} object. Then, press the {{Code|start}} object. Upon events triggering, certain values will be continuously returned to the screen. Press the {{Code|stop}} object to stop the sampling.
Open a remote Interface Kit with serial number 35569, on any remote server


Once you have the Max/MSP examples running, we have a [[#Follow The Examples|teaching section]] below to help you follow them.
<div class="source"><syntaxhighlight lang=text>
PhidgetInterfaceKit 35569 remote
</syntaxhighlight></div>


=====Write Your Own Code=====
Open the Interface Kit remotely on a default-named PhidgetSBC:


When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. To begin:
<div class="source"><syntaxhighlight lang=text>
PhidgetInterfaceKit remote phidgetsbc
</syntaxhighlight></div>


* Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.
====Step Two: Wait for Attachment (plugging in) of the Phidget====
<br/>[[File:CSharp VS2005 New Project.PNG ]]


<br/>
Although this is a required step in many of our [[Software Overview|other languages]] (and therefore you may be expecting this if coming from another Phidget language), in MaxMSP you do not have to add a specific waitForAttachment block.


* Add a reference to the .NET Phidgets library.
Keep in mind, however, that if your Phidget is not responding within your MaxMSP program, it may simply not be plugged in!
<br/>[[File:CSharp VS2005 Add Reference.PNG ]]<br/>
* Under the .NET tab, select <code>Phidget21.NET.dll</code>.
If you used our installer, these files are installed in <code>C:\Program Files\Phidgets</code>, by default. If it does not appear in this list, then you can browse to the Phidget Framework installation directory and add the file.
<br/>[[File:CSharp VS2005 Add Reference 2.PNG ]]<br/><br/>


Then, in your code, you will need to include the Phidget library:
====Step Three: Do Things with the Phidget====


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
There are two main approaches for retrieving data when working with Phidgets.  Data is accessed either by one-time polling, or at a fixed rate via internal timers.  
<font size="3">
<source lang=cpp>
  using Phidgets;
  using Phidgets.Events;
  </source>
</font>
</div>


The project now has access to the Phidget21 function calls and you are ready to begin coding.
Getting or setting values ''directly'' via polling on the Phidget is done through messages linked to the inlet. The object’s inlet can be wired to send commands to the device, and the outlet used to retrieve the results. Setting values on the Phidget is achieved by using the set messages, and some properties can be read with get messages:


The same [[#Follow The Examples|teaching section]] which describes the examples also has further resources for programming your Phidget.
[[Image:Max3_.png|link=|alt=]]


==Mac OS X==
For data, polling occurs through the "read" message.  To sample at a ''fixed rate'' you use setSampleRate and use the start and stop message.  Read will read the data off the Phidget once, while using start will trigger data to be sent or received in periodic intervals. If the sample rate is set to -1, then data output is only triggered on a change:


Max/MSP has excellent support on Mac OS X.
[[Image:Max4_.png|link=|alt=]]


The first step in using C# on Mac is to install the Phidget libraries.  Compile and install them as explained on the [[Device List|getting started guide for your device]]. Then, the [[OS - Mac OS X]] page also describes the different Phidget files, their installed locations, and their roles....
Phidget-'''specific''' data is always given a prefix in Max to allow for their routing. For instance, the digital input states are given the prefix “di” and the analog inputs similarly use “ai”. The specific prefixes used for each Phidget is listed in their respective help file.  


==Follow The Examples==
Data '''common''' to all Phidgets, such as the serial number, is not prefixed.


By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want.  This teaching section has resources for you to learn from the examples and write your own.
With the prefixes and common data, the following picture would be an example of how to route and split some of the data for the PhidgetInterfaceKit:


Next, comes our API information. These resources outline the Max/MSP Phidget functions:
[[Image:Max5_.png|link=|alt=]]


{{UsingAPhidgetInCodeGeneral|both of which are available in Max/MSP|[http://www.phidgets.com/documentation/Phidget21.NET.zip C# API]}}
====Step Four: Close and Delete====


===Example Flow===
Although this is a required step in many of our [[Software Overview|other languages]] (and therefore you may be expecting this if coming from another Phidget language), in MaxMSP you do not have to add a specific close and delete block.


{{ExamplePseudocode|In C#, you can name these '''event''' functions whatever you like.  You will then pass them as function pointers to the Phidget library below in the Main Code section.  This hooks them into the actual events when they occur. <br>
====Special Case: Multiple Phidgets====
In the example code, the event functions common to all Phidgets are called things like '''AttachHandler()''' and '''DetachHandler()''', etc.<br><br>
Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.
Other functions are given in the examples to show you more detail on using your Phidget.  For example, '''DeviceInitialize()''' will show what needs to be set up for your Phidget before using it.
|Creating a Phidget software object in C# is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a <code>Spatial</code> object.  The examples show how to do this and other API functions.<br><br>
The object provides device specific methods and properties which are available from the API for your specific Phidget.|
[http://www.phidgets.com/documentation/Phidget21.NET.zip C# API]}}


==Code Snippets==
Multiple Phidgets of the same type can easily be used inside a single program, it only requires another Phidget object placed. If two of the same type of Phidget object are placed, the serial number argument should always be specified to ensure that the correct Phidget gets associated with the correct object.


==Common Problems and Solutions/Workarounds==
==Common Problems and Solutions/Workarounds==


Here you can put various frequent problems and our recommended solutions.
{{ProblemSolution|Crash|When a patch file is closed in the Max/MSP environment, the program crashes}}
 
If in your Max/MSP environment, you have more patches(of the same Phidget object) than you have of the actual hardware device, the Max/MSP environment may crash. This is due to the fact that a single Phidget Max/MSP object <i>only</i> corresponds to a single Phidget device hardware. For example, your Max/MSP environment may experience unexpected behavior while you have one PhidgetInterfaceKit device connected to the computer, but you have a two seperate patches opened with a single PhidgetInterfaceKit Max object in each one.
 
Likely Fix: Please ensure that you do not use more patches(of the same Phidget object) than you have of the actual Phidget device.

Latest revision as of 21:17, 6 June 2017

MaxMSP Max/MSP, developed by Cycling74 is a visual programming language for creating music and media applications.

Introduction

If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use Max/MSP specifically.

Max/MSP is capable of using most of the Phidget API, including events. All the supported functions for Max/MSP will be documented in the .help files. We also provide example code in Max/MSP for all Phidget devices.

Max/MSP can be developed with Windows and OS X.

Only 32-bit Max/MSP 4.5 or higher is supported. 64-bit support is planned.

You can compare Max/MSP with our other supported languages.

Quick Downloads

Just need the Max/MSP documentation, drivers, libraries, and examples? Here they are:

Documentation

Example Code

Libraries and Drivers


Getting started with Max/MSP

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

Instructions are divided up by operating system. Choose:

Windows (XP/Vista/7/8)

Description of Library Files

Max/MSP programs on Windows depend on the following files. The installers in the Quick Downloads section put only the phidget21.dll into your system. You will need to manually put the PhidgetXXX.mxe onto your system.

  • phidget21.dll contains the actual Phidget library, which is used at run-time. By default, the installer places it in C:\Windows\System32.
  • PhidgetXXX.mxe is the Phidget library for your specific device. XXX denotes the name of your device, Please make sure the .mxe file corresponds with the device you are using. For example, if you are using the PhidgetInterfaceKit, you will need the PhidgetInterfaceKit.mxe. It is to be placed in the same directory as your Max/MSP application or anywhere in the Max/MSP search path.

If you do not want to use our installer, you can download the phidget21.dll and manually install it where you want; refer to our Manual Installation Instructions.

Use Our Examples

Please start by downloading the Max/MSP Examples and Library and unpack them into a folder. These examples were written in Max/MSP 4.6, but any version above 4.5 are also supported.

Here, you will find example programs, in .help format for all the devices. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, find your Phidget on our webpage, and then check the API documentation for it.

The only thing left to do is to run the examples! Open the .help file in the Max environment.

Once you have the Max/MSP examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure the Max/MSP environment to properly link the Phidget Max/MSP libraries. To begin:

Place the .mxe in the same directory as the patcher, or anywhere in the Max/MSP search path. You can verify the search path locations by navigating to Options → File Preferences.

Search Path

The best way to start writing your patch is to modify an example, and saving it as a .pat file.

If you wish to start a new patch. All you need to do is create an object named PhidgetXXX where XXX is the name of your device. For example, the PhidgetRFID device will have the PhidgetRFID object name. The project now has access to the Phidget function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

OS X

Max/MSP has excellent support on OS X.

The first step in using Max/MSP on Mac is to install the Phidget library. Compile and install as described on the OS - OS X page, which also describes the different Phidget files, their installed locations, and their roles.

Use Our Examples

Please start by downloading the Max/MSP Examples and Library and unpack them into a folder. These examples were written in Max/MSP 4.6, but any version above 4.5 are also supported.

Here, you will find example programs, in .help format for all the devices. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, find your Phidget on our webpage, and then check the API documentation for it.

The only thing left to do is to run the examples! Open the .help file in the Max environment.

Once you have the Max/MSP examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure the Max/MSP environment to properly link the Phidget Max/MSP libraries. To begin:

Place the .mxe in the same directory as the patcher, or anywhere in the Max/MSP search path. You can verify the search path locations by navigating to Options → File Preferences.

Search Path

The best way to start writing your patch is to modify an example, and saving it as a .pat file.

If you wish to start a new patch. All you need to do is create an object named PhidgetXXX where XXX is the name of your device. For example, the PhidgetRFID device will have the PhidgetRFID object name. The project now has access to the Phidget function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

Follow the Examples

By following the instructions for your operating system, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.

First, let's explain how to operate the example.

Example

The above screenshot is what shows up when you open the example for the PhidgetInterfaceKit. If you are using a different device, your example patch will be different, but the idea is the same.

For this particular example, the Max object is called PhidgetInterfaceKit, which is located in the center of the screen. Objects/message boxes are connected to the inputs and outputs of the PhidgetInterfaceKit object. The input objects will either cause a property of the device to change or request for a property to be retrieved. The output objects return the retrieved information. All the supported features of the device are shown in the .help file.

Try it for yourself! Click on the getSerial message box to request the Phidget to retrieve the serial number of the device. You should see the last output object of route changed to the serial number of your device. All devices support the getSerial object, and is the easiest way to determine if the Phidget libraries are correctly set up, and whether the Max/MSP application is connected to your device.

getSerial

If your example contains the read message box, click on it. This will return device specific values to the screen.

Read Data

If your example contains the start message box, you can continuously poll for events. Set the sample rate input for the setSampleRate object. Then, press the start message box to start sampling. When a noteworthy event occurs on a Phidget(i.e., when an analog sensor senses a change in the environment), the value will be displayed onto the screen. Press the stop message box to stop sampling.

For the PhidgetInterfaceKit example, there also a setoutput message box. Clicking on the check boxes will cause the digital outputs of the PhidgetInterfaceKit device to change. Your example may contain device specific message boxes/objects to click on. See for yourself what they do!

For information regarding calls specific to your device, please see the API for your specific device, which can be found in its user guide. Please note that some device functionality are not supported in Max/MSP; the .help example shows the complete list of functionality supported under Max/MSP.

Code Snippets

Your best resource to program code .help files in MaxMSP will be our examples. The examples are both our complete API (they include all of the calls for each Phidget you can use, and none you can't) and examples of how to use our API.

If you aren't familiar with concepts in Phidget programming, you may find our General Phidget Programming page helpful. It provides a very generic overview of what traditional languages follow when using Phidgets. For setup 'syntax', your main resource will of course be this MaxMSP page and the examples. But for conceptual details about particular actions - opening a Phidget, for example - the General Phidget Programming page is a more in-depth resource.

Keep in mind when reading these general resources that the Max/MSP libraries may not implement the full Phidget API - some function calls and Phidget classes may not be supported. The .help files included with the Phidget externals show all the supported function calls for their type of Phidget.

In general, Phidgets can be placed inside the patcher using Max objects, and functions can be called on them using appropriately connected messages. We go over a basic setup for this below.

Step One: Initialize and Open

This tutorial uses a Phidget Interface Kit and a new instance will be created. This initializing and opening can be done by placing a new "object" object. Other objects can handle different Phidgets - a Spatial, a Temperature Sensor, a Motor Controller, etc. Only the name of the object changes. You can find the name in the example .help file for your device. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, find your Phidget on our webpage, and then check the API documentation for it.

In the case of an Interface Kit, we name it PhidgetInterfaceKit:

Important: a local connection will reserve the device until closed. This prevents any other instances from retrieving data from the Phidget, including other programs. Every Phidget object in Max will automatically try to connect to and reserve the Phidget for itself. As long as a MaxMSP Phidget program is running, it will continuously try to connect to a Phidget, even trying to reconnect if it gets disconnected.

When the instance is created as with the Interface Kit above, normally it will make a connection to the first device of its type it can find. The Phidget object can also be declared with a serial number to open a specific Phidget Interface Kit instead:

Using a Phidget over a Network

The one connection per device limit does not apply when using the Phidget WebService. In MaxMSP, we can use this to our advantage in order to have multiple programs access one Phidget, or to simply use a Phidget remotely.

To use the WebService, first the Phidget needs to be plugged in to a computer that has the WebService turned on within your local network. (For information on how to do this, see the Phidget WebService page in the section on how to use the WebService for your operating system). Then, in MaxMSP, we can change the open "object" text for various types of opening over a network. Many examples are given below.

Open a remote Interface Kit using a Server ID:

PhidgetInterfaceKit remote “Some remote serverID”

Open a remote Interface Kit using IP address and port:

PhidgetInterfaceKit remoteip 192.168.2.5 5001

Open a remote Interface Kit with serial number 35569 on serverID “My PC”, with password “pass”:

PhidgetInterfaceKit 35569 remote “My PC” pass

Open a remote Interface Kit with serial number 35569, on any remote server

PhidgetInterfaceKit 35569 remote

Open the Interface Kit remotely on a default-named PhidgetSBC:

PhidgetInterfaceKit remote phidgetsbc

Step Two: Wait for Attachment (plugging in) of the Phidget

Although this is a required step in many of our other languages (and therefore you may be expecting this if coming from another Phidget language), in MaxMSP you do not have to add a specific waitForAttachment block.

Keep in mind, however, that if your Phidget is not responding within your MaxMSP program, it may simply not be plugged in!

Step Three: Do Things with the Phidget

There are two main approaches for retrieving data when working with Phidgets. Data is accessed either by one-time polling, or at a fixed rate via internal timers.

Getting or setting values directly via polling on the Phidget is done through messages linked to the inlet. The object’s inlet can be wired to send commands to the device, and the outlet used to retrieve the results. Setting values on the Phidget is achieved by using the set messages, and some properties can be read with get messages:

For data, polling occurs through the "read" message. To sample at a fixed rate you use setSampleRate and use the start and stop message. Read will read the data off the Phidget once, while using start will trigger data to be sent or received in periodic intervals. If the sample rate is set to -1, then data output is only triggered on a change:

Phidget-specific data is always given a prefix in Max to allow for their routing. For instance, the digital input states are given the prefix “di” and the analog inputs similarly use “ai”. The specific prefixes used for each Phidget is listed in their respective help file.

Data common to all Phidgets, such as the serial number, is not prefixed.

With the prefixes and common data, the following picture would be an example of how to route and split some of the data for the PhidgetInterfaceKit:

Step Four: Close and Delete

Although this is a required step in many of our other languages (and therefore you may be expecting this if coming from another Phidget language), in MaxMSP you do not have to add a specific close and delete block.

Special Case: Multiple Phidgets

Multiple Phidgets of the same type can easily be used inside a single program, it only requires another Phidget object placed. If two of the same type of Phidget object are placed, the serial number argument should always be specified to ensure that the correct Phidget gets associated with the correct object.

Common Problems and Solutions/Workarounds

Crash: When a patch file is closed in the Max/MSP environment, the program crashes

If in your Max/MSP environment, you have more patches(of the same Phidget object) than you have of the actual hardware device, the Max/MSP environment may crash. This is due to the fact that a single Phidget Max/MSP object only corresponds to a single Phidget device hardware. For example, your Max/MSP environment may experience unexpected behavior while you have one PhidgetInterfaceKit device connected to the computer, but you have a two seperate patches opened with a single PhidgetInterfaceKit Max object in each one.

Likely Fix: Please ensure that you do not use more patches(of the same Phidget object) than you have of the actual Phidget device.