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Notice: This page contains information for the legacy Phidget21 Library.

Phidget21 is out of support. Bugfixes may be considered on a case by case basis.

Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21.

We recommend that new projects be developed against the Phidget22 Library.


Click on the 2phidget22.jpg button in the menu bar to go to the Phidget22 version of this page.

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Language - Visual Basic 6.0: Difference between revisions

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[[File:icon-Visual Basic.png|64x64px]] Preamble about the language's origin and its main characteristics.
[[Category:Language]]
{{OSLang|[[File:icon-Visual Basic.png|64x64px|link=|alt=]]|Visual Basic 6.0, developed by [http://www.microsoft.com Microsoft] is a high level programming language that uses the COM programming model.}}
__TOC__


==Introduction==


==Support==
{{LanguageSupport|Visual Basic 6.0|the complete Phidget API, including events|all Phidget devices.| the Microsoft Visual Basic 6 IDE|}}
Visual Basic 6.0 has a complete API and sample code for all Phidgets devices.


For a complete list of our supported languages and their support status, [[Levels of Support|click here]].
==Quick Downloads==
{{QuickDownloads|Visual Basic 6.0|
{{APIQuickDownloads|{{SERVER}}/documentation/COM_API_Manual.pdf COM}}|
{{ExampleQuickDownloads|{{SERVER}}/downloads/phidget21/examples/com/VB6.zip|}}|
{{WindowsQuickDownloads}}
}}
 
==Getting started with Visual Basic 6.0==
 
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
{{ExampleCodeReasons}}
 
==Windows (XP/Vista/7/8)==
 
===Description of Library Files===
Visual Basic 6.0 programs on Windows depend on two files, which the installers in [[#Libraries and Drivers|Quick Downloads]] put onto your system:
* <b>{{Code|phidget21.dll}}</b> contains the actual Phidget library, which is used at run-time.  By default, it is placed in {{Code|C:\Windows\System32}}.
* <b>{{Code|Phidget21COM.dll}}</b> is the Component Object Model(COM) library and provides your project access to the Phidget ActiveX objects.  Your compiler has to know where this file is, by default our installer places this file into {{Code|C:\Program Files\Phidgets}}, so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. If you are manually installing this file, you must register it through command line by running: {{Code|regsvr32 Phidget21COM.dll}}.
 
If you do not want to use our installer, you can download both [{{SERVER}}/downloads/phidget21/libraries/windows/Phidget-x86.zip files] and manually install them where you want; refer to our [[OS_-_Windows#Manual_File_Installation | Manual Installation Instructions]].
 
We include instructions on [[#Use Our Examples | using our examples]] and [[#Write Your Own Code | writing your own code]] for the Microsoft Visual Basic 6.0 IDE.


* Our honest opinion on how well this language is suited to controlling Phidgets. If it is a poor choice, suggest and link similar (better) languages.
====Visual Basic 6.0====
* In this section, list any restrictions or limitations that this particular language may impose. For example, incompatibility with certain operating systems.


==Development Environments and Compilers==
=====Use Our Examples=====


Describe each major compiler and notable differences or important information. (eg. framework versions) If there are known issues/workarounds mention them and link to the corresponding issue at the bottom of the page.  
To run the examples, you first download the [{{SERVER}}/downloads/phidget21/examples/com/VB6.zip examples] and unpack them into a folder. Here, you can find a HelloWorld example program that is a simple test for any Phidget device. You will also find specific example programs for all the devices. {{FindYourDevice}}


==Quick Downloads==
1. Open up the {{Code|.vbp}} project into the Visual Basic IDE.
Before you can run your program, you need to set up the proper environment and get the necessary files off the Phidgets website.  
 
Visit the drivers section at www.phidgets.com and get the latest:
2. Next, navigate to Project &rarr; Components to ensure that your project has access to the Phidget ActiveX objects
* [http://www.phidgets.com/drivers.php Phidget Framework]
 
You will need the Phidget Framework to use and to program with Phidgets. We also recommend that you download the following reference materials:
[[File:VB6 Components.PNG|link=|alt=Components]]
* [http://www.phidgets.com/documentation/COM_API_Manual.pdf API Manual]
 
* [http://www.phidgets.com/downloads/examples/VB6_2.1.8.20110615.zip VB6 Sample Code]
3. The Components menu will show up. Ensure that the Phidget COM library is selected. If it is not, then browse for {{Code|Phidget21COM.dll}} and add it. By default, it is placed in {{Code|C:\Program Files\Phidgets}}. Accept the changes.
* You can find a high level discussion about programming with Phidgets in general on the [[General API]] page.  
 
* The [[Device Functionality]] page explains the general operational information for your device.  
[[File:VB6 Library.PNG|link=|alt=Library]]
 
4. Navigate to Project &rarr; References and ensure that the Phidget COM library is selected.
 
[[File:VB6 References.PNG|link=|alt=References]]
 
5. The only thing left to do is to run the examples! Click on Run &rarr; Start.  
 
[[File:VB6 Run.PNG|link=|alt=Run]]
 
Once you have the Visual Basic 6.0 examples running, we have a [[#Follow the Examples|teaching]] section below to help you follow them.
 
=====Write Your Own Code=====
 
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget COM library. To begin:
 
1. Generate a new Standard EXE project.
 
[[File:VB6 New Project.PNG|link=|alt=New Project]]
 
2. Next, navigate to Project &rarr; Components to add the Phidget ActiveX objects into your project.
 
[[File:VB6 Components.PNG|link=|alt=Components]]
 
3. The Components menu will show up. Browse for {{Code|Phidget21COM.dll}} and add it. By default, it is placed in {{Code|C:\Program Files\Phidgets}}. Accept the changes.  


You may want to have these pages open while working through these instructions.
[[File:VB6 Library.PNG|link=|alt=Library]]


==Getting Started==
4. Navigate to Project &rarr; References and ensure that the Phidget COM library is selected.


The Phidget examples were written using Microsoft Visual Basic 6.0 and this tutorial assumes its use.
[[File:VB6 References.PNG|link=|alt=References]]
To begin, launch VB6 and create a Standard EXE for our project.
Then, place a TextBox (Text1) in the form designer for the purpose of capturing some simple output.


===Coding For Your Phidget===
5. Navigate to Project &rarr; Project1 Properties, select the {{Code|Make}} tab and ensure that the {{Code|Remove information about unused ActiveX Controls}} checkbox is unchecked.


Before you can use the Phidget, you must include the Phidget ActiveX objects in your project.  
[[File:VB6 Unused ActiveX Controls.PNG|link=|alt=Unused ActiveX Controls]]
This can be accomplished from the components controls screen (Project | Components...) by checking the box beside “Phidget Library 2.1”, or by browsing to the location the framework was installed and choosing the Phidget21COM.dll.


Afterwards, the Phidget ActiveX object will need to be declared and then initialized.
6. Then, you will need to declare and initialize the Phidget ActiveX object for your device.  
The simplest method is to place the Phidget ActiveX object from the palette directly on to your form.  


Alternatively, you can dynamically create the ActiveX object in the code using Controls.Add().  
The simplest method is to place the Phidget ActiveX object from the toolbox directly onto your form. If the toolbox is not present on your screen, navigate to View &rarr; Toolbox to show the toolbar. Next, find the ActiveX object for your device in the toolbox, and double click it to add it to the form.  
You may need to uncheck ‘Remove information about unused ActiveX Controls’ in Project Options when using this if the form does not have the corresponding control placed.


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
[[File:VB6 Toolbox ActiveX.PNG|link=|alt=Accessing Phidget ActiveX objects from the toolbox]]
<font size="3">
<source lang=vb>


  Public WithEvents PhidgetInterfaceKit1 As PhidgetInterfaceKit
Alternatively, you can dynamically create the Phidget ActiveX object in code. For example, for an PhidgetInterfaceKit, you would type:
  Set PhidgetInterfaceKit1 = Controls.Add("Phidget21COM.PhidgetInterfaceKit","PhidgetInterfaceKit1")


</source>
<div class="source">
</font>
<syntaxhighlight lang=vb>
Dim WithEvents PhidgetInterfaceKit As PhidgetInterfaceKit
 
Private Sub Form_Load()
  ...
  Set PhidgetInterfaceKit = Controls.Add("Phidget21COM.PhidgetInterfaceKit", "PhidgetInterfaceKit")
  ...
End Sub
</syntaxhighlight>
</div>
</div>


The object name for each type of Phidget is listed in the [{{SERVER}}/documentation/COM_API_Manual.pdf COM API Manual]. Please see the [{{SERVER}}/downloads/phidget21/examples/com/VB6.zip examples] on how to add a reference to your particular Phidget.
The project now has access to the Phidget function calls and you are ready to begin coding.
The same [[#Follow the Examples|teaching]] section which describes the examples also has further resources for programming your Phidget.


The object name for any type of Phidget is listed in the API manual.
==Follow the Examples==
Every type of Phidget also inherits functionality from the Phidget base class.


===Connecting to the Phidget===
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want.  This teaching section has resources for you to learn from the examples and write your own.


The program can try to connect to the Phidget through an open call.  
Your main reference for writing Visual Basic 6.0 code will be our .COM API information, with syntax for all of our functions:
Open will continuously try to connect to a Phidget, based on the parameters given, even trying to reconnect if it gets disconnected.
This means that simply calling open does not guarantee you can use the Phidget immediately.
We can account for a connection by using event driven programming and tracking the AttachEvents and DetachEvents, or by calling WaitForAttachment.
WaitForAttachment will block indefinitely until a connection is made to the Phidget, or an optional timeout is exceeded.


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
{{UsingAPhidgetInCodeGeneral|both of which are available in Visual Basic 6.0|[{{SERVER}}/documentation/COM_API_Manual.pdf COM API Manual]}}
<font size="3">
<source lang=vb>


  Private Sub Form_Load()
===Example Flow===
    PhidgetInterfaceKit1.Open
    PhidgetInterfaceKit1.WaitforAttachment (3000)
  End Sub


</source>
{{ExamplePseudocode|In Visual Basic 6.0, you need to name these '''event''' functions by which events you want to catch.  Using the underscore between your variable name and the event name from our .COM API (and then delegating each variable that gets passed with the event) will allow the function to be run when the event fires. <br>  
</font>
In the example code, the event functions common to all Phidgets are called things like '''OnAttach''' and '''OnDetach''', etc.<br><br>
</div>
Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit.
Other functions are given in the device-specific examples to show you more detail on using your Phidget. 
|Creating a Phidget software object in Visual Basic 6.0 is specific to the Phidget.  For a Phidget Spatial, for example, this would involve creating a PhidgetSpatial object.  The examples show how to do this and other API functions|
[{{SERVER}}/documentation/COM_API_Manual.pdf COM API Manual]}}


===Code Snippets===


The different parameters and open calls can be used to open the first Phidget of a type it can find, open based on a serial number, or even open across the network.
Specific calls in Visual Basic 6 will differ in syntax from those on the [[General Phidget Programming]] page, but the concepts stay the same.  
The API manual lists all of the available modes that open provides.
One important thing to remember is that when working with Phidgets, a local connection will reserve the device until closed.
This prevents any other instances from retrieving data from the Phidget, including other programs.
The one connection per device limit does not apply when exclusively using the Phidget Webservice.


You can call Close any time outside of the Phidget’s own event handlers to end the connection.
It may help to have the [[General Phidget Programming]] page and this section open at the same time, because they parallel each other and you can refer to the Visual Basic 6 syntax.  However, ''many'' additional concepts are covered on the General Phidget Programming page on a high level, such as using multiple Phidgets, handling errors, and different styles of programming.


===Event Driven Programming===
====Step One: Initialize and Open====


We recommend the use of event driven programming when working with Phidgets. In Visual Basic, we hook an event handler with the following code: 
The open() function opens the software object, but not hardware. So, it is not a guarantee you can use the Phidget immediately.


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
The different types of open can be used with parameters to try and get the first device it can find, open based on its serial number, or even open across the network. The API manual lists and [[General Phidget Programming]] discusses all of the available modes that open provides.
<font size="3">
<source lang=vb>


    Private Sub PhidgetInterfaceKit1_OnSensorChange(ByVal Index As Long, ByVal SensorValue As Long)
For example, if we were using an Interface Kit Phidget board as our device, the create and open calls would look like this:
        Text1.Text = Index & ":" & SensorValue
    End Sub


</source>
<div class="source">
</font>
<syntaxhighlight lang=vb>
Public WithEvents PhidgetInterfaceKit1 As PhidgetInterfaceKit
Set PhidgetInterfaceKit1 = Controls.Add("Phidget21COM.PhidgetInterfaceKit", "PhidgetInterfaceKit1")
</syntaxhighlight>
</div>
</div>


Then later, you would open the device as shown below along with the [[#Step Two: Wait for Attachment (plugging in) of the Phidget|attachment]] of the Phidget.


With this method, the code inside onSensorChange will get executed every time the PhidgetInterfaceKit reports a change on one of its analog inputs.
====Step Two: Wait for Attachment (plugging in) of the Phidget====
You can let the editor generate the procedure prototypes for you through the drop down menu at the top of the code window.


Some events such as Attach and Detach belong to the base Phidget object and thus are common to all types of Phidgets.  
To use the Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the AttachEvents and DetachEvents, or we can handle this by calling waitForAttachment. This function works for any Phidget. WaitForAttachment will block indefinitely until a connection is made to the Phidget, or an optional timeout is exceeded.
Please refer to the API manual for a full list of events and their usage.  


===Working directly with the Phidget===
Again, if we were still using an Interface Kit Phidget board as our device (as opposed to a Spatial, or Temperature Sensor, or....), the wait for attachment would look like this:


Some values can be directly read and set on the Phidget, and inside polling loops used as an alternative to event driven programming.
<div class="source">
Simply use the instance properties such as SensorValue(Index as Long) or OutputState(Index as Long) for PhidgetInterfaceKits.
<syntaxhighlight lang=vb>
Private Sub Form_Load()
    PhidgetInterfaceKit1.Open
    PhidgetInterfaceKit1.WaitforAttachment (3000)
End Sub
</syntaxhighlight>
</div>


<div style="background-color: #f3f3f3; border-color: #1c9edb; border-width:1px; border-style: dashed;">
====Step Three: Do Things with the Phidget====
<font size="3">
<source lang=vb>


  phid.OutputState(4) = True
We recommend the use of event driven programming when working with Phidgets. In VB.NET we can hook an event handler into the event of a sensor changing on an Interface Kit board with the following code:


</source>
<div class="source">
</font>
<syntaxhighlight lang=vb>
Private Sub PhidgetInterfaceKit1_OnSensorChange(ByVal Index As Long, ByVal SensorValue As Long)
    Text1.Text = Index & ":" & SensorValue
End Sub
</syntaxhighlight>
</div>
</div>


===Working with multiple Phidgets===
With this function, the code inside ifKit_SensorChange will get executed every time the Phidget Interface Kit reports a change on one of its analog inputs. This is because it handles the OnSensorChange event after the underscore.  Some events such as Attach and Detach belong to the base Phidget object and thus are common to all types of Phidgets. In the instance above, the sensor value read is then put into a text box (Text1) for display.
 
Some values can be read and sent directly to the Phidget, simply use the instance members and properties. This is also how you would set properties on the Phidget such as the output state or
sensor sensitivity.  For example, turning on the digital output 0 (for say, turning on an LED) on an Interface Kit board would be via:
 
<div class="source">
<syntaxhighlight lang=vb>
phid.OutputState(4) = True
</syntaxhighlight>
</div>


Multiple Phidgets of the same type can easily be run inside the same program.
====Step Four: Close and Delete====
In our case, it requires another PhidgetInterfaceKit instance to be defined and initialized.
The new instance can then be set up, opened and used in the same process as the previous one.


If the application needs to distinguish between the devices, open can be called with the serial number of a specific Phidget.
Make sure to close your Phidget (PhidgetInterfaceKit1.Close, for example) at the end of your program so that other programs can gain access to it.


===Other Phidgets===
{{MoreHowTos}}


The design given in this document can also be followed for almost all Phidgets.  
The design given in this document can also be followed for almost all Phidgets. For example, if you were using a PhidgetRFID instead of an PhidgetInterfaceKit, you would place a PhidgetRFID ActiveX
For example, if you were using a PhidgetRFID instead of an PhidgetInterfaceKit, you would place a PhidgetRFID ActiveX object instead of a PhidgetInterfaceKit.  
object instead of a PhidgetInterfaceKit. The methods and events available would change but they can be accessed in a similar manner.
The methods and events available would change but they can be accessed in a similar manner.


==Building your Project==
The ''complete'' set of functions you have available for all Phidgets can be found in the [{{SERVER}}/documentation/COM_API_Manual.pdf .COM API].  You can also find more description on any device-specific function in the Device API page for your specific Phidget, which can be found in its [[:Category:UserGuide|user guide]].
Describe the different ways a project could be built using this language.


==Common Problems and Solutions/Workarounds==
==Common Problems and Solutions/Workarounds==
{{ProblemSolution|Windows|My application does not compile when a function contains more than one parameter.}}


In Visual Basic 6.0, the common way to handle this issue is to not enclose the parameters with brackets. For example, instead of:
==={{ProblemSolution|Windows|My application does not compile when a function contains more than one parameter.}}===
 
In Visual Basic 6.0, the common way to handle multiple parameters is to not enclose the parameters with brackets. For example, instead of:
<div class="source">
<div class="source">
<syntaxhighlight lang=vb>
<syntaxhighlight lang=vb>
Line 157: Line 210:
<syntaxhighlight lang=vb>
<syntaxhighlight lang=vb>
Object.getProperty Parameter1, Parameter2
Object.getProperty Parameter1, Parameter2
</syntaxhighlight>
</div>
If you wish, you can run the function with the parameters enclosed in brackets if you explicitly use the {{Code|Call}} keyword when running the function. For example:
<div class="source">
<syntaxhighlight lang=vb>
Call Object.getProperty(Parameter1, Parameter2)
</syntaxhighlight>
</syntaxhighlight>
</div>
</div>

Latest revision as of 15:37, 7 June 2017

Visual Basic 6.0, developed by Microsoft is a high level programming language that uses the COM programming model.

Introduction

If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use Visual Basic 6.0 specifically.

Visual Basic 6.0 is capable of using the complete Phidget API, including events. We also provide example code in Visual Basic 6.0 for all Phidget devices.

Visual Basic 6.0 can be developed with the Microsoft Visual Basic 6 IDE.

You can compare Visual Basic 6.0 with our other supported languages.

Quick Downloads

Just need the Visual Basic 6.0 documentation, drivers, libraries, and examples? Here they are:

Documentation

Example Code

Libraries and Drivers


Getting started with Visual Basic 6.0

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

Windows (XP/Vista/7/8)

Description of Library Files

Visual Basic 6.0 programs on Windows depend on two files, which the installers in Quick Downloads put onto your system:

  • phidget21.dll contains the actual Phidget library, which is used at run-time. By default, it is placed in C:\Windows\System32.
  • Phidget21COM.dll is the Component Object Model(COM) library and provides your project access to the Phidget ActiveX objects. Your compiler has to know where this file is, by default our installer places this file into C:\Program Files\Phidgets, so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. If you are manually installing this file, you must register it through command line by running: regsvr32 Phidget21COM.dll.

If you do not want to use our installer, you can download both files and manually install them where you want; refer to our Manual Installation Instructions.

We include instructions on using our examples and writing your own code for the Microsoft Visual Basic 6.0 IDE.

Visual Basic 6.0

Use Our Examples

To run the examples, you first download the examples and unpack them into a folder. Here, you can find a HelloWorld example program that is a simple test for any Phidget device. You will also find specific example programs for all the devices. The source file will be named the same as the software object for your device. If you are not sure what the software object for your device is, find your Phidget on our webpage, and then check the API documentation for it.

1. Open up the .vbp project into the Visual Basic IDE.

2. Next, navigate to Project → Components to ensure that your project has access to the Phidget ActiveX objects

Components

3. The Components menu will show up. Ensure that the Phidget COM library is selected. If it is not, then browse for Phidget21COM.dll and add it. By default, it is placed in C:\Program Files\Phidgets. Accept the changes.

Library

4. Navigate to Project → References and ensure that the Phidget COM library is selected.

References

5. The only thing left to do is to run the examples! Click on Run → Start.

Run

Once you have the Visual Basic 6.0 examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidget COM library. To begin:

1. Generate a new Standard EXE project.

New Project

2. Next, navigate to Project → Components to add the Phidget ActiveX objects into your project.

Components

3. The Components menu will show up. Browse for Phidget21COM.dll and add it. By default, it is placed in C:\Program Files\Phidgets. Accept the changes.

Library

4. Navigate to Project → References and ensure that the Phidget COM library is selected.

References

5. Navigate to Project → Project1 Properties, select the Make tab and ensure that the Remove information about unused ActiveX Controls checkbox is unchecked.

Unused ActiveX Controls

6. Then, you will need to declare and initialize the Phidget ActiveX object for your device.

The simplest method is to place the Phidget ActiveX object from the toolbox directly onto your form. If the toolbox is not present on your screen, navigate to View → Toolbox to show the toolbar. Next, find the ActiveX object for your device in the toolbox, and double click it to add it to the form.

Accessing Phidget ActiveX objects from the toolbox

Alternatively, you can dynamically create the Phidget ActiveX object in code. For example, for an PhidgetInterfaceKit, you would type:

Dim WithEvents PhidgetInterfaceKit As PhidgetInterfaceKit

Private Sub Form_Load()
   ...
   Set PhidgetInterfaceKit = Controls.Add("Phidget21COM.PhidgetInterfaceKit", "PhidgetInterfaceKit")
   ...
End Sub

The object name for each type of Phidget is listed in the COM API Manual. Please see the examples on how to add a reference to your particular Phidget.

The project now has access to the Phidget function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

Follow the Examples

By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.

Your main reference for writing Visual Basic 6.0 code will be our .COM API information, with syntax for all of our functions:

  • COM API Manual (This is the complete set of functions you have available for all Phidgets)
  • Device Specific APIs - The one for your Phidget can be found in its user guide.

To learn the details behind opening, configuring, using, and closing your Phidget, try the General Phidget Programming page. That page also describes using the Phidget in an event-driven manner and in a traditional manner, both of which are available in Visual Basic 6.0.

Example Flow

The Hello World example has this general structure so you can follow along. We also have an in-depth general introduction to writing Phidget code (like open, read data, etc), as well as the COM API Manual for specific syntax:

// ----- Event and Other Functions -----

Create any Language-Specific Functions (exception handling)

Create General Attach, Detach, and Error Handling Functions:

On attach: Print Hello Message
On detach: Print Goodbye Message

 

In Visual Basic 6.0, you need to name these event functions by which events you want to catch. Using the underscore between your variable name and the event name from our .COM API (and then delegating each variable that gets passed with the event) will allow the function to be run when the event fires.
In the example code, the event functions common to all Phidgets are called things like OnAttach and OnDetach, etc.

Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit. Other functions are given in the device-specific examples to show you more detail on using your Phidget.

// ----- Main Code -----

Create Manager Software Object
Hook Event Functions created above to Device
Open Device

Wait for 'Enter' key character input
Handle on-going attach and detach events
Print Hello and Goodbye messages
Exit upon input

Close Device

Delete Device

 

Creating a Phidget software object in Visual Basic 6.0 is specific to the Phidget. For a Phidget Spatial, for example, this would involve creating a PhidgetSpatial object. The examples show how to do this and other API functions

Code Snippets

Specific calls in Visual Basic 6 will differ in syntax from those on the General Phidget Programming page, but the concepts stay the same.  

It may help to have the General Phidget Programming page and this section open at the same time, because they parallel each other and you can refer to the Visual Basic 6 syntax.  However, many additional concepts are covered on the General Phidget Programming page on a high level, such as using multiple Phidgets, handling errors, and different styles of programming.

Step One: Initialize and Open

The open() function opens the software object, but not hardware. So, it is not a guarantee you can use the Phidget immediately.

The different types of open can be used with parameters to try and get the first device it can find, open based on its serial number, or even open across the network. The API manual lists and General Phidget Programming discusses all of the available modes that open provides.

For example, if we were using an Interface Kit Phidget board as our device, the create and open calls would look like this:

Public WithEvents PhidgetInterfaceKit1 As PhidgetInterfaceKit
Set PhidgetInterfaceKit1 = Controls.Add("Phidget21COM.PhidgetInterfaceKit", "PhidgetInterfaceKit1")

Then later, you would open the device as shown below along with the attachment of the Phidget.

Step Two: Wait for Attachment (plugging in) of the Phidget

To use the Phidget, it must be plugged in (attached). We can handle this by using event driven programming and tracking the AttachEvents and DetachEvents, or we can handle this by calling waitForAttachment. This function works for any Phidget. WaitForAttachment will block indefinitely until a connection is made to the Phidget, or an optional timeout is exceeded.

Again, if we were still using an Interface Kit Phidget board as our device (as opposed to a Spatial, or Temperature Sensor, or....), the wait for attachment would look like this:

Private Sub Form_Load()
    PhidgetInterfaceKit1.Open
    PhidgetInterfaceKit1.WaitforAttachment (3000)
End Sub

Step Three: Do Things with the Phidget

We recommend the use of event driven programming when working with Phidgets. In VB.NET we can hook an event handler into the event of a sensor changing on an Interface Kit board with the following code:

Private Sub PhidgetInterfaceKit1_OnSensorChange(ByVal Index As Long, ByVal SensorValue As Long)
    Text1.Text = Index & ":" & SensorValue
End Sub

With this function, the code inside ifKit_SensorChange will get executed every time the Phidget Interface Kit reports a change on one of its analog inputs. This is because it handles the OnSensorChange event after the underscore. Some events such as Attach and Detach belong to the base Phidget object and thus are common to all types of Phidgets. In the instance above, the sensor value read is then put into a text box (Text1) for display.

Some values can be read and sent directly to the Phidget, simply use the instance members and properties. This is also how you would set properties on the Phidget such as the output state or sensor sensitivity. For example, turning on the digital output 0 (for say, turning on an LED) on an Interface Kit board would be via:

phid.OutputState(4) = True

Step Four: Close and Delete

Make sure to close your Phidget (PhidgetInterfaceKit1.Close, for example) at the end of your program so that other programs can gain access to it.

More How-To's

The General Phidget Programming page gives more information about:

The design given in this document can also be followed for almost all Phidgets. For example, if you were using a PhidgetRFID instead of an PhidgetInterfaceKit, you would place a PhidgetRFID ActiveX object instead of a PhidgetInterfaceKit. The methods and events available would change but they can be accessed in a similar manner.

The complete set of functions you have available for all Phidgets can be found in the .COM API. You can also find more description on any device-specific function in the Device API page for your specific Phidget, which can be found in its user guide.

Common Problems and Solutions/Workarounds

Windows: My application does not compile when a function contains more than one parameter.

In Visual Basic 6.0, the common way to handle multiple parameters is to not enclose the parameters with brackets. For example, instead of:

Object.getProperty(Parameter1, Parameter2)

You should write:

Object.getProperty Parameter1, Parameter2

If you wish, you can run the function with the parameters enclosed in brackets if you explicitly use the Call keyword when running the function. For example:

Call Object.getProperty(Parameter1, Parameter2)