Notice: This page contains information for the legacy Phidget21 Library. Phidget21 is out of support. Bugfixes may be considered on a case by case basis. Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21. We recommend that new projects be developed against the Phidget22 Library.
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The first step in using C/C++ on Mac is to install the Phidget libraries. Compile and install them as explained on the [[Device List|getting started guide for your device]]. Then, the [[OS - Mac OSX]] page also describes the different Phidget files, their installed locations, and their roles. | The first step in using C/C++ on Mac is to install the Phidget libraries. Compile and install them as explained on the [[Device List|getting started guide for your device]]. Then, the [[OS - Mac OSX]] page also describes the different Phidget files, their installed locations, and their roles. | ||
{{ContentNeeded | {{ContentNeeded|The information we say that we say on the OS - Mac OSX page should actually be added there}} | ||
===Use Our Examples=== | ===Use Our Examples=== | ||
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To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow The Examples|teaching section]] to help you follow the provided C/C++ examples. Even more help and references are provided from there. | To learn how to write your own code for your Phidget, and to learn more about our API, we have a [[#Follow The Examples|teaching section]] to help you follow the provided C/C++ examples. Even more help and references are provided from there. | ||
==Linux== | ==Linux== |
Revision as of 21:31, 21 December 2011
C++ is a general purpose, cross-platform programming language with a vast user base.
Support
If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use C/C++ specifically.
C/C++ is capable of using the complete Phidget API. We also provide example code in C/C++ for all Phidget devices.
C/C++ can be developed with various Windows compilers (including Borland, Cygwin, and MinGW), Mac OSX, and Linux.{{{5}}}
You can compare C/C++ with our other supported languages.
Quick Downloads
Just need the C/C++ drivers, libraries, and examples? Here they are:
C/C++ API Documentation:
- C/C++ API Manual Download or (HTML online version)
- General API (more help on functions common to all Phidgets)
- Device Specific APIs (more help on functions specific to your Phidget)
C/C++ Example Code:
Libraries and Drivers:
- 32 bit Windows (drivers, with libraries)
- 64 bit Windows (drivers, with libraries)
- Borland C++ Libraries (You also need one of the two Windows drivers above)
- General Linux Libraries ( Linux Library Setup Instructions)
- General Mac OSX Libraries ( Mac OSX Library Setup Instructions)
Getting started with C/C++
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
- Make sure your libraries are properly linked
- Go from source code to a test application as quickly as possible
- Ensure your Phidget is hooked up properly
Instructions are divided up by operating system. Choose:
- Windows 2000 / XP / Vista / 7
- Mac OSX
- Linux (including PhidgetSBC)
Windows
C/C++ programs on Windows depend on three files, which the installers above put onto your system:
- Phidget21.dll contains the actual Phidgets library, which is used at run-time. If you used our installer, it's already correctly placed in C:\Windows\System32. It can be manually installed - check our Manual Installation instructions.
- Phidget21.lib is used by your compiler to link to the dll. Your compiler has to know where this file is. Our installer puts Phidget21.lib into C:\Program Files\Phidgets -Could be wrong-. Phidget21.lib is written to be compatible with most compilers - but your specific compiler may need a different format. Check our documentation for your specific compiler below for details.
- Phidget21.h lists all the Phidget API function calls available to your code. Your compiler also has to know where this file is. By default, our installer puts Phidget21.h into C:\Program Files\Phidgets so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. We offer some instruction below, by compiler.
Generally, to run the examples, you will download them and unpack them into a folder. If you browse around within the examples, you'll note that the examples are specific to each Phidget. So, you'll need to find the source code for your specific device within the example package.
When you are building a project from scratch, you will need to properly link the Phidget C/C++ libraries described above. Most compilers provide their own documentation on how to link external libraries. For some compilers, such as Borland and Dev C++, you will need to use different libraries. Please check your compiler section below to see if something specific is needed. Then, in your code, you usually need to include the Phidget library specifically:
#include <phidget21.h>
Visual Studio
Visual Studio 2010
Visual Studio 2008
Visual Studio 2005
To link libraries in Visual C++ 2005:
- Generate a new C/C++ console project with a descriptive name such as PhidgetTest.
- Open the project properties window.
- Navigate to Configuration Properties | C/C++
- Add "C:\Program Files\Phidgets" to the additional directories field.
- Navigate to Configuration Properties | Linker | Input.
- Edit the additional dependencies and add "C:\Program Files\Phidgets\phidget21.lib".
The project now has access to the Phidget21 function calls and you are ready to begin coding.
Visual Studio 2003
Visual Studio 6
Borland
- C/C++ API Reference
- Borland C++ Libraries (You also need one of the two Windows drivers above)
To link libraries in Borland C/C++:
Make sure to download the additional Borland-specific libraries in addition to the drivers you already have through the Getting Started page for your device:
To compile and link your program: bcc32 -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" phidget21bcc.lib example.c
GCC on Windows
Cygwin
To compile and link your program: gcc example.c -I"/cygdrive/c/Program Files/Phidgets" -L"/cygdrive/c/Program Files/Phidgets" -lphidget21
MinGW
To compile and link your program: gcc example.c -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" -lphidget21
Dev C++
In order to control Phidgets with Dev-C++, the library file will need to be in a format that Dev-C++ accepts, as described in the following steps. The following steps works with Dev-C++ 4.9.9.2.
Download the reimp tool(Please download it here), and type the following command to create libphidget21.a.
reimp.exe "C:\Program Files\Phidgets\phidget21.lib"
Place libphidget21.a in <Dev-Cpp Install Directory>/lib
Open up your project in Dev-C++, and traverse to Project Options->Parameters->Linker, and enter the following to link to the library:
-lphidget21
Next, the path to phidget21.h will need to be specified. Traverse to Project Options->Directories->Include Directories, and add the path to the Phidget installation directory:
C:\Program Files\Phidgets
Mac OSX
C/C++ has excellent support on Mac OSX through the gcc compiler.
The first step in using C/C++ on Mac is to install the Phidget libraries. Compile and install them as explained on the getting started guide for your device. Then, the OS - Mac OSX page also describes the different Phidget files, their installed locations, and their roles.
The information we say that we say on the OS - Mac OSX page should actually be added there |
Use Our Examples
After installing the Phidget libraries for Linux as above, you're ready to run the examples:
To run the example code, you'll need to find the source code for your specific device. Then, compile the code under your platform and run it. This will allow you to:
- Make sure your libraries are properly linked
- Go from source code to a test application as quickly as possible
- Ensure your Phidget is hooked up properly
The examples assume that the compiled libraries have been set up properly. To set them up on Mac OSX, follow the Getting Started page for your specific device
To compile, link the Phidget libraries, and build an executable binary on MacOS, do (for example, depending on the Headers location):
gcc example.c -o example -framework Phidget21 -I/Library/Frameworks/Phidget21.framework/Headers
After using gcc, you will have an executable named example
that you can run.
Write Your Own Code
When writing your code from scratch, you must include a reference to the library header:
#include <phidget21.h>
Then, you would compile your completed C/C++ code the same way as the examples above.
To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples. Even more help and references are provided from there.
Linux
C/C++ has excellent support on Linux through the gcc compiler.
The first step in using C/C++ on Linux is to install the Phidget libraries. Compile and install them as explained on the main Linux page. That Linux page also describes the different Phidget files, their installed locations, and their roles.
Use Our Examples
After installing the Phidget libraries for Linux as above, you're ready to run the examples:
To run the example code, you'll need to find the source code for your specific device. Then, compile the code under your platform and run it. This will allow you to:
- Make sure your libraries are properly linked
- Go from source code to a test application as quickly as possible
- Ensure your Phidget is hooked up properly
To compile, link the Phidget libraries, and build a binary executable on Linux, do the following in a terminal in the directory with example.c
:
gcc example.c -o example -lphidget21
After using gcc, you will have an executable named example
that you can run.
On Linux, if you have not set up your udev rules for USB access, you will need to run the program as root.
Write Your Own Code
When writing your code from scratch, you must include a reference to the library header from within your .c
source code file:
#include <phidget21.h>
Then, you would compile your completed C/C++ code the same way as the examples above.
To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples. Even more help and references are provided from there.
Follow The Examples
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want.
The Hello World example has this general structure so you can follow along. We also have an in-depth general introduction to writing Phidget code (like open, read data, etc), as well as the {{{3}}} for specific syntax:
// ----- Event and Other Functions ----- Create any Language-Specific Functions (exception handling) Create General Attach, Detach, and Error Handling Functions:
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In C/C++, you can name these event functions whatever you like. You will then pass them as function pointers to the Phidget library below in the Main Code section. This hooks them into the actual events when they occur. | |
// ----- Main Code -----
Close Device Delete Device
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Creating a Phidget software object in C is specific to the Phidget. For a Phidget Spatial, for example, this would involve creating an object with the |
When changing the examples to do what you want, or writing your own code, you will probably find these API resources useful because they outline the C/C++ functions that you can use:
- C/C++ API (This is the complete set of functions you have available for all Phidgets)
- Device Specific APIs - The one for your Phidget can be found in its user guide.
To learn the details behind opening, configuring, using, and closing your Phidget, try the General Phidget Programming page. That page also describes using the Phidget in an event-driven manner and in a traditional manner, both of which are available in C/C++.
Common Problems and Solutions/Workarounds
Here you can put various frequent problems and our recommended solutions.