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Notice: This page contains information for the legacy Phidget21 Library.

Phidget21 is out of support. Bugfixes may be considered on a case by case basis.

Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21.

We recommend that new projects be developed against the Phidget22 Library.


Click on the 2phidget22.jpg button in the menu bar to go to the Phidget22 version of this page.

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Language - C: Difference between revisions

From Phidgets Legacy Support
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*[http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20111028.tar.gz Generic C/C++ Examples]
*[http://www.phidgets.com/downloads/examples/phidget21-c-examples_2.1.8.20111028.tar.gz Generic C/C++ Examples]


====Cygwin/MinGW====
====Cygwin/MinGW====

Revision as of 18:36, 4 January 2012

Icon-C++.png C++ is a general purpose, cross-platform programming language with a vast user base.

Support

If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use C/C++ specifically.

C/C++ is capable of using the complete Phidget API. We also provide example code in C/C++ for all Phidget devices.

C/C++ can be developed with various Windows compilers (including Borland, Cygwin, and MinGW), Mac OSX, and Linux.{{{5}}}

You can compare C/C++ with our other supported languages.

Quick Downloads

Just need the C/C++ drivers, libraries, and examples? Here they are:

C/C++ API Documentation:

C/C++ Example Code:

Libraries and Drivers:

Getting started with C/C++

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

Instructions are divided up by operating system. Choose:

Windows

C/C++ programs on Windows depend on three files, which the installers above put onto your system:

  • Phidget21.dll contains the actual Phidgets library, which is used at run-time. If you used our installer, it's already correctly placed in C:\Windows\System32. It can be manually installed - check our Manual Installation instructions.
  • Phidget21.lib is used by your compiler to link to the dll. Your compiler has to know where this file is. Our installer puts Phidget21.lib into C:\Program Files\Phidgets. Phidget21.lib is written to be compatible with most compilers - but your specific compiler may need a different format. Check our documentation for your specific compiler below for details.
  • Phidget21.h lists all the Phidget API function calls available to your code. Your compiler also has to know where this file is. By default, our installer puts Phidget21.h into C:\Program Files\Phidgets so you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. We offer some instruction below, by compiler.

Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.


Visual Studio

If you are using Visual Studio 2005/2008/2010, please start by downloading the Visual C/C++ Examples. These examples were written in Visual Studio 2005, but Visual Studio 2008 / 2010 will easily upgrade them.

If you are using a Visual Studio 2003 or 6.0, please start by downloading the Generic C/C++ examples.

Note: C++/CLI (used to be called Managed C++) is very different from mainstream C/C++. If you must use C++/CLI, consider calling the .NET library, instead of the C API normally used from C/C++. We have no documentation for using C++/CLI.

Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are somewhat limited in functionality - in practice this does not seem to be a problem for most people.


Visual Studio 2005/2008/2010

Use Our Examples

If you are opening the Phidget examples in Visual Studio 2008/2010, you will need to go through the Visual Studio Conversion Wizard to convert the 2005 project.

VS2005 Conversion Wizard.PNG

To run the examples, you first download them from above and unpack them into a folder. Then from Visual Studio, to load all projects, go to File > Open > Project / Solution, and open "Visual Studio Phidgets Examples.sln" in the VCpp folder of the examples.

This will load all of the examples available for C/C++, and then you can set your main project to be the one that matches your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.

The only thing left to do is to run the examples! Click on Debug -> Start Debugging. Please note that the projects, by default tries to find the phidget21.h and phidget21.lib in the $(SystemDrive)\Program Files\Phidgets. If you have these files installed in another location, please change the path accordingly. Please see the next section for details.

VS2005 Run.PNG

Once you have the C/C++ examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C/C++ libraries. To begin:

  • Generate a new Visual C++: Win32 Console Application project with a descriptive name such as PhidgetTest.


VS2005 New Project.PNG

Next, select Console Application

VS2005 New Project 2.PNG

  • Open the project properties window.
  • Navigate to Configuration Properties | C/C++
  • Add "C:\Program Files\Phidgets" to the additional directories field. This step will find the phidget21.h file in the corresponding directory. If the file is placed in another location, please adjust the path accordingly.


VS2005 Header.PNG

  • Navigate to Configuration Properties | Linker | Input.
  • Edit the additional dependencies and add "C:\Program Files\Phidgets\phidget21.lib". This step will find the phidget21.lib file in the corresponding directory. If the file is placed in another location, please adjust the path accordingly.


VS2005 Library.PNG

The project now has access to the Phidget21 function calls and you are ready to begin coding.

Then, in your code, you will need to include the Phidget library:

  #include <phidget21.h>

The same teaching section which describes the examples also has further resources for programming your Phidget.

Visual Studio 2003

Start by downloading the Generic C/C++ Examples. You can import these examples into a Visual Studio 2003 C++ project.

Use Our Examples
Download the examples from above and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. You will need this example source code to be copied into your C++ project later on.

Next, a new project will need to be created.

  • Generate a new Visual C++ empty project(.NET) with a descriptive name such as PhidgetTest.


VS2003 New Project.PNG

To import the example program into your project, please:

  • Create a new C++ file by adding a new item to the source files folder.


VS2003 New File.PNG

VS2003 New File 2.PNG

  • An empty C++ file will pop up. Please copy and paste the contents of the example program here.


VS2003 Source.PNG

Next, the project settings needs to be set up.

  • Open the project properties window.
  • Navigate to Configuration Properties | C/C++
  • Add "C:\Program Files\Phidgets" to the additional include directories field. This step will find the phidget21.h file in the corresponding directory. If the file is placed in another location, please adjust the path accordingly.


VS2003 Header.PNG

  • Navigate to Configuration Properties | Linker | Input
  • Add "C:\Program Files\Phidgets\phidget21.lib" to the additional dependencies field. This step will find the phidget21.lib file in the corresponding directory. If the file is placed in another location, please adjust the path accordingly.


VS2003 Library.PNG

The project now has access to the Phidget21 function calls and you are ready to begin coding.

Now, you can run the example. Click on Debug | Start Without Debugging.

VS2003 Run.PNG

Once you have the C/C++ examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C/C++ libraries. Please see the previous section for instructions.

Visual Studio C++ 6.0

Start by downloading the Generic C/C++ Examples. You can import these examples into a Visual Studio C++ 6 project.

Use Our Examples
Download the examples from above and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. You will need this example source code to be copied into your C++ project later on.

Next, a new project will need to be created.

  • Generate a new Win32 Console Application project with a descriptive name such as PhidgetTest.


VS6 New Project.PNG

  • Create an empty project.


VS6 New Project 2.PNG

Next, the project settings needs to be set up.

  • Navigate to Project | Settings | C/C++ | Preprocessor.
  • Add C:\Program Files\Phidgets to the additional include directories field. This step will find the phidget21.h file in the corresponding directory. If the file is placed in another location, please adjust the path accordingly.


VS6 Header.PNG

  • Navigate to Project | Settings | Link | Input | Additional library Path
  • Add phidget21.lib to the object/library modules field.
  • Add C:\Program Files\Phidgets to the additional library path. This step will find the phidget21.lib file in the corresponding directory. If the file is placed in another location, please adjust the path accordingly.


VS6 Library.PNG

The project now has access to the Phidget21 function calls and you are ready to begin coding.

To import the example program into your project, please:

  • Create a new C++ file by navigating to File | New | Files | C++ Source File and enter a descriptive name such as Example


VS6 New File.PNG

  • An empty C++ file will pop up. Please copy and paste the contents of the example program here.


VS6 Source.PNG

Now, you can run the example. Click on Build | Execute.

VS6 Run.PNG

Once you have the C/C++ examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C/C++ libraries. Please see the previous section for instructions.

Borland

In addition to running one of the two Windows Installers above (which you probably already have if you worked through the Getting Started page for your device), you will need a specific library(phidget21bcc.lib) for Borland.

phidget21bcc.lib is typically placed in C:\Program Files\Phidgets, but you are free to place it in any directory you wish. This file will be discussed later.

Use Our Examples

After installing the Phidget libraries, you're ready to download and run the examples:

To run the example code, you'll need to download and unpack the examples, and then find the source code for your specific device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. Then, compile the code and run it. When compiling, you need to link to the phidget21 library. To compile, link the Phidget libraries and build a binary executable, enter the following in a command line prompt in the directory with example.c:

  bcc32 -eexample -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" phidget21bcc.lib example.c

In this case, example.c would be the .c file specific to your device.  After using bcc32, you will have an executable named example that you can run.   It is assumed that phidget21bcc.lib and phidget21.h are placed in C:\Program Files\Phidgets. If the files are placed in another location, please adjust the paths accordingly.

Write Your Own Code

When writing your code from scratch, you start it as you would any C/C++ code with Borland. In your .c source code file, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as the examples above.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.

GCC on Windows

When you use gcc on Windows, you will use the general C/C++ examples:

Cygwin/MinGW

Use Our Examples

Download the examples from above and unpack them into a folder.

To run the example code, you'll need to download and unpack the examples, and then find the source code for your specific device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. Then, compile the code and run it. When compiling, you need to link to the phidget21 library. To compile, link the Phidget libraries and build a binary executable, enter the following in a command line prompt in the directory with example.c:
Cygwin

  gcc example.c -o example -I"/cygdrive/c/Program Files/Phidgets" -L"/cygdrive/c/Program Files/Phidgets" -lphidget21

MinGW

  gcc example.c -o example -I"C:\Program Files\Phidgets" -L"C:\Program Files\Phidgets" -lphidget21

In this case, example.c would be the .c file specific to your device.  After using gcc, you will have an executable named example that you can run.   It is assumed that phidget21.h and phidget21.lib are placed in C:\Program Files\Phidgets. If the files are placed in another location, please adjust the paths accordingly.

Write Your Own Code

When writing your code from scratch, you start it as you would any C/C++ code with Cygwin/MinGW, such as within a text editor like Notepad. In your .c source code file, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as the examples above.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.

Dev C++

Start by downloading the Generic C/C++ Examples. You can import these examples into a Dev C++ project.

Use Our Examples

Download the examples from above and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. You will need this example source code to be copied into your Dev C++ project later on.

In order to control Phidgets with Dev C++, the phidget21.lib file will need to be converted to a format that Dev C++ accepts, as described in the following steps:

  • Download the reimp tool(Please download it here)
  • Open up command line and traverse to the directory containing the reimp tool. Type the following command to create libphidget21.a.

  reimp.exe "C:\Program Files\Phidgets\phidget21.lib"

The command above assumes that the phidget21.lib is in the corresponding directory. If the file is placed in another location, please adjust the path accordingly. Please note that the 64 bit version of phidget21.lib is not supported on Dev C/C++. Please use the 32 bit version of phidget21.lib.

  • Place libphidget21.a in <Dev-Cpp Install Directory>/lib.

Next, a new project will need to be created. The following steps are written under Dev-C++ 4.9.9.2.

  • Generate a new console application with a descriptive name such as PhidgetTest. Please select C as the project type.


DevC New Project.PNG

Next, the project settings needs to be set up.

  • Navigate to Project Options | Directories | Include Directories.
  • Add a new path to C:\Program Files\Phidgets. This step will find the phidget21.h file in the corresponding directory. If the file is placed in another location, please adjust the path accordingly.


DevC Header.PNG

  • Navigate to Project Options | Parameters | Linker
  • Add -lphidget21 to the field. This step will find the libphidget21.a file in <Dev-Cpp Install Directory>/lib.


DevC Library.PNG

The project now has access to the Phidget21 function calls and you are ready to begin coding.

To import the example program into your project, please:

  • Open up main.c in the editor.
  • An empty C file will pop up. Please copy and paste the contents of the example program here.


DevC Source.PNG

Now, you can run the example. Click on Execute | Compile & Run.

DevC Run.PNG

Once you have the C/C++ examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C/C++ libraries. Please see the previous section for instructions.

Mac OSX

C/C++ has excellent support on Mac OSX through the gcc compiler.

The first step in using C/C++ on Mac is to install the Phidget libraries. Compile and install them as explained on the getting started guide for your device. Then, the OS - Mac OSX page also describes the different Phidget files, their installed locations, and their roles.

The information we say that we say on the OS - Mac OSX page (i.e. the different files, locations, and roles) should actually be added there

Use Our Examples

After installing the Phidget libraries for Linux as above, you're ready to run the examples:

To run the example code, you'll need to find the source code for your specific device. Then, compile the code under your platform and run it.

The examples assume that the compiled libraries have been set up properly. To set them up on Mac OSX, follow the Getting Started page for your specific device

To compile, link the Phidget libraries, and build an executable binary on MacOS, do (for example, depending on the Headers location):

  gcc example.c -o example -framework Phidget21 -I/Library/Frameworks/Phidget21.framework/Headers

After using gcc, you will have an executable named example that you can run.

Write Your Own Code

When writing your code from scratch, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as the examples above.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples. Even more help and references are provided from there.

Linux

C/C++ has excellent support on Linux through the gcc compiler.

The first step in using C/C++ on Linux is to install the Phidget libraries. Compile and install them as explained on the main Linux page. That Linux page also describes the different Phidget files, their installed locations, and their roles.

Use Our Examples

After installing the Phidget libraries for Linux as above, you're ready to download and run the examples:

To run the example code, you'll need to download and unpack the examples, and then find the source code for your specific device. The source file is usually named similarly to your device. Then, compile the code under your platform and run it. When compiling, you need to link to the phidget21 library.

To compile, link the Phidget libraries and build a binary executable on Linux, do the following in a terminal in the directory with example.c:

  gcc example.c -o example -lphidget21

In this case, example.c would be the .c file specific to your device. After using gcc, you will have an executable named example that you can run.

On Linux, if you have not set up your udev rules for USB access, you will need to run the program as root:

     sudo ./example

Write Your Own Code

When writing your code from scratch, you start it as you would any C/C++ code on Linux, such as within a text editor like Emacs, Vi, Gedit, or Kate. In your .c source code file, you must include a reference to the library header:

  #include <phidget21.h>

Then, you would compile your completed C/C++ code the same way as the examples above.

To learn how to write your own code for your Phidget, and to learn more about our API, we have a teaching section to help you follow the provided C/C++ examples and which has resources such as the API reference.

Follow The Examples

By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.

First comes our API information. These resources outline the C/C++ Phidget functions:

  • C/C++ API (This is the complete set of functions you have available for all Phidgets)
  • Device Specific APIs - The one for your Phidget can be found in its user guide.

To learn the details behind opening, configuring, using, and closing your Phidget, try the General Phidget Programming page. That page also describes using the Phidget in an event-driven manner and in a traditional manner, both of which are available in C/C++.

Example Flow

The Hello World example has this general structure so you can follow along. We also have an in-depth general introduction to writing Phidget code (like open, read data, etc), as well as the C/C++ API for specific syntax:

// ----- Event and Other Functions -----

Create any Language-Specific Functions (exception handling)

Create General Attach, Detach, and Error Handling Functions:

On attach: Print Hello Message
On detach: Print Goodbye Message

 

In C/C++, you can name these event functions whatever you like. You will then pass them as function pointers to the Phidget library below in the Main Code section. This hooks them into the actual events when they occur.
In the example code, the event functions common to all Phidgets are called things like AttachHandler() and DetachHandler(), etc.

Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit. Other functions are given in the examples to show you more detail on using your Phidget. For example, DeviceInitialize() will show what needs to be set up for your Phidget before using it.

// ----- Main Code -----

Create Manager Software Object
Hook Event Functions created above to Device
Open Device

Wait for 'Enter' key character input
Handle on-going attach and detach events
Print Hello and Goodbye messages
Exit upon input

Close Device

Delete Device

 

Creating a Phidget software object in C is specific to the Phidget. For a Phidget Spatial, for example, this would involve creating an object with the CPhidgetSpatialHandle type, and then initializing it using the CPhidgetSpatial_create function. The examples show how to do this and other API functions.

Other C calls follow a similar syntax - CPhidgetXXX_function, where XXX is the name of your device, and function is an action available from the API for your specific Phidget.

Common Problems and Solutions/Workarounds

Here you can put various frequent problems and our recommended solutions.