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Notice: This page contains information for the legacy Phidget21 Library.

Phidget21 is out of support. Bugfixes may be considered on a case by case basis.

Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21.

We recommend that new projects be developed against the Phidget22 Library.


Click on the 2phidget22.jpg button in the menu bar to go to the Phidget22 version of this page.

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Language - Max/MSP: Difference between revisions

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[[File:icon-MaxMSP.png|64x64px]] Max/MSP, developed by [http://cycling74.com Cycling74] is a visual programming language for creating music and media applications.
[[File:icon-MaxMSP.png|64x64px]] Max/MSP, developed by [http://cycling74.com Cycling74] is a visual programming language for creating music and media applications.



Revision as of 21:47, 2 February 2012

Icon-MaxMSP.png Max/MSP, developed by Cycling74 is a visual programming language for creating music and media applications.

Introduction

If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use Max/MSP specifically.

Max/MSP is capable of using the complete Phidget API, including events. We also provide example code in Max/MSP for all Phidget devices.

Max/MSP can be developed with Windows and Mac OS X..{{{5}}}

You can compare Max/MSP with our other supported languages.

Only Max/MSP 4.5 or higher is supported.

Quick Downloads

Just need the Max/MSP drivers, libraries, and examples? Here they are:

Library and Example Code

Libraries and Drivers

Getting started with Max/MSP

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

Instructions are divided up by operating system. Choose:

Windows(2000/XP/Vista/7)

Libraries

Description

Max/MSP programs on Windows depend on the following files, which the installers above put onto your system:

  • phidget21.dll contains the actual Phidgets library, which is used at run-time. If you used our installer, it's already correctly placed in C:\Windows\System32. It can be manually installed - check our Manual Installation instructions.

You will also need one of the following two files, depending on the .NET framework version you are targeting:

  • PhidgetXXX.mxo is the Phidgets library for your specific device. XXX denotes the name of your device, Please make sure the .mxe file corresponds with the device you are using. For example, if you are using the PhidgetInterfaceKit, you will need the PhidgetInterfaceKit.mxe It is to be placed in the same directory as your .help file or anywhere in the Max/MSP class path.

Use Our Examples

Please start by downloading the Max/MSP Examples. These examples were written in Max/MSP 4.6, but are also supported on other versions.


To run the examples, you first download them from above and unpack them into a folder. Here, you will find example programs, in .help format for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.

The only thing left to do is to run the examples! Open the .help file in the Max environment.

MaxMSP Example.PNG

The above screenshot is for the PhidgetInterfaceKit. Now, it is time to explain how to operate the example. If you are using a different device, your example patch will be different, but the idea is the same.

The Max object is called PhidgetInterfaceKit, which can be seen in the center of the screen. Other objects are connected to the inputs and outputs of the PhidgetInterfaceKit object. The input objects will either cause the device to change or request for a property to be retrieved. The output objects return the retrieved information. All the supported features of the device are shown in the .help file.

Try it for yourself! Click on the getSerial message box to send a message to the PhidgetInterfaceKit object. You should see the last output object of route changed to the serial number of your device. All devices support the getSerial object, and is the easiest way to determine if your device is hooked up and the Phidget libraries correctly are set up correctly into your computer.

MaxMSP getSerial.PNG

If your example contains the read object, click on it. This will return all the device specific values to the screen.

MaxMSP read.PNG

If your example contains the start object, you can also continuously poll for events. Set the sample rate input for the setSampleRate object. Then, press the start object. Upon events triggering, certain values will be continuously returned to the screen. Press the stop object to stop the sampling.

For the PhidgetInterfaceKit example, there is also a setoutput object. Clicking on the check boxes will cause the digital outputs of the PhidgetInterfaceKit device to change. Your example may contain device specific objects to click on. See for yourself what they do!

Once you have the Max/MSP examples running, we have a teaching section below to help you follow them.

Write Your Own Code

When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure the Max/MSP environment to properly link the Phidget LiveCode libraries. To begin:

In addition to placing the .mxe file in the same directory as the patcher, you can also place the .mxe anywhere in the Max/MSP class path. You can verify the class paths by navigating to Options | File Preferences.
MaxMSP Path.PNG

The best way to start writing your patch is to modify the examples, and saving as a .pat file.

However, if you wish to start a new patch. All you need to do is create an object named PhidgetXXX where XXX is the name of your device. For example, the PhidgetRFID device will have the PhidgetRFID object name. The project now has access to the Phidget21 function calls and you are ready to begin coding.

The same teaching section which describes the examples also has further resources for programming your Phidget.

Mac OS X

Max/MSP has excellent support on Mac OS X.

The first step in using C# on Mac is to install the Phidget libraries. Compile and install them as explained on the getting started guide for your device. Then, the OS - Mac OS X page also describes the different Phidget files, their installed locations, and their roles....

Follow The Examples

By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.

Next, comes our API information. These resources outline the Max/MSP Phidget functions:

  • C# API (This is the complete set of functions you have available for all Phidgets)
  • Device Specific APIs - The one for your Phidget can be found in its user guide.

To learn the details behind opening, configuring, using, and closing your Phidget, try the General Phidget Programming page. That page also describes using the Phidget in an event-driven manner and in a traditional manner, both of which are available in Max/MSP.

Example Flow

The Hello World example has this general structure so you can follow along. We also have an in-depth general introduction to writing Phidget code (like open, read data, etc), as well as the C# API for specific syntax:

// ----- Event and Other Functions -----

Create any Language-Specific Functions (exception handling)

Create General Attach, Detach, and Error Handling Functions:

On attach: Print Hello Message
On detach: Print Goodbye Message

 

In C#, you can name these event functions whatever you like. You will then pass them as function pointers to the Phidget library below in the Main Code section. This hooks them into the actual events when they occur.
In the example code, the event functions common to all Phidgets are called things like AttachHandler() and DetachHandler(), etc.

Some event functions will be specific to each device, like when a tag is read on an RFID board, or when a sensor value changes on an Interface Kit. Other functions are given in the examples to show you more detail on using your Phidget. For example, DeviceInitialize() will show what needs to be set up for your Phidget before using it.

// ----- Main Code -----

Create Manager Software Object
Hook Event Functions created above to Device
Open Device

Wait for 'Enter' key character input
Handle on-going attach and detach events
Print Hello and Goodbye messages
Exit upon input

Close Device

Delete Device

 

Creating a Phidget software object in C# is specific to the Phidget. For a Phidget Spatial, for example, this would involve creating a Spatial object. The examples show how to do this and other API functions.

The object provides device specific methods and properties which are available from the API for your specific Phidget.

Code Snippets

Common Problems and Solutions/Workarounds

Here you can put various frequent problems and our recommended solutions.