Alert.png

Notice: This page contains information for the legacy Phidget21 Library.

Phidget21 is out of support. Bugfixes may be considered on a case by case basis.

Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21.

We recommend that new projects be developed against the Phidget22 Library.


Click on the 2phidget22.jpg button in the menu bar to go to the Phidget22 version of this page.

Alert.png

Language - Objective C: Difference between revisions

From Phidgets Legacy Support
No edit summary
No edit summary
Line 1: Line 1:
[[Category:Language]]
[[Category:Language]]
{{OSLang|[[File:icon-Cocoa.png|64x64px|alt=|link=]]|Cocoa is Apple's native object-oriented application programming interface (API) for the [http://www.apple.com/macosx/mountain-lion/ Mac OS X] [[OS - OS X|operating system]].}}
{{OSLang|[[File:icon-Cocoa.png|64x64px|alt=|link=]]|Cocoa is Apple's native object-oriented application programming interface (API) for the [http://www.apple.com/macosx Mac OS X] operating system.}}
__TOC__
__TOC__


==Introduction==
==Introduction==


{{LanguageSupport|Cocoa|the complete Phidget API, including events|all Phidget devices.|XCode on OS X.|}}
{{LanguageSupport|Cocoa|the complete Phidget API, including events|all Phidget devices.|XCode on OS X|}}


==Quick Downloads==
==Quick Downloads==
Line 19: Line 19:
{{ExampleCodeReasons}}
{{ExampleCodeReasons}}


We offer support for developing AppleScript on [[#OS X |OS X]].
We offer support for developing Cocoa on [[#OS X |OS X]].


==OS X==
==OS X==
The Phidget examples were written in Objective-C and Xcode 3.2.4, and this tutorial assumes their use. Other versions of Xcode should work as well and would be set up in a similar manner.


===Description of Files===
===Description of Files===
Line 27: Line 29:
Any files we think are worth knowing about specifically, or at the minimum a note that the OS X install puts things in their proper place.
Any files we think are worth knowing about specifically, or at the minimum a note that the OS X install puts things in their proper place.


===XCode===


==Support==
Cocoa has a complete API and code samples for all Phidgets devices.
For a complete list of our supported languages and their support status, [[Levels of Support|click here]].
* Our honest opinion on how well this language is suited to controlling Phidgets. If it is a poor choice, suggest and link similar (better) languages.
* In this section, list any restrictions or limitations that this particular language may impose. For example, incompatibility with certain operating systems.
==Development Environments and Compilers==


Describe each major compiler and notable differences or important information. (eg. framework versions) If there are known issues/workarounds mention them and link to the corresponding issue at the bottom of the page.


==Quick Downloads==
====Use Our Examples====
Before you can run your program, you need to set up the proper environment and get the necessary files off the Phidgets website.
Visit the drivers section at www.phidgets.com and get the latest:
* [http://www.phidgets.com/drivers.php Phidget Framework]
You will need the Phidget Framework to use and to program with Phidgets. We also recommend that you download the following reference materials:
* [http://www.phidgets.com/documentation/Phidget21_C_Doc.zip API Manual]
* [http://www.phidgets.com/documentation/web/NETDoc/Index.html API Reference]
* [http://www.phidgets.com/downloads/examples/Cocoa_2.1.8.20110630.zip Cocoa Sample Code]
* You can find a high level discussion about programming with Phidgets in general on the [[General Phidget Programming]] page.
* The [[Device Functionality]] page explains the general operational information for your device.


You may want to have these pages open while working through these instructions.


==Getting Started==
====Write Your Own Code====


The Phidget examples were written in Objective-C and Xcode 3.2.4, and this tutorial assumes their use.
Other versions of Xcode should work as well and would be set up in a similar manner.
In Xcode:
* Generate a new Cocoa project with a descriptive name such as PhidgetTest.  
* Generate a new Cocoa project with a descriptive name such as PhidgetTest.  
* Add the Phidget21 Framework(Groups & Files -> Frameworks -> Other Frameworks).
* Add the Phidget21 Framework(Groups & Files -> Frameworks -> Other Frameworks).
Line 88: Line 68:
The project now has access to Phidgets and we are ready to begin coding.
The project now has access to Phidgets and we are ready to begin coding.


===Coding For Your Phidget===
==Follow The Examples==
 
===Step One: Initialize and Open===


A Phidget object will need to be declared. For example, we can declare a PhidgetInterfaceKit in the .m implementation file with:
A Phidget object will need to be declared. Make sure you have given your program access to Phidgets as described in the [[#Write Your Own Code | Write Your Own Code]] section. For example, we can declare a PhidgetInterfaceKit in the .m implementation file with:
    
    
<div class="source"><syntaxhighlight lang=objc>
<div class="source"><syntaxhighlight lang=objc>
Line 100: Line 82:
The object name for any type of Phidget is listed in the API manual. Every type of Phidget also inherits functionality from the Phidget base class.
The object name for any type of Phidget is listed in the API manual. Every type of Phidget also inherits functionality from the Phidget base class.


===Connecting to the Phidget===
===Step Two: Wait for Attachment (plugging in) of the Phidget===


Next, the Phidget object needs to be initialized and the program needs to try and connect to the Phidget through a call to open().  
Next, the Phidget object needs to be initialized and the program needs to try and connect to the Phidget through a call to open().  

Revision as of 19:23, 22 May 2012

Cocoa is Apple's native object-oriented application programming interface (API) for the Mac OS X operating system.

Introduction

If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use Cocoa specifically.

Cocoa is capable of using the complete Phidget API, including events. We also provide example code in Cocoa for all Phidget devices.

Cocoa can be developed with XCode on OS X.

You can compare Cocoa with our other supported languages.

Quick Downloads

Just need the Cocoa documentation, drivers, libraries, and examples? Here they are:

Documentation

Example Code

Libraries and Drivers

Getting started with Cocoa

If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:

  • Make sure your libraries are properly linked
  • Go from source code to a test application as quickly as possible
  • Ensure your Phidget is hooked up properly

We offer support for developing Cocoa on OS X.

OS X

The Phidget examples were written in Objective-C and Xcode 3.2.4, and this tutorial assumes their use. Other versions of Xcode should work as well and would be set up in a similar manner.

Description of Files

Any files we think are worth knowing about specifically, or at the minimum a note that the OS X install puts things in their proper place.

XCode

Use Our Examples

Write Your Own Code

  • Generate a new Cocoa project with a descriptive name such as PhidgetTest.
  • Add the Phidget21 Framework(Groups & Files -> Frameworks -> Other Frameworks).
  • Create a new Objective-C class with a descriptive name. For the purpose of this guide, the class name will be PhidgetInterfaceKit.

A header file(.h) as well as an implementation file(.m) will automatically be created.

  • Open the header file for editing
  • Add a reference to phidget21.h:
  #import <Phidget21/phidget21.h>
  • A text field will be used for the purpose of capturing output. Add a text field outlet in the header file. For example,
  @interface PhidgetInterfaceKit : NSObject{
    IBOutlet NSTextField *sensorValueTxt;
  }
  @end
  • In Groups & Files -> Resources, open up MainMenu.nib to bring up the Interface Builder. Drag a text field from the Library to the Window.
  • Now, an instance of the PhidgetInterfaceKit class will need to be created. In the Library, drag an object to the MainMenu.nib Window.

Open up the Identity tab of the Inspector for this object and add the PhidgetInterfaceKit class.

  • Connect the PhidgetInterfaceKit class instance to the text field.

The project now has access to Phidgets and we are ready to begin coding.

Follow The Examples

Step One: Initialize and Open

A Phidget object will need to be declared. Make sure you have given your program access to Phidgets as described in the Write Your Own Code section. For example, we can declare a PhidgetInterfaceKit in the .m implementation file with:

 
  CPhidgetInterfaceKitHandle ifkit

The object name for any type of Phidget is listed in the API manual. Every type of Phidget also inherits functionality from the Phidget base class.

Step Two: Wait for Attachment (plugging in) of the Phidget

Next, the Phidget object needs to be initialized and the program needs to try and connect to the Phidget through a call to open(). Open will tell the program to continuously try to connect to a Phidget, based on the parameters given, even trying to reconnect if it gets disconnected. This means that simply calling open does not guarantee you can use the Phidget immediately. We can handle this by using event driven programming and tracking the AttachEvents and DetachEvents, or by calling waitForAttachment. WaitForAttachment will block indefinitely until a connection is made to the Phidget, or an optional timeout is exceeded. For example, we can connect to a PhidgetInterfaceKit in the .m implementation file with:

      
  @implementation PhidgetInterfaceKit
  - (void)awakeFromNib
  {
    CPhidgetInterfaceKit_create(&ifkit);   
    CPhidget_open((CPhidgetHandle)ifkit, -1);
  }
  @end

The different types of open can be used with parameters to try and get the first device it can find, open based on its serial number, or even open across the network. The API manual lists all of the available modes that open provides. One important thing to remember is that when working with Phidgets, a local connection will reserve the device until closed. This prevents any other instances from retrieving data from the Phidget, including other programs. The one connection per device limit does not apply when exclusively using the Phidget Webservice. At the end of your program, don’t forget to call close to free any locks on the Phidget.

  CPhidget_close((CPhidgetHandle)ifkit);
  CPhidget_delete((CPhidgetHandle)ifkit);

Event Driven Programming

We recommend the use of event driven programming when working with Phidgets. We can hook an event handler at loading with the following code:

  CPhidgetInterfaceKit_set_OnSensorChange_Handler(ifkit, gotSensorChange, self);

Next, the callback method needs to be set up before it can be used. For example,

int gotSensorChange(CPhidgetInterfaceKitHandle phid, void *context, int ind, int val)
  {
    NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    [(id)context performSelectorOnMainThread:@selector(SensorChange:)
    withObject:[NSArray arrayWithObjects:[NSNumber numberWithInt:ind], [NSNumber
    numberWithInt:val], nil] waitUntilDone:NO];
    [pool release];
    return 0;
  }

Above, the SensorChange method is invoked on the main thread. Event data is stored in a NSArray, which in turn is sent as a single argument to the SensorChange method. The NSAutoreleasePool object is created to clean up released objects on the event thread, and is released at the end of the method.

The SensorChange method is defined as follows:

  - (void)SensorChange:(NSArray *)sensorChangeData
  {
    int sensorIndex, sensorValue;
    sensorIndex = [[sensorChangeData objectAtIndex:0] intValue];
    sensorValue = [[sensorChangeData objectAtIndex:1] intValue];
    [sensorValueTxt setStringValue:[NSString stringWithFormat:@"Sensor: %d, Value: 
    %d", sensorIndex, sensorValue]];
  }

With this function, the code inside SensorChange will get executed every time the PhidgetInterfaceKit reports a change on one of its analog inputs. Some events such as Attach and Detach belong to the base Phidget object and thus are common to all types of Phidgets. Please refer to the API manual and the Cocoa examples for a list of events and their usage.

Working directly with the Phidget

Some values can be read and sent directly to the Phidget, simply use the C API functions such as CPhidgetInterfaceKit_getSensorValue() for PhidgetInterfaceKits.

  int sensorValue;
  CPhidgetInterfaceKit_getSensorValue(ifkit, 0, &sensorValue);
  [sensorValueTxt setintValue: sensorValue];

These functions can be used inside a polling loop as an alternative to event driven programming.

Working with multiple Phidgets

Multiple Phidgets of the same type can easily be run inside the same program. In our case, it requires another PhidgetInterfaceKit instance to be defined and initialized. The new instance can then be set up, opened and used in the same process as the previous one. If the application needs to distinguish between the devices, open can be called with the serial number of a specific Phidget.

Other Phidgets

The design given in this document can also be followed for almost all Phidgets. For example, if you were using a PhidgetRFID instead of an PhidgetInterfacekit, you would declare an RFID object instead of an InterfaceKit. The methods and events available would change but they can be accessed in a similar manner.

Building your Project

Describe the different ways a project could be built using this language.

Common Problems and Solutions/Workarounds

Here you can put various frequent problems and our recommended solutions.