Notice: This page contains information for the legacy Phidget21 Library. Phidget21 is out of support. Bugfixes may be considered on a case by case basis. Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21. We recommend that new projects be developed against the Phidget22 Library.
|
1129 User Guide: Difference between revisions
No edit summary |
|||
Line 1: | Line 1: | ||
[[Category:UserGuide]] | |||
==Getting Started== | ==Getting Started== | ||
Revision as of 16:13, 26 July 2012
Getting Started
Checking the Contents
You should have received:
|
In order to test your new Phidget you will also need:
| |
Connecting the Pieces
|
| |
Testing Using Windows 2000 / XP / Vista / 7
Make sure you have the current version of the Phidget library installed on your PC. If you don't, follow these steps:
- Go to the Quick Downloads section on the Windows page
- Download and run the Phidget21 Installer (32-bit, or 64-bit, depending on your system)
- You should see the icon on the right hand corner of the Task Bar.
Running Phidgets Sample Program
Double clicking on the icon loads the Phidget Control Panel; we will use this program to ensure that your new Phidget works properly.
The source code for the InterfaceKit-full sample program can be found in the quick downloads section on the C# Language Page. If you'd like to see examples in other languages, you can visit our Languages page.
Updating Device Firmware
If an entry in this list is red, it means the firmware for that device is out of date. Double click on the entry to be given the option of updating the firmware. If you choose not to update the firmware, you can still run the example for that device after refusing.
Double Click on the icon to activate the Phidget Control Panel and make sure that the Phidget InterfaceKit 8/8/8 is properly attached to your PC. |
||
|
| |
|
|
Testing Using Mac OS X
- Go to the Quick Downloads section on the Mac OS X page
- Download and run the Phidget OS X Installer
- Click on System Preferences >> Phidgets (under Other) to activate the Preference Pane
- Make sure that the is properly attached.
- Double Click on in the Phidget Preference Pane to bring up the Sample program. This program will function in a similar way as the Windows version.
Using Linux
For a step-by-step guide on getting Phidgets running on Linux, check the Linux page.
Using Windows Mobile / CE 5.0 / CE 6.0
For a step-by-step guide on getting Phidgets running on Windows CE, check the Windows CE page.
Technical Details
The Touch Sensor changes value from 0 to 1000 when it is touched. More specifically, this sensor is actually a capacitive change sensor. When the capacitance changes the sensor reports a thousand. If the sensor remains at 1000 for longer than 60 seconds, it will recalibrate back down to zero, regardless if the sensor is still being touched. This recalibration can also be done manually by unplugging and plugging the sensor back into the Interface kit. On the bottom side of the Touch Sensor there is a small exposed metallic pad. A soldered connection can be made to the pad to increase the size and dimensions of the touchable area, such as attaching the sensor to a metallic object or some wire. Once the sensor is recalibrated, the sensor’s value will increase to 1000 if the attached object is touched anywhere. Although there is an exposed metallic pad on the bottom of the board, the pad does not have to be touched directly to activate the sensor - touching anywhere on the board will activate the sensor. The sensor can work as a close proximity sensor, sensing objects at a distance of up to 1/2” from the board in all directions without direct contact. The Touch sensor will also work through a thickness of up to 1/2” of glass, plastic, or paper.
Other Interfacing Alternatives
If you want maximum accuracy, you can use the RawSensorValue property from the PhidgetInterfaceKit. To adjust a formula, substitute (SensorValue) with (RawSensorValue / 4.095) If the sensor is being interfaced to your own Analog to Digital Converter and not a Phidget device, our formulas can be modified by replacing (SensorValue) with (Vin * 200). It is important to consider the voltage reference and input voltage range of your ADC for full accuracy and range.
Each Analog Input uses a 3-pin, 0.100 inch pitch locking connector. Pictured here is a plug with the connections labelled. The connectors are commonly available - refer to the Analog Input Primer for manufacturer part numbers. |
||
Product History
Date | Board Revision | Device Version | Comment |
---|---|---|---|
November 2009 | 0 | N/A | Product Release |