Notice: This page contains information for the legacy Phidget21 Library. Phidget21 is out of support. Bugfixes may be considered on a case by case basis. Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21. We recommend that new projects be developed against the Phidget22 Library.
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Language - LiveCode
LiveCode is a high level programming language, developed by [RunRev] that draws on English-like syntax for rapid application development.
Introduction
If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use LiveCode specifically.
LiveCode is capable of using only the PhidgetInterfaceKit API, including events. We also provide example code in LiveCode for the PhidgetInterfaceKit.
LiveCode can be developed with Windows and Mac OS X .
If you wish to use other devices with LiveCode, we have a guide providing instructions to do so.
You can compare LiveCode with our other supported languages.
Quick Downloads
Just need the LiveCode documentation, drivers, libraries, and examples? Here they are:
API Documentation
Example Code
Libraries and Drivers
- Phidget LiveCode Library for Windows
- Phidget LiveCode Library for Mac OS X
- 32 bit Windows Drivers and Libraries
- 64 bit Windows Drivers and Libraries
- 32-bit Windows Drivers Installer
- 64-bit Windows Drivers Installer
- Mac OS X Drivers Installer
Getting started with LiveCode
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
- Make sure your libraries are properly linked
- Go from source code to a test application as quickly as possible
- Ensure your Phidget is hooked up properly
Instructions are divided up by operating system. Choose:
Windows(2000/XP/Vista/7)
Description of Library Files
LiveCode on Windows depend on three files. The installers in the Quick Downloads section put only the phidget21.dll
into your system. You will need to manually put the remaining two files into your system
phidget21.dll
contains the actual Phidget library, which is used at run-time. By default, it is placed inC:\Windows\System32
.phidgets_livecode.dll
is the Phidget library for LiveCode. It should be placed in the LiveCode User Extensions folder. More information on its usage will be provided in the Use Our Examples section.Externals.txt
lets LiveCode know the name of the Phidget LiveCode library as well as the name of its correspondingphidgets_livecode.dll
. More information on its usage will be provided in the Use Our Examples section.
If you do not want to use our installer, you can download the phidget21.dll
and manually install it where you want; refer to our Manual Installation instructions.
Use Our Examples
Currently, the only device we support and have examples for is the PhidgetInterfaceKit. In particular, the examples were written with the PhidgetInterfaceKit 8/8/8 in mind. If you have a different PhidgetInterfaceKit, you will need to modify the example to meet the number of digital inputs, digital outputs, and analog inputs that your device support.
To run the examples,
1. Download the Phidget LiveCode library and extract it into a folder. Here, you will find two files inside the Windows
folder: phidgets_livecode.dll
and Externals.txt
.
2. Open up the LiveCode environment.
3. Go to Edit → Preferences.
4. In the Files & Memory tab, locate the User Extensions
field. This is the path where the Phidget LiveCode library need to be placed.
5. Traverse to the User Extensions folder in Windows Explorer. Create a folder named Externals
if it does not already exist. Place phidgets_livecode.dll
and Externals.txt
inside the Externals
folder.
6. Download the examples and unpack them into a folder. Navigate to the LiveCode/InterfaceKit Example
folder, and open InterfaceKit-full.rev
in LiveCode. These examples were written in LiveCode 4.5, but will also work with other versions.
7. The example will be running in Pointer Tool
mode.
8. Switch to the Browser Tool
if you want to control GUI elements such as buttons, and scroll bars.
9. Once you have the LiveCode example running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your development environment to properly link the Phidgets LiveCode libraries. To begin:
1. Ensure that the phidgets_livecode.dll
and Externals.txt
are inside the User Extensions folder, as described in the Use Our Examples section.
2. Generate a new Mainstack.
3. Open up the Application Browser.
4. Edit the script of the mainstack, Untitled 1
.
5. You will need to tell LiveCode to reference the Phidget library. Copy the following into the script of the mainstack:
on preOpenStack
if the short name of the owner of the target is the short name of me and \
"phidgets_livecodeExternalWrapper" is not among the lines of the stacksInUse then
set the visible of the templateStack to false
set the name of the templateStack to "phidgets_livecodeExternalWrapper"
set the externals of the templateStack to $EXTERNAL_LIBRARY
create stack
start using stack "phidgets_livecodeExternalWrapper"
end if
end preOpenStack
The project now has access to the Phidget function calls and you are ready to begin coding.
The same teaching section which describes the examples also has further resources for programming your Phidget.
Creating Standalone Applications
When you are finished coding, and want to create an executable, you will have to inform LiveCode to package the Phidget library along with the executable.
- Place the
phidgets_livecode.dll
andExternals.txt
inside theRuntime
folder of your LiveCode User Extensions.
- Notice that the files are placed in a hierarchical structure of folders. Please see RunRev for more details regarding setting up this hierarchical structure for the
Runtime
folder.
- Click on File → Standalone Application Settings.
- In the
Script Libraries
scroll box, please selectphidgets_livecode
- Then, navigate to the directory of the application you created. Here, you will see a folder named
Externals
. Placephidgets_livecode.dll
in this directory.
Now, the application can be used to control Phidgets.
Mac OS X
LiveCode has excellent support on Mac OS X.
The first step in using LiveCode on Mac is to install the Phidget libraries. Compile and install them as explained on the getting started guide for your device. Then, the OS - Mac OS X page also describes the different Phidget files, their installed locations, and their roles....
Libraries
Description
LiveCode on Windows depend on the following files, which the installers above put onto your system:
libphidget21.so
contains the actual Phidget library, which is used at run-time. If you used our installer, it's already placed inC:\Windows\System32
. It can be manually installed - check our Manual Installation instructions.phidgets_livecode.bundle
is the Phidget library for LiveCode. It should be placed in the LiveCode User Extensions folder. More information will be provided in the Use Our Examples section.Externals.txt
lets LiveCode know the name of the Phidget LiveCode library as well as the name of its correspondingphidgets_livecode.dll
. More information will be provided in the Use Our Examples section.
Use Our Examples
Write Your Own Code
Creating Standalone Applications
Follow the Examples
By following the instructions for your operating system above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
Next, comes our API information. These resources outline the LiveCode Phidget methods:
- LiveCode API (This is the complete set of functions you have available for all Phidgets)
- Device Specific APIs - The one for your Phidget can be found in its user guide.
To learn the details behind opening, configuring, using, and closing your Phidget, try the General Phidget Programming page. That page also describes using the Phidget in an event-driven manner and in a traditional manner, both of which are available in LiveCode.
Example Flow
The Hello World example has this general structure so you can follow along. We also have an in-depth general introduction to writing Phidget code (like open, read data, etc), as well as the LiveCode API for specific syntax:
// ----- Event and Other Functions ----- Create any Language-Specific Functions (exception handling) Create General Attach, Detach, and Error Handling Functions:
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In LiveCode, you can name these event functions whatever you like. You will then pass them as function pointers to the Phidget library below in the Main Code section. This hooks them into the actual events when they occur. | |
// ----- Main Code -----
Close Device Delete Device
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The object provides device specific methods and properties which are available from the API for your specific Phidget. |
Code Snippets
Extending LiveCode to other Phidgets
The Phidgets LiveCode library was developed from a C++ external wrapper and allows the PhidgetInterfaceKit to be programmable in LiveCode. It is possible to extend this external to other Phidgets as well. The goal of this section is to equip the reader with knowledge so that they can understand the relationship between LiveCode and the Phidgets framework. It is intended to provide guidance for readers who wish to extend LiveCode to other Phidgets. This guide uses C++, Microsoft Visual Studio 2005(for Windows XP SP3), XCode 3.2.4(for Mac OS X 10.6.4), LiveCode 4.5 IDE and it is assumed that the reader has a solid understanding of these technologies. It will also help if you are familiar with programming with Phidgets in C/C++. For your reference, the Visual Studio and XCode project solutions for the Phidget LiveCode library are provided in the LiveCode examples
The first step is to download LiveCode Externals Creator SDK from RunRev. Run the SDK, select C++ as the language, enter the project name, select the platform and specify the LiveCode installation path. Hit generate to create a skeleton project for the external.
The next step is to setup the environment to allow for access to the Phidget function call.
In Visual Studio, you will need the latest Phidget Windows library and header - these are installed into C:\Program Files\Phidgets
by default if you ran the Phidgets installer. Place the phidget21.lib
and phidget21.h
in the Visual Studio project directory. Be sure to open the properties window, navigate to Configuration Properties → Linker → Input and add phidget21.lib
to the additional dependencies section. Also, include a reference to the library header in the source code.
In XCode, open the newly created .xcodeproj
project into XCode. Add the Phidget framework to the project and include the a reference to the library header in the source code.
Now, we are ready to create external functions. LiveCode will have to acknowledge the existence of any external function. Function declarations are placed inside the USER DECLARATIONS
section of the the code. Here, a call to the function phidgetsInterfaceKit_create
in LiveCode will be mapped to a call to the C++ function,phidgetsInterfaceKit_create
:
EXTERNAL_DECLARE_FUNCTION("phidgetsInterfaceKit_create", phidgetsInterfaceKit_create)
For example, LiveCode will use the following lines of code to call the external function phidgetsInterfaceKit_create
.
local ifKit
get phidgetsInterfaceKit_create("ifKit") --"ifKit" is the name of the variable phid
The result of get phidgetsInterfaceKit_create("ifKit")
will be 0 or the error code depending on whether the external function succeeded or failed, respectively.
Now, we implement the phidgetsInterfaceKit_create
C++ function.
void phidgetsInterfaceKit_create(char *p_arguments[], int p_argument_count, char **r_result, Bool *r_pass, Bool *r_err)
{
char outcome_str[8];
CPhidgetInterfaceKitHandle ifKit = (CPhidgetInterfaceKitHandle) strtoul(p_arguments[0], NULL, 16);
int outcome=CPhidgetInterfaceKit_create(&ifKit);
if(outcome==0){
char str[90];
int t_success;
// Converts to Hexadecimal format
sprintf(str,"%08x",ifKit);
// Passes back to LiveCode a reference of the InterfaceKit handle
SetVariable(p_arguments[0], str, &t_success);
}
sprintf(outcome_str, "%d", outcome);
*r_result = strdup(outcome_str);
*r_err = False;
*r_pass = False;
return;
}
As you can see, this function follows the same format as a typical external function. p_arguments[]
stores the arguments that are passed from the LiveCode function. First, we allocate memory to store a CPhidgetInterfaceKitHandle
and store its address in ifKit
. Next, we call the C function CPhidgetInterfaceKit_create
, create the PhidgetInterfaceKit
handle and return the error code to outcome. If outcome is 0, the address of ifKit
is converted into hexadecimal form. The hexadecimal form is then stored in the LiveCode variable ifKit
, so that LiveCode has a reference to the newly created InterfaceKit handle. Lastly, the result of this external function is stored in *r_result
, which is passed back as the return value for the LiveCode function.
It is also possible to implement Phidgets events with LiveCode. We will implement the phidgetsInterfaceKit_set_OnSensorChange_Handler
function. Again, we declare the existence of the function.
EXTERNAL_DECLARE_FUNCTION("phidgetsInterfaceKit_set_OnSensorChange_Handler", phidgetsInterfaceKit_set_OnSensorChange_Handler)
In LiveCode, we use the following code to call the external function.
get phidgetsInterfaceKit_set_OnSensorChange_Handler(ifKit, "sensorChange")
and sensorChange
is the name of the LiveCode command to be called whenever a digital input changes. This command must be in the script of the card that called phidgetsInterfaceKit_set_OnSensorChange_Handler
or its stack. The form of the command is as follow:
command sensorChange phid pIndex pValue
...
end sensorChange
Now, we implement the phidgetsInterfaceKit_set_OnSensorChange_Handler
C++ function
void phidgetsInterfaceKit_set_OnSensorChange_Handler(char *p_arguments[], int p_argument_count, char **r_result, Bool *r_pass, Bool *r_err)
{
CPhidgetInterfaceKitHandle ifKit = (CPhidgetInterfaceKitHandle)strtoul(p_arguments[0], NULL, 16);
char* str=(char *)malloc(90);
str=strdup(p_arguments[1]);
int outcome=CPhidgetInterfaceKit_set_OnSensorChange_Handler((CPhidgetInterfaceKitHandle)ifKit, &SensorChangeHandler, str);
returnOutcome(outcome, r_result, r_pass, r_err);
}
and the callback function
int __stdcall SensorChangeHandler(CPhidgetInterfaceKitHandle ifKit, void *usrptr, int Index, int Value)
{
int t_success;
char * scmMsg;
scmMsg=NULL;
scmMsg = (char *)malloc(512);
sprintf(scmMsg, "send \"%s %08x, %d, %d\" to current card", (char *)usrptr, ifKit, Index, Value);
SendCardMessage(scmMsg, &t_success);
if (scmMsg != NULL)
free(scmMsg);
return 0
}
Note: For Mac OS X, __stdcall
is not needed.
Here, we use SendCardMessage
to run the LiveCode command sensorChange
. The message will be passed to the card that called phidgetsInterfaceKit_set_OnSensorChange_Handler
before passing through the stack in the message hierarchy. Other Phidgets and functions can be extended in a similar manner. The C/C++ API Manual contains calls and events for every type of Phidget.
Common Problems and Solutions/Workarounds
Here you can put various frequent problems and our recommended solutions.