Notice: This page contains information for the legacy Phidget21 Library. Phidget21 is out of support. Bugfixes may be considered on a case by case basis. Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21. We recommend that new projects be developed against the Phidget22 Library.
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Language - C Sharp
C# is a modern, object-oriented programming language developed by Microsoft.
Introduction
If this is your first time working with a Phidget, we suggest starting with the Getting Started page for your specific device. This can be found in the user guide for your device. That page will walk you through installing drivers and libraries for your operating system, and will then bring you back here to use C# specifically.
C# is capable of using the complete Phidget API, including events. We also provide example code in C# for all Phidget devices.
C# can be developed with the .NET or Mono framework. Both of the frameworks are supported on Windows. For Linux and Mac OS X, only the Mono framework can be used..{{{5}}}
You can compare C# with our other supported languages.
Quick Downloads
Just need the C# drivers, libraries, and examples? Here they are:
C# API Documentation:
- C# API Manual Download or (HTML online version)
- General API (more help on functions common to all Phidgets)
- Device Specific APIs (more help on functions specific to your Phidget)
C# Example Code:
Libraries and Drivers:
- .NET Framework Files
- General Linux Libraries ( Linux Library Setup Instructions)
- General Mac OSX Libraries ( Mac OS X Library Setup Instructions)
Getting started with C#
If you are new to writing code for Phidgets, we recommend starting by running, then modifying existing examples. This will allow you to:
- Make sure your libraries are properly linked
- Go from source code to a test application as quickly as possible
- Ensure your Phidget is hooked up properly
Instructions are divided up by operating system. Choose:
- Windows 2000 / XP / Vista / 7
- Mac OS X
- Linux (including PhidgetSBC)
Windows(2000/XP/Vista/7)
Libraries
Description
C# programs on Windows depend on the following files, which the installers above put onto your system:
phidget21.dll
contains the actual Phidgets library, which is used at run-time. If you used our installer, it's already correctly placed inC:\Windows\System32
. It can be manually installed - check our Manual Installation instructions.
You will also need one of the following two files:
Phidget21.NET.dll
is the Phidgets library for .NET framework 2.0 or higher. Your compiler has to know where this file is. By default, our installer puts this file intoC:\Program Files\Phidgets
. So, you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment. If you do not want to use our installer, you can get the file here.Phidget21.NET1.1.dll
is the Phidgets library for .NET framework 1.1. Your compiler has to know where this file is. By default, our installer puts this file intoC:\Program Files\Phidgets
. So, you can either point your compiler to that location, or copy and link to it in a directory for your project workspace. For more information, please see the section for your specific compiler/environment. If you do not want to use our installer, you can get the file here.
You can optionally install the following files:
Phidget21.NET.XML
provides the IntelliSense in-line documentation for the .NET library in Visual Studio/MonoDevelop. This documentation is also visible in the Object Browser. By default, our installer puts this file intoC:\Program Files\Phidgets
. If you do not want to use our installer, you can get the file here and place it in the same directory asPhidget21.NET.dll
.Policy.2.1.Phidget21.NET.dll
is the policy assembly forPhidget21.NET.dll
. It is installed in the Global Assembly Cache(GAC) directory. It directs any programs compiled against version 2.1.0 or higher ofPhidget21.NET.dll
to use the most recent installed version. If you do not want to use our installer, you can get the file here.
Running the examples and writing your own code can be fairly compiler-specific, so we include instructions for each compiler below.
Visual Studio
Visual Studio 2005/2008/2010
Please start by downloading the C# Examples. These examples were written in Visual Studio 2005 and 2008, but Visual Studio 2010 will easily upgrade them.
Microsoft makes free versions of Visual Studio available known as Express Editions. The Express editions are suitable for most applications, but are limited in features for more complex applications. Please see Microsoft Visual Studio for more information.
Use Our Examples
To run the examples, you first download them from above and unpack them into a folder. To load all projects in Visual Studio, go to File | Open | Project, and open AllExamples/AllExamples.sln
or AllExamples/AllExamples_vs2008.sln
for Visual Studio 2005 and 2008, respectively.
If you are opening the Phidget examples in Visual Studio 2010, you will need to go through the Visual Studio Conversion Wizard to convert the 2005 or 2008 project.
This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
The only thing left to do is to run the examples! Click on Debug -> Start Debugging. Please note that the projects, by default try to find the Phidget21.NET.dll
in the C:\Program Files\Phidgets
. If you have it installed in another location, please change the path accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to Phidget21.NET.dll
(or Phidget21.NET1.1.dll
). Please see the next section for details.
Once you have the C# examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. To begin:
- Generate a new Visual C# Windows Applications project with a descriptive name such as PhidgetTest.
- Add a reference to the .NET Phidgets lilbrary.
- Under the .NET tab, select
Phidget21.NET.dll
. Please note that if you are programming under .NET framework 1.1, please usePhidget21.NET1.1.dll
instead.
If you used our installer, these files are installed in C:\Program Files\Phidgets
, by default. If it does not appear in this list, then you can browse to the Phidget Framework installation directory and add the file.
Then, in your code, you will need to include the Phidget library:
using Phidgets;
using Phidgets.Events;
The project now has access to the Phidget21 function calls and you are ready to begin coding.
The same teaching section which describes the examples also has further resources for programming your Phidget.
Visual Studio 2003
Start by downloading the C# Examples.
As the examples were written in newer versions of Visual Studio, Visual Studio 2003 is not able to open the examples. Fortunately, you can import the simple examples to a Visual Studio 2003 project. It will be difficult to import the full examples as you will need to recreate the GUI components. In the next section, it will be assumed that the simple examples are used.
Use Our Examples
Download the examples from above and unpack them into a folder. Here, you can find example programs for all the devices. If you are not sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. You will need this example source code to be copied into your C# project later on.
Next, a new project will need to be created.
- Generate a new Visual C# console application project with a descriptive name such as PhidgetTest.
- Add a reference to the .NET Phidgets library.
- Under the .NET tab, select
Phidget21.NET1.1.dll
.
To import the simple example program into your project, please:
- Open up Class1.cs.
- Traverse to the example and locate the
Program.cs
file.
- Copy and paste the contents from that file into Class1.cs.
- Comment out the following line as it is not supported in .NET 1.1.
using System.Collections.Generic;
Then, in your code, you will need to include the Phidget library:
using Phidgets;
using Phidgets.Events;
The project now has access to the Phidget21 function calls and you are ready to begin coding.
Now, you can run the example. Click on Debug | Start.
Once you have the C# examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. Please see the previous section for instructions.
Mono
This section will provide instructions on how to compile using the mcs
compiler. Other compilers such as gmcs
, smcs
, and dmcs
all work in the same way. Start by downloading the C# Examples.
Use Our Examples
Download the examples from above and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. Please only use the simple examples. The full examples uses Windows Forms, which Mono and the Gtk# toolkit are not completely compatible with. Locate the Program.cs
file as this contains the example source code. Copy the file into your working directory, and rename it to example.cs
.
To compile and build an executable, run:
File:Mono Windows Compile.PNG
If you have the Phidget21.NET.dll
installed in another location, please change the path accordingly.
Afterwards, you will have an executable named example.exe
that you can run. Place the Phidget21.NET.dll
in the same directory as the executable and type the following to run the program:
File:Mono Windows Run.PNG
Once you have the C# examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. Please see the previous section for instructions.
In your code, you will need to include the Phidget library:
using Phidgets;
using Phidgets.Events;
The project now has access to the Phidget21 function calls and you are ready to begin coding.
The same teaching section which describes the examples also has further resources for programming your Phidget.
MonoDevelop
Start by downloading the C# Examples. These examples were written in Visual Studio 2005 and 2008, but are also compatible with MonoDevelop.
Use Our Examples
Download the examples from above and unpack them into a folder. Here, you can find example programs for all the devices. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device. If you are running under the .NET framework, you can use either the full or simple examples. Otherwise, if you are running under the Mono framework, please only use the simple examples. The full examples uses Windows Forms, which is not completely compatible with Mono's Gtk#.
To run the examples, you first download them from above and unpack them into a folder. To load all projects in MonoDevelop, go to File | Open, and open AllExamples/AllExamples.sln
This will load all of the examples available for C#, and then you can set your main project to be the one that matches your device. If you aren't sure what the software example for your device is called, check the software object listed in the Getting Started guide for your device.
The only thing left to do is to run the examples! Right click the project, and click on Run With
and select the target framework. Please note that the projects, by default try to find the Phidget21.NET.dll
in the C\Program Files\Phidgets
. If you have it installed in another location, please change the path accordingly. If you are receiving an error message regarding that the namespace Phidgets cannot be found, please re-add the reference to Phidget21.NET.dll
(or Phidget21.NET1.1.dll
). Please see the next section for details.
Once you have the C# examples running, we have a teaching section below to help you follow them.
Write Your Own Code
When you are building a project from scratch, or adding Phidget function calls to an existing project, you'll need to configure your compiler / development environment to properly link the Phidget C# libraries. To begin:
- Create a new C# empty project with a descriptive name such as PhidgetTest.
- Add a reference to the .NET library.
- Select
Phidget21.NET.dll
. Please note that if you are targeting .NET framework 1.1, please usePhidget21.NET1.1.dll
instead.
Then, in your code, you will need to include the Phidget library:
using Phidgets;
using Phidgets.Events;
The project now has access to the Phidget21 function calls and you are ready to begin coding.
The same teaching section which describes the examples also has further resources for programming your Phidget.
Mac OS X
C# has excellent support on Mac OS X through the Mono framework.
The first step in using C# on Mac is to install the Phidget libraries. Compile and install them as explained on the getting started guide for your device. Then, the OS - Mac OS X page also describes the different Phidget files, their installed locations, and their roles....
Linux
C# has support on Linux through the Mono framework.
The first step in using C# on Linux is to install the Phidget libraries. Compile and install them as explained on the main Linux page. That Linux page also describes the different Phidget files, their installed locations, and their roles.
Follow The Examples
By following the instructions for your operating system and compiler above, you probably now have a working example and want to understand it better so you can change it to do what you want. This teaching section has resources for you to learn from the examples and write your own.
Next, comes our API information. These resources outline the C# Phidget functions:
- C# API (This is the complete set of functions you have available for all Phidgets)
- Device Specific APIs - The one for your Phidget can be found in its user guide.
To learn the details behind opening, configuring, using, and closing your Phidget, try the General Phidget Programming page. That page also describes using the Phidget in an event-driven manner and in a traditional manner, both of which are available in C#.
Example Flow
The Hello World example has this general structure so you can follow along. We also have an in-depth general introduction to writing Phidget code (like open, read data, etc), as well as the C# API for specific syntax:
// ----- Event and Other Functions ----- Create any Language-Specific Functions (exception handling) Create General Attach, Detach, and Error Handling Functions:
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In C#, you can name these event functions whatever you like. You will then pass them as function pointers to the Phidget library below in the Main Code section. This hooks them into the actual events when they occur. | |
// ----- Main Code -----
Close Device Delete Device
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Creating a Phidget software object in C# is specific to the Phidget. For a Phidget Spatial, for example, this would involve creating an |
Common Problems and Solutions/Workarounds
Here you can put various frequent problems and our recommended solutions.