Alert.png

Notice: This page contains information for the legacy Phidget21 Library.

Phidget21 is out of support. Bugfixes may be considered on a case by case basis.

Phidget21 does not support VINT Phidgets, or new USB Phidgets released after 2020. We maintain a selection of legacy devices for sale that are supported in Phidget21.

We recommend that new projects be developed against the Phidget22 Library.


Click on the 2phidget22.jpg button in the menu bar to go to the Phidget22 version of this page.

Alert.png

Software Overview

From Phidgets Legacy Support

Phidgets can run on a variety of Operating Systems, and be driven by a variety of Programming Languages.

On Windows and Mac OSX, we provide graphical tools to simply plug a Phidget in to your computer and display basic data to your computer screen.

But to work directly with a Phidget and do things with the data you collect from it, you will need to write code.

To control a Phidget via code, you will need:

  1. The Phidget Core Drivers and libraries for your operating system
  2. Libraries for your programming language
  3. Example Code in your programming language
  4. An API Reference list of functions you can use in your language
  5. A list of the Specific API calls you can use with your device, as found on your device page


This Software Overview is the first step in writing code to work with your Phidget.

Here you can find links to operating system pages with drivers, language pages with code libraries, and references for using Phidgets in each language. You will also find a general introduction to using a Phidget in code, and two general code designs that may be used in your project.


Operating System Support

This section describes how to set up your operating system to write and run code for Phidgets. Getting your operating system ready is the first step toward writing code.

On the pages linked below, you will find the core drivers and libraries for using your Phidget either directly through USB or remotely via the Phidget Webservice.

The Webservice controls a Phidget by connecting to a host computer and its Phidget over a network. So, the host computer must be able to run a Phidget directly.

The Windows and Mac OSX pages also include a graphical program to view and run basic tests on your Phidget. On other operating systems, only code is available, although ready-to-compile examples are provided for every language.

Phidgets can run directly or be driven remotely on these operating systems:

Phidgets can be only driven remotely by these operating systems:

Language Support

This section outlines what languages you can write code in for Phidgets and how to set them up.

We provide a variety of supported languages for using Phidgets. Each language has its own libraries, which may be found on the language pages below. Many languages also depend on the core drivers being installed as well. These drivers can be found on the operating system pages above.

Phidgets can be controlled using our high level API which allows for either an event driven style of code design, or by traditional logic code. All languages below support logic code. Most - but not all - languages support our complete API, which includes support for event-driven design.

If you are flexible on what language you can use, we suggest choosing a language which supports event-driven code.

When you visit the page below for your language, make sure you download:

  1. Software libraries
  2. Example code
  3. The specific API

Then, for a high-level introduction to programming Phidgets, please return here and continue reading.

Phidgets have libraries to support event driven design in the following languages:


Phidgets have libraries to support only logic code in the following languages:

General Phidget Programming

To use your Phidget within code, you'll want to:

  1. Create a Phidget software object, which gives you access to the functions specific to that device
  2. Open the Phidget using the object
  3. Detect when a Phidget is attached (plugged in) by using the object
  4. Use functions that the object provides, like turning on LEDs, reading sensors, triggering events on data change, etc
  5. Close the object, when you are done

Creating a Software Object

Phidget devices are controlled using software objects. All software device objects have a common API and set of functions that allow you to open it, close it, and set a few listeners to general events such as attach (plug in), detach (unplug), and errors.

But when you create an actual software object, it is a software object specific to your device.

For example, in Java:

   // Create a new Accelerometer object
   AccelerometerPhidget device = new AccelerometerPhidget();


   // Create a new RFID device object
   RFIDPhidget device = new RFIDPhidget();

Or in C:

    // Create a new Accelerometer object
    CPhidgetAccelerometerHandle device = 0;
    CPhidgetAccelerometer_create(&device);


    // Create a new RFID device object
    CPhidgetRFIDHandle device = 0;
    CPhidgetRFID_create(&device);


Each software object has an API and available functions which are specific to that device. For example, the RFID device API includes a function to turn on the RFID antenna. The accelerometer device API includes a function to set the sensitivity on each axis.

Opening the Phidget

Phidgets can either be opened when attached directly to a computer, or they can be opened remotely using the Phidget Webservice. This section deals primarily with opening Phidgets directly.

Once you have created your software object for your specific type of device, you can call the open() function in your language on that object. For example, in Java:

    device.open();

Or in C:

    CPhidget_open((CPhidgetHandle) device, -1);

All specific language calls can be found in the API documentation located on each individual language page.

The open() function in any language opens the software object for use, not the hardware itself. Having the software "open" before the hardware means that the software can capture all events, including multiple attach (plug in) and detach (unplug) events for one open() call.

Attaching the Phidget

Physically, attaching a Phidget means plugging it in. In your code, you can detect an attachment either with an event in event-driven programming, or waiting for it, in logic programming.

Event Attachment

For example, to use an event to detect attachment in Java:

  // After creating a Phidget object called "device":
  device.addAttachListener(new AttachListener() {
      public void attached(AttachEvent ae) {
          System.out.println("A new device has been plugged in!");
      }
  });

Or to use an event to detect attachment in C:

  int AttachHandler (CPhidgetHandle device, void *userData) {
      printf("A new device has been plugged in!");
      return 0;
  }

  // .....Then, in the main code after creating a Phidget object "device":
  CPhidget_set_OnAttach_Handler((CPhidgetHandle) device, AttachHandler, NULL);

Both of the code snippets above do the same thing. The function AttachHandler(...) is called automatically when a device is plugged in.

You will want to attach events (via addAttachListener() above, for example) before you open the Phidget object. Otherwise, triggered events may be lost.

This method for using events to detect attachment can be expanded to other events and more complex control flow. Where possible, all example code downloadable from the specific language pages shows event-driven programming.

Wait for Attachment

Waiting for attachment is a straightforward process. Your code does not handle events, it simply waits for a device to be plugged in before moving on and doing something else.

For example, in Java you wait for attachment on a created and open software object (called device) like this

  // Wait until a device is plugged in
  device.waitForAttachment();

Or in C (again, device has been created and opened) :

  int result;
  // Wait up to 10000 ms for a device to be plugged in
  if((result = CPhidget_waitForAttachment((CPhidgetHandle) device, 10000))) {
      // No attachment, error
  }
  // Successful attachment

So, unlike the event model above, a Phidget software object should be open before waiting for a device to be plugged in.

Do Things with the Phidget

After you have a Phidget software object (named, for example, device as above) that is:

  • Created
  • Properly attached to any events
  • Opened
  • Attached (plugged in)

...Then, you can actually call function to turn LEDs on, change output state, read data from sensors, etc.

Software information on this step can be found in the individual language APIs on the specific language pages.

Close the Phidget

When you are finished with the Phidget software object at the end of your program, you should close and (in some languages) delete it.

For example, in Java:

  device.close();
  device = null;

Or, in C:

    CPhidget_close((CPhidgetHandle) device);
    CPhidget_delete((CPhidgetHandle) device);

Putting It Together

User and device actions can be handled by either:

  • Letting the program tell you when they happen and then doing something (event driven code)
  • Polling for things to happen then doing something (logic code)

The style of programming you choose (and hence the language you might prefer) would depend on what you want to do with the Phidget. The two sections, Event Driven Code and Logic Code below give benefits, drawbacks, and general examples of each style.

The styles can also mix. For example, you can take a defined set of steps at first such as turning on an LED or antenna (logic code) and then doing nothing until an output change event is fired (event code).

With languages that support both styles, you can mix and match. For languages that support only logic code (see the Language Support Categories above) you can only use the logic paradigm style.

Examples in pseudo-code are given below for each style type so you can see how your language choice can affect your code design.

Logic Code

Logic code has use for:

  • Simple, single-device applications
  • Non-GUI applications (GUIs usually are event driven)
  • The user driving the device rather than listening to it

Logic code is relatively easy to design well. For example, using the create, open, attach, do stuff, and close concepts introduced above, logic code to handle a Phidget might be written like this:


Logic.png


Although this design does not explicitly capture every event that fires when data or input changes, by polling the device often enough no data will be lost.

However, logic code cannot handle constant, asynchronous events as cleanly as event driven code can.

These designs can be mixed. So, if you find that in logic code you have a highly complex if loop driving your program, you should consider changing some of it to event driven code. This type of awkward if-loop might look like this:

  Create Device Software Object
  Open Device

  Loop Until Exit Requested {
     if No Device Attached {
         Wait For Attachment until Timeout
         if Wait Timeout Reached {
             break
         } else { 
             Initialize Device
         }
     } else {  // Device Is Attached
         if Device Data Type 1 Changed {
             Do Something
         }
         if Device Data Type 2 Changed {
             Do Something Else
         }
         // ... More data change functions here
     }
     Collect User Input
  }

  Close Device
  Delete Device

On the other hand, you can probably see that if your language does not give the option for events, you can use this structure to mimic what events would enable you to do.

Event Driven Code

Event driven code allows for clean handling of complex, asynchronous programs:

  • Handling multiple Phidgets
  • Handling active plugging or unplugging of the Phidget (multiple attach and detach events)
  • Working behind a GUI, as many GUIs are already event driven
  • Capturing all sensor data - or input and output - changes without constantly polling

Without event driven code, you will need to constantly poll the device to see if any state has changed. If you poll at a slower rate than your input or output changes, you will not capture all data.

However, event driven code is usually not as useful or efficient for:

  • Only one open and close event
  • Using only one device
  • Having the user (or program) put changes onto the device (in contrast to reading data from the device)

Event driven code is relatively hard to design well. It may help to draw out a flowchart, state machine, or at least a pseudo-code outline of your system design and all events you wish to handle before writing code.

The code examples given for each specific language uses events if they are supported by the language.

Event.png