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Phidget on Brightsign possible?
Posted: Mon Feb 08, 2021 11:27 am
by MZL
Hi there,
has anybody ever tried to run Phidget on a Brightsign player with node.js?
Due to the ability of running node.js, a Brightsign player should also be able to communicate with Phidgets.
Re: Phidget on Brightsign possible?
Posted: Mon Feb 08, 2021 11:37 am
by mparadis
What OS do these players run? If you're hoping to communicate directly to a Phidget via USB, it'll need to be running Windows, MacOS, Linux, Android or iOS.
If it's capable of executing Javascript code, you can probably access Phidgets that are connected to another computer on the network that is running one of those operating systems.
Re: Phidget on Brightsign possible?
Posted: Mon Feb 08, 2021 1:07 pm
by MZL
mparadis wrote:What OS do these players run?
you can probably access Phidgets that are connected to another computer on the network that is running one of those operating systems.
The Brightssign players have their own proprietary OS, but node.js is running on that OS.
My goal is to use the Wireless VINT Hub connected via WiFi.