Arduino vs Phidgets
Posted: Thu May 30, 2024 9:56 pm
Hi,
I have previous experience with Phidgets but none with Arduino. Actually, phidgets are all I know since I am a coder with no experience programming any form of physical object. I prefer phidgets because they allow me to utilize one of my favorite languages (C++, AS3) and communicate directly with the PC. This is also the major disadvantage: the computer is constantly required. This makes an outdoor setup far more difficult. The Arduino manual refers to "uploading" your software and attaching an adaptor.
Does this imply you may go without the host computer after you've published your app?
Does this also imply that you have restricted processing power, API functions, and memory use relative to the host computer? What about utilizing the Bluetooth version?
I have previous experience with Phidgets but none with Arduino. Actually, phidgets are all I know since I am a coder with no experience programming any form of physical object. I prefer phidgets because they allow me to utilize one of my favorite languages (C++, AS3) and communicate directly with the PC. This is also the major disadvantage: the computer is constantly required. This makes an outdoor setup far more difficult. The Arduino manual refers to "uploading" your software and attaching an adaptor.
Does this imply you may go without the host computer after you've published your app?
Does this also imply that you have restricted processing power, API functions, and memory use relative to the host computer? What about utilizing the Bluetooth version?